/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_TRACK_SHARED_H #define ANDROID_AUDIO_TRACK_SHARED_H #include #include #include namespace android { // ---------------------------------------------------------------------------- // Maximum cumulated timeout milliseconds before restarting audioflinger thread #define MAX_STARTUP_TIMEOUT_MS 3000 // Longer timeout period at startup to cope with A2DP // init time #define MAX_RUN_TIMEOUT_MS 1000 #define WAIT_PERIOD_MS 10 #define CBLK_UNDERRUN 0x01 // set: underrun (out) or overrrun (in), clear: no underrun or overrun #define CBLK_FORCEREADY 0x02 // set: track is considered ready immediately by AudioFlinger, // clear: track is ready when buffer full #define CBLK_INVALID 0x04 // track buffer invalidated by AudioFlinger, need to re-create #define CBLK_DISABLED 0x08 // track disabled by AudioFlinger due to underrun, need to re-start // Important: do not add any virtual methods, including ~ struct audio_track_cblk_t { // The data members are grouped so that members accessed frequently and in the same context // are in the same line of data cache. Mutex lock; // sizeof(int) Condition cv; // sizeof(int) // next 4 are offsets within "buffers" volatile uint32_t user; volatile uint32_t server; uint32_t userBase; uint32_t serverBase; int mPad1; // unused, but preserves cache line alignment uint32_t frameCount; // Cache line boundary uint32_t loopStart; uint32_t loopEnd; // read-only for server, read/write for client int loopCount; // read/write for client // Channel volumes are fixed point U4.12, so 0x1000 means 1.0. // Left channel is in [0:15], right channel is in [16:31]. // Always read and write the combined pair atomically. // For AudioTrack only, not used by AudioRecord. private: uint32_t mVolumeLR; public: uint32_t sampleRate; uint8_t mPad2; // unused // read-only for client, server writes once at initialization and is then read-only uint8_t mName; // normal tracks: track name, fast tracks: track index // used by client only uint16_t bufferTimeoutMs; // Maximum cumulated timeout before restarting // audioflinger uint16_t waitTimeMs; // Cumulated wait time, used by client only private: // client write-only, server read-only uint16_t mSendLevel; // Fixed point U4.12 so 0x1000 means 1.0 public: volatile int32_t flags; // Cache line boundary (32 bytes) // Since the control block is always located in shared memory, this constructor // is only used for placement new(). It is never used for regular new() or stack. audio_track_cblk_t(); // called by client only, where client includes regular // AudioTrack and AudioFlinger::PlaybackThread::OutputTrack uint32_t stepUserIn(uint32_t frameCount) { return stepUser(frameCount, false); } uint32_t stepUserOut(uint32_t frameCount) { return stepUser(frameCount, true); } bool stepServer(uint32_t frameCount, bool isOut); // if there is a shared buffer, "buffers" is the value of pointer() for the shared // buffer, otherwise "buffers" points immediately after the control block void* buffer(void *buffers, uint32_t frameSize, uint32_t offset) const; uint32_t framesAvailableIn() { return framesAvailable(false); } uint32_t framesAvailableOut() { return framesAvailable(true); } uint32_t framesAvailableIn_l() { return framesAvailable_l(false); } uint32_t framesAvailableOut_l() { return framesAvailable_l(true); } uint32_t framesReadyIn() { return framesReady(false); } uint32_t framesReadyOut() { return framesReady(true); } bool tryLock(); // No barriers on the following operations, so the ordering of loads/stores // with respect to other parameters is UNPREDICTABLE. That's considered safe. // for AudioTrack client only, caller must limit to 0.0 <= sendLevel <= 1.0 void setSendLevel(float sendLevel) { mSendLevel = uint16_t(sendLevel * 0x1000); } // for AudioFlinger only; the return value must be validated by the caller uint16_t getSendLevel_U4_12() const { return mSendLevel; } // for AudioTrack client only, caller must limit to 0 <= volumeLR <= 0x10001000 void setVolumeLR(uint32_t volumeLR) { mVolumeLR = volumeLR; } // for AudioFlinger only; the return value must be validated by the caller uint32_t getVolumeLR() const { return mVolumeLR; } private: // isOut == true means AudioTrack, isOut == false means AudioRecord uint32_t stepUser(uint32_t frameCount, bool isOut); uint32_t framesAvailable(bool isOut); uint32_t framesAvailable_l(bool isOut); uint32_t framesReady(bool isOut); }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_AUDIO_TRACK_SHARED_H