/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Design rules for threadLoop() are given in the comments at section "Fast mixer thread" of
// StateQueue.h. In particular, avoid library and system calls except at well-known points.
// The design rules are only for threadLoop(), and don't apply to FastMixerDumpState methods.
//
#define LOG_TAG "FastMixer"
//#define LOG_NDEBUG 0
#define ATRACE_TAG ATRACE_TAG_AUDIO
#include "Configuration.h"
#include
#include
#include
#include
#include
#ifdef FAST_THREAD_STATISTICS
#include
#ifdef CPU_FREQUENCY_STATISTICS
#include
#endif
#endif
#include
#include "AudioMixer.h"
#include "FastMixer.h"
#define FCC_2 2 // fixed channel count assumption
namespace android {
/*static*/ const FastMixerState FastMixer::sInitial;
FastMixer::FastMixer() : FastThread(),
mSlopNs(0),
// mFastTrackNames
// mGenerations
mOutputSink(NULL),
mOutputSinkGen(0),
mMixer(NULL),
mSinkBuffer(NULL),
mSinkBufferSize(0),
mSinkChannelCount(FCC_2),
mMixerBuffer(NULL),
mMixerBufferSize(0),
mMixerBufferFormat(AUDIO_FORMAT_PCM_16_BIT),
mMixerBufferState(UNDEFINED),
mFormat(Format_Invalid),
mSampleRate(0),
mFastTracksGen(0),
mTotalNativeFramesWritten(0),
// timestamp
mNativeFramesWrittenButNotPresented(0) // the = 0 is to silence the compiler
{
// FIXME pass sInitial as parameter to base class constructor, and make it static local
mPrevious = &sInitial;
mCurrent = &sInitial;
mDummyDumpState = &mDummyFastMixerDumpState;
// TODO: Add channel mask to NBAIO_Format.
// We assume that the channel mask must be a valid positional channel mask.
mSinkChannelMask = audio_channel_out_mask_from_count(mSinkChannelCount);
unsigned i;
for (i = 0; i < FastMixerState::kMaxFastTracks; ++i) {
mFastTrackNames[i] = -1;
mGenerations[i] = 0;
}
#ifdef FAST_THREAD_STATISTICS
mOldLoad.tv_sec = 0;
mOldLoad.tv_nsec = 0;
#endif
}
FastMixer::~FastMixer()
{
}
FastMixerStateQueue* FastMixer::sq()
{
return &mSQ;
}
const FastThreadState *FastMixer::poll()
{
return mSQ.poll();
}
void FastMixer::setLog(NBLog::Writer *logWriter)
{
if (mMixer != NULL) {
mMixer->setLog(logWriter);
}
}
void FastMixer::onIdle()
{
mPreIdle = *(const FastMixerState *)mCurrent;
mCurrent = &mPreIdle;
}
void FastMixer::onExit()
{
delete mMixer;
free(mMixerBuffer);
free(mSinkBuffer);
}
bool FastMixer::isSubClassCommand(FastThreadState::Command command)
{
switch ((FastMixerState::Command) command) {
case FastMixerState::MIX:
case FastMixerState::WRITE:
case FastMixerState::MIX_WRITE:
return true;
default:
return false;
}
}
void FastMixer::onStateChange()
{
const FastMixerState * const current = (const FastMixerState *) mCurrent;
const FastMixerState * const previous = (const FastMixerState *) mPrevious;
FastMixerDumpState * const dumpState = (FastMixerDumpState *) mDumpState;
const size_t frameCount = current->mFrameCount;
// handle state change here, but since we want to diff the state,
// we're prepared for previous == &sInitial the first time through
unsigned previousTrackMask;
// check for change in output HAL configuration
NBAIO_Format previousFormat = mFormat;
if (current->mOutputSinkGen != mOutputSinkGen) {
mOutputSink = current->mOutputSink;
mOutputSinkGen = current->mOutputSinkGen;
if (mOutputSink == NULL) {
mFormat = Format_Invalid;
mSampleRate = 0;
mSinkChannelCount = 0;
mSinkChannelMask = AUDIO_CHANNEL_NONE;
} else {
mFormat = mOutputSink->format();
mSampleRate = Format_sampleRate(mFormat);
mSinkChannelCount = Format_channelCount(mFormat);
LOG_ALWAYS_FATAL_IF(mSinkChannelCount > AudioMixer::MAX_NUM_CHANNELS);
// TODO: Add channel mask to NBAIO_Format
// We assume that the channel mask must be a valid positional channel mask.
mSinkChannelMask = audio_channel_out_mask_from_count(mSinkChannelCount);
}
dumpState->mSampleRate = mSampleRate;
}
if ((!Format_isEqual(mFormat, previousFormat)) || (frameCount != previous->mFrameCount)) {
// FIXME to avoid priority inversion, don't delete here
delete mMixer;
mMixer = NULL;
free(mMixerBuffer);
mMixerBuffer = NULL;
free(mSinkBuffer);
mSinkBuffer = NULL;
if (frameCount > 0 && mSampleRate > 0) {
// The mixer produces either 16 bit PCM or float output, select
// float output if the HAL supports higher than 16 bit precision.
mMixerBufferFormat = mFormat.mFormat == AUDIO_FORMAT_PCM_16_BIT ?
AUDIO_FORMAT_PCM_16_BIT : AUDIO_FORMAT_PCM_FLOAT;
// FIXME new may block for unbounded time at internal mutex of the heap
// implementation; it would be better to have normal mixer allocate for us
// to avoid blocking here and to prevent possible priority inversion
mMixer = new AudioMixer(frameCount, mSampleRate, FastMixerState::kMaxFastTracks);
const size_t mixerFrameSize = mSinkChannelCount
* audio_bytes_per_sample(mMixerBufferFormat);
mMixerBufferSize = mixerFrameSize * frameCount;
(void)posix_memalign(&mMixerBuffer, 32, mMixerBufferSize);
const size_t sinkFrameSize = mSinkChannelCount
* audio_bytes_per_sample(mFormat.mFormat);
if (sinkFrameSize > mixerFrameSize) { // need a sink buffer
mSinkBufferSize = sinkFrameSize * frameCount;
(void)posix_memalign(&mSinkBuffer, 32, mSinkBufferSize);
}
mPeriodNs = (frameCount * 1000000000LL) / mSampleRate; // 1.00
mUnderrunNs = (frameCount * 1750000000LL) / mSampleRate; // 1.75
mOverrunNs = (frameCount * 500000000LL) / mSampleRate; // 0.50
mForceNs = (frameCount * 950000000LL) / mSampleRate; // 0.95
mWarmupNsMin = (frameCount * 750000000LL) / mSampleRate; // 0.75
mWarmupNsMax = (frameCount * 1250000000LL) / mSampleRate; // 1.25
} else {
mPeriodNs = 0;
mUnderrunNs = 0;
mOverrunNs = 0;
mForceNs = 0;
mWarmupNsMin = 0;
mWarmupNsMax = LONG_MAX;
}
mMixerBufferState = UNDEFINED;
#if !LOG_NDEBUG
for (unsigned i = 0; i < FastMixerState::kMaxFastTracks; ++i) {
mFastTrackNames[i] = -1;
}
#endif
// we need to reconfigure all active tracks
previousTrackMask = 0;
mFastTracksGen = current->mFastTracksGen - 1;
dumpState->mFrameCount = frameCount;
} else {
previousTrackMask = previous->mTrackMask;
}
// check for change in active track set
const unsigned currentTrackMask = current->mTrackMask;
dumpState->mTrackMask = currentTrackMask;
if (current->mFastTracksGen != mFastTracksGen) {
ALOG_ASSERT(mMixerBuffer != NULL);
int name;
// process removed tracks first to avoid running out of track names
unsigned removedTracks = previousTrackMask & ~currentTrackMask;
while (removedTracks != 0) {
int i = __builtin_ctz(removedTracks);
removedTracks &= ~(1 << i);
const FastTrack* fastTrack = ¤t->mFastTracks[i];
ALOG_ASSERT(fastTrack->mBufferProvider == NULL);
if (mMixer != NULL) {
name = mFastTrackNames[i];
ALOG_ASSERT(name >= 0);
mMixer->deleteTrackName(name);
}
#if !LOG_NDEBUG
mFastTrackNames[i] = -1;
#endif
// don't reset track dump state, since other side is ignoring it
mGenerations[i] = fastTrack->mGeneration;
}
// now process added tracks
unsigned addedTracks = currentTrackMask & ~previousTrackMask;
while (addedTracks != 0) {
int i = __builtin_ctz(addedTracks);
addedTracks &= ~(1 << i);
const FastTrack* fastTrack = ¤t->mFastTracks[i];
AudioBufferProvider *bufferProvider = fastTrack->mBufferProvider;
ALOG_ASSERT(bufferProvider != NULL && mFastTrackNames[i] == -1);
if (mMixer != NULL) {
name = mMixer->getTrackName(fastTrack->mChannelMask,
fastTrack->mFormat, AUDIO_SESSION_OUTPUT_MIX);
ALOG_ASSERT(name >= 0);
mFastTrackNames[i] = name;
mMixer->setBufferProvider(name, bufferProvider);
mMixer->setParameter(name, AudioMixer::TRACK, AudioMixer::MAIN_BUFFER,
(void *)mMixerBuffer);
// newly allocated track names default to full scale volume
mMixer->setParameter(
name,
AudioMixer::TRACK,
AudioMixer::MIXER_FORMAT, (void *)mMixerBufferFormat);
mMixer->setParameter(name, AudioMixer::TRACK, AudioMixer::FORMAT,
(void *)(uintptr_t)fastTrack->mFormat);
mMixer->setParameter(name, AudioMixer::TRACK, AudioMixer::CHANNEL_MASK,
(void *)(uintptr_t)fastTrack->mChannelMask);
mMixer->setParameter(name, AudioMixer::TRACK, AudioMixer::MIXER_CHANNEL_MASK,
(void *)(uintptr_t)mSinkChannelMask);
mMixer->enable(name);
}
mGenerations[i] = fastTrack->mGeneration;
}
// finally process (potentially) modified tracks; these use the same slot
// but may have a different buffer provider or volume provider
unsigned modifiedTracks = currentTrackMask & previousTrackMask;
while (modifiedTracks != 0) {
int i = __builtin_ctz(modifiedTracks);
modifiedTracks &= ~(1 << i);
const FastTrack* fastTrack = ¤t->mFastTracks[i];
if (fastTrack->mGeneration != mGenerations[i]) {
// this track was actually modified
AudioBufferProvider *bufferProvider = fastTrack->mBufferProvider;
ALOG_ASSERT(bufferProvider != NULL);
if (mMixer != NULL) {
name = mFastTrackNames[i];
ALOG_ASSERT(name >= 0);
mMixer->setBufferProvider(name, bufferProvider);
if (fastTrack->mVolumeProvider == NULL) {
float f = AudioMixer::UNITY_GAIN_FLOAT;
mMixer->setParameter(name, AudioMixer::VOLUME, AudioMixer::VOLUME0, &f);
mMixer->setParameter(name, AudioMixer::VOLUME, AudioMixer::VOLUME1, &f);
}
mMixer->setParameter(name, AudioMixer::RESAMPLE,
AudioMixer::REMOVE, NULL);
mMixer->setParameter(
name,
AudioMixer::TRACK,
AudioMixer::MIXER_FORMAT, (void *)mMixerBufferFormat);
mMixer->setParameter(name, AudioMixer::TRACK, AudioMixer::FORMAT,
(void *)(uintptr_t)fastTrack->mFormat);
mMixer->setParameter(name, AudioMixer::TRACK, AudioMixer::CHANNEL_MASK,
(void *)(uintptr_t)fastTrack->mChannelMask);
mMixer->setParameter(name, AudioMixer::TRACK, AudioMixer::MIXER_CHANNEL_MASK,
(void *)(uintptr_t)mSinkChannelMask);
// already enabled
}
mGenerations[i] = fastTrack->mGeneration;
}
}
mFastTracksGen = current->mFastTracksGen;
dumpState->mNumTracks = popcount(currentTrackMask);
}
}
void FastMixer::onWork()
{
const FastMixerState * const current = (const FastMixerState *) mCurrent;
FastMixerDumpState * const dumpState = (FastMixerDumpState *) mDumpState;
const FastMixerState::Command command = mCommand;
const size_t frameCount = current->mFrameCount;
if ((command & FastMixerState::MIX) && (mMixer != NULL) && mIsWarm) {
ALOG_ASSERT(mMixerBuffer != NULL);
// AudioMixer::mState.enabledTracks is undefined if mState.hook == process__validate,
// so we keep a side copy of enabledTracks
bool anyEnabledTracks = false;
// for each track, update volume and check for underrun
unsigned currentTrackMask = current->mTrackMask;
while (currentTrackMask != 0) {
int i = __builtin_ctz(currentTrackMask);
currentTrackMask &= ~(1 << i);
const FastTrack* fastTrack = ¤t->mFastTracks[i];
// Refresh the per-track timestamp
if (mTimestampStatus == NO_ERROR) {
uint32_t trackFramesWrittenButNotPresented =
mNativeFramesWrittenButNotPresented;
uint32_t trackFramesWritten = fastTrack->mBufferProvider->framesReleased();
// Can't provide an AudioTimestamp before first frame presented,
// or during the brief 32-bit wraparound window
if (trackFramesWritten >= trackFramesWrittenButNotPresented) {
AudioTimestamp perTrackTimestamp;
perTrackTimestamp.mPosition =
trackFramesWritten - trackFramesWrittenButNotPresented;
perTrackTimestamp.mTime = mTimestamp.mTime;
fastTrack->mBufferProvider->onTimestamp(perTrackTimestamp);
}
}
int name = mFastTrackNames[i];
ALOG_ASSERT(name >= 0);
if (fastTrack->mVolumeProvider != NULL) {
gain_minifloat_packed_t vlr = fastTrack->mVolumeProvider->getVolumeLR();
float vlf = float_from_gain(gain_minifloat_unpack_left(vlr));
float vrf = float_from_gain(gain_minifloat_unpack_right(vlr));
mMixer->setParameter(name, AudioMixer::VOLUME, AudioMixer::VOLUME0, &vlf);
mMixer->setParameter(name, AudioMixer::VOLUME, AudioMixer::VOLUME1, &vrf);
}
// FIXME The current implementation of framesReady() for fast tracks
// takes a tryLock, which can block
// up to 1 ms. If enough active tracks all blocked in sequence, this would result
// in the overall fast mix cycle being delayed. Should use a non-blocking FIFO.
size_t framesReady = fastTrack->mBufferProvider->framesReady();
if (ATRACE_ENABLED()) {
// I wish we had formatted trace names
char traceName[16];
strcpy(traceName, "fRdy");
traceName[4] = i + (i < 10 ? '0' : 'A' - 10);
traceName[5] = '\0';
ATRACE_INT(traceName, framesReady);
}
FastTrackDump *ftDump = &dumpState->mTracks[i];
FastTrackUnderruns underruns = ftDump->mUnderruns;
if (framesReady < frameCount) {
if (framesReady == 0) {
underruns.mBitFields.mEmpty++;
underruns.mBitFields.mMostRecent = UNDERRUN_EMPTY;
mMixer->disable(name);
} else {
// allow mixing partial buffer
underruns.mBitFields.mPartial++;
underruns.mBitFields.mMostRecent = UNDERRUN_PARTIAL;
mMixer->enable(name);
anyEnabledTracks = true;
}
} else {
underruns.mBitFields.mFull++;
underruns.mBitFields.mMostRecent = UNDERRUN_FULL;
mMixer->enable(name);
anyEnabledTracks = true;
}
ftDump->mUnderruns = underruns;
ftDump->mFramesReady = framesReady;
}
int64_t pts;
if (mOutputSink == NULL || (OK != mOutputSink->getNextWriteTimestamp(&pts))) {
pts = AudioBufferProvider::kInvalidPTS;
}
if (anyEnabledTracks) {
// process() is CPU-bound
mMixer->process(pts);
mMixerBufferState = MIXED;
} else if (mMixerBufferState != ZEROED) {
mMixerBufferState = UNDEFINED;
}
} else if (mMixerBufferState == MIXED) {
mMixerBufferState = UNDEFINED;
}
//bool didFullWrite = false; // dumpsys could display a count of partial writes
if ((command & FastMixerState::WRITE) && (mOutputSink != NULL) && (mMixerBuffer != NULL)) {
if (mMixerBufferState == UNDEFINED) {
memset(mMixerBuffer, 0, mMixerBufferSize);
mMixerBufferState = ZEROED;
}
// prepare the buffer used to write to sink
void *buffer = mSinkBuffer != NULL ? mSinkBuffer : mMixerBuffer;
if (mFormat.mFormat != mMixerBufferFormat) { // sink format not the same as mixer format
memcpy_by_audio_format(buffer, mFormat.mFormat, mMixerBuffer, mMixerBufferFormat,
frameCount * Format_channelCount(mFormat));
}
// if non-NULL, then duplicate write() to this non-blocking sink
NBAIO_Sink* teeSink;
if ((teeSink = current->mTeeSink) != NULL) {
(void) teeSink->write(buffer, frameCount);
}
// FIXME write() is non-blocking and lock-free for a properly implemented NBAIO sink,
// but this code should be modified to handle both non-blocking and blocking sinks
dumpState->mWriteSequence++;
ATRACE_BEGIN("write");
ssize_t framesWritten = mOutputSink->write(buffer, frameCount);
ATRACE_END();
dumpState->mWriteSequence++;
if (framesWritten >= 0) {
ALOG_ASSERT((size_t) framesWritten <= frameCount);
mTotalNativeFramesWritten += framesWritten;
dumpState->mFramesWritten = mTotalNativeFramesWritten;
//if ((size_t) framesWritten == frameCount) {
// didFullWrite = true;
//}
} else {
dumpState->mWriteErrors++;
}
mAttemptedWrite = true;
// FIXME count # of writes blocked excessively, CPU usage, etc. for dump
mTimestampStatus = mOutputSink->getTimestamp(mTimestamp);
if (mTimestampStatus == NO_ERROR) {
uint32_t totalNativeFramesPresented = mTimestamp.mPosition;
if (totalNativeFramesPresented <= mTotalNativeFramesWritten) {
mNativeFramesWrittenButNotPresented =
mTotalNativeFramesWritten - totalNativeFramesPresented;
} else {
// HAL reported that more frames were presented than were written
mTimestampStatus = INVALID_OPERATION;
}
}
}
}
} // namespace android