/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "AudioPort.h" #include #include #include #include #include namespace android { class IOProfile; class AudioMix; // descriptor for audio outputs. Used to maintain current configuration of each opened audio output // and keep track of the usage of this output by each audio stream type. class AudioOutputDescriptor: public AudioPortConfig { public: AudioOutputDescriptor(const sp& profile); status_t dump(int fd); audio_devices_t device() const; void changeRefCount(audio_stream_type_t stream, int delta); void setIoHandle(audio_io_handle_t ioHandle); bool isDuplicated() const { return (mOutput1 != NULL && mOutput2 != NULL); } audio_devices_t supportedDevices(); uint32_t latency(); bool sharesHwModuleWith(const sp outputDesc); bool isActive(uint32_t inPastMs = 0) const; bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0, nsecs_t sysTime = 0) const; virtual void toAudioPortConfig(struct audio_port_config *dstConfig, const struct audio_port_config *srcConfig = NULL) const; virtual sp getAudioPort() const { return mProfile; } void toAudioPort(struct audio_port *port) const; audio_module_handle_t getModuleHandle() const; audio_port_handle_t mId; audio_io_handle_t mIoHandle; // output handle uint32_t mLatency; // audio_output_flags_t mFlags; // audio_devices_t mDevice; // current device this output is routed to AudioMix *mPolicyMix; // non NULL when used by a dynamic policy audio_patch_handle_t mPatchHandle; uint32_t mRefCount[AUDIO_STREAM_CNT]; // number of streams of each type using this output nsecs_t mStopTime[AUDIO_STREAM_CNT]; sp mOutput1; // used by duplicated outputs: first output sp mOutput2; // used by duplicated outputs: second output float mCurVolume[AUDIO_STREAM_CNT]; // current stream volume int mMuteCount[AUDIO_STREAM_CNT]; // mute request counter const sp mProfile; // I/O profile this output derives from bool mStrategyMutedByDevice[NUM_STRATEGIES]; // strategies muted because of incompatible // device selection. See checkDeviceMuteStrategies() uint32_t mDirectOpenCount; // number of clients using this output (direct outputs only) }; class AudioOutputCollection : public DefaultKeyedVector< audio_io_handle_t, sp > { public: bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const; /** * return whether a stream is playing remotely, override to change the definition of * local/remote playback, used for instance by notification manager to not make * media players lose audio focus when not playing locally * For the base implementation, "remotely" means playing during screen mirroring which * uses an output for playback with a non-empty, non "0" address. */ bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const; /** * returns the A2DP output handle if it is open or 0 otherwise */ audio_io_handle_t getA2dpOutput() const; sp getOutputFromId(audio_port_handle_t id) const; sp getPrimaryOutput() const; /** * return true if any output is playing anything besides the stream to ignore */ bool isAnyOutputActive(audio_stream_type_t streamToIgnore) const; audio_devices_t getSupportedDevices(audio_io_handle_t handle) const; status_t dump(int fd) const; }; }; // namespace android