/* ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ //#define LOG_NDEBUG 0 #define LOG_TAG "AudioTrack" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // --------------------------------------------------------------------------- // static status_t AudioTrack::getMinFrameCount( size_t* frameCount, audio_stream_type_t streamType, uint32_t sampleRate) { if (frameCount == NULL) { return BAD_VALUE; } // default to 0 in case of error *frameCount = 0; // FIXME merge with similar code in createTrack_l(), except we're missing // some information here that is available in createTrack_l(): // audio_io_handle_t output // audio_format_t format // audio_channel_mask_t channelMask // audio_output_flags_t flags uint32_t afSampleRate; if (AudioSystem::getOutputSamplingRate(&afSampleRate, streamType) != NO_ERROR) { return NO_INIT; } size_t afFrameCount; if (AudioSystem::getOutputFrameCount(&afFrameCount, streamType) != NO_ERROR) { return NO_INIT; } uint32_t afLatency; if (AudioSystem::getOutputLatency(&afLatency, streamType) != NO_ERROR) { return NO_INIT; } // Ensure that buffer depth covers at least audio hardware latency uint32_t minBufCount = afLatency / ((1000 * afFrameCount) / afSampleRate); if (minBufCount < 2) minBufCount = 2; *frameCount = (sampleRate == 0) ? afFrameCount * minBufCount : afFrameCount * minBufCount * sampleRate / afSampleRate; ALOGV("getMinFrameCount=%d: afFrameCount=%d, minBufCount=%d, afSampleRate=%d, afLatency=%d", *frameCount, afFrameCount, minBufCount, afSampleRate, afLatency); return NO_ERROR; } // --------------------------------------------------------------------------- AudioTrack::AudioTrack() : mStatus(NO_INIT), mIsTimed(false), mPreviousPriority(ANDROID_PRIORITY_NORMAL), mPreviousSchedulingGroup(SP_DEFAULT), mProxy(NULL) { } AudioTrack::AudioTrack( audio_stream_type_t streamType, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, int frameCount, audio_output_flags_t flags, callback_t cbf, void* user, int notificationFrames, int sessionId) : mStatus(NO_INIT), mIsTimed(false), mPreviousPriority(ANDROID_PRIORITY_NORMAL), mPreviousSchedulingGroup(SP_DEFAULT), mProxy(NULL) { mStatus = set(streamType, sampleRate, format, channelMask, frameCount, flags, cbf, user, notificationFrames, 0 /*sharedBuffer*/, false /*threadCanCallJava*/, sessionId); } AudioTrack::AudioTrack( audio_stream_type_t streamType, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, const sp& sharedBuffer, audio_output_flags_t flags, callback_t cbf, void* user, int notificationFrames, int sessionId) : mStatus(NO_INIT), mIsTimed(false), mPreviousPriority(ANDROID_PRIORITY_NORMAL), mPreviousSchedulingGroup(SP_DEFAULT), mProxy(NULL) { if (sharedBuffer == 0) { ALOGE("sharedBuffer must be non-0"); mStatus = BAD_VALUE; return; } mStatus = set(streamType, sampleRate, format, channelMask, 0 /*frameCount*/, flags, cbf, user, notificationFrames, sharedBuffer, false /*threadCanCallJava*/, sessionId); } AudioTrack::~AudioTrack() { ALOGV_IF(mSharedBuffer != 0, "Destructor sharedBuffer: %p", mSharedBuffer->pointer()); if (mStatus == NO_ERROR) { // Make sure that callback function exits in the case where // it is looping on buffer full condition in obtainBuffer(). // Otherwise the callback thread will never exit. stop(); if (mAudioTrackThread != 0) { mAudioTrackThread->requestExit(); // see comment in AudioTrack.h mAudioTrackThread->requestExitAndWait(); mAudioTrackThread.clear(); } mAudioTrack.clear(); IPCThreadState::self()->flushCommands(); AudioSystem::releaseAudioSessionId(mSessionId); } delete mProxy; } status_t AudioTrack::set( audio_stream_type_t streamType, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, int frameCountInt, audio_output_flags_t flags, callback_t cbf, void* user, int notificationFrames, const sp& sharedBuffer, bool threadCanCallJava, int sessionId) { // FIXME "int" here is legacy and will be replaced by size_t later if (frameCountInt < 0) { ALOGE("Invalid frame count %d", frameCountInt); return BAD_VALUE; } size_t frameCount = frameCountInt; ALOGV_IF(sharedBuffer != 0, "sharedBuffer: %p, size: %d", sharedBuffer->pointer(), sharedBuffer->size()); ALOGV("set() streamType %d frameCount %u flags %04x", streamType, frameCount, flags); AutoMutex lock(mLock); if (mAudioTrack != 0) { ALOGE("Track already in use"); return INVALID_OPERATION; } // handle default values first. if (streamType == AUDIO_STREAM_DEFAULT) { streamType = AUDIO_STREAM_MUSIC; } if (sampleRate == 0) { uint32_t afSampleRate; if (AudioSystem::getOutputSamplingRate(&afSampleRate, streamType) != NO_ERROR) { return NO_INIT; } sampleRate = afSampleRate; } mSampleRate = sampleRate; // these below should probably come from the audioFlinger too... if (format == AUDIO_FORMAT_DEFAULT) { format = AUDIO_FORMAT_PCM_16_BIT; } if (channelMask == 0) { channelMask = AUDIO_CHANNEL_OUT_STEREO; } // validate parameters if (!audio_is_valid_format(format)) { ALOGE("Invalid format"); return BAD_VALUE; } // AudioFlinger does not currently support 8-bit data in shared memory if (format == AUDIO_FORMAT_PCM_8_BIT && sharedBuffer != 0) { ALOGE("8-bit data in shared memory is not supported"); return BAD_VALUE; } // force direct flag if format is not linear PCM if (!audio_is_linear_pcm(format)) { flags = (audio_output_flags_t) // FIXME why can't we allow direct AND fast? ((flags | AUDIO_OUTPUT_FLAG_DIRECT) & ~AUDIO_OUTPUT_FLAG_FAST); } // only allow deep buffering for music stream type if (streamType != AUDIO_STREAM_MUSIC) { flags = (audio_output_flags_t)(flags &~AUDIO_OUTPUT_FLAG_DEEP_BUFFER); } if (!audio_is_output_channel(channelMask)) { ALOGE("Invalid channel mask %#x", channelMask); return BAD_VALUE; } mChannelMask = channelMask; uint32_t channelCount = popcount(channelMask); mChannelCount = channelCount; if (audio_is_linear_pcm(format)) { mFrameSize = channelCount * audio_bytes_per_sample(format); mFrameSizeAF = channelCount * sizeof(int16_t); } else { mFrameSize = sizeof(uint8_t); mFrameSizeAF = sizeof(uint8_t); } audio_io_handle_t output = AudioSystem::getOutput( streamType, sampleRate, format, channelMask, flags); if (output == 0) { ALOGE("Could not get audio output for stream type %d", streamType); return BAD_VALUE; } mVolume[LEFT] = 1.0f; mVolume[RIGHT] = 1.0f; mSendLevel = 0.0f; mFrameCount = frameCount; mReqFrameCount = frameCount; mNotificationFramesReq = notificationFrames; mSessionId = sessionId; mAuxEffectId = 0; mFlags = flags; mCbf = cbf; if (cbf != NULL) { mAudioTrackThread = new AudioTrackThread(*this, threadCanCallJava); mAudioTrackThread->run("AudioTrack", ANDROID_PRIORITY_AUDIO, 0 /*stack*/); } // create the IAudioTrack status_t status = createTrack_l(streamType, sampleRate, format, frameCount, flags, sharedBuffer, output); if (status != NO_ERROR) { if (mAudioTrackThread != 0) { mAudioTrackThread->requestExit(); mAudioTrackThread.clear(); } return status; } mStatus = NO_ERROR; mStreamType = streamType; mFormat = format; mSharedBuffer = sharedBuffer; mActive = false; mUserData = user; mLoopCount = 0; mMarkerPosition = 0; mMarkerReached = false; mNewPosition = 0; mUpdatePeriod = 0; mFlushed = false; AudioSystem::acquireAudioSessionId(mSessionId); return NO_ERROR; } // ------------------------------------------------------------------------- void AudioTrack::start() { sp t = mAudioTrackThread; ALOGV("start %p", this); AutoMutex lock(mLock); // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed // while we are accessing the cblk sp audioTrack = mAudioTrack; sp iMem = mCblkMemory; audio_track_cblk_t* cblk = mCblk; if (!mActive) { mFlushed = false; mActive = true; mNewPosition = cblk->server + mUpdatePeriod; cblk->lock.lock(); cblk->bufferTimeoutMs = MAX_STARTUP_TIMEOUT_MS; cblk->waitTimeMs = 0; android_atomic_and(~CBLK_DISABLED, &cblk->flags); if (t != 0) { t->resume(); } else { mPreviousPriority = getpriority(PRIO_PROCESS, 0); get_sched_policy(0, &mPreviousSchedulingGroup); androidSetThreadPriority(0, ANDROID_PRIORITY_AUDIO); } ALOGV("start %p before lock cblk %p", this, cblk); status_t status = NO_ERROR; if (!(cblk->flags & CBLK_INVALID)) { cblk->lock.unlock(); ALOGV("mAudioTrack->start()"); status = mAudioTrack->start(); cblk->lock.lock(); if (status == DEAD_OBJECT) { android_atomic_or(CBLK_INVALID, &cblk->flags); } } if (cblk->flags & CBLK_INVALID) { audio_track_cblk_t* temp = cblk; status = restoreTrack_l(temp, true /*fromStart*/); cblk = temp; } cblk->lock.unlock(); if (status != NO_ERROR) { ALOGV("start() failed"); mActive = false; if (t != 0) { t->pause(); } else { setpriority(PRIO_PROCESS, 0, mPreviousPriority); set_sched_policy(0, mPreviousSchedulingGroup); } } } } void AudioTrack::stop() { sp t = mAudioTrackThread; ALOGV("stop %p", this); AutoMutex lock(mLock); if (mActive) { mActive = false; mCblk->cv.signal(); mAudioTrack->stop(); // Cancel loops (If we are in the middle of a loop, playback // would not stop until loopCount reaches 0). setLoop_l(0, 0, 0); // the playback head position will reset to 0, so if a marker is set, we need // to activate it again mMarkerReached = false; // Force flush if a shared buffer is used otherwise audioflinger // will not stop before end of buffer is reached. // It may be needed to make sure that we stop playback, likely in case looping is on. if (mSharedBuffer != 0) { flush_l(); } if (t != 0) { t->pause(); } else { setpriority(PRIO_PROCESS, 0, mPreviousPriority); set_sched_policy(0, mPreviousSchedulingGroup); } } } bool AudioTrack::stopped() const { AutoMutex lock(mLock); return stopped_l(); } void AudioTrack::flush() { AutoMutex lock(mLock); if (!mActive && mSharedBuffer == 0) { flush_l(); } } void AudioTrack::flush_l() { ALOGV("flush"); ALOG_ASSERT(!mActive); // clear playback marker and periodic update counter mMarkerPosition = 0; mMarkerReached = false; mUpdatePeriod = 0; mFlushed = true; mAudioTrack->flush(); // Release AudioTrack callback thread in case it was waiting for new buffers // in AudioTrack::obtainBuffer() mCblk->cv.signal(); } void AudioTrack::pause() { ALOGV("pause"); AutoMutex lock(mLock); if (mActive) { mActive = false; mCblk->cv.signal(); mAudioTrack->pause(); } } status_t AudioTrack::setVolume(float left, float right) { if (mStatus != NO_ERROR) { return mStatus; } ALOG_ASSERT(mProxy != NULL); if (left < 0.0f || left > 1.0f || right < 0.0f || right > 1.0f) { return BAD_VALUE; } AutoMutex lock(mLock); mVolume[LEFT] = left; mVolume[RIGHT] = right; mProxy->setVolumeLR((uint32_t(uint16_t(right * 0x1000)) << 16) | uint16_t(left * 0x1000)); return NO_ERROR; } status_t AudioTrack::setVolume(float volume) { return setVolume(volume, volume); } status_t AudioTrack::setAuxEffectSendLevel(float level) { ALOGV("setAuxEffectSendLevel(%f)", level); if (mStatus != NO_ERROR) { return mStatus; } ALOG_ASSERT(mProxy != NULL); if (level < 0.0f || level > 1.0f) { return BAD_VALUE; } AutoMutex lock(mLock); mSendLevel = level; mProxy->setSendLevel(level); return NO_ERROR; } void AudioTrack::getAuxEffectSendLevel(float* level) const { if (level != NULL) { *level = mSendLevel; } } status_t AudioTrack::setSampleRate(uint32_t rate) { uint32_t afSamplingRate; if (mIsTimed) { return INVALID_OPERATION; } if (AudioSystem::getOutputSamplingRate(&afSamplingRate, mStreamType) != NO_ERROR) { return NO_INIT; } // Resampler implementation limits input sampling rate to 2 x output sampling rate. if (rate == 0 || rate > afSamplingRate*2 ) { return BAD_VALUE; } AutoMutex lock(mLock); mSampleRate = rate; mProxy->setSampleRate(rate); return NO_ERROR; } uint32_t AudioTrack::getSampleRate() const { if (mIsTimed) { return 0; } AutoMutex lock(mLock); return mSampleRate; } status_t AudioTrack::setLoop(uint32_t loopStart, uint32_t loopEnd, int loopCount) { AutoMutex lock(mLock); return setLoop_l(loopStart, loopEnd, loopCount); } // must be called with mLock held status_t AudioTrack::setLoop_l(uint32_t loopStart, uint32_t loopEnd, int loopCount) { if (mSharedBuffer == 0 || mIsTimed) { return INVALID_OPERATION; } audio_track_cblk_t* cblk = mCblk; Mutex::Autolock _l(cblk->lock); if (loopCount == 0) { cblk->loopStart = UINT_MAX; cblk->loopEnd = UINT_MAX; cblk->loopCount = 0; mLoopCount = 0; return NO_ERROR; } if (loopStart >= loopEnd || loopEnd - loopStart > mFrameCount || cblk->server > loopStart) { ALOGE("setLoop invalid value: loopStart %d, loopEnd %d, loopCount %d, framecount %d, " "user %d", loopStart, loopEnd, loopCount, mFrameCount, cblk->user); return BAD_VALUE; } if ((mSharedBuffer != 0) && (loopEnd > mFrameCount)) { ALOGE("setLoop invalid value: loop markers beyond data: loopStart %d, loopEnd %d, " "framecount %d", loopStart, loopEnd, mFrameCount); return BAD_VALUE; } cblk->loopStart = loopStart; cblk->loopEnd = loopEnd; cblk->loopCount = loopCount; mLoopCount = loopCount; return NO_ERROR; } status_t AudioTrack::setMarkerPosition(uint32_t marker) { if (mCbf == NULL) { return INVALID_OPERATION; } mMarkerPosition = marker; mMarkerReached = false; return NO_ERROR; } status_t AudioTrack::getMarkerPosition(uint32_t *marker) const { if (marker == NULL) { return BAD_VALUE; } *marker = mMarkerPosition; return NO_ERROR; } status_t AudioTrack::setPositionUpdatePeriod(uint32_t updatePeriod) { if (mCbf == NULL) { return INVALID_OPERATION; } uint32_t curPosition; getPosition(&curPosition); mNewPosition = curPosition + updatePeriod; mUpdatePeriod = updatePeriod; return NO_ERROR; } status_t AudioTrack::getPositionUpdatePeriod(uint32_t *updatePeriod) const { if (updatePeriod == NULL) { return BAD_VALUE; } *updatePeriod = mUpdatePeriod; return NO_ERROR; } status_t AudioTrack::setPosition(uint32_t position) { if (mSharedBuffer == 0 || mIsTimed) { return INVALID_OPERATION; } AutoMutex lock(mLock); if (!stopped_l()) { return INVALID_OPERATION; } audio_track_cblk_t* cblk = mCblk; Mutex::Autolock _l(cblk->lock); if (position > cblk->user) { return BAD_VALUE; } cblk->server = position; android_atomic_or(CBLK_FORCEREADY, &cblk->flags); return NO_ERROR; } status_t AudioTrack::getPosition(uint32_t *position) { if (position == NULL) { return BAD_VALUE; } AutoMutex lock(mLock); *position = mFlushed ? 0 : mCblk->server; return NO_ERROR; } status_t AudioTrack::reload() { if (mStatus != NO_ERROR) { return mStatus; } ALOG_ASSERT(mProxy != NULL); if (mSharedBuffer == 0 || mIsTimed) { return INVALID_OPERATION; } AutoMutex lock(mLock); if (!stopped_l()) { return INVALID_OPERATION; } flush_l(); (void) mProxy->stepUser(mFrameCount); return NO_ERROR; } audio_io_handle_t AudioTrack::getOutput() { AutoMutex lock(mLock); return getOutput_l(); } // must be called with mLock held audio_io_handle_t AudioTrack::getOutput_l() { return AudioSystem::getOutput(mStreamType, mSampleRate, mFormat, mChannelMask, mFlags); } status_t AudioTrack::attachAuxEffect(int effectId) { ALOGV("attachAuxEffect(%d)", effectId); status_t status = mAudioTrack->attachAuxEffect(effectId); if (status == NO_ERROR) { mAuxEffectId = effectId; } return status; } // ------------------------------------------------------------------------- // must be called with mLock held status_t AudioTrack::createTrack_l( audio_stream_type_t streamType, uint32_t sampleRate, audio_format_t format, size_t frameCount, audio_output_flags_t flags, const sp& sharedBuffer, audio_io_handle_t output) { status_t status; const sp& audioFlinger = AudioSystem::get_audio_flinger(); if (audioFlinger == 0) { ALOGE("Could not get audioflinger"); return NO_INIT; } uint32_t afLatency; if (AudioSystem::getLatency(output, streamType, &afLatency) != NO_ERROR) { return NO_INIT; } // Client decides whether the track is TIMED (see below), but can only express a preference // for FAST. Server will perform additional tests. if ((flags & AUDIO_OUTPUT_FLAG_FAST) && !( // either of these use cases: // use case 1: shared buffer (sharedBuffer != 0) || // use case 2: callback handler (mCbf != NULL))) { ALOGW("AUDIO_OUTPUT_FLAG_FAST denied by client"); // once denied, do not request again if IAudioTrack is re-created flags = (audio_output_flags_t) (flags & ~AUDIO_OUTPUT_FLAG_FAST); mFlags = flags; } ALOGV("createTrack_l() output %d afLatency %d", output, afLatency); mNotificationFramesAct = mNotificationFramesReq; if (!audio_is_linear_pcm(format)) { if (sharedBuffer != 0) { // Same comment as below about ignoring frameCount parameter for set() frameCount = sharedBuffer->size(); } else if (frameCount == 0) { size_t afFrameCount; if (AudioSystem::getFrameCount(output, streamType, &afFrameCount) != NO_ERROR) { return NO_INIT; } frameCount = afFrameCount; } } else if (sharedBuffer != 0) { // Ensure that buffer alignment matches channel count // 8-bit data in shared memory is not currently supported by AudioFlinger size_t alignment = /* format == AUDIO_FORMAT_PCM_8_BIT ? 1 : */ 2; if (mChannelCount > 1) { // More than 2 channels does not require stronger alignment than stereo alignment <<= 1; } if (((size_t)sharedBuffer->pointer() & (alignment - 1)) != 0) { ALOGE("Invalid buffer alignment: address %p, channel count %u", sharedBuffer->pointer(), mChannelCount); return BAD_VALUE; } // When initializing a shared buffer AudioTrack via constructors, // there's no frameCount parameter. // But when initializing a shared buffer AudioTrack via set(), // there _is_ a frameCount parameter. We silently ignore it. frameCount = sharedBuffer->size()/mChannelCount/sizeof(int16_t); } else if (!(flags & AUDIO_OUTPUT_FLAG_FAST)) { // FIXME move these calculations and associated checks to server uint32_t afSampleRate; if (AudioSystem::getSamplingRate(output, streamType, &afSampleRate) != NO_ERROR) { return NO_INIT; } size_t afFrameCount; if (AudioSystem::getFrameCount(output, streamType, &afFrameCount) != NO_ERROR) { return NO_INIT; } // Ensure that buffer depth covers at least audio hardware latency uint32_t minBufCount = afLatency / ((1000 * afFrameCount)/afSampleRate); if (minBufCount < 2) minBufCount = 2; size_t minFrameCount = (afFrameCount*sampleRate*minBufCount)/afSampleRate; ALOGV("minFrameCount: %u, afFrameCount=%d, minBufCount=%d, sampleRate=%u, afSampleRate=%u" ", afLatency=%d", minFrameCount, afFrameCount, minBufCount, sampleRate, afSampleRate, afLatency); if (frameCount == 0) { frameCount = minFrameCount; } if (mNotificationFramesAct == 0) { mNotificationFramesAct = frameCount/2; } // Make sure that application is notified with sufficient margin // before underrun if (mNotificationFramesAct > frameCount/2) { mNotificationFramesAct = frameCount/2; } if (frameCount < minFrameCount) { // not ALOGW because it happens all the time when playing key clicks over A2DP ALOGV("Minimum buffer size corrected from %d to %d", frameCount, minFrameCount); frameCount = minFrameCount; } } else { // For fast tracks, the frame count calculations and checks are done by server } IAudioFlinger::track_flags_t trackFlags = IAudioFlinger::TRACK_DEFAULT; if (mIsTimed) { trackFlags |= IAudioFlinger::TRACK_TIMED; } pid_t tid = -1; if (flags & AUDIO_OUTPUT_FLAG_FAST) { trackFlags |= IAudioFlinger::TRACK_FAST; if (mAudioTrackThread != 0) { tid = mAudioTrackThread->getTid(); } } sp track = audioFlinger->createTrack(streamType, sampleRate, // AudioFlinger only sees 16-bit PCM format == AUDIO_FORMAT_PCM_8_BIT ? AUDIO_FORMAT_PCM_16_BIT : format, mChannelMask, frameCount, &trackFlags, sharedBuffer, output, tid, &mSessionId, &status); if (track == 0) { ALOGE("AudioFlinger could not create track, status: %d", status); return status; } sp iMem = track->getCblk(); if (iMem == 0) { ALOGE("Could not get control block"); return NO_INIT; } mAudioTrack = track; mCblkMemory = iMem; audio_track_cblk_t* cblk = static_cast(iMem->pointer()); mCblk = cblk; size_t temp = cblk->frameCount_; if (temp < frameCount || (frameCount == 0 && temp == 0)) { // In current design, AudioTrack client checks and ensures frame count validity before // passing it to AudioFlinger so AudioFlinger should not return a different value except // for fast track as it uses a special method of assigning frame count. ALOGW("Requested frameCount %u but received frameCount %u", frameCount, temp); } frameCount = temp; if (flags & AUDIO_OUTPUT_FLAG_FAST) { if (trackFlags & IAudioFlinger::TRACK_FAST) { ALOGV("AUDIO_OUTPUT_FLAG_FAST successful; frameCount %u", frameCount); } else { ALOGV("AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount %u", frameCount); // once denied, do not request again if IAudioTrack is re-created flags = (audio_output_flags_t) (flags & ~AUDIO_OUTPUT_FLAG_FAST); mFlags = flags; } if (sharedBuffer == 0) { mNotificationFramesAct = frameCount/2; } } if (sharedBuffer == 0) { mBuffers = (char*)cblk + sizeof(audio_track_cblk_t); } else { mBuffers = sharedBuffer->pointer(); } mAudioTrack->attachAuxEffect(mAuxEffectId); cblk->bufferTimeoutMs = MAX_STARTUP_TIMEOUT_MS; cblk->waitTimeMs = 0; mRemainingFrames = mNotificationFramesAct; // FIXME don't believe this lie mLatency = afLatency + (1000*frameCount) / sampleRate; mFrameCount = frameCount; // If IAudioTrack is re-created, don't let the requested frameCount // decrease. This can confuse clients that cache frameCount(). if (frameCount > mReqFrameCount) { mReqFrameCount = frameCount; } // update proxy delete mProxy; mProxy = new AudioTrackClientProxy(cblk, mBuffers, frameCount, mFrameSizeAF); mProxy->setVolumeLR((uint32_t(uint16_t(mVolume[RIGHT] * 0x1000)) << 16) | uint16_t(mVolume[LEFT] * 0x1000)); mProxy->setSendLevel(mSendLevel); mProxy->setSampleRate(mSampleRate); if (sharedBuffer != 0) { // Force buffer full condition as data is already present in shared memory mProxy->stepUser(frameCount); } return NO_ERROR; } status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount) { ALOG_ASSERT(mStatus == NO_ERROR && mProxy != NULL); AutoMutex lock(mLock); bool active; status_t result = NO_ERROR; audio_track_cblk_t* cblk = mCblk; uint32_t framesReq = audioBuffer->frameCount; uint32_t waitTimeMs = (waitCount < 0) ? cblk->bufferTimeoutMs : WAIT_PERIOD_MS; audioBuffer->frameCount = 0; audioBuffer->size = 0; size_t framesAvail = mProxy->framesAvailable(); cblk->lock.lock(); if (cblk->flags & CBLK_INVALID) { goto create_new_track; } cblk->lock.unlock(); if (framesAvail == 0) { cblk->lock.lock(); goto start_loop_here; while (framesAvail == 0) { active = mActive; if (CC_UNLIKELY(!active)) { ALOGV("Not active and NO_MORE_BUFFERS"); cblk->lock.unlock(); return NO_MORE_BUFFERS; } if (CC_UNLIKELY(!waitCount)) { cblk->lock.unlock(); return WOULD_BLOCK; } if (!(cblk->flags & CBLK_INVALID)) { mLock.unlock(); // this condition is in shared memory, so if IAudioTrack and control block // are replaced due to mediaserver death or IAudioTrack invalidation then // cv won't be signalled, but fortunately the timeout will limit the wait result = cblk->cv.waitRelative(cblk->lock, milliseconds(waitTimeMs)); cblk->lock.unlock(); mLock.lock(); if (!mActive) { return status_t(STOPPED); } // IAudioTrack may have been re-created while mLock was unlocked cblk = mCblk; cblk->lock.lock(); } if (cblk->flags & CBLK_INVALID) { goto create_new_track; } if (CC_UNLIKELY(result != NO_ERROR)) { cblk->waitTimeMs += waitTimeMs; if (cblk->waitTimeMs >= cblk->bufferTimeoutMs) { // timing out when a loop has been set and we have already written upto loop end // is a normal condition: no need to wake AudioFlinger up. if (cblk->user < cblk->loopEnd) { ALOGW("obtainBuffer timed out (is the CPU pegged?) %p name=%#x user=%08x, " "server=%08x", this, cblk->mName, cblk->user, cblk->server); //unlock cblk mutex before calling mAudioTrack->start() (see issue #1617140) cblk->lock.unlock(); result = mAudioTrack->start(); cblk->lock.lock(); if (result == DEAD_OBJECT) { android_atomic_or(CBLK_INVALID, &cblk->flags); create_new_track: audio_track_cblk_t* temp = cblk; result = restoreTrack_l(temp, false /*fromStart*/); cblk = temp; } if (result != NO_ERROR) { ALOGW("obtainBuffer create Track error %d", result); cblk->lock.unlock(); return result; } } cblk->waitTimeMs = 0; } if (--waitCount == 0) { cblk->lock.unlock(); return TIMED_OUT; } } // read the server count again start_loop_here: framesAvail = mProxy->framesAvailable_l(); } cblk->lock.unlock(); } cblk->waitTimeMs = 0; if (framesReq > framesAvail) { framesReq = framesAvail; } uint32_t u = cblk->user; uint32_t bufferEnd = cblk->userBase + mFrameCount; if (framesReq > bufferEnd - u) { framesReq = bufferEnd - u; } audioBuffer->frameCount = framesReq; audioBuffer->size = framesReq * mFrameSizeAF; audioBuffer->raw = mProxy->buffer(u); active = mActive; return active ? status_t(NO_ERROR) : status_t(STOPPED); } void AudioTrack::releaseBuffer(Buffer* audioBuffer) { ALOG_ASSERT(mStatus == NO_ERROR && mProxy != NULL); AutoMutex lock(mLock); audio_track_cblk_t* cblk = mCblk; (void) mProxy->stepUser(audioBuffer->frameCount); if (audioBuffer->frameCount > 0) { // restart track if it was disabled by audioflinger due to previous underrun if (mActive && (cblk->flags & CBLK_DISABLED)) { android_atomic_and(~CBLK_DISABLED, &cblk->flags); ALOGW("releaseBuffer() track %p name=%#x disabled, restarting", this, cblk->mName); mAudioTrack->start(); } } } // ------------------------------------------------------------------------- ssize_t AudioTrack::write(const void* buffer, size_t userSize) { if (mSharedBuffer != 0 || mIsTimed) { return INVALID_OPERATION; } if (ssize_t(userSize) < 0) { // Sanity-check: user is most-likely passing an error code, and it would // make the return value ambiguous (actualSize vs error). ALOGE("AudioTrack::write(buffer=%p, size=%u (%d)", buffer, userSize, userSize); return BAD_VALUE; } ALOGV("write %p: %d bytes, mActive=%d", this, userSize, mActive); if (userSize == 0) { return 0; } // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed // while we are accessing the cblk mLock.lock(); sp audioTrack = mAudioTrack; sp iMem = mCblkMemory; mLock.unlock(); // since mLock is unlocked the IAudioTrack and shared memory may be re-created, // so all cblk references might still refer to old shared memory, but that should be benign ssize_t written = 0; const int8_t *src = (const int8_t *)buffer; Buffer audioBuffer; size_t frameSz = frameSize(); do { audioBuffer.frameCount = userSize/frameSz; status_t err = obtainBuffer(&audioBuffer, -1); if (err < 0) { // out of buffers, return #bytes written if (err == status_t(NO_MORE_BUFFERS)) { break; } return ssize_t(err); } size_t toWrite; if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) { // Divide capacity by 2 to take expansion into account toWrite = audioBuffer.size>>1; memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) src, toWrite); } else { toWrite = audioBuffer.size; memcpy(audioBuffer.i8, src, toWrite); } src += toWrite; userSize -= toWrite; written += toWrite; releaseBuffer(&audioBuffer); } while (userSize >= frameSz); return written; } // ------------------------------------------------------------------------- TimedAudioTrack::TimedAudioTrack() { mIsTimed = true; } status_t TimedAudioTrack::allocateTimedBuffer(size_t size, sp* buffer) { AutoMutex lock(mLock); status_t result = UNKNOWN_ERROR; // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed // while we are accessing the cblk sp audioTrack = mAudioTrack; sp iMem = mCblkMemory; // If the track is not invalid already, try to allocate a buffer. alloc // fails indicating that the server is dead, flag the track as invalid so // we can attempt to restore in just a bit. audio_track_cblk_t* cblk = mCblk; if (!(cblk->flags & CBLK_INVALID)) { result = mAudioTrack->allocateTimedBuffer(size, buffer); if (result == DEAD_OBJECT) { android_atomic_or(CBLK_INVALID, &cblk->flags); } } // If the track is invalid at this point, attempt to restore it. and try the // allocation one more time. if (cblk->flags & CBLK_INVALID) { cblk->lock.lock(); audio_track_cblk_t* temp = cblk; result = restoreTrack_l(temp, false /*fromStart*/); cblk = temp; cblk->lock.unlock(); if (result == OK) { result = mAudioTrack->allocateTimedBuffer(size, buffer); } } return result; } status_t TimedAudioTrack::queueTimedBuffer(const sp& buffer, int64_t pts) { status_t status = mAudioTrack->queueTimedBuffer(buffer, pts); { AutoMutex lock(mLock); audio_track_cblk_t* cblk = mCblk; // restart track if it was disabled by audioflinger due to previous underrun if (buffer->size() != 0 && status == NO_ERROR && mActive && (cblk->flags & CBLK_DISABLED)) { android_atomic_and(~CBLK_DISABLED, &cblk->flags); ALOGW("queueTimedBuffer() track %p disabled, restarting", this); mAudioTrack->start(); } } return status; } status_t TimedAudioTrack::setMediaTimeTransform(const LinearTransform& xform, TargetTimeline target) { return mAudioTrack->setMediaTimeTransform(xform, target); } // ------------------------------------------------------------------------- bool AudioTrack::processAudioBuffer(const sp& thread) { Buffer audioBuffer; uint32_t frames; size_t writtenSize; mLock.lock(); // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed // while we are accessing the cblk sp audioTrack = mAudioTrack; sp iMem = mCblkMemory; audio_track_cblk_t* cblk = mCblk; bool active = mActive; mLock.unlock(); // since mLock is unlocked the IAudioTrack and shared memory may be re-created, // so all cblk references might still refer to old shared memory, but that should be benign // Manage underrun callback if (active && (mProxy->framesAvailable() == mFrameCount)) { ALOGV("Underrun user: %x, server: %x, flags %04x", cblk->user, cblk->server, cblk->flags); if (!(android_atomic_or(CBLK_UNDERRUN, &cblk->flags) & CBLK_UNDERRUN)) { mCbf(EVENT_UNDERRUN, mUserData, 0); if (cblk->server == mFrameCount) { mCbf(EVENT_BUFFER_END, mUserData, 0); } if (mSharedBuffer != 0) { return false; } } } // Manage loop end callback while (mLoopCount > cblk->loopCount) { int loopCount = -1; mLoopCount--; if (mLoopCount >= 0) loopCount = mLoopCount; mCbf(EVENT_LOOP_END, mUserData, (void *)&loopCount); } // Manage marker callback if (!mMarkerReached && (mMarkerPosition > 0)) { if (cblk->server >= mMarkerPosition) { mCbf(EVENT_MARKER, mUserData, (void *)&mMarkerPosition); mMarkerReached = true; } } // Manage new position callback if (mUpdatePeriod > 0) { while (cblk->server >= mNewPosition) { mCbf(EVENT_NEW_POS, mUserData, (void *)&mNewPosition); mNewPosition += mUpdatePeriod; } } // If Shared buffer is used, no data is requested from client. if (mSharedBuffer != 0) { frames = 0; } else { frames = mRemainingFrames; } // See description of waitCount parameter at declaration of obtainBuffer(). // The logic below prevents us from being stuck below at obtainBuffer() // not being able to handle timed events (position, markers, loops). int32_t waitCount = -1; if (mUpdatePeriod || (!mMarkerReached && mMarkerPosition) || mLoopCount) { waitCount = 1; } do { audioBuffer.frameCount = frames; status_t err = obtainBuffer(&audioBuffer, waitCount); if (err < NO_ERROR) { if (err != TIMED_OUT) { ALOGE_IF(err != status_t(NO_MORE_BUFFERS), "Error obtaining an audio buffer, giving up."); return false; } break; } if (err == status_t(STOPPED)) { return false; } // Divide buffer size by 2 to take into account the expansion // due to 8 to 16 bit conversion: the callback must fill only half // of the destination buffer if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) { audioBuffer.size >>= 1; } size_t reqSize = audioBuffer.size; mCbf(EVENT_MORE_DATA, mUserData, &audioBuffer); writtenSize = audioBuffer.size; // Sanity check on returned size if (ssize_t(writtenSize) <= 0) { // The callback is done filling buffers // Keep this thread going to handle timed events and // still try to get more data in intervals of WAIT_PERIOD_MS // but don't just loop and block the CPU, so wait usleep(WAIT_PERIOD_MS*1000); break; } if (writtenSize > reqSize) { writtenSize = reqSize; } if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) { // 8 to 16 bit conversion, note that source and destination are the same address memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) audioBuffer.i8, writtenSize); writtenSize <<= 1; } audioBuffer.size = writtenSize; // NOTE: cblk->frameSize is not equal to AudioTrack::frameSize() for // 8 bit PCM data: in this case, cblk->frameSize is based on a sample size of // 16 bit. audioBuffer.frameCount = writtenSize / mFrameSizeAF; frames -= audioBuffer.frameCount; releaseBuffer(&audioBuffer); } while (frames); if (frames == 0) { mRemainingFrames = mNotificationFramesAct; } else { mRemainingFrames = frames; } return true; } // must be called with mLock and refCblk.lock held. Callers must also hold strong references on // the IAudioTrack and IMemory in case they are recreated here. // If the IAudioTrack is successfully restored, the refCblk pointer is updated // FIXME Don't depend on caller to hold strong references. status_t AudioTrack::restoreTrack_l(audio_track_cblk_t*& refCblk, bool fromStart) { status_t result; audio_track_cblk_t* cblk = refCblk; audio_track_cblk_t* newCblk = cblk; ALOGW("dead IAudioTrack, creating a new one from %s", fromStart ? "start()" : "obtainBuffer()"); // signal old cblk condition so that other threads waiting for available buffers stop // waiting now cblk->cv.broadcast(); cblk->lock.unlock(); // refresh the audio configuration cache in this process to make sure we get new // output parameters in getOutput_l() and createTrack_l() AudioSystem::clearAudioConfigCache(); // if the new IAudioTrack is created, createTrack_l() will modify the // following member variables: mAudioTrack, mCblkMemory and mCblk. // It will also delete the strong references on previous IAudioTrack and IMemory result = createTrack_l(mStreamType, mSampleRate, mFormat, mReqFrameCount, // so that frame count never goes down mFlags, mSharedBuffer, getOutput_l()); if (result == NO_ERROR) { uint32_t user = cblk->user; uint32_t server = cblk->server; // restore write index and set other indexes to reflect empty buffer status newCblk = mCblk; newCblk->user = user; newCblk->server = user; newCblk->userBase = user; newCblk->serverBase = user; // restore loop: this is not guaranteed to succeed if new frame count is not // compatible with loop length setLoop_l(cblk->loopStart, cblk->loopEnd, cblk->loopCount); size_t frames = 0; if (!fromStart) { newCblk->bufferTimeoutMs = MAX_RUN_TIMEOUT_MS; // Make sure that a client relying on callback events indicating underrun or // the actual amount of audio frames played (e.g SoundPool) receives them. if (mSharedBuffer == 0) { if (user > server) { frames = ((user - server) > mFrameCount) ? mFrameCount : (user - server); memset(mBuffers, 0, frames * mFrameSizeAF); } // restart playback even if buffer is not completely filled. android_atomic_or(CBLK_FORCEREADY, &newCblk->flags); } } if (mSharedBuffer != 0) { frames = mFrameCount; } if (frames > 0) { // stepUser() clears CBLK_UNDERRUN flag enabling underrun callbacks to // the client mProxy->stepUser(frames); } if (mActive) { result = mAudioTrack->start(); ALOGW_IF(result != NO_ERROR, "restoreTrack_l() start() failed status %d", result); } if (fromStart && result == NO_ERROR) { mNewPosition = newCblk->server + mUpdatePeriod; } } ALOGW_IF(result != NO_ERROR, "restoreTrack_l() failed status %d", result); ALOGV("restoreTrack_l() status %d mActive %d cblk %p, old cblk %p flags %08x old flags %08x", result, mActive, newCblk, cblk, newCblk->flags, cblk->flags); if (result == NO_ERROR) { // from now on we switch to the newly created cblk refCblk = newCblk; } newCblk->lock.lock(); ALOGW_IF(result != NO_ERROR, "restoreTrack_l() error %d", result); return result; } status_t AudioTrack::dump(int fd, const Vector& args) const { const size_t SIZE = 256; char buffer[SIZE]; String8 result; result.append(" AudioTrack::dump\n"); snprintf(buffer, 255, " stream type(%d), left - right volume(%f, %f)\n", mStreamType, mVolume[0], mVolume[1]); result.append(buffer); snprintf(buffer, 255, " format(%d), channel count(%d), frame count(%d)\n", mFormat, mChannelCount, mFrameCount); result.append(buffer); snprintf(buffer, 255, " sample rate(%u), status(%d)\n", mSampleRate, mStatus); result.append(buffer); snprintf(buffer, 255, " active(%d), latency (%d)\n", mActive, mLatency); result.append(buffer); ::write(fd, result.string(), result.size()); return NO_ERROR; } // ========================================================================= AudioTrack::AudioTrackThread::AudioTrackThread(AudioTrack& receiver, bool bCanCallJava) : Thread(bCanCallJava), mReceiver(receiver), mPaused(true) { } AudioTrack::AudioTrackThread::~AudioTrackThread() { } bool AudioTrack::AudioTrackThread::threadLoop() { { AutoMutex _l(mMyLock); if (mPaused) { mMyCond.wait(mMyLock); // caller will check for exitPending() return true; } } if (!mReceiver.processAudioBuffer(this)) { pause(); } return true; } void AudioTrack::AudioTrackThread::requestExit() { // must be in this order to avoid a race condition Thread::requestExit(); resume(); } void AudioTrack::AudioTrackThread::pause() { AutoMutex _l(mMyLock); mPaused = true; } void AudioTrack::AudioTrackThread::resume() { AutoMutex _l(mMyLock); if (mPaused) { mPaused = false; mMyCond.signal(); } } }; // namespace android