/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIOPOLICYSERVICE_H #define ANDROID_AUDIOPOLICYSERVICE_H #include #include #include #include #include #include #include #include #include #include #include #include #include namespace android { // ---------------------------------------------------------------------------- class AudioPolicyService : public BinderService, public BnAudioPolicyService, // public AudioPolicyClientInterface, public IBinder::DeathRecipient { friend class BinderService; public: // for BinderService static const char *getServiceName() ANDROID_API { return "media.audio_policy"; } virtual status_t dump(int fd, const Vector& args); // // BnAudioPolicyService (see AudioPolicyInterface for method descriptions) // virtual status_t setDeviceConnectionState(audio_devices_t device, audio_policy_dev_state_t state, const char *device_address); virtual audio_policy_dev_state_t getDeviceConnectionState( audio_devices_t device, const char *device_address); virtual status_t setPhoneState(audio_mode_t state); virtual status_t setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config); virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage); virtual audio_io_handle_t getOutput(audio_stream_type_t stream, uint32_t samplingRate = 0, audio_format_t format = AUDIO_FORMAT_DEFAULT, audio_channel_mask_t channelMask = 0, audio_output_flags_t flags = AUDIO_OUTPUT_FLAG_NONE, const audio_offload_info_t *offloadInfo = NULL); virtual status_t startOutput(audio_io_handle_t output, audio_stream_type_t stream, int session = 0); virtual status_t stopOutput(audio_io_handle_t output, audio_stream_type_t stream, int session = 0); virtual void releaseOutput(audio_io_handle_t output); virtual audio_io_handle_t getInput(audio_source_t inputSource, uint32_t samplingRate = 0, audio_format_t format = AUDIO_FORMAT_DEFAULT, audio_channel_mask_t channelMask = 0, int audioSession = 0); virtual status_t startInput(audio_io_handle_t input); virtual status_t stopInput(audio_io_handle_t input); virtual void releaseInput(audio_io_handle_t input); virtual status_t initStreamVolume(audio_stream_type_t stream, int indexMin, int indexMax); virtual status_t setStreamVolumeIndex(audio_stream_type_t stream, int index, audio_devices_t device); virtual status_t getStreamVolumeIndex(audio_stream_type_t stream, int *index, audio_devices_t device); virtual uint32_t getStrategyForStream(audio_stream_type_t stream); virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream); virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc); virtual status_t registerEffect(const effect_descriptor_t *desc, audio_io_handle_t io, uint32_t strategy, int session, int id); virtual status_t unregisterEffect(int id); virtual status_t setEffectEnabled(int id, bool enabled); virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const; virtual bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const; virtual bool isSourceActive(audio_source_t source) const; virtual status_t queryDefaultPreProcessing(int audioSession, effect_descriptor_t *descriptors, uint32_t *count); virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags); // IBinder::DeathRecipient virtual void binderDied(const wp& who); // // Helpers for the struct audio_policy_service_ops implementation. // This is used by the audio policy manager for certain operations that // are implemented by the policy service. // virtual void setParameters(audio_io_handle_t ioHandle, const char *keyValuePairs, int delayMs); virtual status_t setStreamVolume(audio_stream_type_t stream, float volume, audio_io_handle_t output, int delayMs = 0); virtual status_t startTone(audio_policy_tone_t tone, audio_stream_type_t stream); virtual status_t stopTone(); virtual status_t setVoiceVolume(float volume, int delayMs = 0); virtual bool isOffloadSupported(const audio_offload_info_t &config); status_t doStopOutput(audio_io_handle_t output, audio_stream_type_t stream, int session = 0); void doReleaseOutput(audio_io_handle_t output); private: AudioPolicyService() ANDROID_API; virtual ~AudioPolicyService(); status_t dumpInternals(int fd); // Thread used for tone playback and to send audio config commands to audio flinger // For tone playback, using a separate thread is necessary to avoid deadlock with mLock because // startTone() and stopTone() are normally called with mLock locked and requesting a tone start // or stop will cause calls to AudioPolicyService and an attempt to lock mLock. // For audio config commands, it is necessary because audio flinger requires that the calling // process (user) has permission to modify audio settings. class AudioCommandThread : public Thread { class AudioCommand; public: // commands for tone AudioCommand enum { START_TONE, STOP_TONE, SET_VOLUME, SET_PARAMETERS, SET_VOICE_VOLUME, STOP_OUTPUT, RELEASE_OUTPUT }; AudioCommandThread (String8 name, const wp& service); virtual ~AudioCommandThread(); status_t dump(int fd); // Thread virtuals virtual void onFirstRef(); virtual bool threadLoop(); void exit(); void startToneCommand(ToneGenerator::tone_type type, audio_stream_type_t stream); void stopToneCommand(); status_t volumeCommand(audio_stream_type_t stream, float volume, audio_io_handle_t output, int delayMs = 0); status_t parametersCommand(audio_io_handle_t ioHandle, const char *keyValuePairs, int delayMs = 0); status_t voiceVolumeCommand(float volume, int delayMs = 0); void stopOutputCommand(audio_io_handle_t output, audio_stream_type_t stream, int session); void releaseOutputCommand(audio_io_handle_t output); void insertCommand_l(AudioCommand *command, int delayMs = 0); private: class AudioCommandData; // descriptor for requested tone playback event class AudioCommand { public: AudioCommand() : mCommand(-1) {} void dump(char* buffer, size_t size); int mCommand; // START_TONE, STOP_TONE ... nsecs_t mTime; // time stamp Condition mCond; // condition for status return status_t mStatus; // command status bool mWaitStatus; // true if caller is waiting for status AudioCommandData *mParam; // command specific parameter data }; class AudioCommandData { public: virtual ~AudioCommandData() {} protected: AudioCommandData() {} }; class ToneData : public AudioCommandData { public: ToneGenerator::tone_type mType; // tone type (START_TONE only) audio_stream_type_t mStream; // stream type (START_TONE only) }; class VolumeData : public AudioCommandData { public: audio_stream_type_t mStream; float mVolume; audio_io_handle_t mIO; }; class ParametersData : public AudioCommandData { public: audio_io_handle_t mIO; String8 mKeyValuePairs; }; class VoiceVolumeData : public AudioCommandData { public: float mVolume; }; class StopOutputData : public AudioCommandData { public: audio_io_handle_t mIO; audio_stream_type_t mStream; int mSession; }; class ReleaseOutputData : public AudioCommandData { public: audio_io_handle_t mIO; }; Mutex mLock; Condition mWaitWorkCV; Vector mAudioCommands; // list of pending commands ToneGenerator *mpToneGenerator; // the tone generator AudioCommand mLastCommand; // last processed command (used by dump) String8 mName; // string used by wake lock fo delayed commands wp mService; }; class EffectDesc { public: EffectDesc(const char *name, const effect_uuid_t& uuid) : mName(strdup(name)), mUuid(uuid) { } EffectDesc(const EffectDesc& orig) : mName(strdup(orig.mName)), mUuid(orig.mUuid) { // deep copy mParams for (size_t k = 0; k < orig.mParams.size(); k++) { effect_param_t *origParam = orig.mParams[k]; // psize and vsize are rounded up to an int boundary for allocation size_t origSize = sizeof(effect_param_t) + ((origParam->psize + 3) & ~3) + ((origParam->vsize + 3) & ~3); effect_param_t *dupParam = (effect_param_t *) malloc(origSize); memcpy(dupParam, origParam, origSize); // This works because the param buffer allocation is also done by // multiples of 4 bytes originally. In theory we should memcpy only // the actual param size, that is without rounding vsize. mParams.add(dupParam); } } /*virtual*/ ~EffectDesc() { free(mName); for (size_t k = 0; k < mParams.size(); k++) { free(mParams[k]); } } char *mName; effect_uuid_t mUuid; Vector mParams; }; class InputSourceDesc { public: InputSourceDesc() {} /*virtual*/ ~InputSourceDesc() { for (size_t j = 0; j < mEffects.size(); j++) { delete mEffects[j]; } } Vector mEffects; }; class InputDesc { public: InputDesc(int session) : mSessionId(session) {} /*virtual*/ ~InputDesc() {} const int mSessionId; Vector< sp >mEffects; }; static const char * const kInputSourceNames[AUDIO_SOURCE_CNT -1]; void setPreProcessorEnabled(const InputDesc *inputDesc, bool enabled); status_t loadPreProcessorConfig(const char *path); status_t loadEffects(cnode *root, Vector & effects); EffectDesc *loadEffect(cnode *root); status_t loadInputSources(cnode *root, const Vector & effects); audio_source_t inputSourceNameToEnum(const char *name); InputSourceDesc *loadInputSource(cnode *root, const Vector & effects); void loadEffectParameters(cnode *root, Vector & params); effect_param_t *loadEffectParameter(cnode *root); size_t readParamValue(cnode *node, char *param, size_t *curSize, size_t *totSize); size_t growParamSize(char *param, size_t size, size_t *curSize, size_t *totSize); // Internal dump utilities. status_t dumpPermissionDenial(int fd); mutable Mutex mLock; // prevents concurrent access to AudioPolicy manager functions changing // device connection state or routing sp mAudioCommandThread; // audio commands thread sp mTonePlaybackThread; // tone playback thread sp mOutputCommandThread; // process stop and release output struct audio_policy_device *mpAudioPolicyDev; struct audio_policy *mpAudioPolicy; KeyedVector< audio_source_t, InputSourceDesc* > mInputSources; KeyedVector< audio_io_handle_t, InputDesc* > mInputs; }; }; // namespace android #endif // ANDROID_AUDIOPOLICYSERVICE_H