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authorRobert Ly <robertly@google.com>2012-03-01 14:08:40 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-03-01 14:08:40 -0800
commit941ff38d05f1d870df224ac329d16ab2207b94a1 (patch)
tree125121a67c2a0751c72cf05735fb5b8fab24a475
parentdcc910ea6eb724fe7e0a415afcdf1a5aefc42f06 (diff)
parent9366ce81dbaa1c954911ef1c8d5791bb4a69d89c (diff)
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Merge "fix bug 5942522" into ics-mr1
-rw-r--r--graphics/java/android/graphics/drawable/AnimationDrawable.java7
1 files changed, 6 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/drawable/AnimationDrawable.java b/graphics/java/android/graphics/drawable/AnimationDrawable.java
index 07de074..35343be 100644
--- a/graphics/java/android/graphics/drawable/AnimationDrawable.java
+++ b/graphics/java/android/graphics/drawable/AnimationDrawable.java
@@ -102,7 +102,12 @@ public class AnimationDrawable extends DrawableContainer implements Runnable, An
/**
* <p>Starts the animation, looping if necessary. This method has no effect
- * if the animation is running.</p>
+ * if the animation is running. Do not call this in the {@link android.app.Activity#onCreate}
+ * method of your activity, because the {@link android.graphics.drawable.AnimationDrawable} is
+ * not yet fully attached to the window. If you want to play
+ * the animation immediately, without requiring interaction, then you might want to call it
+ * from the {@link android.app.Activity#onWindowFocusChanged} method in your activity,
+ * which will get called when Android brings your window into focus.</p>
*
* @see #isRunning()
* @see #stop()