/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma version(1) #pragma rs java_package_name(com.android.rs.cppbasic) #pragma rs_fp_relaxed const static float3 gMonoMult = {0.299f, 0.587f, 0.114f}; // global variables (parameters accessible to application code) float gSaturation = 1.0f; void root(const uchar4 *v_in, uchar4 *v_out) { v_out->x = v_in->x; // don't modify A // get RGB, scale 0-255 uchar to 0-1.0 float float3 rgb = {v_in->y * 0.003921569f, v_in->z * 0.003921569f, v_in->w * 0.003921569f}; // apply saturation filter float3 result = dot(rgb, gMonoMult); result = mix(result, rgb, gSaturation); v_out->y = (uchar)clamp((result.r * 255.f + 0.5f), 0.f, 255.f); v_out->z = (uchar)clamp((result.g * 255.f + 0.5f), 0.f, 255.f); v_out->w = (uchar)clamp((result.b * 255.f + 0.5f), 0.f, 255.f); }