diff options
| author | John Reck <jreck@google.com> | 2014-07-17 10:30:22 -0700 |
|---|---|---|
| committer | John Reck <jreck@google.com> | 2014-07-17 17:36:24 +0000 |
| commit | 580ff8142b7d0455d0d41ee77572b4f55dd935f0 (patch) | |
| tree | e6add1358ba52db2784f488cc23835980be2cf26 /core/jni/android/graphics/SkiaCanvas.cpp | |
| parent | 4fc90de51b58771c079f2e0d51d15abd28a5015b (diff) | |
| download | frameworks_base-580ff8142b7d0455d0d41ee77572b4f55dd935f0.zip frameworks_base-580ff8142b7d0455d0d41ee77572b4f55dd935f0.tar.gz frameworks_base-580ff8142b7d0455d0d41ee77572b4f55dd935f0.tar.bz2 | |
Revert "Separate Canvas JNI code from the implementation."
This reverts commit e28a5afee885cd69a5be5809f88116b601cb1a72.
Appears to cause memory corruption and random appearances of
chinese
Bug: 16343240
Bug: 16336642
Change-Id: Ife169181f40adff4b12948ed5f9d3a88dcec935b
Diffstat (limited to 'core/jni/android/graphics/SkiaCanvas.cpp')
| -rw-r--r-- | core/jni/android/graphics/SkiaCanvas.cpp | 773 |
1 files changed, 0 insertions, 773 deletions
diff --git a/core/jni/android/graphics/SkiaCanvas.cpp b/core/jni/android/graphics/SkiaCanvas.cpp deleted file mode 100644 index 5e93313..0000000 --- a/core/jni/android/graphics/SkiaCanvas.cpp +++ /dev/null @@ -1,773 +0,0 @@ -/* - * Copyright (C) 2014 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "jni.h" -#include "Canvas.h" -#include "GraphicsJNI.h" -#include <android_runtime/AndroidRuntime.h> - -#include "SkCanvas.h" -#include "SkClipStack.h" -#include "SkDevice.h" -#include "SkDeque.h" -#include "SkDrawFilter.h" -#include "SkGraphics.h" -#include "SkPorterDuff.h" -#include "SkShader.h" -#include "SkTArray.h" -#include "SkTemplates.h" - -#include <minikin/Layout.h> -#include "MinikinSkia.h" -#include "MinikinUtils.h" - -#include "TypefaceImpl.h" - -#include "unicode/ubidi.h" -#include "unicode/ushape.h" - -#include <utils/Log.h> - -namespace android { - -// Holds an SkCanvas reference plus additional native data. -class SkiaCanvas : public Canvas { -public: - SkiaCanvas(SkBitmap* bitmap); - - SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) { - SkASSERT(canvas); - } - - virtual SkCanvas* getSkCanvas() { - return mCanvas.get(); - } - - virtual void setBitmap(SkBitmap* bitmap, bool copyState); - - virtual bool isOpaque(); - virtual int width(); - virtual int height(); - - virtual int getSaveCount() const; - virtual int save(SkCanvas::SaveFlags flags); - virtual void restore(); - virtual void restoreToCount(int saveCount); - - virtual int saveLayer(float left, float top, float right, float bottom, - const SkPaint* paint, SkCanvas::SaveFlags flags); - virtual int saveLayerAlpha(float left, float top, float right, float bottom, - int alpha, SkCanvas::SaveFlags flags); - - virtual void getMatrix(SkMatrix* outMatrix) const; - virtual void setMatrix(const SkMatrix& matrix); - virtual void concat(const SkMatrix& matrix); - virtual void rotate(float degrees); - virtual void scale(float sx, float sy); - virtual void skew(float sx, float sy); - virtual void translate(float dx, float dy); - - virtual bool getClipBounds(SkRect* outRect) const; - virtual bool quickRejectRect(float left, float top, float right, float bottom) const; - virtual bool quickRejectPath(const SkPath& path) const; - virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); - virtual bool clipPath(const SkPath* path, SkRegion::Op op); - virtual bool clipRegion(const SkRegion* region, SkRegion::Op op); - - virtual void setDrawFilter(SkDrawFilter* drawFilter); - - virtual void drawColor(int color, SkXfermode::Mode mode); - virtual void drawPaint(const SkPaint& paint); - - virtual void drawPoint(float x, float y, const SkPaint& paint); - virtual void drawPoints(const float* points, int count, const SkPaint& paint); - virtual void drawLine(float startX, float startY, float stopX, float stopY, - const SkPaint& paint); - virtual void drawLines(const float* points, int count, const SkPaint& paint); - virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint); - virtual void drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, const SkPaint& paint); - virtual void drawCircle(float x, float y, float radius, const SkPaint& paint); - virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint); - virtual void drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint); - virtual void drawPath(const SkPath& path, const SkPaint& paint); - virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, - const float* verts, const float* tex, const int* colors, - const uint16_t* indices, int indexCount, const SkPaint& paint); - - virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint); - virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint); - virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, - float srcRight, float srcBottom, float dstLeft, float dstTop, - float dstRight, float dstBottom, const SkPaint* paint); - virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, - const float* vertices, const int* colors, const SkPaint* paint); - - virtual void drawText(const char* text, int start, int count, int contextCount, - float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface); - virtual void drawPosText(const char* text, const float* positions, int count, int posCount, - const SkPaint& paint); - virtual void drawTextOnPath(const char* text, int count, const SkPath& path, - float hOffset, float vOffset, const SkPaint& paint); - -private: - struct SaveRec { - int saveCount; - SkCanvas::SaveFlags saveFlags; - }; - - void recordPartialSave(SkCanvas::SaveFlags flags); - void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount); - void applyClips(const SkTArray<SkClipStack::Element>& clips); - - void drawPoints(const float* points, int count, const SkPaint& paint, - SkCanvas::PointMode mode); - void drawTextDecorations(float x, float y, float length, const SkPaint& paint); - - SkAutoTUnref<SkCanvas> mCanvas; - SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. -}; - -// Construct an SkCanvas from the bitmap. -static SkCanvas* createCanvas(SkBitmap* bitmap) { - if (bitmap) { - return SkNEW_ARGS(SkCanvas, (*bitmap)); - } - - // Create an empty bitmap device to prevent callers from crashing - // if they attempt to draw into this canvas. - SkBitmap emptyBitmap; - return new SkCanvas(emptyBitmap); -} - -Canvas* Canvas::create_canvas(SkBitmap* bitmap) { - return new SkiaCanvas(bitmap); -} - -Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) { - return new SkiaCanvas(skiaCanvas); -} - -SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) { - mCanvas.reset(createCanvas(bitmap)); -} - -// ---------------------------------------------------------------------------- -// Canvas state operations: Replace Bitmap -// ---------------------------------------------------------------------------- - -class ClipCopier : public SkCanvas::ClipVisitor { -public: - ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {} - - virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) { - m_dstCanvas->clipRect(rect, op, antialias); - } - virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) { - m_dstCanvas->clipRRect(rrect, op, antialias); - } - virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) { - m_dstCanvas->clipPath(path, op, antialias); - } - -private: - SkCanvas* m_dstCanvas; -}; - -void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) { - SkCanvas* newCanvas = createCanvas(bitmap); - SkASSERT(newCanvas); - - if (copyState) { - // Copy the canvas matrix & clip state. - newCanvas->setMatrix(mCanvas->getTotalMatrix()); - if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) { - ClipCopier copier(newCanvas); - mCanvas->replayClips(&copier); - } - } - - // unrefs the existing canvas - mCanvas.reset(newCanvas); - - // clean up the old save stack - mSaveStack.reset(NULL); -} - -// ---------------------------------------------------------------------------- -// Canvas state operations -// ---------------------------------------------------------------------------- - -bool SkiaCanvas::isOpaque() { - return mCanvas->getDevice()->accessBitmap(false).isOpaque(); -} - -int SkiaCanvas::width() { - return mCanvas->getBaseLayerSize().width(); -} - -int SkiaCanvas::height() { - return mCanvas->getBaseLayerSize().height(); -} - -// ---------------------------------------------------------------------------- -// Canvas state operations: Save (layer) -// ---------------------------------------------------------------------------- - -int SkiaCanvas::getSaveCount() const { - return mCanvas->getSaveCount(); -} - -int SkiaCanvas::save(SkCanvas::SaveFlags flags) { - int count = mCanvas->save(); - recordPartialSave(flags); - return count; -} - -void SkiaCanvas::restore() { - const SaveRec* rec = (NULL == mSaveStack.get()) - ? NULL - : static_cast<SaveRec*>(mSaveStack->back()); - int currentSaveCount = mCanvas->getSaveCount() - 1; - SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount); - - if (NULL == rec || rec->saveCount != currentSaveCount) { - // Fast path - no record for this frame. - mCanvas->restore(); - return; - } - - bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag); - bool preserveClip = !(rec->saveFlags & SkCanvas::kClip_SaveFlag); - - SkMatrix savedMatrix; - if (preserveMatrix) { - savedMatrix = mCanvas->getTotalMatrix(); - } - - SkTArray<SkClipStack::Element> savedClips; - if (preserveClip) { - saveClipsForFrame(savedClips, currentSaveCount); - } - - mCanvas->restore(); - - if (preserveMatrix) { - mCanvas->setMatrix(savedMatrix); - } - - if (preserveClip && !savedClips.empty()) { - applyClips(savedClips); - } - - mSaveStack->pop_back(); -} - -void SkiaCanvas::restoreToCount(int restoreCount) { - while (mCanvas->getSaveCount() > restoreCount) { - this->restore(); - } -} - -int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, - const SkPaint* paint, SkCanvas::SaveFlags flags) { - SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); - int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag); - recordPartialSave(flags); - return count; -} - -int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, - int alpha, SkCanvas::SaveFlags flags) { - SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); - int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag); - recordPartialSave(flags); - return count; -} - -// ---------------------------------------------------------------------------- -// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags) -// ---------------------------------------------------------------------------- - -void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) { - // A partial save is a save operation which doesn't capture the full canvas state. - // (either kMatrix_SaveFlags or kClip_SaveFlag is missing). - - // Mask-out non canvas state bits. - flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag); - - if (SkCanvas::kMatrixClip_SaveFlag == flags) { - // not a partial save. - return; - } - - if (NULL == mSaveStack.get()) { - mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8))); - } - - SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back()); - // Store the save counter in the SkClipStack domain. - // (0-based, equal to the number of save ops on the stack). - rec->saveCount = mCanvas->getSaveCount() - 1; - rec->saveFlags = flags; -} - -void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) { - SkClipStack::Iter clipIterator(*mCanvas->getClipStack(), - SkClipStack::Iter::kTop_IterStart); - while (const SkClipStack::Element* elem = clipIterator.next()) { - if (elem->getSaveCount() < frameSaveCount) { - // done with the current frame. - break; - } - SkASSERT(elem->getSaveCount() == frameSaveCount); - clips.push_back(*elem); - } -} - -void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) { - ClipCopier clipCopier(mCanvas); - - // The clip stack stores clips in device space. - SkMatrix origMatrix = mCanvas->getTotalMatrix(); - mCanvas->resetMatrix(); - - // We pushed the clips in reverse order. - for (int i = clips.count() - 1; i >= 0; --i) { - clips[i].replay(&clipCopier); - } - - mCanvas->setMatrix(origMatrix); -} - -// ---------------------------------------------------------------------------- -// Canvas state operations: Matrix -// ---------------------------------------------------------------------------- - -void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const { - *outMatrix = mCanvas->getTotalMatrix(); -} - -void SkiaCanvas::setMatrix(const SkMatrix& matrix) { - mCanvas->setMatrix(matrix); -} - -void SkiaCanvas::concat(const SkMatrix& matrix) { - mCanvas->concat(matrix); -} - -void SkiaCanvas::rotate(float degrees) { - mCanvas->rotate(degrees); -} - -void SkiaCanvas::scale(float sx, float sy) { - mCanvas->scale(sx, sy); -} - -void SkiaCanvas::skew(float sx, float sy) { - mCanvas->skew(sx, sy); -} - -void SkiaCanvas::translate(float dx, float dy) { - mCanvas->translate(dx, dy); -} - -// ---------------------------------------------------------------------------- -// Canvas state operations: Clips -// ---------------------------------------------------------------------------- - -// This function is a mirror of SkCanvas::getClipBounds except that it does -// not outset the edge of the clip to account for anti-aliasing. There is -// a skia bug to investigate pushing this logic into back into skia. -// (see https://code.google.com/p/skia/issues/detail?id=1303) -bool SkiaCanvas::getClipBounds(SkRect* outRect) const { - SkIRect ibounds; - if (!mCanvas->getClipDeviceBounds(&ibounds)) { - return false; - } - - SkMatrix inverse; - // if we can't invert the CTM, we can't return local clip bounds - if (!mCanvas->getTotalMatrix().invert(&inverse)) { - if (outRect) { - outRect->setEmpty(); - } - return false; - } - - if (NULL != outRect) { - SkRect r = SkRect::Make(ibounds); - inverse.mapRect(outRect, r); - } - return true; -} - -bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const { - SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); - return mCanvas->quickReject(bounds); -} - -bool SkiaCanvas::quickRejectPath(const SkPath& path) const { - return mCanvas->quickReject(path); -} - -bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { - SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); - mCanvas->clipRect(rect, op); - return mCanvas->isClipEmpty(); -} - -bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) { - mCanvas->clipPath(*path, op); - return mCanvas->isClipEmpty(); -} - -bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { - SkPath rgnPath; - if (region->getBoundaryPath(&rgnPath)) { - // The region is specified in device space. - SkMatrix savedMatrix = mCanvas->getTotalMatrix(); - mCanvas->resetMatrix(); - mCanvas->clipPath(rgnPath, op); - mCanvas->setMatrix(savedMatrix); - } else { - mCanvas->clipRect(SkRect::MakeEmpty(), op); - } - return mCanvas->isClipEmpty(); -} - -// ---------------------------------------------------------------------------- -// Canvas state operations: Filters -// ---------------------------------------------------------------------------- - -void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) { - mCanvas->setDrawFilter(drawFilter); -} - -// ---------------------------------------------------------------------------- -// Canvas draw operations -// ---------------------------------------------------------------------------- - -void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) { - mCanvas->drawColor(color, mode); -} - -void SkiaCanvas::drawPaint(const SkPaint& paint) { - mCanvas->drawPaint(paint); -} - -// ---------------------------------------------------------------------------- -// Canvas draw operations: Geometry -// ---------------------------------------------------------------------------- - -void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint, - SkCanvas::PointMode mode) { - // convert the floats into SkPoints - count >>= 1; // now it is the number of points - SkAutoSTMalloc<32, SkPoint> storage(count); - SkPoint* pts = storage.get(); - for (int i = 0; i < count; i++) { - pts[i].set(points[0], points[1]); - points += 2; - } - mCanvas->drawPoints(mode, count, pts, paint); -} - - -void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) { - mCanvas->drawPoint(x, y, paint); -} - -void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) { - this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode); -} - -void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY, - const SkPaint& paint) { - mCanvas->drawLine(startX, startY, stopX, stopY, paint); -} - -void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) { - this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode); -} - -void SkiaCanvas::drawRect(float left, float top, float right, float bottom, - const SkPaint& paint) { - mCanvas->drawRectCoords(left, top, right, bottom, paint); - -} - -void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, - float rx, float ry, const SkPaint& paint) { - SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); - mCanvas->drawRoundRect(rect, rx, ry, paint); -} - -void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) { - mCanvas->drawCircle(x, y, radius, paint); -} - -void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) { - SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); - mCanvas->drawOval(oval, paint); -} - -void SkiaCanvas::drawArc(float left, float top, float right, float bottom, - float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) { - SkRect arc = SkRect::MakeLTRB(left, top, right, bottom); - mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint); -} - -void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { - mCanvas->drawPath(path, paint); -} - -void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, - const float* verts, const float* texs, const int* colors, - const uint16_t* indices, int indexCount, const SkPaint& paint) { -#ifndef SK_SCALAR_IS_FLOAT - SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid"); -#endif - const int ptCount = vertexCount >> 1; - mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs, - (SkColor*)colors, NULL, indices, indexCount, paint); -} - -// ---------------------------------------------------------------------------- -// Canvas draw operations: Bitmaps -// ---------------------------------------------------------------------------- - -void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) { - mCanvas->drawBitmap(bitmap, left, top, paint); -} - -void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { - mCanvas->drawBitmapMatrix(bitmap, matrix, paint); -} - -void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, - float srcRight, float srcBottom, float dstLeft, float dstTop, - float dstRight, float dstBottom, const SkPaint* paint) { - SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom); - SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); - mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint); -} - -void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, - const float* vertices, const int* colors, const SkPaint* paint) { - - const int ptCount = (meshWidth + 1) * (meshHeight + 1); - const int indexCount = meshWidth * meshHeight * 6; - - /* Our temp storage holds 2 or 3 arrays. - texture points [ptCount * sizeof(SkPoint)] - optionally vertex points [ptCount * sizeof(SkPoint)] if we need a - copy to convert from float to fixed - indices [ptCount * sizeof(uint16_t)] - */ - ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[] - storageSize += indexCount * sizeof(uint16_t); // indices[] - - -#ifndef SK_SCALAR_IS_FLOAT - SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid"); -#endif - SkAutoMalloc storage(storageSize); - SkPoint* texs = (SkPoint*)storage.get(); - uint16_t* indices = (uint16_t*)(texs + ptCount); - - // cons up texture coordinates and indices - { - const SkScalar w = SkIntToScalar(bitmap.width()); - const SkScalar h = SkIntToScalar(bitmap.height()); - const SkScalar dx = w / meshWidth; - const SkScalar dy = h / meshHeight; - - SkPoint* texsPtr = texs; - SkScalar y = 0; - for (int i = 0; i <= meshHeight; i++) { - if (i == meshHeight) { - y = h; // to ensure numerically we hit h exactly - } - SkScalar x = 0; - for (int j = 0; j < meshWidth; j++) { - texsPtr->set(x, y); - texsPtr += 1; - x += dx; - } - texsPtr->set(w, y); - texsPtr += 1; - y += dy; - } - SkASSERT(texsPtr - texs == ptCount); - } - - // cons up indices - { - uint16_t* indexPtr = indices; - int index = 0; - for (int i = 0; i < meshHeight; i++) { - for (int j = 0; j < meshWidth; j++) { - // lower-left triangle - *indexPtr++ = index; - *indexPtr++ = index + meshWidth + 1; - *indexPtr++ = index + meshWidth + 2; - // upper-right triangle - *indexPtr++ = index; - *indexPtr++ = index + meshWidth + 2; - *indexPtr++ = index + 1; - // bump to the next cell - index += 1; - } - // bump to the next row - index += 1; - } - SkASSERT(indexPtr - indices == indexCount); - SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize); - } - - // double-check that we have legal indices -#ifdef SK_DEBUG - { - for (int i = 0; i < indexCount; i++) { - SkASSERT((unsigned)indices[i] < (unsigned)ptCount); - } - } -#endif - - // cons-up a shader for the bitmap - SkPaint tmpPaint; - if (paint) { - tmpPaint = *paint; - } - SkShader* shader = SkShader::CreateBitmapShader(bitmap, - SkShader::kClamp_TileMode, - SkShader::kClamp_TileMode); - SkSafeUnref(tmpPaint.setShader(shader)); - - mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices, - texs, (const SkColor*)colors, NULL, indices, - indexCount, tmpPaint); -} - -// ---------------------------------------------------------------------------- -// Canvas draw operations: Text -// ---------------------------------------------------------------------------- - -class DrawTextFunctor { -public: - DrawTextFunctor(const Layout& layout, SkCanvas* canvas, float x, float y, SkPaint* paint, - uint16_t* glyphs, SkPoint* pos) - : layout(layout), canvas(canvas), x(x), y(y), paint(paint), glyphs(glyphs), - pos(pos) { } - - void operator()(size_t start, size_t end) { - for (size_t i = start; i < end; i++) { - glyphs[i] = layout.getGlyphId(i); - pos[i].fX = x + layout.getX(i); - pos[i].fY = y + layout.getY(i); - } - canvas->drawPosText(glyphs + start, (end - start) << 1, pos + start, *paint); - } -private: - const Layout& layout; - SkCanvas* canvas; - float x; - float y; - SkPaint* paint; - uint16_t* glyphs; - SkPoint* pos; -}; - -void SkiaCanvas::drawText(const char* text, int start, int count, int contextCount, - float x, float y, int bidiFlags, const SkPaint& paint, TypefaceImpl* typeface) { - Layout layout; - std::string css = MinikinUtils::setLayoutProperties(&layout, &paint, bidiFlags, typeface); - layout.doLayout((uint16_t*)text, start, count, contextCount, css); - - size_t nGlyphs = layout.nGlyphs(); - uint16_t* glyphs = new uint16_t[nGlyphs]; - SkPoint* pos = new SkPoint[nGlyphs]; - - SkPaint paintCopy(paint); - x += MinikinUtils::xOffsetForTextAlign(&paintCopy, layout); - paintCopy.setTextAlign(SkPaint::kLeft_Align); - paintCopy.setTextEncoding(SkPaint::kGlyphID_TextEncoding); - - DrawTextFunctor f(layout, mCanvas, x, y, &paintCopy, glyphs, pos); - MinikinUtils::forFontRun(layout, &paintCopy, f); - drawTextDecorations(x, y, layout.getAdvance(), paintCopy); - - delete[] glyphs; - delete[] pos; -} - -// Same values used by Skia -#define kStdStrikeThru_Offset (-6.0f / 21.0f) -#define kStdUnderline_Offset (1.0f / 9.0f) -#define kStdUnderline_Thickness (1.0f / 18.0f) - -void SkiaCanvas::drawTextDecorations(float x, float y, float length, const SkPaint& paint) { - uint32_t flags; - SkDrawFilter* drawFilter = mCanvas->getDrawFilter(); - if (drawFilter) { - SkPaint paintCopy(paint); - drawFilter->filter(&paintCopy, SkDrawFilter::kText_Type); - flags = paintCopy.getFlags(); - } else { - flags = paint.getFlags(); - } - if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { - SkScalar left = x; - SkScalar right = x + length; - float textSize = paint.getTextSize(); - float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); - if (flags & SkPaint::kUnderlineText_Flag) { - SkScalar top = y + textSize * kStdUnderline_Offset - 0.5f * strokeWidth; - SkScalar bottom = y + textSize * kStdUnderline_Offset + 0.5f * strokeWidth; - mCanvas->drawRectCoords(left, top, right, bottom, paint); - } - if (flags & SkPaint::kStrikeThruText_Flag) { - SkScalar top = y + textSize * kStdStrikeThru_Offset - 0.5f * strokeWidth; - SkScalar bottom = y + textSize * kStdStrikeThru_Offset + 0.5f * strokeWidth; - mCanvas->drawRectCoords(left, top, right, bottom, paint); - } - } -} - -void SkiaCanvas::drawPosText(const char* text, const float* positions, int count, int posCount, - const SkPaint& paint) { - SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL; - int indx; - for (indx = 0; indx < posCount; indx++) { - posPtr[indx].fX = positions[indx << 1]; - posPtr[indx].fY = positions[(indx << 1) + 1]; - } - - SkPaint paintCopy(paint); - paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding); - mCanvas->drawPosText(text, count, posPtr, paintCopy); - - delete[] posPtr; -} - -void SkiaCanvas::drawTextOnPath(const char* text, int count, const SkPath& path, - float hOffset, float vOffset, const SkPaint& paint) { - mCanvas->drawTextOnPathHV(text, count, path, hOffset, vOffset, paint); -} - -} // namespace android |
