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author | Mathias Agopian <mathias@google.com> | 2009-10-30 16:32:52 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-10-30 16:32:52 -0700 |
commit | e3e80456fb4cc768890a12bdb8ddb9fac28f3f07 (patch) | |
tree | 85a6295865c9fe8c21b652b8206e4995205fdaea | |
parent | 4d0bf1201edd3dd8da5b9f07379336390bd234fe (diff) | |
download | frameworks_base-e3e80456fb4cc768890a12bdb8ddb9fac28f3f07.zip frameworks_base-e3e80456fb4cc768890a12bdb8ddb9fac28f3f07.tar.gz frameworks_base-e3e80456fb4cc768890a12bdb8ddb9fac28f3f07.tar.bz2 |
Turns out the SGX driver is correct and the bug was in this test.
make sure the 565 1-texel wide texture is specified with an alignment of 4
which is the OpenGL ES default.
-rw-r--r-- | opengl/tests/linetex/linetex.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/opengl/tests/linetex/linetex.cpp b/opengl/tests/linetex/linetex.cpp index 992a10c..6842940 100644 --- a/opengl/tests/linetex/linetex.cpp +++ b/opengl/tests/linetex/linetex.cpp @@ -68,7 +68,7 @@ int main(int argc, char** argv) glBindTexture(GL_TEXTURE_2D, 0); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); @@ -77,7 +77,9 @@ int main(int argc, char** argv) glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); - const uint16_t t16[64] = { 0xFFFF, 0xF800, 0x07E0, 0x001F }; + + // default pack-alignment is 4 + const uint16_t t16[64] = { 0xFFFF, 0, 0xF800, 0, 0x07E0, 0, 0x001F, 0 }; const GLfloat vertices[4][2] = { { w/2, 0 }, |