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authorJack Palevich <jackpal@google.com>2009-04-15 19:13:17 -0700
committerJack Palevich <jackpal@google.com>2009-04-16 15:20:55 -0700
commit27f8002e591b5c579f75b2580183b5d1c4219cd4 (patch)
tree23fafecbd64e66b7a866510c8163d34c3e506df8 /core/jni/android_opengl_GLES10.cpp
parentf5bfda1fcecc5d8553eab16182e2f6579214ede2 (diff)
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Add an Android-specific static OpenGL ES 1.1 Java API.
This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
Diffstat (limited to 'core/jni/android_opengl_GLES10.cpp')
-rw-r--r--core/jni/android_opengl_GLES10.cpp3518
1 files changed, 3518 insertions, 0 deletions
diff --git a/core/jni/android_opengl_GLES10.cpp b/core/jni/android_opengl_GLES10.cpp
new file mode 100644
index 0000000..117ff35
--- /dev/null
+++ b/core/jni/android_opengl_GLES10.cpp
@@ -0,0 +1,3518 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+#include <android_runtime/AndroidRuntime.h>
+#include <utils/misc.h>
+
+#include <assert.h>
+#include <GLES/gl.h>
+
+#include <private/opengles/gl_context.h>
+
+#define _NUM_COMPRESSED_TEXTURE_FORMATS \
+ (::android::OGLES_NUM_COMPRESSED_TEXTURE_FORMATS)
+
+static int initialized = 0;
+
+static jclass nioAccessClass;
+static jclass bufferClass;
+static jclass OOMEClass;
+static jclass UOEClass;
+static jclass IAEClass;
+static jclass AIOOBEClass;
+static jmethodID getBasePointerID;
+static jmethodID getBaseArrayID;
+static jmethodID getBaseArrayOffsetID;
+static jfieldID positionID;
+static jfieldID limitID;
+static jfieldID elementSizeShiftID;
+
+/* Cache method IDs each time the class is loaded. */
+
+static void
+nativeClassInitBuffer(JNIEnv *_env)
+{
+ jclass nioAccessClassLocal = _env->FindClass("java/nio/NIOAccess");
+ nioAccessClass = (jclass) _env->NewGlobalRef(nioAccessClassLocal);
+
+ jclass bufferClassLocal = _env->FindClass("java/nio/Buffer");
+ bufferClass = (jclass) _env->NewGlobalRef(bufferClassLocal);
+
+ getBasePointerID = _env->GetStaticMethodID(nioAccessClass,
+ "getBasePointer", "(Ljava/nio/Buffer;)J");
+ getBaseArrayID = _env->GetStaticMethodID(nioAccessClass,
+ "getBaseArray", "(Ljava/nio/Buffer;)Ljava/lang/Object;");
+ getBaseArrayOffsetID = _env->GetStaticMethodID(nioAccessClass,
+ "getBaseArrayOffset", "(Ljava/nio/Buffer;)I");
+
+ positionID = _env->GetFieldID(bufferClass, "position", "I");
+ limitID = _env->GetFieldID(bufferClass, "limit", "I");
+ elementSizeShiftID =
+ _env->GetFieldID(bufferClass, "_elementSizeShift", "I");
+}
+
+
+static void
+nativeClassInit(JNIEnv *_env, jclass glImplClass)
+{
+ nativeClassInitBuffer(_env);
+
+ jclass IAEClassLocal =
+ _env->FindClass("java/lang/IllegalArgumentException");
+ jclass OOMEClassLocal =
+ _env->FindClass("java/lang/OutOfMemoryError");
+ jclass UOEClassLocal =
+ _env->FindClass("java/lang/UnsupportedOperationException");
+ jclass AIOOBEClassLocal =
+ _env->FindClass("java/lang/ArrayIndexOutOfBoundsException");
+
+ IAEClass = (jclass) _env->NewGlobalRef(IAEClassLocal);
+ OOMEClass = (jclass) _env->NewGlobalRef(OOMEClassLocal);
+ UOEClass = (jclass) _env->NewGlobalRef(UOEClassLocal);
+ AIOOBEClass = (jclass) _env->NewGlobalRef(AIOOBEClassLocal);
+}
+
+static void *
+getPointer(JNIEnv *_env, jobject buffer, jarray *array, jint *remaining)
+{
+ jint position;
+ jint limit;
+ jint elementSizeShift;
+ jlong pointer;
+ jint offset;
+ void *data;
+
+ position = _env->GetIntField(buffer, positionID);
+ limit = _env->GetIntField(buffer, limitID);
+ elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID);
+ *remaining = (limit - position) << elementSizeShift;
+ pointer = _env->CallStaticLongMethod(nioAccessClass,
+ getBasePointerID, buffer);
+ if (pointer != 0L) {
+ *array = NULL;
+ return (void *) (jint) pointer;
+ }
+
+ *array = (jarray) _env->CallStaticObjectMethod(nioAccessClass,
+ getBaseArrayID, buffer);
+ offset = _env->CallStaticIntMethod(nioAccessClass,
+ getBaseArrayOffsetID, buffer);
+ data = _env->GetPrimitiveArrayCritical(*array, (jboolean *) 0);
+
+ return (void *) ((char *) data + offset);
+}
+
+
+static void
+releasePointer(JNIEnv *_env, jarray array, void *data, jboolean commit)
+{
+ _env->ReleasePrimitiveArrayCritical(array, data,
+ commit ? 0 : JNI_ABORT);
+}
+
+// --------------------------------------------------------------------------
+
+/* void glActiveTexture ( GLenum texture ) */
+static void
+android_glActiveTexture__I
+ (JNIEnv *_env, jobject _this, jint texture) {
+ glActiveTexture(
+ (GLenum)texture
+ );
+}
+
+/* void glAlphaFunc ( GLenum func, GLclampf ref ) */
+static void
+android_glAlphaFunc__IF
+ (JNIEnv *_env, jobject _this, jint func, jfloat ref) {
+ glAlphaFunc(
+ (GLenum)func,
+ (GLclampf)ref
+ );
+}
+
+/* void glAlphaFuncx ( GLenum func, GLclampx ref ) */
+static void
+android_glAlphaFuncx__II
+ (JNIEnv *_env, jobject _this, jint func, jint ref) {
+ glAlphaFuncx(
+ (GLenum)func,
+ (GLclampx)ref
+ );
+}
+
+/* void glBindTexture ( GLenum target, GLuint texture ) */
+static void
+android_glBindTexture__II
+ (JNIEnv *_env, jobject _this, jint target, jint texture) {
+ glBindTexture(
+ (GLenum)target,
+ (GLuint)texture
+ );
+}
+
+/* void glBlendFunc ( GLenum sfactor, GLenum dfactor ) */
+static void
+android_glBlendFunc__II
+ (JNIEnv *_env, jobject _this, jint sfactor, jint dfactor) {
+ glBlendFunc(
+ (GLenum)sfactor,
+ (GLenum)dfactor
+ );
+}
+
+/* void glClear ( GLbitfield mask ) */
+static void
+android_glClear__I
+ (JNIEnv *_env, jobject _this, jint mask) {
+ glClear(
+ (GLbitfield)mask
+ );
+}
+
+/* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */
+static void
+android_glClearColor__FFFF
+ (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
+ glClearColor(
+ (GLclampf)red,
+ (GLclampf)green,
+ (GLclampf)blue,
+ (GLclampf)alpha
+ );
+}
+
+/* void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) */
+static void
+android_glClearColorx__IIII
+ (JNIEnv *_env, jobject _this, jint red, jint green, jint blue, jint alpha) {
+ glClearColorx(
+ (GLclampx)red,
+ (GLclampx)green,
+ (GLclampx)blue,
+ (GLclampx)alpha
+ );
+}
+
+/* void glClearDepthf ( GLclampf depth ) */
+static void
+android_glClearDepthf__F
+ (JNIEnv *_env, jobject _this, jfloat depth) {
+ glClearDepthf(
+ (GLclampf)depth
+ );
+}
+
+/* void glClearDepthx ( GLclampx depth ) */
+static void
+android_glClearDepthx__I
+ (JNIEnv *_env, jobject _this, jint depth) {
+ glClearDepthx(
+ (GLclampx)depth
+ );
+}
+
+/* void glClearStencil ( GLint s ) */
+static void
+android_glClearStencil__I
+ (JNIEnv *_env, jobject _this, jint s) {
+ glClearStencil(
+ (GLint)s
+ );
+}
+
+/* void glClientActiveTexture ( GLenum texture ) */
+static void
+android_glClientActiveTexture__I
+ (JNIEnv *_env, jobject _this, jint texture) {
+ glClientActiveTexture(
+ (GLenum)texture
+ );
+}
+
+/* void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) */
+static void
+android_glColor4f__FFFF
+ (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
+ glColor4f(
+ (GLfloat)red,
+ (GLfloat)green,
+ (GLfloat)blue,
+ (GLfloat)alpha
+ );
+}
+
+/* void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) */
+static void
+android_glColor4x__IIII
+ (JNIEnv *_env, jobject _this, jint red, jint green, jint blue, jint alpha) {
+ glColor4x(
+ (GLfixed)red,
+ (GLfixed)green,
+ (GLfixed)blue,
+ (GLfixed)alpha
+ );
+}
+
+/* void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) */
+static void
+android_glColorMask__ZZZZ
+ (JNIEnv *_env, jobject _this, jboolean red, jboolean green, jboolean blue, jboolean alpha) {
+ glColorMask(
+ (GLboolean)red,
+ (GLboolean)green,
+ (GLboolean)blue,
+ (GLboolean)alpha
+ );
+}
+
+/* void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glColorPointerBounds__IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint size, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glColorPointerBounds(
+ (GLint)size,
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) */
+static void
+android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint imageSize, jobject data_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ glCompressedTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLenum)internalformat,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border,
+ (GLsizei)imageSize,
+ (GLvoid *)data
+ );
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) */
+static void
+android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint imageSize, jobject data_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ glCompressedTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLsizei)imageSize,
+ (GLvoid *)data
+ );
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) */
+static void
+android_glCopyTexImage2D__IIIIIIII
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint x, jint y, jint width, jint height, jint border) {
+ glCopyTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLenum)internalformat,
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border
+ );
+}
+
+/* void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glCopyTexSubImage2D__IIIIIIII
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint x, jint y, jint width, jint height) {
+ glCopyTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+/* void glCullFace ( GLenum mode ) */
+static void
+android_glCullFace__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glCullFace(
+ (GLenum)mode
+ );
+}
+
+/* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
+static void
+android_glDeleteTextures__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) {
+ GLuint *textures_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ if (!textures_ref) {
+ _env->ThrowNew(IAEClass, "textures == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(textures_ref) - offset;
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ textures_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0);
+ textures = textures_base + offset;
+
+ glDeleteTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (textures_base) {
+ _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
+static void
+android_glDeleteTextures__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glDeleteTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, textures, JNI_FALSE);
+ }
+}
+
+/* void glDepthFunc ( GLenum func ) */
+static void
+android_glDepthFunc__I
+ (JNIEnv *_env, jobject _this, jint func) {
+ glDepthFunc(
+ (GLenum)func
+ );
+}
+
+/* void glDepthMask ( GLboolean flag ) */
+static void
+android_glDepthMask__Z
+ (JNIEnv *_env, jobject _this, jboolean flag) {
+ glDepthMask(
+ (GLboolean)flag
+ );
+}
+
+/* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
+static void
+android_glDepthRangef__FF
+ (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
+ glDepthRangef(
+ (GLclampf)zNear,
+ (GLclampf)zFar
+ );
+}
+
+/* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
+static void
+android_glDepthRangex__II
+ (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
+ glDepthRangex(
+ (GLclampx)zNear,
+ (GLclampx)zFar
+ );
+}
+
+/* void glDisable ( GLenum cap ) */
+static void
+android_glDisable__I
+ (JNIEnv *_env, jobject _this, jint cap) {
+ glDisable(
+ (GLenum)cap
+ );
+}
+
+/* void glDisableClientState ( GLenum array ) */
+static void
+android_glDisableClientState__I
+ (JNIEnv *_env, jobject _this, jint array) {
+ glDisableClientState(
+ (GLenum)array
+ );
+}
+
+/* void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) */
+static void
+android_glDrawArrays__III
+ (JNIEnv *_env, jobject _this, jint mode, jint first, jint count) {
+ glDrawArrays(
+ (GLenum)mode,
+ (GLint)first,
+ (GLsizei)count
+ );
+}
+
+/* void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) */
+static void
+android_glDrawElements__IIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jobject indices_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *indices = (GLvoid *) 0;
+
+ indices = (GLvoid *)getPointer(_env, indices_buf, &_array, &_remaining);
+ if (_remaining < count) {
+ _env->ThrowNew(AIOOBEClass, "remaining() < count");
+ goto exit;
+ }
+ glDrawElements(
+ (GLenum)mode,
+ (GLsizei)count,
+ (GLenum)type,
+ (GLvoid *)indices
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, indices, JNI_FALSE);
+ }
+}
+
+/* void glEnable ( GLenum cap ) */
+static void
+android_glEnable__I
+ (JNIEnv *_env, jobject _this, jint cap) {
+ glEnable(
+ (GLenum)cap
+ );
+}
+
+/* void glEnableClientState ( GLenum array ) */
+static void
+android_glEnableClientState__I
+ (JNIEnv *_env, jobject _this, jint array) {
+ glEnableClientState(
+ (GLenum)array
+ );
+}
+
+/* void glFinish ( void ) */
+static void
+android_glFinish__
+ (JNIEnv *_env, jobject _this) {
+ glFinish();
+}
+
+/* void glFlush ( void ) */
+static void
+android_glFlush__
+ (JNIEnv *_env, jobject _this) {
+ glFlush();
+}
+
+/* void glFogf ( GLenum pname, GLfloat param ) */
+static void
+android_glFogf__IF
+ (JNIEnv *_env, jobject _this, jint pname, jfloat param) {
+ glFogf(
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glFogfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glFogfv__I_3FI
+ (JNIEnv *_env, jobject _this, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glFogfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glFogfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glFogfv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glFogfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glFogx ( GLenum pname, GLfixed param ) */
+static void
+android_glFogx__II
+ (JNIEnv *_env, jobject _this, jint pname, jint param) {
+ glFogx(
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glFogxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glFogxv__I_3II
+ (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glFogxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glFogxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glFogxv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+ _needed = 1;
+ break;
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glFogxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glFrontFace ( GLenum mode ) */
+static void
+android_glFrontFace__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glFrontFace(
+ (GLenum)mode
+ );
+}
+
+/* void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */
+static void
+android_glFrustumf__FFFFFF
+ (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) {
+ glFrustumf(
+ (GLfloat)left,
+ (GLfloat)right,
+ (GLfloat)bottom,
+ (GLfloat)top,
+ (GLfloat)zNear,
+ (GLfloat)zFar
+ );
+}
+
+/* void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */
+static void
+android_glFrustumx__IIIIII
+ (JNIEnv *_env, jobject _this, jint left, jint right, jint bottom, jint top, jint zNear, jint zFar) {
+ glFrustumx(
+ (GLfixed)left,
+ (GLfixed)right,
+ (GLfixed)bottom,
+ (GLfixed)top,
+ (GLfixed)zNear,
+ (GLfixed)zFar
+ );
+}
+
+/* void glGenTextures ( GLsizei n, GLuint *textures ) */
+static void
+android_glGenTextures__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) {
+ jint _exception = 0;
+ GLuint *textures_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ if (!textures_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "textures == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(textures_ref) - offset;
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ textures_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0);
+ textures = textures_base + offset;
+
+ glGenTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (textures_base) {
+ _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGenTextures ( GLsizei n, GLuint *textures ) */
+static void
+android_glGenTextures__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glGenTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, textures, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* GLenum glGetError ( void ) */
+static jint
+android_glGetError__
+ (JNIEnv *_env, jobject _this) {
+ GLenum _returnValue;
+ _returnValue = glGetError();
+ return _returnValue;
+}
+
+/* void glGetIntegerv ( GLenum pname, GLint *params ) */
+static void
+android_glGetIntegerv__I_3II
+ (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_ALPHA_BITS)
+ case GL_ALPHA_BITS:
+#endif // defined(GL_ALPHA_BITS)
+#if defined(GL_ALPHA_TEST_FUNC)
+ case GL_ALPHA_TEST_FUNC:
+#endif // defined(GL_ALPHA_TEST_FUNC)
+#if defined(GL_ALPHA_TEST_REF)
+ case GL_ALPHA_TEST_REF:
+#endif // defined(GL_ALPHA_TEST_REF)
+#if defined(GL_BLEND_DST)
+ case GL_BLEND_DST:
+#endif // defined(GL_BLEND_DST)
+#if defined(GL_BLUE_BITS)
+ case GL_BLUE_BITS:
+#endif // defined(GL_BLUE_BITS)
+#if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+#if defined(GL_COLOR_ARRAY_SIZE)
+ case GL_COLOR_ARRAY_SIZE:
+#endif // defined(GL_COLOR_ARRAY_SIZE)
+#if defined(GL_COLOR_ARRAY_STRIDE)
+ case GL_COLOR_ARRAY_STRIDE:
+#endif // defined(GL_COLOR_ARRAY_STRIDE)
+#if defined(GL_COLOR_ARRAY_TYPE)
+ case GL_COLOR_ARRAY_TYPE:
+#endif // defined(GL_COLOR_ARRAY_TYPE)
+#if defined(GL_CULL_FACE)
+ case GL_CULL_FACE:
+#endif // defined(GL_CULL_FACE)
+#if defined(GL_DEPTH_BITS)
+ case GL_DEPTH_BITS:
+#endif // defined(GL_DEPTH_BITS)
+#if defined(GL_DEPTH_CLEAR_VALUE)
+ case GL_DEPTH_CLEAR_VALUE:
+#endif // defined(GL_DEPTH_CLEAR_VALUE)
+#if defined(GL_DEPTH_FUNC)
+ case GL_DEPTH_FUNC:
+#endif // defined(GL_DEPTH_FUNC)
+#if defined(GL_DEPTH_WRITEMASK)
+ case GL_DEPTH_WRITEMASK:
+#endif // defined(GL_DEPTH_WRITEMASK)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FRONT_FACE)
+ case GL_FRONT_FACE:
+#endif // defined(GL_FRONT_FACE)
+#if defined(GL_GREEN_BITS)
+ case GL_GREEN_BITS:
+#endif // defined(GL_GREEN_BITS)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+#if defined(GL_LINE_SMOOTH_HINT)
+ case GL_LINE_SMOOTH_HINT:
+#endif // defined(GL_LINE_SMOOTH_HINT)
+#if defined(GL_LINE_WIDTH)
+ case GL_LINE_WIDTH:
+#endif // defined(GL_LINE_WIDTH)
+#if defined(GL_LOGIC_OP_MODE)
+ case GL_LOGIC_OP_MODE:
+#endif // defined(GL_LOGIC_OP_MODE)
+#if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+ case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+ case GL_MATRIX_INDEX_ARRAY_SIZE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+ case GL_MATRIX_INDEX_ARRAY_TYPE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+#if defined(GL_MATRIX_MODE)
+ case GL_MATRIX_MODE:
+#endif // defined(GL_MATRIX_MODE)
+#if defined(GL_MAX_CLIP_PLANES)
+ case GL_MAX_CLIP_PLANES:
+#endif // defined(GL_MAX_CLIP_PLANES)
+#if defined(GL_MAX_ELEMENTS_INDICES)
+ case GL_MAX_ELEMENTS_INDICES:
+#endif // defined(GL_MAX_ELEMENTS_INDICES)
+#if defined(GL_MAX_ELEMENTS_VERTICES)
+ case GL_MAX_ELEMENTS_VERTICES:
+#endif // defined(GL_MAX_ELEMENTS_VERTICES)
+#if defined(GL_MAX_LIGHTS)
+ case GL_MAX_LIGHTS:
+#endif // defined(GL_MAX_LIGHTS)
+#if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+#if defined(GL_MAX_PALETTE_MATRICES_OES)
+ case GL_MAX_PALETTE_MATRICES_OES:
+#endif // defined(GL_MAX_PALETTE_MATRICES_OES)
+#if defined(GL_MAX_PROJECTION_STACK_DEPTH)
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_SIZE)
+ case GL_MAX_TEXTURE_SIZE:
+#endif // defined(GL_MAX_TEXTURE_SIZE)
+#if defined(GL_MAX_TEXTURE_STACK_DEPTH)
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_UNITS)
+ case GL_MAX_TEXTURE_UNITS:
+#endif // defined(GL_MAX_TEXTURE_UNITS)
+#if defined(GL_MAX_VERTEX_UNITS_OES)
+ case GL_MAX_VERTEX_UNITS_OES:
+#endif // defined(GL_MAX_VERTEX_UNITS_OES)
+#if defined(GL_MODELVIEW_STACK_DEPTH)
+ case GL_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MODELVIEW_STACK_DEPTH)
+#if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+#if defined(GL_NORMAL_ARRAY_STRIDE)
+ case GL_NORMAL_ARRAY_STRIDE:
+#endif // defined(GL_NORMAL_ARRAY_STRIDE)
+#if defined(GL_NORMAL_ARRAY_TYPE)
+ case GL_NORMAL_ARRAY_TYPE:
+#endif // defined(GL_NORMAL_ARRAY_TYPE)
+#if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_PACK_ALIGNMENT)
+ case GL_PACK_ALIGNMENT:
+#endif // defined(GL_PACK_ALIGNMENT)
+#if defined(GL_PERSPECTIVE_CORRECTION_HINT)
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+#endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
+#if defined(GL_POINT_SIZE)
+ case GL_POINT_SIZE:
+#endif // defined(GL_POINT_SIZE)
+#if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+#if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+#if defined(GL_POINT_SMOOTH_HINT)
+ case GL_POINT_SMOOTH_HINT:
+#endif // defined(GL_POINT_SMOOTH_HINT)
+#if defined(GL_POLYGON_OFFSET_FACTOR)
+ case GL_POLYGON_OFFSET_FACTOR:
+#endif // defined(GL_POLYGON_OFFSET_FACTOR)
+#if defined(GL_POLYGON_OFFSET_UNITS)
+ case GL_POLYGON_OFFSET_UNITS:
+#endif // defined(GL_POLYGON_OFFSET_UNITS)
+#if defined(GL_PROJECTION_STACK_DEPTH)
+ case GL_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_PROJECTION_STACK_DEPTH)
+#if defined(GL_RED_BITS)
+ case GL_RED_BITS:
+#endif // defined(GL_RED_BITS)
+#if defined(GL_SHADE_MODEL)
+ case GL_SHADE_MODEL:
+#endif // defined(GL_SHADE_MODEL)
+#if defined(GL_STENCIL_BITS)
+ case GL_STENCIL_BITS:
+#endif // defined(GL_STENCIL_BITS)
+#if defined(GL_STENCIL_CLEAR_VALUE)
+ case GL_STENCIL_CLEAR_VALUE:
+#endif // defined(GL_STENCIL_CLEAR_VALUE)
+#if defined(GL_STENCIL_FAIL)
+ case GL_STENCIL_FAIL:
+#endif // defined(GL_STENCIL_FAIL)
+#if defined(GL_STENCIL_FUNC)
+ case GL_STENCIL_FUNC:
+#endif // defined(GL_STENCIL_FUNC)
+#if defined(GL_STENCIL_PASS_DEPTH_FAIL)
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+#endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
+#if defined(GL_STENCIL_PASS_DEPTH_PASS)
+ case GL_STENCIL_PASS_DEPTH_PASS:
+#endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
+#if defined(GL_STENCIL_REF)
+ case GL_STENCIL_REF:
+#endif // defined(GL_STENCIL_REF)
+#if defined(GL_STENCIL_VALUE_MASK)
+ case GL_STENCIL_VALUE_MASK:
+#endif // defined(GL_STENCIL_VALUE_MASK)
+#if defined(GL_STENCIL_WRITEMASK)
+ case GL_STENCIL_WRITEMASK:
+#endif // defined(GL_STENCIL_WRITEMASK)
+#if defined(GL_SUBPIXEL_BITS)
+ case GL_SUBPIXEL_BITS:
+#endif // defined(GL_SUBPIXEL_BITS)
+#if defined(GL_TEXTURE_BINDING_2D)
+ case GL_TEXTURE_BINDING_2D:
+#endif // defined(GL_TEXTURE_BINDING_2D)
+#if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+#if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+#if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+#if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+#if defined(GL_TEXTURE_STACK_DEPTH)
+ case GL_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_TEXTURE_STACK_DEPTH)
+#if defined(GL_UNPACK_ALIGNMENT)
+ case GL_UNPACK_ALIGNMENT:
+#endif // defined(GL_UNPACK_ALIGNMENT)
+#if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+#if defined(GL_VERTEX_ARRAY_SIZE)
+ case GL_VERTEX_ARRAY_SIZE:
+#endif // defined(GL_VERTEX_ARRAY_SIZE)
+#if defined(GL_VERTEX_ARRAY_STRIDE)
+ case GL_VERTEX_ARRAY_STRIDE:
+#endif // defined(GL_VERTEX_ARRAY_STRIDE)
+#if defined(GL_VERTEX_ARRAY_TYPE)
+ case GL_VERTEX_ARRAY_TYPE:
+#endif // defined(GL_VERTEX_ARRAY_TYPE)
+#if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_WEIGHT_ARRAY_SIZE_OES)
+ case GL_WEIGHT_ARRAY_SIZE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
+#if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+ case GL_WEIGHT_ARRAY_STRIDE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+#if defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ case GL_WEIGHT_ARRAY_TYPE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ _needed = 1;
+ break;
+#if defined(GL_ALIASED_POINT_SIZE_RANGE)
+ case GL_ALIASED_POINT_SIZE_RANGE:
+#endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
+#if defined(GL_ALIASED_LINE_WIDTH_RANGE)
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+#endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
+#if defined(GL_DEPTH_RANGE)
+ case GL_DEPTH_RANGE:
+#endif // defined(GL_DEPTH_RANGE)
+#if defined(GL_MAX_VIEWPORT_DIMS)
+ case GL_MAX_VIEWPORT_DIMS:
+#endif // defined(GL_MAX_VIEWPORT_DIMS)
+#if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+#endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+#if defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+#endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ _needed = 2;
+ break;
+#if defined(GL_COLOR_CLEAR_VALUE)
+ case GL_COLOR_CLEAR_VALUE:
+#endif // defined(GL_COLOR_CLEAR_VALUE)
+#if defined(GL_COLOR_WRITEMASK)
+ case GL_COLOR_WRITEMASK:
+#endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_SCISSOR_BOX)
+ case GL_SCISSOR_BOX:
+#endif // defined(GL_SCISSOR_BOX)
+#if defined(GL_VIEWPORT)
+ case GL_VIEWPORT:
+#endif // defined(GL_VIEWPORT)
+ _needed = 4;
+ break;
+#if defined(GL_MODELVIEW_MATRIX)
+ case GL_MODELVIEW_MATRIX:
+#endif // defined(GL_MODELVIEW_MATRIX)
+#if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_PROJECTION_MATRIX)
+ case GL_PROJECTION_MATRIX:
+#endif // defined(GL_PROJECTION_MATRIX)
+#if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_TEXTURE_MATRIX)
+ case GL_TEXTURE_MATRIX:
+#endif // defined(GL_TEXTURE_MATRIX)
+#if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ _needed = 16;
+ break;
+#if defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = _NUM_COMPRESSED_TEXTURE_FORMATS;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetIntegerv(
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetIntegerv ( GLenum pname, GLint *params ) */
+static void
+android_glGetIntegerv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_ALPHA_BITS)
+ case GL_ALPHA_BITS:
+#endif // defined(GL_ALPHA_BITS)
+#if defined(GL_ALPHA_TEST_FUNC)
+ case GL_ALPHA_TEST_FUNC:
+#endif // defined(GL_ALPHA_TEST_FUNC)
+#if defined(GL_ALPHA_TEST_REF)
+ case GL_ALPHA_TEST_REF:
+#endif // defined(GL_ALPHA_TEST_REF)
+#if defined(GL_BLEND_DST)
+ case GL_BLEND_DST:
+#endif // defined(GL_BLEND_DST)
+#if defined(GL_BLUE_BITS)
+ case GL_BLUE_BITS:
+#endif // defined(GL_BLUE_BITS)
+#if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+#if defined(GL_COLOR_ARRAY_SIZE)
+ case GL_COLOR_ARRAY_SIZE:
+#endif // defined(GL_COLOR_ARRAY_SIZE)
+#if defined(GL_COLOR_ARRAY_STRIDE)
+ case GL_COLOR_ARRAY_STRIDE:
+#endif // defined(GL_COLOR_ARRAY_STRIDE)
+#if defined(GL_COLOR_ARRAY_TYPE)
+ case GL_COLOR_ARRAY_TYPE:
+#endif // defined(GL_COLOR_ARRAY_TYPE)
+#if defined(GL_CULL_FACE)
+ case GL_CULL_FACE:
+#endif // defined(GL_CULL_FACE)
+#if defined(GL_DEPTH_BITS)
+ case GL_DEPTH_BITS:
+#endif // defined(GL_DEPTH_BITS)
+#if defined(GL_DEPTH_CLEAR_VALUE)
+ case GL_DEPTH_CLEAR_VALUE:
+#endif // defined(GL_DEPTH_CLEAR_VALUE)
+#if defined(GL_DEPTH_FUNC)
+ case GL_DEPTH_FUNC:
+#endif // defined(GL_DEPTH_FUNC)
+#if defined(GL_DEPTH_WRITEMASK)
+ case GL_DEPTH_WRITEMASK:
+#endif // defined(GL_DEPTH_WRITEMASK)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FRONT_FACE)
+ case GL_FRONT_FACE:
+#endif // defined(GL_FRONT_FACE)
+#if defined(GL_GREEN_BITS)
+ case GL_GREEN_BITS:
+#endif // defined(GL_GREEN_BITS)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+#if defined(GL_LINE_SMOOTH_HINT)
+ case GL_LINE_SMOOTH_HINT:
+#endif // defined(GL_LINE_SMOOTH_HINT)
+#if defined(GL_LINE_WIDTH)
+ case GL_LINE_WIDTH:
+#endif // defined(GL_LINE_WIDTH)
+#if defined(GL_LOGIC_OP_MODE)
+ case GL_LOGIC_OP_MODE:
+#endif // defined(GL_LOGIC_OP_MODE)
+#if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+ case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+ case GL_MATRIX_INDEX_ARRAY_SIZE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+ case GL_MATRIX_INDEX_ARRAY_TYPE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+#if defined(GL_MATRIX_MODE)
+ case GL_MATRIX_MODE:
+#endif // defined(GL_MATRIX_MODE)
+#if defined(GL_MAX_CLIP_PLANES)
+ case GL_MAX_CLIP_PLANES:
+#endif // defined(GL_MAX_CLIP_PLANES)
+#if defined(GL_MAX_ELEMENTS_INDICES)
+ case GL_MAX_ELEMENTS_INDICES:
+#endif // defined(GL_MAX_ELEMENTS_INDICES)
+#if defined(GL_MAX_ELEMENTS_VERTICES)
+ case GL_MAX_ELEMENTS_VERTICES:
+#endif // defined(GL_MAX_ELEMENTS_VERTICES)
+#if defined(GL_MAX_LIGHTS)
+ case GL_MAX_LIGHTS:
+#endif // defined(GL_MAX_LIGHTS)
+#if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+#if defined(GL_MAX_PALETTE_MATRICES_OES)
+ case GL_MAX_PALETTE_MATRICES_OES:
+#endif // defined(GL_MAX_PALETTE_MATRICES_OES)
+#if defined(GL_MAX_PROJECTION_STACK_DEPTH)
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_SIZE)
+ case GL_MAX_TEXTURE_SIZE:
+#endif // defined(GL_MAX_TEXTURE_SIZE)
+#if defined(GL_MAX_TEXTURE_STACK_DEPTH)
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_UNITS)
+ case GL_MAX_TEXTURE_UNITS:
+#endif // defined(GL_MAX_TEXTURE_UNITS)
+#if defined(GL_MAX_VERTEX_UNITS_OES)
+ case GL_MAX_VERTEX_UNITS_OES:
+#endif // defined(GL_MAX_VERTEX_UNITS_OES)
+#if defined(GL_MODELVIEW_STACK_DEPTH)
+ case GL_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MODELVIEW_STACK_DEPTH)
+#if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+#if defined(GL_NORMAL_ARRAY_STRIDE)
+ case GL_NORMAL_ARRAY_STRIDE:
+#endif // defined(GL_NORMAL_ARRAY_STRIDE)
+#if defined(GL_NORMAL_ARRAY_TYPE)
+ case GL_NORMAL_ARRAY_TYPE:
+#endif // defined(GL_NORMAL_ARRAY_TYPE)
+#if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_PACK_ALIGNMENT)
+ case GL_PACK_ALIGNMENT:
+#endif // defined(GL_PACK_ALIGNMENT)
+#if defined(GL_PERSPECTIVE_CORRECTION_HINT)
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+#endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
+#if defined(GL_POINT_SIZE)
+ case GL_POINT_SIZE:
+#endif // defined(GL_POINT_SIZE)
+#if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+#if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+#if defined(GL_POINT_SMOOTH_HINT)
+ case GL_POINT_SMOOTH_HINT:
+#endif // defined(GL_POINT_SMOOTH_HINT)
+#if defined(GL_POLYGON_OFFSET_FACTOR)
+ case GL_POLYGON_OFFSET_FACTOR:
+#endif // defined(GL_POLYGON_OFFSET_FACTOR)
+#if defined(GL_POLYGON_OFFSET_UNITS)
+ case GL_POLYGON_OFFSET_UNITS:
+#endif // defined(GL_POLYGON_OFFSET_UNITS)
+#if defined(GL_PROJECTION_STACK_DEPTH)
+ case GL_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_PROJECTION_STACK_DEPTH)
+#if defined(GL_RED_BITS)
+ case GL_RED_BITS:
+#endif // defined(GL_RED_BITS)
+#if defined(GL_SHADE_MODEL)
+ case GL_SHADE_MODEL:
+#endif // defined(GL_SHADE_MODEL)
+#if defined(GL_STENCIL_BITS)
+ case GL_STENCIL_BITS:
+#endif // defined(GL_STENCIL_BITS)
+#if defined(GL_STENCIL_CLEAR_VALUE)
+ case GL_STENCIL_CLEAR_VALUE:
+#endif // defined(GL_STENCIL_CLEAR_VALUE)
+#if defined(GL_STENCIL_FAIL)
+ case GL_STENCIL_FAIL:
+#endif // defined(GL_STENCIL_FAIL)
+#if defined(GL_STENCIL_FUNC)
+ case GL_STENCIL_FUNC:
+#endif // defined(GL_STENCIL_FUNC)
+#if defined(GL_STENCIL_PASS_DEPTH_FAIL)
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+#endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
+#if defined(GL_STENCIL_PASS_DEPTH_PASS)
+ case GL_STENCIL_PASS_DEPTH_PASS:
+#endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
+#if defined(GL_STENCIL_REF)
+ case GL_STENCIL_REF:
+#endif // defined(GL_STENCIL_REF)
+#if defined(GL_STENCIL_VALUE_MASK)
+ case GL_STENCIL_VALUE_MASK:
+#endif // defined(GL_STENCIL_VALUE_MASK)
+#if defined(GL_STENCIL_WRITEMASK)
+ case GL_STENCIL_WRITEMASK:
+#endif // defined(GL_STENCIL_WRITEMASK)
+#if defined(GL_SUBPIXEL_BITS)
+ case GL_SUBPIXEL_BITS:
+#endif // defined(GL_SUBPIXEL_BITS)
+#if defined(GL_TEXTURE_BINDING_2D)
+ case GL_TEXTURE_BINDING_2D:
+#endif // defined(GL_TEXTURE_BINDING_2D)
+#if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+#if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+#if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+#if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+#if defined(GL_TEXTURE_STACK_DEPTH)
+ case GL_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_TEXTURE_STACK_DEPTH)
+#if defined(GL_UNPACK_ALIGNMENT)
+ case GL_UNPACK_ALIGNMENT:
+#endif // defined(GL_UNPACK_ALIGNMENT)
+#if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+#if defined(GL_VERTEX_ARRAY_SIZE)
+ case GL_VERTEX_ARRAY_SIZE:
+#endif // defined(GL_VERTEX_ARRAY_SIZE)
+#if defined(GL_VERTEX_ARRAY_STRIDE)
+ case GL_VERTEX_ARRAY_STRIDE:
+#endif // defined(GL_VERTEX_ARRAY_STRIDE)
+#if defined(GL_VERTEX_ARRAY_TYPE)
+ case GL_VERTEX_ARRAY_TYPE:
+#endif // defined(GL_VERTEX_ARRAY_TYPE)
+#if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_WEIGHT_ARRAY_SIZE_OES)
+ case GL_WEIGHT_ARRAY_SIZE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
+#if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+ case GL_WEIGHT_ARRAY_STRIDE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+#if defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ case GL_WEIGHT_ARRAY_TYPE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ _needed = 1;
+ break;
+#if defined(GL_ALIASED_POINT_SIZE_RANGE)
+ case GL_ALIASED_POINT_SIZE_RANGE:
+#endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
+#if defined(GL_ALIASED_LINE_WIDTH_RANGE)
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+#endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
+#if defined(GL_DEPTH_RANGE)
+ case GL_DEPTH_RANGE:
+#endif // defined(GL_DEPTH_RANGE)
+#if defined(GL_MAX_VIEWPORT_DIMS)
+ case GL_MAX_VIEWPORT_DIMS:
+#endif // defined(GL_MAX_VIEWPORT_DIMS)
+#if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+#endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+#if defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+#endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ _needed = 2;
+ break;
+#if defined(GL_COLOR_CLEAR_VALUE)
+ case GL_COLOR_CLEAR_VALUE:
+#endif // defined(GL_COLOR_CLEAR_VALUE)
+#if defined(GL_COLOR_WRITEMASK)
+ case GL_COLOR_WRITEMASK:
+#endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_SCISSOR_BOX)
+ case GL_SCISSOR_BOX:
+#endif // defined(GL_SCISSOR_BOX)
+#if defined(GL_VIEWPORT)
+ case GL_VIEWPORT:
+#endif // defined(GL_VIEWPORT)
+ _needed = 4;
+ break;
+#if defined(GL_MODELVIEW_MATRIX)
+ case GL_MODELVIEW_MATRIX:
+#endif // defined(GL_MODELVIEW_MATRIX)
+#if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_PROJECTION_MATRIX)
+ case GL_PROJECTION_MATRIX:
+#endif // defined(GL_PROJECTION_MATRIX)
+#if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_TEXTURE_MATRIX)
+ case GL_TEXTURE_MATRIX:
+#endif // defined(GL_TEXTURE_MATRIX)
+#if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ _needed = 16;
+ break;
+#if defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = _NUM_COMPRESSED_TEXTURE_FORMATS;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glGetIntegerv(
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+#include <string.h>
+
+/* const GLubyte * glGetString ( GLenum name ) */
+static
+jstring
+android_glGetString
+ (JNIEnv *_env, jobject _this, jint name) {
+ const char * chars = (const char *)glGetString((GLenum)name);
+ jstring output = _env->NewStringUTF(chars);
+ return output;
+}
+/* void glHint ( GLenum target, GLenum mode ) */
+static void
+android_glHint__II
+ (JNIEnv *_env, jobject _this, jint target, jint mode) {
+ glHint(
+ (GLenum)target,
+ (GLenum)mode
+ );
+}
+
+/* void glLightModelf ( GLenum pname, GLfloat param ) */
+static void
+android_glLightModelf__IF
+ (JNIEnv *_env, jobject _this, jint pname, jfloat param) {
+ glLightModelf(
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glLightModelfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glLightModelfv__I_3FI
+ (JNIEnv *_env, jobject _this, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightModelfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightModelfv ( GLenum pname, const GLfloat *params ) */
+static void
+android_glLightModelfv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightModelfv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLightModelx ( GLenum pname, GLfixed param ) */
+static void
+android_glLightModelx__II
+ (JNIEnv *_env, jobject _this, jint pname, jint param) {
+ glLightModelx(
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glLightModelxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glLightModelxv__I_3II
+ (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightModelxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightModelxv ( GLenum pname, const GLfixed *params ) */
+static void
+android_glLightModelxv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+ _needed = 1;
+ break;
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightModelxv(
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLightf ( GLenum light, GLenum pname, GLfloat param ) */
+static void
+android_glLightf__IIF
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jfloat param) {
+ glLightf(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) */
+static void
+android_glLightfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightfv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) */
+static void
+android_glLightfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightfv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLightx ( GLenum light, GLenum pname, GLfixed param ) */
+static void
+android_glLightx__III
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jint param) {
+ glLightx(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) */
+static void
+android_glLightxv__II_3II
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glLightxv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) */
+static void
+android_glLightxv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint light, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SPOT_EXPONENT)
+ case GL_SPOT_EXPONENT:
+#endif // defined(GL_SPOT_EXPONENT)
+#if defined(GL_SPOT_CUTOFF)
+ case GL_SPOT_CUTOFF:
+#endif // defined(GL_SPOT_CUTOFF)
+#if defined(GL_CONSTANT_ATTENUATION)
+ case GL_CONSTANT_ATTENUATION:
+#endif // defined(GL_CONSTANT_ATTENUATION)
+#if defined(GL_LINEAR_ATTENUATION)
+ case GL_LINEAR_ATTENUATION:
+#endif // defined(GL_LINEAR_ATTENUATION)
+#if defined(GL_QUADRATIC_ATTENUATION)
+ case GL_QUADRATIC_ATTENUATION:
+#endif // defined(GL_QUADRATIC_ATTENUATION)
+ _needed = 1;
+ break;
+#if defined(GL_SPOT_DIRECTION)
+ case GL_SPOT_DIRECTION:
+#endif // defined(GL_SPOT_DIRECTION)
+ _needed = 3;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glLightxv(
+ (GLenum)light,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glLineWidth ( GLfloat width ) */
+static void
+android_glLineWidth__F
+ (JNIEnv *_env, jobject _this, jfloat width) {
+ glLineWidth(
+ (GLfloat)width
+ );
+}
+
+/* void glLineWidthx ( GLfixed width ) */
+static void
+android_glLineWidthx__I
+ (JNIEnv *_env, jobject _this, jint width) {
+ glLineWidthx(
+ (GLfixed)width
+ );
+}
+
+/* void glLoadIdentity ( void ) */
+static void
+android_glLoadIdentity__
+ (JNIEnv *_env, jobject _this) {
+ glLoadIdentity();
+}
+
+/* void glLoadMatrixf ( const GLfloat *m ) */
+static void
+android_glLoadMatrixf___3FI
+ (JNIEnv *_env, jobject _this, jfloatArray m_ref, jint offset) {
+ GLfloat *m_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glLoadMatrixf(
+ (GLfloat *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLoadMatrixf ( const GLfloat *m ) */
+static void
+android_glLoadMatrixf__Ljava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ m = (GLfloat *)getPointer(_env, m_buf, &_array, &_remaining);
+ glLoadMatrixf(
+ (GLfloat *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glLoadMatrixx ( const GLfixed *m ) */
+static void
+android_glLoadMatrixx___3II
+ (JNIEnv *_env, jobject _this, jintArray m_ref, jint offset) {
+ GLfixed *m_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glLoadMatrixx(
+ (GLfixed *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glLoadMatrixx ( const GLfixed *m ) */
+static void
+android_glLoadMatrixx__Ljava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ m = (GLfixed *)getPointer(_env, m_buf, &_array, &_remaining);
+ glLoadMatrixx(
+ (GLfixed *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glLogicOp ( GLenum opcode ) */
+static void
+android_glLogicOp__I
+ (JNIEnv *_env, jobject _this, jint opcode) {
+ glLogicOp(
+ (GLenum)opcode
+ );
+}
+
+/* void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) */
+static void
+android_glMaterialf__IIF
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jfloat param) {
+ glMaterialf(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) */
+static void
+android_glMaterialfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glMaterialfv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) */
+static void
+android_glMaterialfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glMaterialfv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) */
+static void
+android_glMaterialx__III
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jint param) {
+ glMaterialx(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) */
+static void
+android_glMaterialxv__II_3II
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glMaterialxv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) */
+static void
+android_glMaterialxv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint face, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_SHININESS)
+ case GL_SHININESS:
+#endif // defined(GL_SHININESS)
+ _needed = 1;
+ break;
+#if defined(GL_AMBIENT)
+ case GL_AMBIENT:
+#endif // defined(GL_AMBIENT)
+#if defined(GL_DIFFUSE)
+ case GL_DIFFUSE:
+#endif // defined(GL_DIFFUSE)
+#if defined(GL_SPECULAR)
+ case GL_SPECULAR:
+#endif // defined(GL_SPECULAR)
+#if defined(GL_EMISSION)
+ case GL_EMISSION:
+#endif // defined(GL_EMISSION)
+#if defined(GL_AMBIENT_AND_DIFFUSE)
+ case GL_AMBIENT_AND_DIFFUSE:
+#endif // defined(GL_AMBIENT_AND_DIFFUSE)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glMaterialxv(
+ (GLenum)face,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glMatrixMode ( GLenum mode ) */
+static void
+android_glMatrixMode__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glMatrixMode(
+ (GLenum)mode
+ );
+}
+
+/* void glMultMatrixf ( const GLfloat *m ) */
+static void
+android_glMultMatrixf___3FI
+ (JNIEnv *_env, jobject _this, jfloatArray m_ref, jint offset) {
+ GLfloat *m_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glMultMatrixf(
+ (GLfloat *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMultMatrixf ( const GLfloat *m ) */
+static void
+android_glMultMatrixf__Ljava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *m = (GLfloat *) 0;
+
+ m = (GLfloat *)getPointer(_env, m_buf, &_array, &_remaining);
+ glMultMatrixf(
+ (GLfloat *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glMultMatrixx ( const GLfixed *m ) */
+static void
+android_glMultMatrixx___3II
+ (JNIEnv *_env, jobject _this, jintArray m_ref, jint offset) {
+ GLfixed *m_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ if (!m_ref) {
+ _env->ThrowNew(IAEClass, "m == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(m_ref) - offset;
+ m_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(m_ref, (jboolean *)0);
+ m = m_base + offset;
+
+ glMultMatrixx(
+ (GLfixed *)m
+ );
+
+exit:
+ if (m_base) {
+ _env->ReleasePrimitiveArrayCritical(m_ref, m_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glMultMatrixx ( const GLfixed *m ) */
+static void
+android_glMultMatrixx__Ljava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jobject m_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *m = (GLfixed *) 0;
+
+ m = (GLfixed *)getPointer(_env, m_buf, &_array, &_remaining);
+ glMultMatrixx(
+ (GLfixed *)m
+ );
+ if (_array) {
+ releasePointer(_env, _array, m, JNI_FALSE);
+ }
+}
+
+/* void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) */
+static void
+android_glMultiTexCoord4f__IFFFF
+ (JNIEnv *_env, jobject _this, jint target, jfloat s, jfloat t, jfloat r, jfloat q) {
+ glMultiTexCoord4f(
+ (GLenum)target,
+ (GLfloat)s,
+ (GLfloat)t,
+ (GLfloat)r,
+ (GLfloat)q
+ );
+}
+
+/* void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) */
+static void
+android_glMultiTexCoord4x__IIIII
+ (JNIEnv *_env, jobject _this, jint target, jint s, jint t, jint r, jint q) {
+ glMultiTexCoord4x(
+ (GLenum)target,
+ (GLfixed)s,
+ (GLfixed)t,
+ (GLfixed)r,
+ (GLfixed)q
+ );
+}
+
+/* void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) */
+static void
+android_glNormal3f__FFF
+ (JNIEnv *_env, jobject _this, jfloat nx, jfloat ny, jfloat nz) {
+ glNormal3f(
+ (GLfloat)nx,
+ (GLfloat)ny,
+ (GLfloat)nz
+ );
+}
+
+/* void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) */
+static void
+android_glNormal3x__III
+ (JNIEnv *_env, jobject _this, jint nx, jint ny, jint nz) {
+ glNormal3x(
+ (GLfixed)nx,
+ (GLfixed)ny,
+ (GLfixed)nz
+ );
+}
+
+/* void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glNormalPointerBounds__IILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glNormalPointerBounds(
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */
+static void
+android_glOrthof__FFFFFF
+ (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) {
+ glOrthof(
+ (GLfloat)left,
+ (GLfloat)right,
+ (GLfloat)bottom,
+ (GLfloat)top,
+ (GLfloat)zNear,
+ (GLfloat)zFar
+ );
+}
+
+/* void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */
+static void
+android_glOrthox__IIIIII
+ (JNIEnv *_env, jobject _this, jint left, jint right, jint bottom, jint top, jint zNear, jint zFar) {
+ glOrthox(
+ (GLfixed)left,
+ (GLfixed)right,
+ (GLfixed)bottom,
+ (GLfixed)top,
+ (GLfixed)zNear,
+ (GLfixed)zFar
+ );
+}
+
+/* void glPixelStorei ( GLenum pname, GLint param ) */
+static void
+android_glPixelStorei__II
+ (JNIEnv *_env, jobject _this, jint pname, jint param) {
+ glPixelStorei(
+ (GLenum)pname,
+ (GLint)param
+ );
+}
+
+/* void glPointSize ( GLfloat size ) */
+static void
+android_glPointSize__F
+ (JNIEnv *_env, jobject _this, jfloat size) {
+ glPointSize(
+ (GLfloat)size
+ );
+}
+
+/* void glPointSizex ( GLfixed size ) */
+static void
+android_glPointSizex__I
+ (JNIEnv *_env, jobject _this, jint size) {
+ glPointSizex(
+ (GLfixed)size
+ );
+}
+
+/* void glPolygonOffset ( GLfloat factor, GLfloat units ) */
+static void
+android_glPolygonOffset__FF
+ (JNIEnv *_env, jobject _this, jfloat factor, jfloat units) {
+ glPolygonOffset(
+ (GLfloat)factor,
+ (GLfloat)units
+ );
+}
+
+/* void glPolygonOffsetx ( GLfixed factor, GLfixed units ) */
+static void
+android_glPolygonOffsetx__II
+ (JNIEnv *_env, jobject _this, jint factor, jint units) {
+ glPolygonOffsetx(
+ (GLfixed)factor,
+ (GLfixed)units
+ );
+}
+
+/* void glPopMatrix ( void ) */
+static void
+android_glPopMatrix__
+ (JNIEnv *_env, jobject _this) {
+ glPopMatrix();
+}
+
+/* void glPushMatrix ( void ) */
+static void
+android_glPushMatrix__
+ (JNIEnv *_env, jobject _this) {
+ glPushMatrix();
+}
+
+/* void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) */
+static void
+android_glReadPixels__IIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height, jint format, jint type, jobject pixels_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ glReadPixels(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glRotatef__FFFF
+ (JNIEnv *_env, jobject _this, jfloat angle, jfloat x, jfloat y, jfloat z) {
+ glRotatef(
+ (GLfloat)angle,
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) */
+static void
+android_glRotatex__IIII
+ (JNIEnv *_env, jobject _this, jint angle, jint x, jint y, jint z) {
+ glRotatex(
+ (GLfixed)angle,
+ (GLfixed)x,
+ (GLfixed)y,
+ (GLfixed)z
+ );
+}
+
+/* void glSampleCoverage ( GLclampf value, GLboolean invert ) */
+static void
+android_glSampleCoverage__FZ
+ (JNIEnv *_env, jobject _this, jfloat value, jboolean invert) {
+ glSampleCoverage(
+ (GLclampf)value,
+ (GLboolean)invert
+ );
+}
+
+/* void glSampleCoveragex ( GLclampx value, GLboolean invert ) */
+static void
+android_glSampleCoveragex__IZ
+ (JNIEnv *_env, jobject _this, jint value, jboolean invert) {
+ glSampleCoveragex(
+ (GLclampx)value,
+ (GLboolean)invert
+ );
+}
+
+/* void glScalef ( GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glScalef__FFF
+ (JNIEnv *_env, jobject _this, jfloat x, jfloat y, jfloat z) {
+ glScalef(
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glScalex ( GLfixed x, GLfixed y, GLfixed z ) */
+static void
+android_glScalex__III
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint z) {
+ glScalex(
+ (GLfixed)x,
+ (GLfixed)y,
+ (GLfixed)z
+ );
+}
+
+/* void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glScissor__IIII
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) {
+ glScissor(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+/* void glShadeModel ( GLenum mode ) */
+static void
+android_glShadeModel__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glShadeModel(
+ (GLenum)mode
+ );
+}
+
+/* void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) */
+static void
+android_glStencilFunc__III
+ (JNIEnv *_env, jobject _this, jint func, jint ref, jint mask) {
+ glStencilFunc(
+ (GLenum)func,
+ (GLint)ref,
+ (GLuint)mask
+ );
+}
+
+/* void glStencilMask ( GLuint mask ) */
+static void
+android_glStencilMask__I
+ (JNIEnv *_env, jobject _this, jint mask) {
+ glStencilMask(
+ (GLuint)mask
+ );
+}
+
+/* void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) */
+static void
+android_glStencilOp__III
+ (JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) {
+ glStencilOp(
+ (GLenum)fail,
+ (GLenum)zfail,
+ (GLenum)zpass
+ );
+}
+
+/* void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glTexCoordPointerBounds__IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint size, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glTexCoordPointerBounds(
+ (GLint)size,
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) */
+static void
+android_glTexEnvf__IIF
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloat param) {
+ glTexEnvf(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) */
+static void
+android_glTexEnvfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glTexEnvfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) */
+static void
+android_glTexEnvfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glTexEnvfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) */
+static void
+android_glTexEnvx__III
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jint param) {
+ glTexEnvx(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) */
+static void
+android_glTexEnvxv__II_3II
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) {
+ GLfixed *params_base = (GLfixed *) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLfixed *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glTexEnvxv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) */
+static void
+android_glTexEnvxv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfixed *params = (GLfixed *) 0;
+
+ params = (GLfixed *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_TEXTURE_ENV_MODE)
+ case GL_TEXTURE_ENV_MODE:
+#endif // defined(GL_TEXTURE_ENV_MODE)
+#if defined(GL_COMBINE_RGB)
+ case GL_COMBINE_RGB:
+#endif // defined(GL_COMBINE_RGB)
+#if defined(GL_COMBINE_ALPHA)
+ case GL_COMBINE_ALPHA:
+#endif // defined(GL_COMBINE_ALPHA)
+ _needed = 1;
+ break;
+#if defined(GL_TEXTURE_ENV_COLOR)
+ case GL_TEXTURE_ENV_COLOR:
+#endif // defined(GL_TEXTURE_ENV_COLOR)
+ _needed = 4;
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glTexEnvxv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) */
+static void
+android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint format, jint type, jobject pixels_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ if (pixels_buf) {
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ }
+ glTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)internalformat,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, JNI_FALSE);
+ }
+}
+
+/* void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) */
+static void
+android_glTexParameterf__IIF
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloat param) {
+ glTexParameterf(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) */
+static void
+android_glTexParameterx__III
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jint param) {
+ glTexParameterx(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfixed)param
+ );
+}
+
+/* void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) */
+static void
+android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint type, jobject pixels_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ if (pixels_buf) {
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ }
+ glTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, JNI_FALSE);
+ }
+}
+
+/* void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glTranslatef__FFF
+ (JNIEnv *_env, jobject _this, jfloat x, jfloat y, jfloat z) {
+ glTranslatef(
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) */
+static void
+android_glTranslatex__III
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint z) {
+ glTranslatex(
+ (GLfixed)x,
+ (GLfixed)y,
+ (GLfixed)z
+ );
+}
+
+/* void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) */
+static void
+android_glVertexPointerBounds__IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint size, jint type, jint stride, jobject pointer_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pointer = (GLvoid *) 0;
+
+ pointer = (GLvoid *)getPointer(_env, pointer_buf, &_array, &_remaining);
+ glVertexPointerBounds(
+ (GLint)size,
+ (GLenum)type,
+ (GLsizei)stride,
+ (GLvoid *)pointer,
+ (GLsizei)remaining
+ );
+ if (_array) {
+ releasePointer(_env, _array, pointer, JNI_FALSE);
+ }
+}
+
+/* void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glViewport__IIII
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) {
+ glViewport(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+static const char *classPathName = "android/opengl/GLES10";
+
+static JNINativeMethod methods[] = {
+{"_nativeClassInit", "()V", (void*)nativeClassInit },
+{"glActiveTexture", "(I)V", (void *) android_glActiveTexture__I },
+{"glAlphaFunc", "(IF)V", (void *) android_glAlphaFunc__IF },
+{"glAlphaFuncx", "(II)V", (void *) android_glAlphaFuncx__II },
+{"glBindTexture", "(II)V", (void *) android_glBindTexture__II },
+{"glBlendFunc", "(II)V", (void *) android_glBlendFunc__II },
+{"glClear", "(I)V", (void *) android_glClear__I },
+{"glClearColor", "(FFFF)V", (void *) android_glClearColor__FFFF },
+{"glClearColorx", "(IIII)V", (void *) android_glClearColorx__IIII },
+{"glClearDepthf", "(F)V", (void *) android_glClearDepthf__F },
+{"glClearDepthx", "(I)V", (void *) android_glClearDepthx__I },
+{"glClearStencil", "(I)V", (void *) android_glClearStencil__I },
+{"glClientActiveTexture", "(I)V", (void *) android_glClientActiveTexture__I },
+{"glColor4f", "(FFFF)V", (void *) android_glColor4f__FFFF },
+{"glColor4x", "(IIII)V", (void *) android_glColor4x__IIII },
+{"glColorMask", "(ZZZZ)V", (void *) android_glColorMask__ZZZZ },
+{"glColorPointerBounds", "(IIILjava/nio/Buffer;I)V", (void *) android_glColorPointerBounds__IIILjava_nio_Buffer_2I },
+{"glCompressedTexImage2D", "(IIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2 },
+{"glCompressedTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glCopyTexImage2D", "(IIIIIIII)V", (void *) android_glCopyTexImage2D__IIIIIIII },
+{"glCopyTexSubImage2D", "(IIIIIIII)V", (void *) android_glCopyTexSubImage2D__IIIIIIII },
+{"glCullFace", "(I)V", (void *) android_glCullFace__I },
+{"glDeleteTextures", "(I[II)V", (void *) android_glDeleteTextures__I_3II },
+{"glDeleteTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteTextures__ILjava_nio_IntBuffer_2 },
+{"glDepthFunc", "(I)V", (void *) android_glDepthFunc__I },
+{"glDepthMask", "(Z)V", (void *) android_glDepthMask__Z },
+{"glDepthRangef", "(FF)V", (void *) android_glDepthRangef__FF },
+{"glDepthRangex", "(II)V", (void *) android_glDepthRangex__II },
+{"glDisable", "(I)V", (void *) android_glDisable__I },
+{"glDisableClientState", "(I)V", (void *) android_glDisableClientState__I },
+{"glDrawArrays", "(III)V", (void *) android_glDrawArrays__III },
+{"glDrawElements", "(IIILjava/nio/Buffer;)V", (void *) android_glDrawElements__IIILjava_nio_Buffer_2 },
+{"glEnable", "(I)V", (void *) android_glEnable__I },
+{"glEnableClientState", "(I)V", (void *) android_glEnableClientState__I },
+{"glFinish", "()V", (void *) android_glFinish__ },
+{"glFlush", "()V", (void *) android_glFlush__ },
+{"glFogf", "(IF)V", (void *) android_glFogf__IF },
+{"glFogfv", "(I[FI)V", (void *) android_glFogfv__I_3FI },
+{"glFogfv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glFogfv__ILjava_nio_FloatBuffer_2 },
+{"glFogx", "(II)V", (void *) android_glFogx__II },
+{"glFogxv", "(I[II)V", (void *) android_glFogxv__I_3II },
+{"glFogxv", "(ILjava/nio/IntBuffer;)V", (void *) android_glFogxv__ILjava_nio_IntBuffer_2 },
+{"glFrontFace", "(I)V", (void *) android_glFrontFace__I },
+{"glFrustumf", "(FFFFFF)V", (void *) android_glFrustumf__FFFFFF },
+{"glFrustumx", "(IIIIII)V", (void *) android_glFrustumx__IIIIII },
+{"glGenTextures", "(I[II)V", (void *) android_glGenTextures__I_3II },
+{"glGenTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenTextures__ILjava_nio_IntBuffer_2 },
+{"glGetError", "()I", (void *) android_glGetError__ },
+{"glGetIntegerv", "(I[II)V", (void *) android_glGetIntegerv__I_3II },
+{"glGetIntegerv", "(ILjava/nio/IntBuffer;)V", (void *) android_glGetIntegerv__ILjava_nio_IntBuffer_2 },
+{"_glGetString", "(I)Ljava/lang/String;", (void *) android_glGetString },
+{"glHint", "(II)V", (void *) android_glHint__II },
+{"glLightModelf", "(IF)V", (void *) android_glLightModelf__IF },
+{"glLightModelfv", "(I[FI)V", (void *) android_glLightModelfv__I_3FI },
+{"glLightModelfv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glLightModelfv__ILjava_nio_FloatBuffer_2 },
+{"glLightModelx", "(II)V", (void *) android_glLightModelx__II },
+{"glLightModelxv", "(I[II)V", (void *) android_glLightModelxv__I_3II },
+{"glLightModelxv", "(ILjava/nio/IntBuffer;)V", (void *) android_glLightModelxv__ILjava_nio_IntBuffer_2 },
+{"glLightf", "(IIF)V", (void *) android_glLightf__IIF },
+{"glLightfv", "(II[FI)V", (void *) android_glLightfv__II_3FI },
+{"glLightfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glLightfv__IILjava_nio_FloatBuffer_2 },
+{"glLightx", "(III)V", (void *) android_glLightx__III },
+{"glLightxv", "(II[II)V", (void *) android_glLightxv__II_3II },
+{"glLightxv", "(IILjava/nio/IntBuffer;)V", (void *) android_glLightxv__IILjava_nio_IntBuffer_2 },
+{"glLineWidth", "(F)V", (void *) android_glLineWidth__F },
+{"glLineWidthx", "(I)V", (void *) android_glLineWidthx__I },
+{"glLoadIdentity", "()V", (void *) android_glLoadIdentity__ },
+{"glLoadMatrixf", "([FI)V", (void *) android_glLoadMatrixf___3FI },
+{"glLoadMatrixf", "(Ljava/nio/FloatBuffer;)V", (void *) android_glLoadMatrixf__Ljava_nio_FloatBuffer_2 },
+{"glLoadMatrixx", "([II)V", (void *) android_glLoadMatrixx___3II },
+{"glLoadMatrixx", "(Ljava/nio/IntBuffer;)V", (void *) android_glLoadMatrixx__Ljava_nio_IntBuffer_2 },
+{"glLogicOp", "(I)V", (void *) android_glLogicOp__I },
+{"glMaterialf", "(IIF)V", (void *) android_glMaterialf__IIF },
+{"glMaterialfv", "(II[FI)V", (void *) android_glMaterialfv__II_3FI },
+{"glMaterialfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glMaterialfv__IILjava_nio_FloatBuffer_2 },
+{"glMaterialx", "(III)V", (void *) android_glMaterialx__III },
+{"glMaterialxv", "(II[II)V", (void *) android_glMaterialxv__II_3II },
+{"glMaterialxv", "(IILjava/nio/IntBuffer;)V", (void *) android_glMaterialxv__IILjava_nio_IntBuffer_2 },
+{"glMatrixMode", "(I)V", (void *) android_glMatrixMode__I },
+{"glMultMatrixf", "([FI)V", (void *) android_glMultMatrixf___3FI },
+{"glMultMatrixf", "(Ljava/nio/FloatBuffer;)V", (void *) android_glMultMatrixf__Ljava_nio_FloatBuffer_2 },
+{"glMultMatrixx", "([II)V", (void *) android_glMultMatrixx___3II },
+{"glMultMatrixx", "(Ljava/nio/IntBuffer;)V", (void *) android_glMultMatrixx__Ljava_nio_IntBuffer_2 },
+{"glMultiTexCoord4f", "(IFFFF)V", (void *) android_glMultiTexCoord4f__IFFFF },
+{"glMultiTexCoord4x", "(IIIII)V", (void *) android_glMultiTexCoord4x__IIIII },
+{"glNormal3f", "(FFF)V", (void *) android_glNormal3f__FFF },
+{"glNormal3x", "(III)V", (void *) android_glNormal3x__III },
+{"glNormalPointerBounds", "(IILjava/nio/Buffer;I)V", (void *) android_glNormalPointerBounds__IILjava_nio_Buffer_2I },
+{"glOrthof", "(FFFFFF)V", (void *) android_glOrthof__FFFFFF },
+{"glOrthox", "(IIIIII)V", (void *) android_glOrthox__IIIIII },
+{"glPixelStorei", "(II)V", (void *) android_glPixelStorei__II },
+{"glPointSize", "(F)V", (void *) android_glPointSize__F },
+{"glPointSizex", "(I)V", (void *) android_glPointSizex__I },
+{"glPolygonOffset", "(FF)V", (void *) android_glPolygonOffset__FF },
+{"glPolygonOffsetx", "(II)V", (void *) android_glPolygonOffsetx__II },
+{"glPopMatrix", "()V", (void *) android_glPopMatrix__ },
+{"glPushMatrix", "()V", (void *) android_glPushMatrix__ },
+{"glReadPixels", "(IIIIIILjava/nio/Buffer;)V", (void *) android_glReadPixels__IIIIIILjava_nio_Buffer_2 },
+{"glRotatef", "(FFFF)V", (void *) android_glRotatef__FFFF },
+{"glRotatex", "(IIII)V", (void *) android_glRotatex__IIII },
+{"glSampleCoverage", "(FZ)V", (void *) android_glSampleCoverage__FZ },
+{"glSampleCoveragex", "(IZ)V", (void *) android_glSampleCoveragex__IZ },
+{"glScalef", "(FFF)V", (void *) android_glScalef__FFF },
+{"glScalex", "(III)V", (void *) android_glScalex__III },
+{"glScissor", "(IIII)V", (void *) android_glScissor__IIII },
+{"glShadeModel", "(I)V", (void *) android_glShadeModel__I },
+{"glStencilFunc", "(III)V", (void *) android_glStencilFunc__III },
+{"glStencilMask", "(I)V", (void *) android_glStencilMask__I },
+{"glStencilOp", "(III)V", (void *) android_glStencilOp__III },
+{"glTexCoordPointerBounds", "(IIILjava/nio/Buffer;I)V", (void *) android_glTexCoordPointerBounds__IIILjava_nio_Buffer_2I },
+{"glTexEnvf", "(IIF)V", (void *) android_glTexEnvf__IIF },
+{"glTexEnvfv", "(II[FI)V", (void *) android_glTexEnvfv__II_3FI },
+{"glTexEnvfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glTexEnvfv__IILjava_nio_FloatBuffer_2 },
+{"glTexEnvx", "(III)V", (void *) android_glTexEnvx__III },
+{"glTexEnvxv", "(II[II)V", (void *) android_glTexEnvxv__II_3II },
+{"glTexEnvxv", "(IILjava/nio/IntBuffer;)V", (void *) android_glTexEnvxv__IILjava_nio_IntBuffer_2 },
+{"glTexImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glTexParameterf", "(IIF)V", (void *) android_glTexParameterf__IIF },
+{"glTexParameterx", "(III)V", (void *) android_glTexParameterx__III },
+{"glTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glTranslatef", "(FFF)V", (void *) android_glTranslatef__FFF },
+{"glTranslatex", "(III)V", (void *) android_glTranslatex__III },
+{"glVertexPointerBounds", "(IIILjava/nio/Buffer;I)V", (void *) android_glVertexPointerBounds__IIILjava_nio_Buffer_2I },
+{"glViewport", "(IIII)V", (void *) android_glViewport__IIII },
+};
+
+int register_android_opengl_jni_GLES10(JNIEnv *_env)
+{
+ int err;
+ err = android::AndroidRuntime::registerNativeMethods(_env, classPathName, methods, NELEM(methods));
+ return err;
+}