/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AUDIO_STATE_QUEUE_H #define ANDROID_AUDIO_STATE_QUEUE_H namespace android { // manages a FIFO queue of states template class StateQueue { public: StateQueue(); virtual ~StateQueue(); // Observer APIs // Poll for a state change. Returns a pointer to a read-only state, // or NULL if the state has not been initialized yet. // If a new state has not pushed by mutator since the previous poll, // then the returned pointer will be unchanged. // The previous state pointer is guaranteed to still be valid; // this allows the observer to diff the previous and new states. const T* poll(); // Mutator APIs // Begin a mutation. Returns a pointer to a read/write state, except the // first time it is called the state is write-only and _must_ be initialized. // Mutations cannot be nested. // If the state is dirty and has not been pushed onto the state queue yet, then // this new mutation will be squashed together with the previous one. T* begin(); // End the current mutation and indicate whether caller modified the state. // If didModify is true, then the state is marked dirty (in need of pushing). // There is no rollback option because modifications are done in place. // Does not automatically push the new state onto the state queue. void end(bool didModify = true); // Push a new state, if any, out to the observer via the state queue. // For BLOCK_NEVER, returns: // true if not dirty, or dirty and pushed successfully // false if dirty and not pushed because that would block; remains dirty // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true. // No-op if there are no pending modifications (not dirty), except // for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged. // Must not be called in the middle of a mutation. enum block_t { BLOCK_NEVER, // do not block BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push BLOCK_UNTIL_ACKED, // also block until the push is acknowledged by the observer }; bool push(block_t block = BLOCK_NEVER); // Return whether the current state is dirty (modified and not pushed). bool isDirty() const { return mIsDirty; } private: static const unsigned kN = 4; // values != 4 are not supported by this code T mStates[kN]; // written by mutator, read by observer // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops volatile const T* mNext; // written by mutator to advance next, read by observer volatile const T* mAck; // written by observer to acknowledge advance of next, read by mutator // only used by observer const T* mCurrent; // most recent value returned by poll() // only used by mutator T* mMutating; // where updates by mutator are done in place const T* mExpecting; // what the mutator expects mAck to be set to bool mInMutation; // whether we're currently in the middle of a mutation bool mIsDirty; // whether mutating state has been modified since last push bool mIsInitialized; // whether mutating state has been initialized yet }; // class StateQueue } // namespace android #endif // ANDROID_AUDIO_STATE_QUEUE_H