/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_ #define LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_ //#define LOG_NDEBUG 0 #include namespace le_fx { inline void AdaptiveDynamicRangeCompression::set_knee_threshold(float decibel) { // Converts to 1og-base knee_threshold_in_decibel_ = decibel; knee_threshold_ = 0.1151292546497023061569109358970308676362037658691406250f * decibel + 10.39717719035538401328722102334722876548767089843750f; } inline void AdaptiveDynamicRangeCompression::set_knee_threshold_via_target_gain( float target_gain) { const float decibel = target_gain_to_knee_threshold_.Interpolate( target_gain); ALOGE("set_knee_threshold_via_target_gain: decibel =%.3f", decibel); set_knee_threshold(decibel); } } // namespace le_fx #endif // LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_