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| author | Steve Howard <showard@google.com> | 2010-08-06 14:28:37 -0700 |
|---|---|---|
| committer | Android (Google) Code Review <android-gerrit@google.com> | 2010-08-06 14:28:37 -0700 |
| commit | 9fbf00cb041eeb22acad93deace9712c57b4c594 (patch) | |
| tree | 0f3599f05921164998551da191d48c8a1b518ed2 | |
| parent | 3b0d3d51412aa90ac3e334f1e0c4b7adb0e124f8 (diff) | |
| parent | 5f531ae6b342697ba94ddb68b47f76ccddb75f7b (diff) | |
| download | frameworks_base-9fbf00cb041eeb22acad93deace9712c57b4c594.zip frameworks_base-9fbf00cb041eeb22acad93deace9712c57b4c594.tar.gz frameworks_base-9fbf00cb041eeb22acad93deace9712c57b4c594.tar.bz2 | |
Merge "Slight improvement (hopefully) to orientation sensing." into gingerbread
| -rwxr-xr-x | core/java/android/view/WindowOrientationListener.java | 245 |
1 files changed, 188 insertions, 57 deletions
diff --git a/core/java/android/view/WindowOrientationListener.java b/core/java/android/view/WindowOrientationListener.java index 25df1f4..fed55dc 100755 --- a/core/java/android/view/WindowOrientationListener.java +++ b/core/java/android/view/WindowOrientationListener.java @@ -68,7 +68,7 @@ public abstract class WindowOrientationListener { mSensor = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); if (mSensor != null) { // Create listener only if sensors do exist - mSensorEventListener = new SensorEventListenerImpl(); + mSensorEventListener = new SensorEventListenerImpl(this); } } @@ -109,8 +109,35 @@ public abstract class WindowOrientationListener { } return -1; } - - class SensorEventListenerImpl implements SensorEventListener { + + /** + * This class filters the raw accelerometer data and tries to detect actual changes in + * orientation. This is a very ill-defined problem so there are a lot of tweakable parameters, + * but here's the outline: + * + * - Convert the acceleromter vector from cartesian to spherical coordinates. Since we're + * dealing with rotation of the device, this is the sensible coordinate system to work in. The + * zenith direction is the Z-axis, i.e. the direction the screen is facing. The radial distance + * is referred to as the magnitude below. The elevation angle is referred to as the "tilt" + * below. The azimuth angle is referred to as the "orientation" below (and the azimuth axis is + * the Y-axis). See http://en.wikipedia.org/wiki/Spherical_coordinate_system for reference. + * + * - Low-pass filter the tilt and orientation angles to avoid "twitchy" behavior. + * + * - When the orientation angle reaches a certain threshold, transition to the corresponding + * orientation. These thresholds have some hysteresis built-in to avoid oscillation. + * + * - Use the magnitude to judge the accuracy of the data. Under ideal conditions, the magnitude + * should equal to that of gravity. When it differs significantly, we know the device is under + * external acceleration and we can't trust the data. + * + * - Use the tilt angle to judge the accuracy of orientation data. When the tilt angle is high + * in magnitude, we distrust the orientation data, because when the device is nearly flat, small + * physical movements produce large changes in orientation angle. + * + * Details are explained below. + */ + static class SensorEventListenerImpl implements SensorEventListener { // We work with all angles in degrees in this class. private static final float RADIANS_TO_DEGREES = (float) (180 / Math.PI); @@ -125,54 +152,50 @@ public abstract class WindowOrientationListener { private static final int ROTATION_90 = 1; private static final int ROTATION_270 = 2; - // Current orientation state - private int mRotation = ROTATION_0; - // Mapping our internal aliases into actual Surface rotation values - private final int[] SURFACE_ROTATIONS = new int[] {Surface.ROTATION_0, Surface.ROTATION_90, - Surface.ROTATION_270}; + private static final int[] SURFACE_ROTATIONS = new int[] { + Surface.ROTATION_0, Surface.ROTATION_90, Surface.ROTATION_270}; // Threshold ranges of orientation angle to transition into other orientation states. // The first list is for transitions from ROTATION_0, the next for ROTATION_90, etc. // ROTATE_TO defines the orientation each threshold range transitions to, and must be kept // in sync with this. - // The thresholds are nearly regular -- we generally transition about the halfway point - // between two states with a swing of 30 degrees for hysteresis. For ROTATION_180, - // however, we enforce stricter thresholds, pushing the thresholds 15 degrees closer to 180. - private final int[][][] THRESHOLDS = new int[][][] { + // We generally transition about the halfway point between two states with a swing of 30 + // degrees for hysteresis. + private static final int[][][] THRESHOLDS = new int[][][] { {{60, 180}, {180, 300}}, + {{0, 30}, {195, 315}, {315, 360}}, {{0, 45}, {45, 165}, {330, 360}}, - {{0, 30}, {195, 315}, {315, 360}} }; // See THRESHOLDS - private final int[][] ROTATE_TO = new int[][] { - {ROTATION_270, ROTATION_90}, + private static final int[][] ROTATE_TO = new int[][] { + {ROTATION_90, ROTATION_270}, {ROTATION_0, ROTATION_270, ROTATION_0}, - {ROTATION_0, ROTATION_90, ROTATION_0} + {ROTATION_0, ROTATION_90, ROTATION_0}, }; - // Maximum absolute tilt angle at which to consider orientation changes. Beyond this (i.e. - // when screen is facing the sky or ground), we refuse to make any orientation changes. - private static final int MAX_TILT = 65; + // Maximum absolute tilt angle at which to consider orientation data. Beyond this (i.e. + // when screen is facing the sky or ground), we completely ignore orientation data. + private static final int MAX_TILT = 75; // Additional limits on tilt angle to transition to each new orientation. We ignore all - // vectors with tilt beyond MAX_TILT, but we can set stricter limits on transition to a + // data with tilt beyond MAX_TILT, but we can set stricter limits on transitions to a // particular orientation here. - private final int[] MAX_TRANSITION_TILT = new int[] {MAX_TILT, MAX_TILT, MAX_TILT}; + private static final int[] MAX_TRANSITION_TILT = new int[] {MAX_TILT, 65, 65}; // Between this tilt angle and MAX_TILT, we'll allow orientation changes, but we'll filter // with a higher time constant, making us less sensitive to change. This primarily helps // prevent momentary orientation changes when placing a device on a table from the side (or // picking one up). - private static final int PARTIAL_TILT = 45; + private static final int PARTIAL_TILT = 50; // Maximum allowable deviation of the magnitude of the sensor vector from that of gravity, // in m/s^2. Beyond this, we assume the phone is under external forces and we can't trust // the sensor data. However, under constantly vibrating conditions (think car mount), we // still want to pick up changes, so rather than ignore the data, we filter it with a very // high time constant. - private static final int MAX_DEVIATION_FROM_GRAVITY = 1; + private static final float MAX_DEVIATION_FROM_GRAVITY = 1.5f; // Actual sampling period corresponding to SensorManager.SENSOR_DELAY_NORMAL. There's no // way to get this information from SensorManager. @@ -185,28 +208,46 @@ public abstract class WindowOrientationListener { // background. // When device is near-vertical (screen approximately facing the horizon) - private static final int DEFAULT_TIME_CONSTANT_MS = 200; + private static final int DEFAULT_TIME_CONSTANT_MS = 50; // When device is partially tilted towards the sky or ground - private static final int TILTED_TIME_CONSTANT_MS = 600; + private static final int TILTED_TIME_CONSTANT_MS = 300; // When device is under external acceleration, i.e. not just gravity. We heavily distrust // such readings. - private static final int ACCELERATING_TIME_CONSTANT_MS = 5000; + private static final int ACCELERATING_TIME_CONSTANT_MS = 2000; private static final float DEFAULT_LOWPASS_ALPHA = - (float) SAMPLING_PERIOD_MS / (DEFAULT_TIME_CONSTANT_MS + SAMPLING_PERIOD_MS); + computeLowpassAlpha(DEFAULT_TIME_CONSTANT_MS); private static final float TILTED_LOWPASS_ALPHA = - (float) SAMPLING_PERIOD_MS / (TILTED_TIME_CONSTANT_MS + SAMPLING_PERIOD_MS); + computeLowpassAlpha(TILTED_TIME_CONSTANT_MS); private static final float ACCELERATING_LOWPASS_ALPHA = - (float) SAMPLING_PERIOD_MS / (ACCELERATING_TIME_CONSTANT_MS + SAMPLING_PERIOD_MS); + computeLowpassAlpha(ACCELERATING_TIME_CONSTANT_MS); + + private WindowOrientationListener mOrientationListener; + private int mRotation = ROTATION_0; // Current orientation state + private float mTiltAngle = 0; // low-pass filtered + private float mOrientationAngle = 0; // low-pass filtered - // The low-pass filtered accelerometer data - private float[] mFilteredVector = new float[] {0, 0, 0}; + /* + * Each "distrust" counter represents our current level of distrust in the data based on + * a certain signal. For each data point that is deemed unreliable based on that signal, + * the counter increases; otherwise, the counter decreases. Exact rules vary. + */ + private int mAccelerationDistrust = 0; // based on magnitude != gravity + private int mTiltDistrust = 0; // based on tilt close to +/- 90 degrees + + public SensorEventListenerImpl(WindowOrientationListener orientationListener) { + mOrientationListener = orientationListener; + } + + private static float computeLowpassAlpha(int timeConstantMs) { + return (float) SAMPLING_PERIOD_MS / (timeConstantMs + SAMPLING_PERIOD_MS); + } int getCurrentRotation() { return SURFACE_ROTATIONS[mRotation]; } - private void calculateNewRotation(int orientation, int tiltAngle) { + private void calculateNewRotation(float orientation, float tiltAngle) { if (localLOGV) Log.i(TAG, orientation + ", " + tiltAngle + ", " + mRotation); int thresholdRanges[][] = THRESHOLDS[mRotation]; int row = -1; @@ -226,7 +267,7 @@ public abstract class WindowOrientationListener { if (localLOGV) Log.i(TAG, " new rotation = " + rotation); mRotation = rotation; - onOrientationChanged(SURFACE_ROTATIONS[rotation]); + mOrientationListener.onOrientationChanged(getCurrentRotation()); } private float lowpassFilter(float newValue, float oldValue, float alpha) { @@ -238,11 +279,11 @@ public abstract class WindowOrientationListener { } /** - * Absolute angle between upVector and the x-y plane (the plane of the screen), in [0, 90]. - * 90 degrees = screen facing the sky or ground. + * Angle between upVector and the x-y plane (the plane of the screen), in [-90, 90]. + * +/- 90 degrees = screen facing the sky or ground. */ private float tiltAngle(float z, float magnitude) { - return Math.abs((float) Math.asin(z / magnitude) * RADIANS_TO_DEGREES); + return (float) Math.asin(z / magnitude) * RADIANS_TO_DEGREES; } public void onSensorChanged(SensorEvent event) { @@ -253,34 +294,124 @@ public abstract class WindowOrientationListener { float z = event.values[_DATA_Z]; float magnitude = vectorMagnitude(x, y, z); float deviation = Math.abs(magnitude - SensorManager.STANDARD_GRAVITY); - float tiltAngle = tiltAngle(z, magnitude); + handleAccelerationDistrust(deviation); + + // only filter tilt when we're accelerating + float alpha = 1; + if (mAccelerationDistrust > 0) { + alpha = ACCELERATING_LOWPASS_ALPHA; + } + float newTiltAngle = tiltAngle(z, magnitude); + mTiltAngle = lowpassFilter(newTiltAngle, mTiltAngle, alpha); + + float absoluteTilt = Math.abs(mTiltAngle); + if (checkFullyTilted(absoluteTilt)) { + return; // when fully tilted, ignore orientation entirely + } + + float newOrientationAngle = computeNewOrientation(x, y); + filterOrientation(absoluteTilt, newOrientationAngle); + calculateNewRotation(mOrientationAngle, absoluteTilt); + } + + /** + * When accelerating, increment distrust; otherwise, decrement distrust. The idea is that + * if a single jolt happens among otherwise good data, we should keep trusting the good + * data. On the other hand, if a series of many bad readings comes in (as if the phone is + * being rapidly shaken), we should wait until things "settle down", i.e. we get a string + * of good readings. + * + * @param deviation absolute difference between the current magnitude and gravity + */ + private void handleAccelerationDistrust(float deviation) { + if (deviation > MAX_DEVIATION_FROM_GRAVITY) { + if (mAccelerationDistrust < 5) { + mAccelerationDistrust++; + } + } else if (mAccelerationDistrust > 0) { + mAccelerationDistrust--; + } + } + + /** + * Check if the phone is tilted towards the sky or ground and handle that appropriately. + * When fully tilted, we automatically push the tilt up to a fixed value; otherwise we + * decrement it. The idea is to distrust the first few readings after the phone gets + * un-tilted, no matter what, i.e. preventing an accidental transition when the phone is + * picked up from a table. + * + * We also reset the orientation angle to the center of the current screen orientation. + * Since there is no real orientation of the phone, we want to ignore the most recent sensor + * data and reset it to this value to avoid a premature transition when the phone starts to + * get un-tilted. + * + * @param absoluteTilt the absolute value of the current tilt angle + * @return true if the phone is fully tilted + */ + private boolean checkFullyTilted(float absoluteTilt) { + boolean fullyTilted = absoluteTilt > MAX_TILT; + if (fullyTilted) { + if (mRotation == ROTATION_0) { + mOrientationAngle = 0; + } else if (mRotation == ROTATION_90) { + mOrientationAngle = 90; + } else { // ROTATION_270 + mOrientationAngle = 270; + } + + if (mTiltDistrust < 3) { + mTiltDistrust = 3; + } + } else if (mTiltDistrust > 0) { + mTiltDistrust--; + } + return fullyTilted; + } + + /** + * Angle between the x-y projection of upVector and the +y-axis, increasing + * clockwise. + * 0 degrees = speaker end towards the sky + * 90 degrees = right edge of device towards the sky + */ + private float computeNewOrientation(float x, float y) { + float orientationAngle = (float) -Math.atan2(-x, y) * RADIANS_TO_DEGREES; + // atan2 returns [-180, 180]; normalize to [0, 360] + if (orientationAngle < 0) { + orientationAngle += 360; + } + return orientationAngle; + } + + /** + * Compute a new filtered orientation angle. + */ + private void filterOrientation(float absoluteTilt, float orientationAngle) { float alpha = DEFAULT_LOWPASS_ALPHA; - if (tiltAngle > MAX_TILT) { - return; - } else if (deviation > MAX_DEVIATION_FROM_GRAVITY) { + if (mTiltDistrust > 0 || mAccelerationDistrust > 1) { + // when fully tilted, or under more than a transient acceleration, distrust heavily alpha = ACCELERATING_LOWPASS_ALPHA; - } else if (tiltAngle > PARTIAL_TILT) { + } else if (absoluteTilt > PARTIAL_TILT || mAccelerationDistrust == 1) { + // when tilted partway, or under transient acceleration, distrust lightly alpha = TILTED_LOWPASS_ALPHA; } - x = mFilteredVector[0] = lowpassFilter(x, mFilteredVector[0], alpha); - y = mFilteredVector[1] = lowpassFilter(y, mFilteredVector[1], alpha); - z = mFilteredVector[2] = lowpassFilter(z, mFilteredVector[2], alpha); - magnitude = vectorMagnitude(x, y, z); - tiltAngle = tiltAngle(z, magnitude); - - // Angle between the x-y projection of upVector and the +y-axis, increasing - // counter-clockwise. - // 0 degrees = speaker end towards the sky - // 90 degrees = left edge of device towards the sky - float orientationAngle = (float) Math.atan2(-x, y) * RADIANS_TO_DEGREES; - int orientation = Math.round(orientationAngle); - // atan2 returns (-180, 180]; normalize to [0, 360) - if (orientation < 0) { - orientation += 360; + // since we're lowpass filtering a value with periodic boundary conditions, we need to + // adjust the new value to filter in the right direction... + float deltaOrientation = orientationAngle - mOrientationAngle; + if (deltaOrientation > 180) { + orientationAngle -= 360; + } else if (deltaOrientation < -180) { + orientationAngle += 360; + } + mOrientationAngle = lowpassFilter(orientationAngle, mOrientationAngle, alpha); + // ...and then adjust back to ensure we're in the range [0, 360] + if (mOrientationAngle > 360) { + mOrientationAngle -= 360; + } else if (mOrientationAngle < 0) { + mOrientationAngle += 360; } - calculateNewRotation(orientation, Math.round(tiltAngle)); } public void onAccuracyChanged(Sensor sensor, int accuracy) { |
