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authorJack Palevich <jackpal@google.com>2009-11-19 16:34:55 +0800
committerJack Palevich <jackpal@google.com>2009-12-09 16:34:33 +0800
commit3608891b83af9fbd1af9b9a411f2a90e52353ff8 (patch)
treebde3e48044987e890ddeaf490e07c62cb788588f /core/jni
parent9fbb534ebddb2ae43e862a3bc0ff5859358b194b (diff)
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Add a Java API for OpenGL ES 2.0.
Currently this API is hidden. Add a test program.
Diffstat (limited to 'core/jni')
-rw-r--r--core/jni/Android.mk2
-rw-r--r--core/jni/AndroidRuntime.cpp2
-rw-r--r--core/jni/android_opengl_GLES20.cpp5023
3 files changed, 5027 insertions, 0 deletions
diff --git a/core/jni/Android.mk b/core/jni/Android.mk
index edb0b78..c92a86c 100644
--- a/core/jni/Android.mk
+++ b/core/jni/Android.mk
@@ -32,6 +32,7 @@ LOCAL_SRC_FILES:= \
android_opengl_GLES10Ext.cpp \
android_opengl_GLES11.cpp \
android_opengl_GLES11Ext.cpp \
+ android_opengl_GLES20.cpp \
android_database_CursorWindow.cpp \
android_database_SQLiteCompiledSql.cpp \
android_database_SQLiteDebug.cpp \
@@ -163,6 +164,7 @@ LOCAL_SHARED_LIBRARIES := \
libdvm \
libEGL \
libGLESv1_CM \
+ libGLESv2 \
libhardware \
libhardware_legacy \
libsonivox \
diff --git a/core/jni/AndroidRuntime.cpp b/core/jni/AndroidRuntime.cpp
index 9f617fb..974f65c 100644
--- a/core/jni/AndroidRuntime.cpp
+++ b/core/jni/AndroidRuntime.cpp
@@ -71,6 +71,7 @@ extern int register_android_opengl_jni_GLES10(JNIEnv* env);
extern int register_android_opengl_jni_GLES10Ext(JNIEnv* env);
extern int register_android_opengl_jni_GLES11(JNIEnv* env);
extern int register_android_opengl_jni_GLES11Ext(JNIEnv* env);
+extern int register_android_opengl_jni_GLES20(JNIEnv* env);
extern int register_android_hardware_Camera(JNIEnv *env);
@@ -1177,6 +1178,7 @@ static const RegJNIRec gRegJNI[] = {
REG_JNI(register_android_opengl_jni_GLES10Ext),
REG_JNI(register_android_opengl_jni_GLES11),
REG_JNI(register_android_opengl_jni_GLES11Ext),
+ REG_JNI(register_android_opengl_jni_GLES20),
REG_JNI(register_android_graphics_Bitmap),
REG_JNI(register_android_graphics_BitmapFactory),
diff --git a/core/jni/android_opengl_GLES20.cpp b/core/jni/android_opengl_GLES20.cpp
new file mode 100644
index 0000000..fd1c8fd
--- /dev/null
+++ b/core/jni/android_opengl_GLES20.cpp
@@ -0,0 +1,5023 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+// This source file is automatically generated
+
+#include <android_runtime/AndroidRuntime.h>
+#include <utils/misc.h>
+
+#include <assert.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+static int initialized = 0;
+
+static jclass nioAccessClass;
+static jclass bufferClass;
+static jclass OOMEClass;
+static jclass UOEClass;
+static jclass IAEClass;
+static jclass AIOOBEClass;
+static jmethodID getBasePointerID;
+static jmethodID getBaseArrayID;
+static jmethodID getBaseArrayOffsetID;
+static jfieldID positionID;
+static jfieldID limitID;
+static jfieldID elementSizeShiftID;
+
+/* Cache method IDs each time the class is loaded. */
+
+static void
+nativeClassInitBuffer(JNIEnv *_env)
+{
+ jclass nioAccessClassLocal = _env->FindClass("java/nio/NIOAccess");
+ nioAccessClass = (jclass) _env->NewGlobalRef(nioAccessClassLocal);
+
+ jclass bufferClassLocal = _env->FindClass("java/nio/Buffer");
+ bufferClass = (jclass) _env->NewGlobalRef(bufferClassLocal);
+
+ getBasePointerID = _env->GetStaticMethodID(nioAccessClass,
+ "getBasePointer", "(Ljava/nio/Buffer;)J");
+ getBaseArrayID = _env->GetStaticMethodID(nioAccessClass,
+ "getBaseArray", "(Ljava/nio/Buffer;)Ljava/lang/Object;");
+ getBaseArrayOffsetID = _env->GetStaticMethodID(nioAccessClass,
+ "getBaseArrayOffset", "(Ljava/nio/Buffer;)I");
+
+ positionID = _env->GetFieldID(bufferClass, "position", "I");
+ limitID = _env->GetFieldID(bufferClass, "limit", "I");
+ elementSizeShiftID =
+ _env->GetFieldID(bufferClass, "_elementSizeShift", "I");
+}
+
+
+static void
+nativeClassInit(JNIEnv *_env, jclass glImplClass)
+{
+ nativeClassInitBuffer(_env);
+
+ jclass IAEClassLocal =
+ _env->FindClass("java/lang/IllegalArgumentException");
+ jclass OOMEClassLocal =
+ _env->FindClass("java/lang/OutOfMemoryError");
+ jclass UOEClassLocal =
+ _env->FindClass("java/lang/UnsupportedOperationException");
+ jclass AIOOBEClassLocal =
+ _env->FindClass("java/lang/ArrayIndexOutOfBoundsException");
+
+ IAEClass = (jclass) _env->NewGlobalRef(IAEClassLocal);
+ OOMEClass = (jclass) _env->NewGlobalRef(OOMEClassLocal);
+ UOEClass = (jclass) _env->NewGlobalRef(UOEClassLocal);
+ AIOOBEClass = (jclass) _env->NewGlobalRef(AIOOBEClassLocal);
+}
+
+static void *
+getPointer(JNIEnv *_env, jobject buffer, jarray *array, jint *remaining)
+{
+ jint position;
+ jint limit;
+ jint elementSizeShift;
+ jlong pointer;
+ jint offset;
+ void *data;
+
+ position = _env->GetIntField(buffer, positionID);
+ limit = _env->GetIntField(buffer, limitID);
+ elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID);
+ *remaining = (limit - position) << elementSizeShift;
+ pointer = _env->CallStaticLongMethod(nioAccessClass,
+ getBasePointerID, buffer);
+ if (pointer != 0L) {
+ *array = NULL;
+ return (void *) (jint) pointer;
+ }
+
+ *array = (jarray) _env->CallStaticObjectMethod(nioAccessClass,
+ getBaseArrayID, buffer);
+ offset = _env->CallStaticIntMethod(nioAccessClass,
+ getBaseArrayOffsetID, buffer);
+ data = _env->GetPrimitiveArrayCritical(*array, (jboolean *) 0);
+
+ return (void *) ((char *) data + offset);
+}
+
+
+static void
+releasePointer(JNIEnv *_env, jarray array, void *data, jboolean commit)
+{
+ _env->ReleasePrimitiveArrayCritical(array, data,
+ commit ? 0 : JNI_ABORT);
+}
+
+static void *
+getDirectBufferPointer(JNIEnv *_env, jobject buffer) {
+ char* buf = (char*) _env->GetDirectBufferAddress(buffer);
+ if (buf) {
+ jint position = _env->GetIntField(buffer, positionID);
+ jint elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID);
+ buf += position << elementSizeShift;
+ } else {
+ _env->ThrowNew(IAEClass, "Must use a native order direct Buffer");
+ }
+ return (void*) buf;
+}
+
+static int
+getNumCompressedTextureFormats() {
+ int numCompressedTextureFormats = 0;
+ glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
+ return numCompressedTextureFormats;
+}
+
+static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const GLvoid *pointer, GLsizei count) {
+ glVertexAttribPointer(indx, size, type, normalized, stride, pointer);
+}
+
+// --------------------------------------------------------------------------
+
+/* void glActiveTexture ( GLenum texture ) */
+static void
+android_glActiveTexture__I
+ (JNIEnv *_env, jobject _this, jint texture) {
+ glActiveTexture(
+ (GLenum)texture
+ );
+}
+
+/* void glAttachShader ( GLuint program, GLuint shader ) */
+static void
+android_glAttachShader__II
+ (JNIEnv *_env, jobject _this, jint program, jint shader) {
+ glAttachShader(
+ (GLuint)program,
+ (GLuint)shader
+ );
+}
+
+/* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */
+static void
+android_glBindAttribLocation__IILjava_lang_String_2
+ (JNIEnv *_env, jobject _this, jint program, jint index, jstring name) {
+ const char* _nativename = 0;
+
+ if (!name) {
+ _env->ThrowNew(IAEClass, "name == null");
+ goto exit;
+ }
+ _nativename = _env->GetStringUTFChars(name, 0);
+
+ glBindAttribLocation(
+ (GLuint)program,
+ (GLuint)index,
+ (char *)_nativename
+ );
+
+exit:
+ if (_nativename) {
+ _env->ReleaseStringUTFChars(name, _nativename);
+ }
+
+}
+
+/* void glBindBuffer ( GLenum target, GLuint buffer ) */
+static void
+android_glBindBuffer__II
+ (JNIEnv *_env, jobject _this, jint target, jint buffer) {
+ glBindBuffer(
+ (GLenum)target,
+ (GLuint)buffer
+ );
+}
+
+/* void glBindFramebuffer ( GLenum target, GLuint framebuffer ) */
+static void
+android_glBindFramebuffer__II
+ (JNIEnv *_env, jobject _this, jint target, jint framebuffer) {
+ glBindFramebuffer(
+ (GLenum)target,
+ (GLuint)framebuffer
+ );
+}
+
+/* void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) */
+static void
+android_glBindRenderbuffer__II
+ (JNIEnv *_env, jobject _this, jint target, jint renderbuffer) {
+ glBindRenderbuffer(
+ (GLenum)target,
+ (GLuint)renderbuffer
+ );
+}
+
+/* void glBindTexture ( GLenum target, GLuint texture ) */
+static void
+android_glBindTexture__II
+ (JNIEnv *_env, jobject _this, jint target, jint texture) {
+ glBindTexture(
+ (GLenum)target,
+ (GLuint)texture
+ );
+}
+
+/* void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */
+static void
+android_glBlendColor__FFFF
+ (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
+ glBlendColor(
+ (GLclampf)red,
+ (GLclampf)green,
+ (GLclampf)blue,
+ (GLclampf)alpha
+ );
+}
+
+/* void glBlendEquation ( GLenum mode ) */
+static void
+android_glBlendEquation__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ _env->ThrowNew(UOEClass,
+ "glBlendEquation");
+}
+
+/* void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) */
+static void
+android_glBlendEquationSeparate__II
+ (JNIEnv *_env, jobject _this, jint modeRGB, jint modeAlpha) {
+ _env->ThrowNew(UOEClass,
+ "glBlendEquationSeparate");
+}
+
+/* void glBlendFunc ( GLenum sfactor, GLenum dfactor ) */
+static void
+android_glBlendFunc__II
+ (JNIEnv *_env, jobject _this, jint sfactor, jint dfactor) {
+ glBlendFunc(
+ (GLenum)sfactor,
+ (GLenum)dfactor
+ );
+}
+
+/* void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) */
+static void
+android_glBlendFuncSeparate__IIII
+ (JNIEnv *_env, jobject _this, jint srcRGB, jint dstRGB, jint srcAlpha, jint dstAlpha) {
+ _env->ThrowNew(UOEClass,
+ "glBlendFuncSeparate");
+}
+
+/* void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) */
+static void
+android_glBufferData__IILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint target, jint size, jobject data_buf, jint usage) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ if (data_buf) {
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ if (_remaining < size) {
+ _env->ThrowNew(IAEClass, "remaining() < size");
+ goto exit;
+ }
+ }
+ glBufferData(
+ (GLenum)target,
+ (GLsizeiptr)size,
+ (GLvoid *)data,
+ (GLenum)usage
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) */
+static void
+android_glBufferSubData__IIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint offset, jint size, jobject data_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ if (_remaining < size) {
+ _env->ThrowNew(IAEClass, "remaining() < size");
+ goto exit;
+ }
+ glBufferSubData(
+ (GLenum)target,
+ (GLintptr)offset,
+ (GLsizeiptr)size,
+ (GLvoid *)data
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* GLenum glCheckFramebufferStatus ( GLenum target ) */
+static jint
+android_glCheckFramebufferStatus__I
+ (JNIEnv *_env, jobject _this, jint target) {
+ GLenum _returnValue;
+ _returnValue = glCheckFramebufferStatus(
+ (GLenum)target
+ );
+ return _returnValue;
+}
+
+/* void glClear ( GLbitfield mask ) */
+static void
+android_glClear__I
+ (JNIEnv *_env, jobject _this, jint mask) {
+ glClear(
+ (GLbitfield)mask
+ );
+}
+
+/* void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) */
+static void
+android_glClearColor__FFFF
+ (JNIEnv *_env, jobject _this, jfloat red, jfloat green, jfloat blue, jfloat alpha) {
+ glClearColor(
+ (GLclampf)red,
+ (GLclampf)green,
+ (GLclampf)blue,
+ (GLclampf)alpha
+ );
+}
+
+/* void glClearDepthf ( GLclampf depth ) */
+static void
+android_glClearDepthf__F
+ (JNIEnv *_env, jobject _this, jfloat depth) {
+ glClearDepthf(
+ (GLclampf)depth
+ );
+}
+
+/* void glClearStencil ( GLint s ) */
+static void
+android_glClearStencil__I
+ (JNIEnv *_env, jobject _this, jint s) {
+ glClearStencil(
+ (GLint)s
+ );
+}
+
+/* void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) */
+static void
+android_glColorMask__ZZZZ
+ (JNIEnv *_env, jobject _this, jboolean red, jboolean green, jboolean blue, jboolean alpha) {
+ glColorMask(
+ (GLboolean)red,
+ (GLboolean)green,
+ (GLboolean)blue,
+ (GLboolean)alpha
+ );
+}
+
+/* void glCompileShader ( GLuint shader ) */
+static void
+android_glCompileShader__I
+ (JNIEnv *_env, jobject _this, jint shader) {
+ glCompileShader(
+ (GLuint)shader
+ );
+}
+
+/* void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) */
+static void
+android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint imageSize, jobject data_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ glCompressedTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLenum)internalformat,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border,
+ (GLsizei)imageSize,
+ (GLvoid *)data
+ );
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) */
+static void
+android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint imageSize, jobject data_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *data = (GLvoid *) 0;
+
+ data = (GLvoid *)getPointer(_env, data_buf, &_array, &_remaining);
+ glCompressedTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLsizei)imageSize,
+ (GLvoid *)data
+ );
+ if (_array) {
+ releasePointer(_env, _array, data, JNI_FALSE);
+ }
+}
+
+/* void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) */
+static void
+android_glCopyTexImage2D__IIIIIIII
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint x, jint y, jint width, jint height, jint border) {
+ glCopyTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLenum)internalformat,
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border
+ );
+}
+
+/* void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glCopyTexSubImage2D__IIIIIIII
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint x, jint y, jint width, jint height) {
+ glCopyTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+/* GLuint glCreateProgram ( void ) */
+static jint
+android_glCreateProgram__
+ (JNIEnv *_env, jobject _this) {
+ GLuint _returnValue;
+ _returnValue = glCreateProgram();
+ return _returnValue;
+}
+
+/* GLuint glCreateShader ( GLenum type ) */
+static jint
+android_glCreateShader__I
+ (JNIEnv *_env, jobject _this, jint type) {
+ GLuint _returnValue;
+ _returnValue = glCreateShader(
+ (GLenum)type
+ );
+ return _returnValue;
+}
+
+/* void glCullFace ( GLenum mode ) */
+static void
+android_glCullFace__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glCullFace(
+ (GLenum)mode
+ );
+}
+
+/* void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) */
+static void
+android_glDeleteBuffers__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray buffers_ref, jint offset) {
+ GLuint *buffers_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *buffers = (GLuint *) 0;
+
+ if (!buffers_ref) {
+ _env->ThrowNew(IAEClass, "buffers == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(buffers_ref) - offset;
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ buffers_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(buffers_ref, (jboolean *)0);
+ buffers = buffers_base + offset;
+
+ glDeleteBuffers(
+ (GLsizei)n,
+ (GLuint *)buffers
+ );
+
+exit:
+ if (buffers_base) {
+ _env->ReleasePrimitiveArrayCritical(buffers_ref, buffers_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) */
+static void
+android_glDeleteBuffers__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject buffers_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *buffers = (GLuint *) 0;
+
+ buffers = (GLuint *)getPointer(_env, buffers_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glDeleteBuffers(
+ (GLsizei)n,
+ (GLuint *)buffers
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, buffers, JNI_FALSE);
+ }
+}
+
+/* void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) */
+static void
+android_glDeleteFramebuffers__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray framebuffers_ref, jint offset) {
+ GLuint *framebuffers_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *framebuffers = (GLuint *) 0;
+
+ if (!framebuffers_ref) {
+ _env->ThrowNew(IAEClass, "framebuffers == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(framebuffers_ref) - offset;
+ framebuffers_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(framebuffers_ref, (jboolean *)0);
+ framebuffers = framebuffers_base + offset;
+
+ glDeleteFramebuffers(
+ (GLsizei)n,
+ (GLuint *)framebuffers
+ );
+
+exit:
+ if (framebuffers_base) {
+ _env->ReleasePrimitiveArrayCritical(framebuffers_ref, framebuffers_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) */
+static void
+android_glDeleteFramebuffers__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject framebuffers_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *framebuffers = (GLuint *) 0;
+
+ framebuffers = (GLuint *)getPointer(_env, framebuffers_buf, &_array, &_remaining);
+ glDeleteFramebuffers(
+ (GLsizei)n,
+ (GLuint *)framebuffers
+ );
+ if (_array) {
+ releasePointer(_env, _array, framebuffers, JNI_FALSE);
+ }
+}
+
+/* void glDeleteProgram ( GLuint program ) */
+static void
+android_glDeleteProgram__I
+ (JNIEnv *_env, jobject _this, jint program) {
+ glDeleteProgram(
+ (GLuint)program
+ );
+}
+
+/* void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) */
+static void
+android_glDeleteRenderbuffers__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray renderbuffers_ref, jint offset) {
+ GLuint *renderbuffers_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *renderbuffers = (GLuint *) 0;
+
+ if (!renderbuffers_ref) {
+ _env->ThrowNew(IAEClass, "renderbuffers == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(renderbuffers_ref) - offset;
+ renderbuffers_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(renderbuffers_ref, (jboolean *)0);
+ renderbuffers = renderbuffers_base + offset;
+
+ glDeleteRenderbuffers(
+ (GLsizei)n,
+ (GLuint *)renderbuffers
+ );
+
+exit:
+ if (renderbuffers_base) {
+ _env->ReleasePrimitiveArrayCritical(renderbuffers_ref, renderbuffers_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) */
+static void
+android_glDeleteRenderbuffers__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject renderbuffers_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *renderbuffers = (GLuint *) 0;
+
+ renderbuffers = (GLuint *)getPointer(_env, renderbuffers_buf, &_array, &_remaining);
+ glDeleteRenderbuffers(
+ (GLsizei)n,
+ (GLuint *)renderbuffers
+ );
+ if (_array) {
+ releasePointer(_env, _array, renderbuffers, JNI_FALSE);
+ }
+}
+
+/* void glDeleteShader ( GLuint shader ) */
+static void
+android_glDeleteShader__I
+ (JNIEnv *_env, jobject _this, jint shader) {
+ glDeleteShader(
+ (GLuint)shader
+ );
+}
+
+/* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
+static void
+android_glDeleteTextures__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) {
+ GLuint *textures_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ if (!textures_ref) {
+ _env->ThrowNew(IAEClass, "textures == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(textures_ref) - offset;
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ textures_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0);
+ textures = textures_base + offset;
+
+ glDeleteTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (textures_base) {
+ _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
+static void
+android_glDeleteTextures__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glDeleteTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, textures, JNI_FALSE);
+ }
+}
+
+/* void glDepthFunc ( GLenum func ) */
+static void
+android_glDepthFunc__I
+ (JNIEnv *_env, jobject _this, jint func) {
+ glDepthFunc(
+ (GLenum)func
+ );
+}
+
+/* void glDepthMask ( GLboolean flag ) */
+static void
+android_glDepthMask__Z
+ (JNIEnv *_env, jobject _this, jboolean flag) {
+ glDepthMask(
+ (GLboolean)flag
+ );
+}
+
+/* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
+static void
+android_glDepthRangef__FF
+ (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
+ glDepthRangef(
+ (GLclampf)zNear,
+ (GLclampf)zFar
+ );
+}
+
+/* void glDetachShader ( GLuint program, GLuint shader ) */
+static void
+android_glDetachShader__II
+ (JNIEnv *_env, jobject _this, jint program, jint shader) {
+ glDetachShader(
+ (GLuint)program,
+ (GLuint)shader
+ );
+}
+
+/* void glDisable ( GLenum cap ) */
+static void
+android_glDisable__I
+ (JNIEnv *_env, jobject _this, jint cap) {
+ glDisable(
+ (GLenum)cap
+ );
+}
+
+/* void glDisableVertexAttribArray ( GLuint index ) */
+static void
+android_glDisableVertexAttribArray__I
+ (JNIEnv *_env, jobject _this, jint index) {
+ glDisableVertexAttribArray(
+ (GLuint)index
+ );
+}
+
+/* void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) */
+static void
+android_glDrawArrays__III
+ (JNIEnv *_env, jobject _this, jint mode, jint first, jint count) {
+ glDrawArrays(
+ (GLenum)mode,
+ (GLint)first,
+ (GLsizei)count
+ );
+}
+
+/* void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) */
+static void
+android_glDrawElements__IIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint mode, jint count, jint type, jobject indices_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *indices = (GLvoid *) 0;
+
+ indices = (GLvoid *)getPointer(_env, indices_buf, &_array, &_remaining);
+ if (_remaining < count) {
+ _env->ThrowNew(AIOOBEClass, "remaining() < count");
+ goto exit;
+ }
+ glDrawElements(
+ (GLenum)mode,
+ (GLsizei)count,
+ (GLenum)type,
+ (GLvoid *)indices
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, indices, JNI_FALSE);
+ }
+}
+
+/* void glEnable ( GLenum cap ) */
+static void
+android_glEnable__I
+ (JNIEnv *_env, jobject _this, jint cap) {
+ glEnable(
+ (GLenum)cap
+ );
+}
+
+/* void glEnableVertexAttribArray ( GLuint index ) */
+static void
+android_glEnableVertexAttribArray__I
+ (JNIEnv *_env, jobject _this, jint index) {
+ glEnableVertexAttribArray(
+ (GLuint)index
+ );
+}
+
+/* void glFinish ( void ) */
+static void
+android_glFinish__
+ (JNIEnv *_env, jobject _this) {
+ glFinish();
+}
+
+/* void glFlush ( void ) */
+static void
+android_glFlush__
+ (JNIEnv *_env, jobject _this) {
+ glFlush();
+}
+
+/* void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) */
+static void
+android_glFramebufferRenderbuffer__IIII
+ (JNIEnv *_env, jobject _this, jint target, jint attachment, jint renderbuffertarget, jint renderbuffer) {
+ glFramebufferRenderbuffer(
+ (GLenum)target,
+ (GLenum)attachment,
+ (GLenum)renderbuffertarget,
+ (GLuint)renderbuffer
+ );
+}
+
+/* void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) */
+static void
+android_glFramebufferTexture2D__IIIII
+ (JNIEnv *_env, jobject _this, jint target, jint attachment, jint textarget, jint texture, jint level) {
+ glFramebufferTexture2D(
+ (GLenum)target,
+ (GLenum)attachment,
+ (GLenum)textarget,
+ (GLuint)texture,
+ (GLint)level
+ );
+}
+
+/* void glFrontFace ( GLenum mode ) */
+static void
+android_glFrontFace__I
+ (JNIEnv *_env, jobject _this, jint mode) {
+ glFrontFace(
+ (GLenum)mode
+ );
+}
+
+/* void glGenBuffers ( GLsizei n, GLuint *buffers ) */
+static void
+android_glGenBuffers__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray buffers_ref, jint offset) {
+ jint _exception = 0;
+ GLuint *buffers_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *buffers = (GLuint *) 0;
+
+ if (!buffers_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "buffers == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(buffers_ref) - offset;
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ buffers_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(buffers_ref, (jboolean *)0);
+ buffers = buffers_base + offset;
+
+ glGenBuffers(
+ (GLsizei)n,
+ (GLuint *)buffers
+ );
+
+exit:
+ if (buffers_base) {
+ _env->ReleasePrimitiveArrayCritical(buffers_ref, buffers_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGenBuffers ( GLsizei n, GLuint *buffers ) */
+static void
+android_glGenBuffers__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject buffers_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *buffers = (GLuint *) 0;
+
+ buffers = (GLuint *)getPointer(_env, buffers_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glGenBuffers(
+ (GLsizei)n,
+ (GLuint *)buffers
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, buffers, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGenerateMipmap ( GLenum target ) */
+static void
+android_glGenerateMipmap__I
+ (JNIEnv *_env, jobject _this, jint target) {
+ glGenerateMipmap(
+ (GLenum)target
+ );
+}
+
+/* void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) */
+static void
+android_glGenFramebuffers__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray framebuffers_ref, jint offset) {
+ jint _exception = 0;
+ GLuint *framebuffers_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *framebuffers = (GLuint *) 0;
+
+ if (!framebuffers_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "framebuffers == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(framebuffers_ref) - offset;
+ framebuffers_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(framebuffers_ref, (jboolean *)0);
+ framebuffers = framebuffers_base + offset;
+
+ glGenFramebuffers(
+ (GLsizei)n,
+ (GLuint *)framebuffers
+ );
+
+exit:
+ if (framebuffers_base) {
+ _env->ReleasePrimitiveArrayCritical(framebuffers_ref, framebuffers_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) */
+static void
+android_glGenFramebuffers__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject framebuffers_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *framebuffers = (GLuint *) 0;
+
+ framebuffers = (GLuint *)getPointer(_env, framebuffers_buf, &_array, &_remaining);
+ glGenFramebuffers(
+ (GLsizei)n,
+ (GLuint *)framebuffers
+ );
+ if (_array) {
+ releasePointer(_env, _array, framebuffers, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) */
+static void
+android_glGenRenderbuffers__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray renderbuffers_ref, jint offset) {
+ jint _exception = 0;
+ GLuint *renderbuffers_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *renderbuffers = (GLuint *) 0;
+
+ if (!renderbuffers_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "renderbuffers == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(renderbuffers_ref) - offset;
+ renderbuffers_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(renderbuffers_ref, (jboolean *)0);
+ renderbuffers = renderbuffers_base + offset;
+
+ glGenRenderbuffers(
+ (GLsizei)n,
+ (GLuint *)renderbuffers
+ );
+
+exit:
+ if (renderbuffers_base) {
+ _env->ReleasePrimitiveArrayCritical(renderbuffers_ref, renderbuffers_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) */
+static void
+android_glGenRenderbuffers__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject renderbuffers_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *renderbuffers = (GLuint *) 0;
+
+ renderbuffers = (GLuint *)getPointer(_env, renderbuffers_buf, &_array, &_remaining);
+ glGenRenderbuffers(
+ (GLsizei)n,
+ (GLuint *)renderbuffers
+ );
+ if (_array) {
+ releasePointer(_env, _array, renderbuffers, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGenTextures ( GLsizei n, GLuint *textures ) */
+static void
+android_glGenTextures__I_3II
+ (JNIEnv *_env, jobject _this, jint n, jintArray textures_ref, jint offset) {
+ jint _exception = 0;
+ GLuint *textures_base = (GLuint *) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ if (!textures_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "textures == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(textures_ref) - offset;
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < n");
+ goto exit;
+ }
+ textures_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(textures_ref, (jboolean *)0);
+ textures = textures_base + offset;
+
+ glGenTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (textures_base) {
+ _env->ReleasePrimitiveArrayCritical(textures_ref, textures_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGenTextures ( GLsizei n, GLuint *textures ) */
+static void
+android_glGenTextures__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint n, jobject textures_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLuint *textures = (GLuint *) 0;
+
+ textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining);
+ if (_remaining < n) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < n");
+ goto exit;
+ }
+ glGenTextures(
+ (GLsizei)n,
+ (GLuint *)textures
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, textures, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
+static void
+android_glGetActiveAttrib__III_3II_3II_3II_3BI
+ (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) {
+ jint _exception = 0;
+ GLsizei *length_base = (GLsizei *) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ GLint *size_base = (GLint *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ GLenum *type_base = (GLenum *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+ char *name_base = (char *) 0;
+ jint _nameRemaining;
+ char *name = (char *) 0;
+
+ if (!length_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length == null");
+ goto exit;
+ }
+ if (lengthOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "lengthOffset < 0");
+ goto exit;
+ }
+ _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset;
+ length_base = (GLsizei *)
+ _env->GetPrimitiveArrayCritical(length_ref, (jboolean *)0);
+ length = length_base + lengthOffset;
+
+ if (!size_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "size == null");
+ goto exit;
+ }
+ if (sizeOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "sizeOffset < 0");
+ goto exit;
+ }
+ _sizeRemaining = _env->GetArrayLength(size_ref) - sizeOffset;
+ size_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(size_ref, (jboolean *)0);
+ size = size_base + sizeOffset;
+
+ if (!type_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "type == null");
+ goto exit;
+ }
+ if (typeOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "typeOffset < 0");
+ goto exit;
+ }
+ _typeRemaining = _env->GetArrayLength(type_ref) - typeOffset;
+ type_base = (GLenum *)
+ _env->GetPrimitiveArrayCritical(type_ref, (jboolean *)0);
+ type = type_base + typeOffset;
+
+ if (!name_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "name == null");
+ goto exit;
+ }
+ if (nameOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "nameOffset < 0");
+ goto exit;
+ }
+ _nameRemaining = _env->GetArrayLength(name_ref) - nameOffset;
+ name_base = (char *)
+ _env->GetPrimitiveArrayCritical(name_ref, (jboolean *)0);
+ name = name_base + nameOffset;
+
+ glGetActiveAttrib(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)name
+ );
+
+exit:
+ if (name_base) {
+ _env->ReleasePrimitiveArrayCritical(name_ref, name_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (type_base) {
+ _env->ReleasePrimitiveArrayCritical(type_ref, type_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (size_base) {
+ _env->ReleasePrimitiveArrayCritical(size_ref, size_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (length_base) {
+ _env->ReleasePrimitiveArrayCritical(length_ref, length_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
+static void
+android_glGetActiveAttrib__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B
+ (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) {
+ jint _exception = 0;
+ jarray _lengthArray = (jarray) 0;
+ jarray _sizeArray = (jarray) 0;
+ jarray _typeArray = (jarray) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+
+ length = (GLsizei *)getPointer(_env, length_buf, &_lengthArray, &_lengthRemaining);
+ size = (GLint *)getPointer(_env, size_buf, &_sizeArray, &_sizeRemaining);
+ type = (GLenum *)getPointer(_env, type_buf, &_typeArray, &_typeRemaining);
+ glGetActiveAttrib(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)name
+ );
+ if (_lengthArray) {
+ releasePointer(_env, _lengthArray, type, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+ if (_sizeArray) {
+ releasePointer(_env, _sizeArray, size, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+ if (_typeArray) {
+ releasePointer(_env, _typeArray, length, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
+static void
+android_glGetActiveUniform__III_3II_3II_3II_3BI
+ (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) {
+ jint _exception = 0;
+ GLsizei *length_base = (GLsizei *) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ GLint *size_base = (GLint *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ GLenum *type_base = (GLenum *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+ char *name_base = (char *) 0;
+ jint _nameRemaining;
+ char *name = (char *) 0;
+
+ if (!length_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length == null");
+ goto exit;
+ }
+ if (lengthOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "lengthOffset < 0");
+ goto exit;
+ }
+ _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset;
+ length_base = (GLsizei *)
+ _env->GetPrimitiveArrayCritical(length_ref, (jboolean *)0);
+ length = length_base + lengthOffset;
+
+ if (!size_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "size == null");
+ goto exit;
+ }
+ if (sizeOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "sizeOffset < 0");
+ goto exit;
+ }
+ _sizeRemaining = _env->GetArrayLength(size_ref) - sizeOffset;
+ size_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(size_ref, (jboolean *)0);
+ size = size_base + sizeOffset;
+
+ if (!type_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "type == null");
+ goto exit;
+ }
+ if (typeOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "typeOffset < 0");
+ goto exit;
+ }
+ _typeRemaining = _env->GetArrayLength(type_ref) - typeOffset;
+ type_base = (GLenum *)
+ _env->GetPrimitiveArrayCritical(type_ref, (jboolean *)0);
+ type = type_base + typeOffset;
+
+ if (!name_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "name == null");
+ goto exit;
+ }
+ if (nameOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "nameOffset < 0");
+ goto exit;
+ }
+ _nameRemaining = _env->GetArrayLength(name_ref) - nameOffset;
+ name_base = (char *)
+ _env->GetPrimitiveArrayCritical(name_ref, (jboolean *)0);
+ name = name_base + nameOffset;
+
+ glGetActiveUniform(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)name
+ );
+
+exit:
+ if (name_base) {
+ _env->ReleasePrimitiveArrayCritical(name_ref, name_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (type_base) {
+ _env->ReleasePrimitiveArrayCritical(type_ref, type_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (size_base) {
+ _env->ReleasePrimitiveArrayCritical(size_ref, size_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (length_base) {
+ _env->ReleasePrimitiveArrayCritical(length_ref, length_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
+static void
+android_glGetActiveUniform__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B
+ (JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) {
+ jint _exception = 0;
+ jarray _lengthArray = (jarray) 0;
+ jarray _sizeArray = (jarray) 0;
+ jarray _typeArray = (jarray) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ jint _sizeRemaining;
+ GLint *size = (GLint *) 0;
+ jint _typeRemaining;
+ GLenum *type = (GLenum *) 0;
+
+ length = (GLsizei *)getPointer(_env, length_buf, &_lengthArray, &_lengthRemaining);
+ size = (GLint *)getPointer(_env, size_buf, &_sizeArray, &_sizeRemaining);
+ type = (GLenum *)getPointer(_env, type_buf, &_typeArray, &_typeRemaining);
+ glGetActiveUniform(
+ (GLuint)program,
+ (GLuint)index,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (GLint *)size,
+ (GLenum *)type,
+ (char *)name
+ );
+ if (_lengthArray) {
+ releasePointer(_env, _lengthArray, type, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+ if (_sizeArray) {
+ releasePointer(_env, _sizeArray, size, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+ if (_typeArray) {
+ releasePointer(_env, _typeArray, length, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
+static void
+android_glGetAttachedShaders__II_3II_3II
+ (JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) {
+ jint _exception = 0;
+ GLsizei *count_base = (GLsizei *) 0;
+ jint _countRemaining;
+ GLsizei *count = (GLsizei *) 0;
+ GLuint *shaders_base = (GLuint *) 0;
+ jint _shadersRemaining;
+ GLuint *shaders = (GLuint *) 0;
+
+ if (!count_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "count == null");
+ goto exit;
+ }
+ if (countOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "countOffset < 0");
+ goto exit;
+ }
+ _countRemaining = _env->GetArrayLength(count_ref) - countOffset;
+ count_base = (GLsizei *)
+ _env->GetPrimitiveArrayCritical(count_ref, (jboolean *)0);
+ count = count_base + countOffset;
+
+ if (!shaders_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "shaders == null");
+ goto exit;
+ }
+ if (shadersOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "shadersOffset < 0");
+ goto exit;
+ }
+ _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset;
+ shaders_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0);
+ shaders = shaders_base + shadersOffset;
+
+ glGetAttachedShaders(
+ (GLuint)program,
+ (GLsizei)maxcount,
+ (GLsizei *)count,
+ (GLuint *)shaders
+ );
+
+exit:
+ if (shaders_base) {
+ _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (count_base) {
+ _env->ReleasePrimitiveArrayCritical(count_ref, count_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
+static void
+android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) {
+ jint _exception = 0;
+ jarray _countArray = (jarray) 0;
+ jarray _shadersArray = (jarray) 0;
+ jint _countRemaining;
+ GLsizei *count = (GLsizei *) 0;
+ jint _shadersRemaining;
+ GLuint *shaders = (GLuint *) 0;
+
+ count = (GLsizei *)getPointer(_env, count_buf, &_countArray, &_countRemaining);
+ shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining);
+ glGetAttachedShaders(
+ (GLuint)program,
+ (GLsizei)maxcount,
+ (GLsizei *)count,
+ (GLuint *)shaders
+ );
+ if (_countArray) {
+ releasePointer(_env, _countArray, shaders, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+ if (_shadersArray) {
+ releasePointer(_env, _shadersArray, count, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* int glGetAttribLocation ( GLuint program, const char *name ) */
+static jint
+android_glGetAttribLocation__ILjava_lang_String_2
+ (JNIEnv *_env, jobject _this, jint program, jstring name) {
+ int _returnValue = 0;
+ const char* _nativename = 0;
+
+ if (!name) {
+ _env->ThrowNew(IAEClass, "name == null");
+ goto exit;
+ }
+ _nativename = _env->GetStringUTFChars(name, 0);
+
+ _returnValue = glGetAttribLocation(
+ (GLuint)program,
+ (char *)_nativename
+ );
+
+exit:
+ if (_nativename) {
+ _env->ReleaseStringUTFChars(name, _nativename);
+ }
+
+ return _returnValue;
+}
+
+/* void glGetBooleanv ( GLenum pname, GLboolean *params ) */
+static void
+android_glGetBooleanv__I_3ZI
+ (JNIEnv *_env, jobject _this, jint pname, jbooleanArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLboolean *params_base = (GLboolean *) 0;
+ jint _remaining;
+ GLboolean *params = (GLboolean *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLboolean *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetBooleanv(
+ (GLenum)pname,
+ (GLboolean *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetBooleanv ( GLenum pname, GLboolean *params ) */
+static void
+android_glGetBooleanv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLboolean *params = (GLboolean *) 0;
+
+ params = (GLboolean *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetBooleanv(
+ (GLenum)pname,
+ (GLboolean *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */
+static void
+android_glGetBufferParameteriv__II_3II
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) {
+ _env->ThrowNew(UOEClass,
+ "glGetBufferParameteriv");
+}
+
+/* void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */
+static void
+android_glGetBufferParameteriv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ _env->ThrowNew(UOEClass,
+ "glGetBufferParameteriv");
+}
+
+/* GLenum glGetError ( void ) */
+static jint
+android_glGetError__
+ (JNIEnv *_env, jobject _this) {
+ GLenum _returnValue;
+ _returnValue = glGetError();
+ return _returnValue;
+}
+
+/* void glGetFloatv ( GLenum pname, GLfloat *params ) */
+static void
+android_glGetFloatv__I_3FI
+ (JNIEnv *_env, jobject _this, jint pname, jfloatArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetFloatv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetFloatv ( GLenum pname, GLfloat *params ) */
+static void
+android_glGetFloatv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetFloatv(
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) */
+static void
+android_glGetFramebufferAttachmentParameteriv__III_3II
+ (JNIEnv *_env, jobject _this, jint target, jint attachment, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetFramebufferAttachmentParameteriv(
+ (GLenum)target,
+ (GLenum)attachment,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) */
+static void
+android_glGetFramebufferAttachmentParameteriv__IIILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint attachment, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetFramebufferAttachmentParameteriv(
+ (GLenum)target,
+ (GLenum)attachment,
+ (GLenum)pname,
+ (GLint *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetIntegerv ( GLenum pname, GLint *params ) */
+static void
+android_glGetIntegerv__I_3II
+ (JNIEnv *_env, jobject _this, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ int _needed;
+ switch (pname) {
+#if defined(GL_ALPHA_BITS)
+ case GL_ALPHA_BITS:
+#endif // defined(GL_ALPHA_BITS)
+#if defined(GL_ALPHA_TEST_FUNC)
+ case GL_ALPHA_TEST_FUNC:
+#endif // defined(GL_ALPHA_TEST_FUNC)
+#if defined(GL_ALPHA_TEST_REF)
+ case GL_ALPHA_TEST_REF:
+#endif // defined(GL_ALPHA_TEST_REF)
+#if defined(GL_BLEND_DST)
+ case GL_BLEND_DST:
+#endif // defined(GL_BLEND_DST)
+#if defined(GL_BLUE_BITS)
+ case GL_BLUE_BITS:
+#endif // defined(GL_BLUE_BITS)
+#if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+#if defined(GL_COLOR_ARRAY_SIZE)
+ case GL_COLOR_ARRAY_SIZE:
+#endif // defined(GL_COLOR_ARRAY_SIZE)
+#if defined(GL_COLOR_ARRAY_STRIDE)
+ case GL_COLOR_ARRAY_STRIDE:
+#endif // defined(GL_COLOR_ARRAY_STRIDE)
+#if defined(GL_COLOR_ARRAY_TYPE)
+ case GL_COLOR_ARRAY_TYPE:
+#endif // defined(GL_COLOR_ARRAY_TYPE)
+#if defined(GL_CULL_FACE)
+ case GL_CULL_FACE:
+#endif // defined(GL_CULL_FACE)
+#if defined(GL_DEPTH_BITS)
+ case GL_DEPTH_BITS:
+#endif // defined(GL_DEPTH_BITS)
+#if defined(GL_DEPTH_CLEAR_VALUE)
+ case GL_DEPTH_CLEAR_VALUE:
+#endif // defined(GL_DEPTH_CLEAR_VALUE)
+#if defined(GL_DEPTH_FUNC)
+ case GL_DEPTH_FUNC:
+#endif // defined(GL_DEPTH_FUNC)
+#if defined(GL_DEPTH_WRITEMASK)
+ case GL_DEPTH_WRITEMASK:
+#endif // defined(GL_DEPTH_WRITEMASK)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FRONT_FACE)
+ case GL_FRONT_FACE:
+#endif // defined(GL_FRONT_FACE)
+#if defined(GL_GREEN_BITS)
+ case GL_GREEN_BITS:
+#endif // defined(GL_GREEN_BITS)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+#endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+#if defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+#endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+#if defined(GL_LINE_SMOOTH_HINT)
+ case GL_LINE_SMOOTH_HINT:
+#endif // defined(GL_LINE_SMOOTH_HINT)
+#if defined(GL_LINE_WIDTH)
+ case GL_LINE_WIDTH:
+#endif // defined(GL_LINE_WIDTH)
+#if defined(GL_LOGIC_OP_MODE)
+ case GL_LOGIC_OP_MODE:
+#endif // defined(GL_LOGIC_OP_MODE)
+#if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+ case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+ case GL_MATRIX_INDEX_ARRAY_SIZE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+ case GL_MATRIX_INDEX_ARRAY_TYPE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+#if defined(GL_MATRIX_MODE)
+ case GL_MATRIX_MODE:
+#endif // defined(GL_MATRIX_MODE)
+#if defined(GL_MAX_CLIP_PLANES)
+ case GL_MAX_CLIP_PLANES:
+#endif // defined(GL_MAX_CLIP_PLANES)
+#if defined(GL_MAX_ELEMENTS_INDICES)
+ case GL_MAX_ELEMENTS_INDICES:
+#endif // defined(GL_MAX_ELEMENTS_INDICES)
+#if defined(GL_MAX_ELEMENTS_VERTICES)
+ case GL_MAX_ELEMENTS_VERTICES:
+#endif // defined(GL_MAX_ELEMENTS_VERTICES)
+#if defined(GL_MAX_LIGHTS)
+ case GL_MAX_LIGHTS:
+#endif // defined(GL_MAX_LIGHTS)
+#if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+#if defined(GL_MAX_PALETTE_MATRICES_OES)
+ case GL_MAX_PALETTE_MATRICES_OES:
+#endif // defined(GL_MAX_PALETTE_MATRICES_OES)
+#if defined(GL_MAX_PROJECTION_STACK_DEPTH)
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_SIZE)
+ case GL_MAX_TEXTURE_SIZE:
+#endif // defined(GL_MAX_TEXTURE_SIZE)
+#if defined(GL_MAX_TEXTURE_STACK_DEPTH)
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_UNITS)
+ case GL_MAX_TEXTURE_UNITS:
+#endif // defined(GL_MAX_TEXTURE_UNITS)
+#if defined(GL_MAX_VERTEX_UNITS_OES)
+ case GL_MAX_VERTEX_UNITS_OES:
+#endif // defined(GL_MAX_VERTEX_UNITS_OES)
+#if defined(GL_MODELVIEW_STACK_DEPTH)
+ case GL_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MODELVIEW_STACK_DEPTH)
+#if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+#if defined(GL_NORMAL_ARRAY_STRIDE)
+ case GL_NORMAL_ARRAY_STRIDE:
+#endif // defined(GL_NORMAL_ARRAY_STRIDE)
+#if defined(GL_NORMAL_ARRAY_TYPE)
+ case GL_NORMAL_ARRAY_TYPE:
+#endif // defined(GL_NORMAL_ARRAY_TYPE)
+#if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_PACK_ALIGNMENT)
+ case GL_PACK_ALIGNMENT:
+#endif // defined(GL_PACK_ALIGNMENT)
+#if defined(GL_PERSPECTIVE_CORRECTION_HINT)
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+#endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
+#if defined(GL_POINT_SIZE)
+ case GL_POINT_SIZE:
+#endif // defined(GL_POINT_SIZE)
+#if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+#if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+#if defined(GL_POINT_SMOOTH_HINT)
+ case GL_POINT_SMOOTH_HINT:
+#endif // defined(GL_POINT_SMOOTH_HINT)
+#if defined(GL_POLYGON_OFFSET_FACTOR)
+ case GL_POLYGON_OFFSET_FACTOR:
+#endif // defined(GL_POLYGON_OFFSET_FACTOR)
+#if defined(GL_POLYGON_OFFSET_UNITS)
+ case GL_POLYGON_OFFSET_UNITS:
+#endif // defined(GL_POLYGON_OFFSET_UNITS)
+#if defined(GL_PROJECTION_STACK_DEPTH)
+ case GL_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_PROJECTION_STACK_DEPTH)
+#if defined(GL_RED_BITS)
+ case GL_RED_BITS:
+#endif // defined(GL_RED_BITS)
+#if defined(GL_SHADE_MODEL)
+ case GL_SHADE_MODEL:
+#endif // defined(GL_SHADE_MODEL)
+#if defined(GL_STENCIL_BITS)
+ case GL_STENCIL_BITS:
+#endif // defined(GL_STENCIL_BITS)
+#if defined(GL_STENCIL_CLEAR_VALUE)
+ case GL_STENCIL_CLEAR_VALUE:
+#endif // defined(GL_STENCIL_CLEAR_VALUE)
+#if defined(GL_STENCIL_FAIL)
+ case GL_STENCIL_FAIL:
+#endif // defined(GL_STENCIL_FAIL)
+#if defined(GL_STENCIL_FUNC)
+ case GL_STENCIL_FUNC:
+#endif // defined(GL_STENCIL_FUNC)
+#if defined(GL_STENCIL_PASS_DEPTH_FAIL)
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+#endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
+#if defined(GL_STENCIL_PASS_DEPTH_PASS)
+ case GL_STENCIL_PASS_DEPTH_PASS:
+#endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
+#if defined(GL_STENCIL_REF)
+ case GL_STENCIL_REF:
+#endif // defined(GL_STENCIL_REF)
+#if defined(GL_STENCIL_VALUE_MASK)
+ case GL_STENCIL_VALUE_MASK:
+#endif // defined(GL_STENCIL_VALUE_MASK)
+#if defined(GL_STENCIL_WRITEMASK)
+ case GL_STENCIL_WRITEMASK:
+#endif // defined(GL_STENCIL_WRITEMASK)
+#if defined(GL_SUBPIXEL_BITS)
+ case GL_SUBPIXEL_BITS:
+#endif // defined(GL_SUBPIXEL_BITS)
+#if defined(GL_TEXTURE_BINDING_2D)
+ case GL_TEXTURE_BINDING_2D:
+#endif // defined(GL_TEXTURE_BINDING_2D)
+#if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+#if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+#if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+#if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+#if defined(GL_TEXTURE_STACK_DEPTH)
+ case GL_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_TEXTURE_STACK_DEPTH)
+#if defined(GL_UNPACK_ALIGNMENT)
+ case GL_UNPACK_ALIGNMENT:
+#endif // defined(GL_UNPACK_ALIGNMENT)
+#if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+#if defined(GL_VERTEX_ARRAY_SIZE)
+ case GL_VERTEX_ARRAY_SIZE:
+#endif // defined(GL_VERTEX_ARRAY_SIZE)
+#if defined(GL_VERTEX_ARRAY_STRIDE)
+ case GL_VERTEX_ARRAY_STRIDE:
+#endif // defined(GL_VERTEX_ARRAY_STRIDE)
+#if defined(GL_VERTEX_ARRAY_TYPE)
+ case GL_VERTEX_ARRAY_TYPE:
+#endif // defined(GL_VERTEX_ARRAY_TYPE)
+#if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_WEIGHT_ARRAY_SIZE_OES)
+ case GL_WEIGHT_ARRAY_SIZE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
+#if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+ case GL_WEIGHT_ARRAY_STRIDE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+#if defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ case GL_WEIGHT_ARRAY_TYPE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ _needed = 1;
+ break;
+#if defined(GL_ALIASED_POINT_SIZE_RANGE)
+ case GL_ALIASED_POINT_SIZE_RANGE:
+#endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
+#if defined(GL_ALIASED_LINE_WIDTH_RANGE)
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+#endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
+#if defined(GL_DEPTH_RANGE)
+ case GL_DEPTH_RANGE:
+#endif // defined(GL_DEPTH_RANGE)
+#if defined(GL_MAX_VIEWPORT_DIMS)
+ case GL_MAX_VIEWPORT_DIMS:
+#endif // defined(GL_MAX_VIEWPORT_DIMS)
+#if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+#endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+#if defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+#endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ _needed = 2;
+ break;
+#if defined(GL_COLOR_CLEAR_VALUE)
+ case GL_COLOR_CLEAR_VALUE:
+#endif // defined(GL_COLOR_CLEAR_VALUE)
+#if defined(GL_COLOR_WRITEMASK)
+ case GL_COLOR_WRITEMASK:
+#endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+#if defined(GL_SCISSOR_BOX)
+ case GL_SCISSOR_BOX:
+#endif // defined(GL_SCISSOR_BOX)
+#if defined(GL_VIEWPORT)
+ case GL_VIEWPORT:
+#endif // defined(GL_VIEWPORT)
+ _needed = 4;
+ break;
+#if defined(GL_MODELVIEW_MATRIX)
+ case GL_MODELVIEW_MATRIX:
+#endif // defined(GL_MODELVIEW_MATRIX)
+#if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_PROJECTION_MATRIX)
+ case GL_PROJECTION_MATRIX:
+#endif // defined(GL_PROJECTION_MATRIX)
+#if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_TEXTURE_MATRIX)
+ case GL_TEXTURE_MATRIX:
+#endif // defined(GL_TEXTURE_MATRIX)
+#if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ _needed = 16;
+ break;
+#if defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ _needed = getNumCompressedTextureFormats();
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < needed");
+ goto exit;
+ }
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetIntegerv(
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetIntegerv ( GLenum pname, GLint *params ) */
+static void
+android_glGetIntegerv__ILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ int _needed;
+ switch (pname) {
+#if defined(GL_ALPHA_BITS)
+ case GL_ALPHA_BITS:
+#endif // defined(GL_ALPHA_BITS)
+#if defined(GL_ALPHA_TEST_FUNC)
+ case GL_ALPHA_TEST_FUNC:
+#endif // defined(GL_ALPHA_TEST_FUNC)
+#if defined(GL_ALPHA_TEST_REF)
+ case GL_ALPHA_TEST_REF:
+#endif // defined(GL_ALPHA_TEST_REF)
+#if defined(GL_BLEND_DST)
+ case GL_BLEND_DST:
+#endif // defined(GL_BLEND_DST)
+#if defined(GL_BLUE_BITS)
+ case GL_BLUE_BITS:
+#endif // defined(GL_BLUE_BITS)
+#if defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_COLOR_ARRAY_BUFFER_BINDING)
+#if defined(GL_COLOR_ARRAY_SIZE)
+ case GL_COLOR_ARRAY_SIZE:
+#endif // defined(GL_COLOR_ARRAY_SIZE)
+#if defined(GL_COLOR_ARRAY_STRIDE)
+ case GL_COLOR_ARRAY_STRIDE:
+#endif // defined(GL_COLOR_ARRAY_STRIDE)
+#if defined(GL_COLOR_ARRAY_TYPE)
+ case GL_COLOR_ARRAY_TYPE:
+#endif // defined(GL_COLOR_ARRAY_TYPE)
+#if defined(GL_CULL_FACE)
+ case GL_CULL_FACE:
+#endif // defined(GL_CULL_FACE)
+#if defined(GL_DEPTH_BITS)
+ case GL_DEPTH_BITS:
+#endif // defined(GL_DEPTH_BITS)
+#if defined(GL_DEPTH_CLEAR_VALUE)
+ case GL_DEPTH_CLEAR_VALUE:
+#endif // defined(GL_DEPTH_CLEAR_VALUE)
+#if defined(GL_DEPTH_FUNC)
+ case GL_DEPTH_FUNC:
+#endif // defined(GL_DEPTH_FUNC)
+#if defined(GL_DEPTH_WRITEMASK)
+ case GL_DEPTH_WRITEMASK:
+#endif // defined(GL_DEPTH_WRITEMASK)
+#if defined(GL_FOG_DENSITY)
+ case GL_FOG_DENSITY:
+#endif // defined(GL_FOG_DENSITY)
+#if defined(GL_FOG_END)
+ case GL_FOG_END:
+#endif // defined(GL_FOG_END)
+#if defined(GL_FOG_MODE)
+ case GL_FOG_MODE:
+#endif // defined(GL_FOG_MODE)
+#if defined(GL_FOG_START)
+ case GL_FOG_START:
+#endif // defined(GL_FOG_START)
+#if defined(GL_FRONT_FACE)
+ case GL_FRONT_FACE:
+#endif // defined(GL_FRONT_FACE)
+#if defined(GL_GREEN_BITS)
+ case GL_GREEN_BITS:
+#endif // defined(GL_GREEN_BITS)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
+#if defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+#endif // defined(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
+#if defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+#endif // defined(GL_LIGHT_MODEL_COLOR_CONTROL)
+#if defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+#endif // defined(GL_LIGHT_MODEL_LOCAL_VIEWER)
+#if defined(GL_LIGHT_MODEL_TWO_SIDE)
+ case GL_LIGHT_MODEL_TWO_SIDE:
+#endif // defined(GL_LIGHT_MODEL_TWO_SIDE)
+#if defined(GL_LINE_SMOOTH_HINT)
+ case GL_LINE_SMOOTH_HINT:
+#endif // defined(GL_LINE_SMOOTH_HINT)
+#if defined(GL_LINE_WIDTH)
+ case GL_LINE_WIDTH:
+#endif // defined(GL_LINE_WIDTH)
+#if defined(GL_LOGIC_OP_MODE)
+ case GL_LOGIC_OP_MODE:
+#endif // defined(GL_LOGIC_OP_MODE)
+#if defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+ case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+ case GL_MATRIX_INDEX_ARRAY_SIZE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+#if defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+ case GL_MATRIX_INDEX_ARRAY_TYPE_OES:
+#endif // defined(GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+#if defined(GL_MATRIX_MODE)
+ case GL_MATRIX_MODE:
+#endif // defined(GL_MATRIX_MODE)
+#if defined(GL_MAX_CLIP_PLANES)
+ case GL_MAX_CLIP_PLANES:
+#endif // defined(GL_MAX_CLIP_PLANES)
+#if defined(GL_MAX_ELEMENTS_INDICES)
+ case GL_MAX_ELEMENTS_INDICES:
+#endif // defined(GL_MAX_ELEMENTS_INDICES)
+#if defined(GL_MAX_ELEMENTS_VERTICES)
+ case GL_MAX_ELEMENTS_VERTICES:
+#endif // defined(GL_MAX_ELEMENTS_VERTICES)
+#if defined(GL_MAX_LIGHTS)
+ case GL_MAX_LIGHTS:
+#endif // defined(GL_MAX_LIGHTS)
+#if defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MAX_MODELVIEW_STACK_DEPTH)
+#if defined(GL_MAX_PALETTE_MATRICES_OES)
+ case GL_MAX_PALETTE_MATRICES_OES:
+#endif // defined(GL_MAX_PALETTE_MATRICES_OES)
+#if defined(GL_MAX_PROJECTION_STACK_DEPTH)
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_MAX_PROJECTION_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_SIZE)
+ case GL_MAX_TEXTURE_SIZE:
+#endif // defined(GL_MAX_TEXTURE_SIZE)
+#if defined(GL_MAX_TEXTURE_STACK_DEPTH)
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_MAX_TEXTURE_STACK_DEPTH)
+#if defined(GL_MAX_TEXTURE_UNITS)
+ case GL_MAX_TEXTURE_UNITS:
+#endif // defined(GL_MAX_TEXTURE_UNITS)
+#if defined(GL_MAX_VERTEX_UNITS_OES)
+ case GL_MAX_VERTEX_UNITS_OES:
+#endif // defined(GL_MAX_VERTEX_UNITS_OES)
+#if defined(GL_MODELVIEW_STACK_DEPTH)
+ case GL_MODELVIEW_STACK_DEPTH:
+#endif // defined(GL_MODELVIEW_STACK_DEPTH)
+#if defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+ case GL_NORMAL_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_NORMAL_ARRAY_BUFFER_BINDING)
+#if defined(GL_NORMAL_ARRAY_STRIDE)
+ case GL_NORMAL_ARRAY_STRIDE:
+#endif // defined(GL_NORMAL_ARRAY_STRIDE)
+#if defined(GL_NORMAL_ARRAY_TYPE)
+ case GL_NORMAL_ARRAY_TYPE:
+#endif // defined(GL_NORMAL_ARRAY_TYPE)
+#if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+#if defined(GL_PACK_ALIGNMENT)
+ case GL_PACK_ALIGNMENT:
+#endif // defined(GL_PACK_ALIGNMENT)
+#if defined(GL_PERSPECTIVE_CORRECTION_HINT)
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+#endif // defined(GL_PERSPECTIVE_CORRECTION_HINT)
+#if defined(GL_POINT_SIZE)
+ case GL_POINT_SIZE:
+#endif // defined(GL_POINT_SIZE)
+#if defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_STRIDE_OES)
+#if defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+#endif // defined(GL_POINT_SIZE_ARRAY_TYPE_OES)
+#if defined(GL_POINT_SMOOTH_HINT)
+ case GL_POINT_SMOOTH_HINT:
+#endif // defined(GL_POINT_SMOOTH_HINT)
+#if defined(GL_POLYGON_OFFSET_FACTOR)
+ case GL_POLYGON_OFFSET_FACTOR:
+#endif // defined(GL_POLYGON_OFFSET_FACTOR)
+#if defined(GL_POLYGON_OFFSET_UNITS)
+ case GL_POLYGON_OFFSET_UNITS:
+#endif // defined(GL_POLYGON_OFFSET_UNITS)
+#if defined(GL_PROJECTION_STACK_DEPTH)
+ case GL_PROJECTION_STACK_DEPTH:
+#endif // defined(GL_PROJECTION_STACK_DEPTH)
+#if defined(GL_RED_BITS)
+ case GL_RED_BITS:
+#endif // defined(GL_RED_BITS)
+#if defined(GL_SHADE_MODEL)
+ case GL_SHADE_MODEL:
+#endif // defined(GL_SHADE_MODEL)
+#if defined(GL_STENCIL_BITS)
+ case GL_STENCIL_BITS:
+#endif // defined(GL_STENCIL_BITS)
+#if defined(GL_STENCIL_CLEAR_VALUE)
+ case GL_STENCIL_CLEAR_VALUE:
+#endif // defined(GL_STENCIL_CLEAR_VALUE)
+#if defined(GL_STENCIL_FAIL)
+ case GL_STENCIL_FAIL:
+#endif // defined(GL_STENCIL_FAIL)
+#if defined(GL_STENCIL_FUNC)
+ case GL_STENCIL_FUNC:
+#endif // defined(GL_STENCIL_FUNC)
+#if defined(GL_STENCIL_PASS_DEPTH_FAIL)
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+#endif // defined(GL_STENCIL_PASS_DEPTH_FAIL)
+#if defined(GL_STENCIL_PASS_DEPTH_PASS)
+ case GL_STENCIL_PASS_DEPTH_PASS:
+#endif // defined(GL_STENCIL_PASS_DEPTH_PASS)
+#if defined(GL_STENCIL_REF)
+ case GL_STENCIL_REF:
+#endif // defined(GL_STENCIL_REF)
+#if defined(GL_STENCIL_VALUE_MASK)
+ case GL_STENCIL_VALUE_MASK:
+#endif // defined(GL_STENCIL_VALUE_MASK)
+#if defined(GL_STENCIL_WRITEMASK)
+ case GL_STENCIL_WRITEMASK:
+#endif // defined(GL_STENCIL_WRITEMASK)
+#if defined(GL_SUBPIXEL_BITS)
+ case GL_SUBPIXEL_BITS:
+#endif // defined(GL_SUBPIXEL_BITS)
+#if defined(GL_TEXTURE_BINDING_2D)
+ case GL_TEXTURE_BINDING_2D:
+#endif // defined(GL_TEXTURE_BINDING_2D)
+#if defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+#if defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_SIZE)
+#if defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_STRIDE)
+#if defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+#endif // defined(GL_TEXTURE_COORD_ARRAY_TYPE)
+#if defined(GL_TEXTURE_STACK_DEPTH)
+ case GL_TEXTURE_STACK_DEPTH:
+#endif // defined(GL_TEXTURE_STACK_DEPTH)
+#if defined(GL_UNPACK_ALIGNMENT)
+ case GL_UNPACK_ALIGNMENT:
+#endif // defined(GL_UNPACK_ALIGNMENT)
+#if defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+#endif // defined(GL_VERTEX_ARRAY_BUFFER_BINDING)
+#if defined(GL_VERTEX_ARRAY_SIZE)
+ case GL_VERTEX_ARRAY_SIZE:
+#endif // defined(GL_VERTEX_ARRAY_SIZE)
+#if defined(GL_VERTEX_ARRAY_STRIDE)
+ case GL_VERTEX_ARRAY_STRIDE:
+#endif // defined(GL_VERTEX_ARRAY_STRIDE)
+#if defined(GL_VERTEX_ARRAY_TYPE)
+ case GL_VERTEX_ARRAY_TYPE:
+#endif // defined(GL_VERTEX_ARRAY_TYPE)
+#if defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES:
+#endif // defined(GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+#if defined(GL_WEIGHT_ARRAY_SIZE_OES)
+ case GL_WEIGHT_ARRAY_SIZE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_SIZE_OES)
+#if defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+ case GL_WEIGHT_ARRAY_STRIDE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_STRIDE_OES)
+#if defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ case GL_WEIGHT_ARRAY_TYPE_OES:
+#endif // defined(GL_WEIGHT_ARRAY_TYPE_OES)
+ _needed = 1;
+ break;
+#if defined(GL_ALIASED_POINT_SIZE_RANGE)
+ case GL_ALIASED_POINT_SIZE_RANGE:
+#endif // defined(GL_ALIASED_POINT_SIZE_RANGE)
+#if defined(GL_ALIASED_LINE_WIDTH_RANGE)
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+#endif // defined(GL_ALIASED_LINE_WIDTH_RANGE)
+#if defined(GL_DEPTH_RANGE)
+ case GL_DEPTH_RANGE:
+#endif // defined(GL_DEPTH_RANGE)
+#if defined(GL_MAX_VIEWPORT_DIMS)
+ case GL_MAX_VIEWPORT_DIMS:
+#endif // defined(GL_MAX_VIEWPORT_DIMS)
+#if defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+#endif // defined(GL_SMOOTH_LINE_WIDTH_RANGE)
+#if defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+#endif // defined(GL_SMOOTH_POINT_SIZE_RANGE)
+ _needed = 2;
+ break;
+#if defined(GL_COLOR_CLEAR_VALUE)
+ case GL_COLOR_CLEAR_VALUE:
+#endif // defined(GL_COLOR_CLEAR_VALUE)
+#if defined(GL_COLOR_WRITEMASK)
+ case GL_COLOR_WRITEMASK:
+#endif // defined(GL_COLOR_WRITEMASK)
+#if defined(GL_FOG_COLOR)
+ case GL_FOG_COLOR:
+#endif // defined(GL_FOG_COLOR)
+#if defined(GL_LIGHT_MODEL_AMBIENT)
+ case GL_LIGHT_MODEL_AMBIENT:
+#endif // defined(GL_LIGHT_MODEL_AMBIENT)
+#if defined(GL_SCISSOR_BOX)
+ case GL_SCISSOR_BOX:
+#endif // defined(GL_SCISSOR_BOX)
+#if defined(GL_VIEWPORT)
+ case GL_VIEWPORT:
+#endif // defined(GL_VIEWPORT)
+ _needed = 4;
+ break;
+#if defined(GL_MODELVIEW_MATRIX)
+ case GL_MODELVIEW_MATRIX:
+#endif // defined(GL_MODELVIEW_MATRIX)
+#if defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_PROJECTION_MATRIX)
+ case GL_PROJECTION_MATRIX:
+#endif // defined(GL_PROJECTION_MATRIX)
+#if defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+#if defined(GL_TEXTURE_MATRIX)
+ case GL_TEXTURE_MATRIX:
+#endif // defined(GL_TEXTURE_MATRIX)
+#if defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+#endif // defined(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+ _needed = 16;
+ break;
+#if defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+#endif // defined(GL_COMPRESSED_TEXTURE_FORMATS)
+ _needed = getNumCompressedTextureFormats();
+ break;
+ default:
+ _needed = 0;
+ break;
+ }
+ if (_remaining < _needed) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < needed");
+ goto exit;
+ }
+ glGetIntegerv(
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) */
+static void
+android_glGetProgramiv__II_3II
+ (JNIEnv *_env, jobject _this, jint program, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetProgramiv(
+ (GLuint)program,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) */
+static void
+android_glGetProgramiv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint program, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetProgramiv(
+ (GLuint)program,
+ (GLenum)pname,
+ (GLint *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+#include <string.h>
+
+/* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
+static
+jstring
+android_glGetProgramInfoLog (JNIEnv *_env, jobject _this, jint shader) {
+ GLint infoLen = 0;
+ jstring _result = 0;
+ char* buf = 0;
+ glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf == 0) {
+ _env->ThrowNew(IAEClass, "out of memory");
+ goto exit;
+ }
+ glGetProgramInfoLog(shader, infoLen, NULL, buf);
+ _result = _env->NewStringUTF(buf);
+ } else {
+ _result = _env->NewStringUTF("");
+ }
+exit:
+ if (buf) {
+ free(buf);
+ }
+ return _result;
+}
+/* void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */
+static void
+android_glGetRenderbufferParameteriv__II_3II
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetRenderbufferParameteriv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) */
+static void
+android_glGetRenderbufferParameteriv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetRenderbufferParameteriv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLint *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) */
+static void
+android_glGetShaderiv__II_3II
+ (JNIEnv *_env, jobject _this, jint shader, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetShaderiv(
+ (GLuint)shader,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) */
+static void
+android_glGetShaderiv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint shader, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetShaderiv(
+ (GLuint)shader,
+ (GLenum)pname,
+ (GLint *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+#include <string.h>
+
+/* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
+static
+jstring
+android_glGetShaderInfoLog (JNIEnv *_env, jobject _this, jint shader) {
+ GLint infoLen = 0;
+ jstring _result = 0;
+ char* buf = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf == 0) {
+ _env->ThrowNew(IAEClass, "out of memory");
+ goto exit;
+ }
+ glGetShaderInfoLog(shader, infoLen, NULL, buf);
+ _result = _env->NewStringUTF(buf);
+ } else {
+ _result = _env->NewStringUTF("");
+ }
+exit:
+ if (buf) {
+ free(buf);
+ }
+ return _result;
+}
+/* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
+static void
+android_glGetShaderPrecisionFormat__II_3II_3II
+ (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) {
+ jint _exception = 0;
+ GLint *range_base = (GLint *) 0;
+ jint _rangeRemaining;
+ GLint *range = (GLint *) 0;
+ GLint *precision_base = (GLint *) 0;
+ jint _precisionRemaining;
+ GLint *precision = (GLint *) 0;
+
+ if (!range_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "range == null");
+ goto exit;
+ }
+ if (rangeOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "rangeOffset < 0");
+ goto exit;
+ }
+ _rangeRemaining = _env->GetArrayLength(range_ref) - rangeOffset;
+ range_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(range_ref, (jboolean *)0);
+ range = range_base + rangeOffset;
+
+ if (!precision_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "precision == null");
+ goto exit;
+ }
+ if (precisionOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "precisionOffset < 0");
+ goto exit;
+ }
+ _precisionRemaining = _env->GetArrayLength(precision_ref) - precisionOffset;
+ precision_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(precision_ref, (jboolean *)0);
+ precision = precision_base + precisionOffset;
+
+ glGetShaderPrecisionFormat(
+ (GLenum)shadertype,
+ (GLenum)precisiontype,
+ (GLint *)range,
+ (GLint *)precision
+ );
+
+exit:
+ if (precision_base) {
+ _env->ReleasePrimitiveArrayCritical(precision_ref, precision_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (range_base) {
+ _env->ReleasePrimitiveArrayCritical(range_ref, range_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */
+static void
+android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) {
+ jint _exception = 0;
+ jarray _rangeArray = (jarray) 0;
+ jarray _precisionArray = (jarray) 0;
+ jint _rangeRemaining;
+ GLint *range = (GLint *) 0;
+ jint _precisionRemaining;
+ GLint *precision = (GLint *) 0;
+
+ range = (GLint *)getPointer(_env, range_buf, &_rangeArray, &_rangeRemaining);
+ precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining);
+ glGetShaderPrecisionFormat(
+ (GLenum)shadertype,
+ (GLenum)precisiontype,
+ (GLint *)range,
+ (GLint *)precision
+ );
+ if (_rangeArray) {
+ releasePointer(_env, _rangeArray, precision, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+ if (_precisionArray) {
+ releasePointer(_env, _precisionArray, range, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
+static void
+android_glGetShaderSource__II_3II_3BI
+ (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) {
+ jint _exception = 0;
+ GLsizei *length_base = (GLsizei *) 0;
+ jint _lengthRemaining;
+ GLsizei *length = (GLsizei *) 0;
+ char *source_base = (char *) 0;
+ jint _sourceRemaining;
+ char *source = (char *) 0;
+
+ if (!length_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length == null");
+ goto exit;
+ }
+ if (lengthOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "lengthOffset < 0");
+ goto exit;
+ }
+ _lengthRemaining = _env->GetArrayLength(length_ref) - lengthOffset;
+ length_base = (GLsizei *)
+ _env->GetPrimitiveArrayCritical(length_ref, (jboolean *)0);
+ length = length_base + lengthOffset;
+
+ if (!source_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "source == null");
+ goto exit;
+ }
+ if (sourceOffset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "sourceOffset < 0");
+ goto exit;
+ }
+ _sourceRemaining = _env->GetArrayLength(source_ref) - sourceOffset;
+ source_base = (char *)
+ _env->GetPrimitiveArrayCritical(source_ref, (jboolean *)0);
+ source = source_base + sourceOffset;
+
+ glGetShaderSource(
+ (GLuint)shader,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (char *)source
+ );
+
+exit:
+ if (source_base) {
+ _env->ReleasePrimitiveArrayCritical(source_ref, source_base,
+ _exception ? JNI_ABORT: 0);
+ }
+ if (length_base) {
+ _env->ReleasePrimitiveArrayCritical(length_ref, length_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */
+static void
+android_glGetShaderSource__IILjava_nio_IntBuffer_2B
+ (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLsizei *length = (GLsizei *) 0;
+
+ length = (GLsizei *)getPointer(_env, length_buf, &_array, &_remaining);
+ glGetShaderSource(
+ (GLuint)shader,
+ (GLsizei)bufsize,
+ (GLsizei *)length,
+ (char *)source
+ );
+ if (_array) {
+ releasePointer(_env, _array, length, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+#include <string.h>
+
+/* const GLubyte * glGetString ( GLenum name ) */
+static
+jstring
+android_glGetString
+ (JNIEnv *_env, jobject _this, jint name) {
+ const char * chars = (const char *)glGetString((GLenum)name);
+ jstring output = _env->NewStringUTF(chars);
+ return output;
+}
+/* void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) */
+static void
+android_glGetTexParameterfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloatArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ if (_remaining < 1) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < 1");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetTexParameterfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) */
+static void
+android_glGetTexParameterfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ if (_remaining < 1) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < 1");
+ goto exit;
+ }
+ glGetTexParameterfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) */
+static void
+android_glGetTexParameteriv__II_3II
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ if (_remaining < 1) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "length - offset < 1");
+ goto exit;
+ }
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetTexParameteriv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) */
+static void
+android_glGetTexParameteriv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ if (_remaining < 1) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "remaining() < 1");
+ goto exit;
+ }
+ glGetTexParameteriv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) */
+static void
+android_glGetUniformfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint program, jint location, jfloatArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetUniformfv(
+ (GLuint)program,
+ (GLint)location,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) */
+static void
+android_glGetUniformfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetUniformfv(
+ (GLuint)program,
+ (GLint)location,
+ (GLfloat *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetUniformiv ( GLuint program, GLint location, GLint *params ) */
+static void
+android_glGetUniformiv__II_3II
+ (JNIEnv *_env, jobject _this, jint program, jint location, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetUniformiv(
+ (GLuint)program,
+ (GLint)location,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetUniformiv ( GLuint program, GLint location, GLint *params ) */
+static void
+android_glGetUniformiv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetUniformiv(
+ (GLuint)program,
+ (GLint)location,
+ (GLint *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* int glGetUniformLocation ( GLuint program, const char *name ) */
+static jint
+android_glGetUniformLocation__ILjava_lang_String_2
+ (JNIEnv *_env, jobject _this, jint program, jstring name) {
+ int _returnValue = 0;
+ const char* _nativename = 0;
+
+ if (!name) {
+ _env->ThrowNew(IAEClass, "name == null");
+ goto exit;
+ }
+ _nativename = _env->GetStringUTFChars(name, 0);
+
+ _returnValue = glGetUniformLocation(
+ (GLuint)program,
+ (char *)_nativename
+ );
+
+exit:
+ if (_nativename) {
+ _env->ReleaseStringUTFChars(name, _nativename);
+ }
+
+ return _returnValue;
+}
+
+/* void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) */
+static void
+android_glGetVertexAttribfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint index, jint pname, jfloatArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetVertexAttribfv(
+ (GLuint)index,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) */
+static void
+android_glGetVertexAttribfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint index, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetVertexAttribfv(
+ (GLuint)index,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) */
+static void
+android_glGetVertexAttribiv__II_3II
+ (JNIEnv *_env, jobject _this, jint index, jint pname, jintArray params_ref, jint offset) {
+ jint _exception = 0;
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _exception = 1;
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glGetVertexAttribiv(
+ (GLuint)index,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ _exception ? JNI_ABORT: 0);
+ }
+}
+
+/* void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) */
+static void
+android_glGetVertexAttribiv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint index, jint pname, jobject params_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ glGetVertexAttribiv(
+ (GLuint)index,
+ (GLenum)pname,
+ (GLint *)params
+ );
+ if (_array) {
+ releasePointer(_env, _array, params, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glHint ( GLenum target, GLenum mode ) */
+static void
+android_glHint__II
+ (JNIEnv *_env, jobject _this, jint target, jint mode) {
+ glHint(
+ (GLenum)target,
+ (GLenum)mode
+ );
+}
+
+/* GLboolean glIsBuffer ( GLuint buffer ) */
+static jboolean
+android_glIsBuffer__I
+ (JNIEnv *_env, jobject _this, jint buffer) {
+ GLboolean _returnValue;
+ _returnValue = glIsBuffer(
+ (GLuint)buffer
+ );
+ return _returnValue;
+}
+
+/* GLboolean glIsEnabled ( GLenum cap ) */
+static jboolean
+android_glIsEnabled__I
+ (JNIEnv *_env, jobject _this, jint cap) {
+ GLboolean _returnValue;
+ _returnValue = glIsEnabled(
+ (GLenum)cap
+ );
+ return _returnValue;
+}
+
+/* GLboolean glIsFramebuffer ( GLuint framebuffer ) */
+static jboolean
+android_glIsFramebuffer__I
+ (JNIEnv *_env, jobject _this, jint framebuffer) {
+ GLboolean _returnValue;
+ _returnValue = glIsFramebuffer(
+ (GLuint)framebuffer
+ );
+ return _returnValue;
+}
+
+/* GLboolean glIsProgram ( GLuint program ) */
+static jboolean
+android_glIsProgram__I
+ (JNIEnv *_env, jobject _this, jint program) {
+ GLboolean _returnValue;
+ _returnValue = glIsProgram(
+ (GLuint)program
+ );
+ return _returnValue;
+}
+
+/* GLboolean glIsRenderbuffer ( GLuint renderbuffer ) */
+static jboolean
+android_glIsRenderbuffer__I
+ (JNIEnv *_env, jobject _this, jint renderbuffer) {
+ GLboolean _returnValue;
+ _returnValue = glIsRenderbuffer(
+ (GLuint)renderbuffer
+ );
+ return _returnValue;
+}
+
+/* GLboolean glIsShader ( GLuint shader ) */
+static jboolean
+android_glIsShader__I
+ (JNIEnv *_env, jobject _this, jint shader) {
+ GLboolean _returnValue;
+ _returnValue = glIsShader(
+ (GLuint)shader
+ );
+ return _returnValue;
+}
+
+/* GLboolean glIsTexture ( GLuint texture ) */
+static jboolean
+android_glIsTexture__I
+ (JNIEnv *_env, jobject _this, jint texture) {
+ GLboolean _returnValue;
+ _returnValue = glIsTexture(
+ (GLuint)texture
+ );
+ return _returnValue;
+}
+
+/* void glLineWidth ( GLfloat width ) */
+static void
+android_glLineWidth__F
+ (JNIEnv *_env, jobject _this, jfloat width) {
+ glLineWidth(
+ (GLfloat)width
+ );
+}
+
+/* void glLinkProgram ( GLuint program ) */
+static void
+android_glLinkProgram__I
+ (JNIEnv *_env, jobject _this, jint program) {
+ glLinkProgram(
+ (GLuint)program
+ );
+}
+
+/* void glPixelStorei ( GLenum pname, GLint param ) */
+static void
+android_glPixelStorei__II
+ (JNIEnv *_env, jobject _this, jint pname, jint param) {
+ glPixelStorei(
+ (GLenum)pname,
+ (GLint)param
+ );
+}
+
+/* void glPolygonOffset ( GLfloat factor, GLfloat units ) */
+static void
+android_glPolygonOffset__FF
+ (JNIEnv *_env, jobject _this, jfloat factor, jfloat units) {
+ glPolygonOffset(
+ (GLfloat)factor,
+ (GLfloat)units
+ );
+}
+
+/* void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) */
+static void
+android_glReadPixels__IIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height, jint format, jint type, jobject pixels_buf) {
+ jint _exception = 0;
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ glReadPixels(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, _exception ? JNI_FALSE : JNI_TRUE);
+ }
+}
+
+/* void glReleaseShaderCompiler ( void ) */
+static void
+android_glReleaseShaderCompiler__
+ (JNIEnv *_env, jobject _this) {
+ glReleaseShaderCompiler();
+}
+
+/* void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) */
+static void
+android_glRenderbufferStorage__IIII
+ (JNIEnv *_env, jobject _this, jint target, jint internalformat, jint width, jint height) {
+ glRenderbufferStorage(
+ (GLenum)target,
+ (GLenum)internalformat,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+/* void glSampleCoverage ( GLclampf value, GLboolean invert ) */
+static void
+android_glSampleCoverage__FZ
+ (JNIEnv *_env, jobject _this, jfloat value, jboolean invert) {
+ glSampleCoverage(
+ (GLclampf)value,
+ (GLboolean)invert
+ );
+}
+
+/* void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glScissor__IIII
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) {
+ glScissor(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+/* void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) */
+static void
+android_glShaderBinary__I_3IIILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint n, jintArray shaders_ref, jint offset, jint binaryformat, jobject binary_buf, jint length) {
+ jarray _array = (jarray) 0;
+ GLuint *shaders_base = (GLuint *) 0;
+ jint _shadersRemaining;
+ GLuint *shaders = (GLuint *) 0;
+ jint _binaryRemaining;
+ GLvoid *binary = (GLvoid *) 0;
+
+ if (!shaders_ref) {
+ _env->ThrowNew(IAEClass, "shaders == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset;
+ shaders_base = (GLuint *)
+ _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0);
+ shaders = shaders_base + offset;
+
+ binary = (GLvoid *)getPointer(_env, binary_buf, &_array, &_binaryRemaining);
+ glShaderBinary(
+ (GLsizei)n,
+ (GLuint *)shaders,
+ (GLenum)binaryformat,
+ (GLvoid *)binary,
+ (GLsizei)length
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, binary, JNI_FALSE);
+ }
+ if (shaders_base) {
+ _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) */
+static void
+android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint n, jobject shaders_buf, jint binaryformat, jobject binary_buf, jint length) {
+ jarray _shadersArray = (jarray) 0;
+ jarray _binaryArray = (jarray) 0;
+ jint _shadersRemaining;
+ GLuint *shaders = (GLuint *) 0;
+ jint _binaryRemaining;
+ GLvoid *binary = (GLvoid *) 0;
+
+ shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining);
+ binary = (GLvoid *)getPointer(_env, binary_buf, &_binaryArray, &_binaryRemaining);
+ glShaderBinary(
+ (GLsizei)n,
+ (GLuint *)shaders,
+ (GLenum)binaryformat,
+ (GLvoid *)binary,
+ (GLsizei)length
+ );
+ if (_shadersArray) {
+ releasePointer(_env, _shadersArray, binary, JNI_FALSE);
+ }
+ if (_binaryArray) {
+ releasePointer(_env, _binaryArray, shaders, JNI_FALSE);
+ }
+}
+
+
+/* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
+static
+void
+android_glShaderSource
+ (JNIEnv *_env, jobject _this, jint shader, jstring string) {
+
+ if (!string) {
+ _env->ThrowNew(IAEClass, "string == null");
+ return;
+ }
+
+ const char* nativeString = _env->GetStringUTFChars(string, 0);
+ const char* strings[] = {nativeString};
+ glShaderSource(shader, 1, strings, 0);
+ _env->ReleaseStringUTFChars(string, nativeString);
+}
+/* void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) */
+static void
+android_glStencilFunc__III
+ (JNIEnv *_env, jobject _this, jint func, jint ref, jint mask) {
+ glStencilFunc(
+ (GLenum)func,
+ (GLint)ref,
+ (GLuint)mask
+ );
+}
+
+/* void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) */
+static void
+android_glStencilFuncSeparate__IIII
+ (JNIEnv *_env, jobject _this, jint face, jint func, jint ref, jint mask) {
+ glStencilFuncSeparate(
+ (GLenum)face,
+ (GLenum)func,
+ (GLint)ref,
+ (GLuint)mask
+ );
+}
+
+/* void glStencilMask ( GLuint mask ) */
+static void
+android_glStencilMask__I
+ (JNIEnv *_env, jobject _this, jint mask) {
+ glStencilMask(
+ (GLuint)mask
+ );
+}
+
+/* void glStencilMaskSeparate ( GLenum face, GLuint mask ) */
+static void
+android_glStencilMaskSeparate__II
+ (JNIEnv *_env, jobject _this, jint face, jint mask) {
+ glStencilMaskSeparate(
+ (GLenum)face,
+ (GLuint)mask
+ );
+}
+
+/* void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) */
+static void
+android_glStencilOp__III
+ (JNIEnv *_env, jobject _this, jint fail, jint zfail, jint zpass) {
+ glStencilOp(
+ (GLenum)fail,
+ (GLenum)zfail,
+ (GLenum)zpass
+ );
+}
+
+/* void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) */
+static void
+android_glStencilOpSeparate__IIII
+ (JNIEnv *_env, jobject _this, jint face, jint fail, jint zfail, jint zpass) {
+ glStencilOpSeparate(
+ (GLenum)face,
+ (GLenum)fail,
+ (GLenum)zfail,
+ (GLenum)zpass
+ );
+}
+
+/* void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) */
+static void
+android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint internalformat, jint width, jint height, jint border, jint format, jint type, jobject pixels_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ if (pixels_buf) {
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ }
+ glTexImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)internalformat,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLint)border,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, JNI_FALSE);
+ }
+}
+
+/* void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) */
+static void
+android_glTexParameterf__IIF
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloat param) {
+ glTexParameterf(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat)param
+ );
+}
+
+/* void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) */
+static void
+android_glTexParameterfv__II_3FI
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jfloatArray params_ref, jint offset) {
+ GLfloat *params_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ if (_remaining < 1) {
+ _env->ThrowNew(IAEClass, "length - offset < 1");
+ goto exit;
+ }
+ params_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glTexParameterfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) */
+static void
+android_glTexParameterfv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *params = (GLfloat *) 0;
+
+ params = (GLfloat *)getPointer(_env, params_buf, &_array, &_remaining);
+ if (_remaining < 1) {
+ _env->ThrowNew(IAEClass, "remaining() < 1");
+ goto exit;
+ }
+ glTexParameterfv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLfloat *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glTexParameteri ( GLenum target, GLenum pname, GLint param ) */
+static void
+android_glTexParameteri__III
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jint param) {
+ glTexParameteri(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLint)param
+ );
+}
+
+/* void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) */
+static void
+android_glTexParameteriv__II_3II
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jintArray params_ref, jint offset) {
+ GLint *params_base = (GLint *) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ if (!params_ref) {
+ _env->ThrowNew(IAEClass, "params == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(params_ref) - offset;
+ if (_remaining < 1) {
+ _env->ThrowNew(IAEClass, "length - offset < 1");
+ goto exit;
+ }
+ params_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(params_ref, (jboolean *)0);
+ params = params_base + offset;
+
+ glTexParameteriv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (params_base) {
+ _env->ReleasePrimitiveArrayCritical(params_ref, params_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) */
+static void
+android_glTexParameteriv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint pname, jobject params_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *params = (GLint *) 0;
+
+ params = (GLint *)getPointer(_env, params_buf, &_array, &_remaining);
+ if (_remaining < 1) {
+ _env->ThrowNew(IAEClass, "remaining() < 1");
+ goto exit;
+ }
+ glTexParameteriv(
+ (GLenum)target,
+ (GLenum)pname,
+ (GLint *)params
+ );
+
+exit:
+ if (_array) {
+ releasePointer(_env, _array, params, JNI_FALSE);
+ }
+}
+
+/* void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) */
+static void
+android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2
+ (JNIEnv *_env, jobject _this, jint target, jint level, jint xoffset, jint yoffset, jint width, jint height, jint format, jint type, jobject pixels_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *pixels = (GLvoid *) 0;
+
+ if (pixels_buf) {
+ pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining);
+ }
+ glTexSubImage2D(
+ (GLenum)target,
+ (GLint)level,
+ (GLint)xoffset,
+ (GLint)yoffset,
+ (GLsizei)width,
+ (GLsizei)height,
+ (GLenum)format,
+ (GLenum)type,
+ (GLvoid *)pixels
+ );
+ if (_array) {
+ releasePointer(_env, _array, pixels, JNI_FALSE);
+ }
+}
+
+/* void glUniform1f ( GLint location, GLfloat x ) */
+static void
+android_glUniform1f__IF
+ (JNIEnv *_env, jobject _this, jint location, jfloat x) {
+ glUniform1f(
+ (GLint)location,
+ (GLfloat)x
+ );
+}
+
+/* void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform1fv__II_3FI
+ (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) {
+ GLfloat *v_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform1fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform1fv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform1fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniform1i ( GLint location, GLint x ) */
+static void
+android_glUniform1i__II
+ (JNIEnv *_env, jobject _this, jint location, jint x) {
+ glUniform1i(
+ (GLint)location,
+ (GLint)x
+ );
+}
+
+/* void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform1iv__II_3II
+ (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) {
+ GLint *v_base = (GLint *) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform1iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform1iv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform1iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniform2f ( GLint location, GLfloat x, GLfloat y ) */
+static void
+android_glUniform2f__IFF
+ (JNIEnv *_env, jobject _this, jint location, jfloat x, jfloat y) {
+ glUniform2f(
+ (GLint)location,
+ (GLfloat)x,
+ (GLfloat)y
+ );
+}
+
+/* void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform2fv__II_3FI
+ (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) {
+ GLfloat *v_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform2fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform2fv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform2fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniform2i ( GLint location, GLint x, GLint y ) */
+static void
+android_glUniform2i__III
+ (JNIEnv *_env, jobject _this, jint location, jint x, jint y) {
+ glUniform2i(
+ (GLint)location,
+ (GLint)x,
+ (GLint)y
+ );
+}
+
+/* void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform2iv__II_3II
+ (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) {
+ GLint *v_base = (GLint *) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform2iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform2iv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform2iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glUniform3f__IFFF
+ (JNIEnv *_env, jobject _this, jint location, jfloat x, jfloat y, jfloat z) {
+ glUniform3f(
+ (GLint)location,
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform3fv__II_3FI
+ (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) {
+ GLfloat *v_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform3fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform3fv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform3fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) */
+static void
+android_glUniform3i__IIII
+ (JNIEnv *_env, jobject _this, jint location, jint x, jint y, jint z) {
+ glUniform3i(
+ (GLint)location,
+ (GLint)x,
+ (GLint)y,
+ (GLint)z
+ );
+}
+
+/* void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform3iv__II_3II
+ (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) {
+ GLint *v_base = (GLint *) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform3iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform3iv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform3iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) */
+static void
+android_glUniform4f__IFFFF
+ (JNIEnv *_env, jobject _this, jint location, jfloat x, jfloat y, jfloat z, jfloat w) {
+ glUniform4f(
+ (GLint)location,
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z,
+ (GLfloat)w
+ );
+}
+
+/* void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform4fv__II_3FI
+ (JNIEnv *_env, jobject _this, jint location, jint count, jfloatArray v_ref, jint offset) {
+ GLfloat *v_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform4fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) */
+static void
+android_glUniform4fv__IILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *v = (GLfloat *) 0;
+
+ v = (GLfloat *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform4fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLfloat *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) */
+static void
+android_glUniform4i__IIIII
+ (JNIEnv *_env, jobject _this, jint location, jint x, jint y, jint z, jint w) {
+ glUniform4i(
+ (GLint)location,
+ (GLint)x,
+ (GLint)y,
+ (GLint)z,
+ (GLint)w
+ );
+}
+
+/* void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform4iv__II_3II
+ (JNIEnv *_env, jobject _this, jint location, jint count, jintArray v_ref, jint offset) {
+ GLint *v_base = (GLint *) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ if (!v_ref) {
+ _env->ThrowNew(IAEClass, "v == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(v_ref) - offset;
+ v_base = (GLint *)
+ _env->GetPrimitiveArrayCritical(v_ref, (jboolean *)0);
+ v = v_base + offset;
+
+ glUniform4iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+
+exit:
+ if (v_base) {
+ _env->ReleasePrimitiveArrayCritical(v_ref, v_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) */
+static void
+android_glUniform4iv__IILjava_nio_IntBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jobject v_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLint *v = (GLint *) 0;
+
+ v = (GLint *)getPointer(_env, v_buf, &_array, &_remaining);
+ glUniform4iv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLint *)v
+ );
+ if (_array) {
+ releasePointer(_env, _array, v, JNI_FALSE);
+ }
+}
+
+/* void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
+static void
+android_glUniformMatrix2fv__IIZ_3FI
+ (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) {
+ GLfloat *value_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *value = (GLfloat *) 0;
+
+ if (!value_ref) {
+ _env->ThrowNew(IAEClass, "value == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(value_ref) - offset;
+ value_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(value_ref, (jboolean *)0);
+ value = value_base + offset;
+
+ glUniformMatrix2fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLboolean)transpose,
+ (GLfloat *)value
+ );
+
+exit:
+ if (value_base) {
+ _env->ReleasePrimitiveArrayCritical(value_ref, value_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
+static void
+android_glUniformMatrix2fv__IIZLjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *value = (GLfloat *) 0;
+
+ value = (GLfloat *)getPointer(_env, value_buf, &_array, &_remaining);
+ glUniformMatrix2fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLboolean)transpose,
+ (GLfloat *)value
+ );
+ if (_array) {
+ releasePointer(_env, _array, value, JNI_FALSE);
+ }
+}
+
+/* void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
+static void
+android_glUniformMatrix3fv__IIZ_3FI
+ (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) {
+ GLfloat *value_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *value = (GLfloat *) 0;
+
+ if (!value_ref) {
+ _env->ThrowNew(IAEClass, "value == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(value_ref) - offset;
+ value_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(value_ref, (jboolean *)0);
+ value = value_base + offset;
+
+ glUniformMatrix3fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLboolean)transpose,
+ (GLfloat *)value
+ );
+
+exit:
+ if (value_base) {
+ _env->ReleasePrimitiveArrayCritical(value_ref, value_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
+static void
+android_glUniformMatrix3fv__IIZLjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *value = (GLfloat *) 0;
+
+ value = (GLfloat *)getPointer(_env, value_buf, &_array, &_remaining);
+ glUniformMatrix3fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLboolean)transpose,
+ (GLfloat *)value
+ );
+ if (_array) {
+ releasePointer(_env, _array, value, JNI_FALSE);
+ }
+}
+
+/* void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
+static void
+android_glUniformMatrix4fv__IIZ_3FI
+ (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jfloatArray value_ref, jint offset) {
+ GLfloat *value_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *value = (GLfloat *) 0;
+
+ if (!value_ref) {
+ _env->ThrowNew(IAEClass, "value == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(value_ref) - offset;
+ value_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(value_ref, (jboolean *)0);
+ value = value_base + offset;
+
+ glUniformMatrix4fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLboolean)transpose,
+ (GLfloat *)value
+ );
+
+exit:
+ if (value_base) {
+ _env->ReleasePrimitiveArrayCritical(value_ref, value_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) */
+static void
+android_glUniformMatrix4fv__IIZLjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint location, jint count, jboolean transpose, jobject value_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *value = (GLfloat *) 0;
+
+ value = (GLfloat *)getPointer(_env, value_buf, &_array, &_remaining);
+ glUniformMatrix4fv(
+ (GLint)location,
+ (GLsizei)count,
+ (GLboolean)transpose,
+ (GLfloat *)value
+ );
+ if (_array) {
+ releasePointer(_env, _array, value, JNI_FALSE);
+ }
+}
+
+/* void glUseProgram ( GLuint program ) */
+static void
+android_glUseProgram__I
+ (JNIEnv *_env, jobject _this, jint program) {
+ glUseProgram(
+ (GLuint)program
+ );
+}
+
+/* void glValidateProgram ( GLuint program ) */
+static void
+android_glValidateProgram__I
+ (JNIEnv *_env, jobject _this, jint program) {
+ glValidateProgram(
+ (GLuint)program
+ );
+}
+
+/* void glVertexAttrib1f ( GLuint indx, GLfloat x ) */
+static void
+android_glVertexAttrib1f__IF
+ (JNIEnv *_env, jobject _this, jint indx, jfloat x) {
+ glVertexAttrib1f(
+ (GLuint)indx,
+ (GLfloat)x
+ );
+}
+
+/* void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib1fv__I_3FI
+ (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) {
+ GLfloat *values_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ if (!values_ref) {
+ _env->ThrowNew(IAEClass, "values == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(values_ref) - offset;
+ values_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0);
+ values = values_base + offset;
+
+ glVertexAttrib1fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+
+exit:
+ if (values_base) {
+ _env->ReleasePrimitiveArrayCritical(values_ref, values_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib1fv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining);
+ glVertexAttrib1fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+ if (_array) {
+ releasePointer(_env, _array, values, JNI_FALSE);
+ }
+}
+
+/* void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) */
+static void
+android_glVertexAttrib2f__IFF
+ (JNIEnv *_env, jobject _this, jint indx, jfloat x, jfloat y) {
+ glVertexAttrib2f(
+ (GLuint)indx,
+ (GLfloat)x,
+ (GLfloat)y
+ );
+}
+
+/* void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib2fv__I_3FI
+ (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) {
+ GLfloat *values_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ if (!values_ref) {
+ _env->ThrowNew(IAEClass, "values == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(values_ref) - offset;
+ values_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0);
+ values = values_base + offset;
+
+ glVertexAttrib2fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+
+exit:
+ if (values_base) {
+ _env->ReleasePrimitiveArrayCritical(values_ref, values_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib2fv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining);
+ glVertexAttrib2fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+ if (_array) {
+ releasePointer(_env, _array, values, JNI_FALSE);
+ }
+}
+
+/* void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) */
+static void
+android_glVertexAttrib3f__IFFF
+ (JNIEnv *_env, jobject _this, jint indx, jfloat x, jfloat y, jfloat z) {
+ glVertexAttrib3f(
+ (GLuint)indx,
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z
+ );
+}
+
+/* void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib3fv__I_3FI
+ (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) {
+ GLfloat *values_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ if (!values_ref) {
+ _env->ThrowNew(IAEClass, "values == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(values_ref) - offset;
+ values_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0);
+ values = values_base + offset;
+
+ glVertexAttrib3fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+
+exit:
+ if (values_base) {
+ _env->ReleasePrimitiveArrayCritical(values_ref, values_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib3fv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining);
+ glVertexAttrib3fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+ if (_array) {
+ releasePointer(_env, _array, values, JNI_FALSE);
+ }
+}
+
+/* void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) */
+static void
+android_glVertexAttrib4f__IFFFF
+ (JNIEnv *_env, jobject _this, jint indx, jfloat x, jfloat y, jfloat z, jfloat w) {
+ glVertexAttrib4f(
+ (GLuint)indx,
+ (GLfloat)x,
+ (GLfloat)y,
+ (GLfloat)z,
+ (GLfloat)w
+ );
+}
+
+/* void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib4fv__I_3FI
+ (JNIEnv *_env, jobject _this, jint indx, jfloatArray values_ref, jint offset) {
+ GLfloat *values_base = (GLfloat *) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ if (!values_ref) {
+ _env->ThrowNew(IAEClass, "values == null");
+ goto exit;
+ }
+ if (offset < 0) {
+ _env->ThrowNew(IAEClass, "offset < 0");
+ goto exit;
+ }
+ _remaining = _env->GetArrayLength(values_ref) - offset;
+ values_base = (GLfloat *)
+ _env->GetPrimitiveArrayCritical(values_ref, (jboolean *)0);
+ values = values_base + offset;
+
+ glVertexAttrib4fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+
+exit:
+ if (values_base) {
+ _env->ReleasePrimitiveArrayCritical(values_ref, values_base,
+ JNI_ABORT);
+ }
+}
+
+/* void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) */
+static void
+android_glVertexAttrib4fv__ILjava_nio_FloatBuffer_2
+ (JNIEnv *_env, jobject _this, jint indx, jobject values_buf) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLfloat *values = (GLfloat *) 0;
+
+ values = (GLfloat *)getPointer(_env, values_buf, &_array, &_remaining);
+ glVertexAttrib4fv(
+ (GLuint)indx,
+ (GLfloat *)values
+ );
+ if (_array) {
+ releasePointer(_env, _array, values, JNI_FALSE);
+ }
+}
+
+/* void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) */
+static void
+android_glVertexAttribPointerBounds__IIIZILjava_nio_Buffer_2I
+ (JNIEnv *_env, jobject _this, jint indx, jint size, jint type, jboolean normalized, jint stride, jobject ptr_buf, jint remaining) {
+ jarray _array = (jarray) 0;
+ jint _remaining;
+ GLvoid *ptr = (GLvoid *) 0;
+
+ if (ptr_buf) {
+ ptr = (GLvoid *) getDirectBufferPointer(_env, ptr_buf);
+ if ( ! ptr ) {
+ return;
+ }
+ }
+ glVertexAttribPointerBounds(
+ (GLuint)indx,
+ (GLint)size,
+ (GLenum)type,
+ (GLboolean)normalized,
+ (GLsizei)stride,
+ (GLvoid *)ptr,
+ (GLsizei)remaining
+ );
+}
+
+/* void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) */
+static void
+android_glViewport__IIII
+ (JNIEnv *_env, jobject _this, jint x, jint y, jint width, jint height) {
+ glViewport(
+ (GLint)x,
+ (GLint)y,
+ (GLsizei)width,
+ (GLsizei)height
+ );
+}
+
+static const char *classPathName = "android/opengl/GLES20";
+
+static JNINativeMethod methods[] = {
+{"_nativeClassInit", "()V", (void*)nativeClassInit },
+{"glActiveTexture", "(I)V", (void *) android_glActiveTexture__I },
+{"glAttachShader", "(II)V", (void *) android_glAttachShader__II },
+{"glBindAttribLocation", "(IILjava/lang/String;)V", (void *) android_glBindAttribLocation__IILjava_lang_String_2 },
+{"glBindBuffer", "(II)V", (void *) android_glBindBuffer__II },
+{"glBindFramebuffer", "(II)V", (void *) android_glBindFramebuffer__II },
+{"glBindRenderbuffer", "(II)V", (void *) android_glBindRenderbuffer__II },
+{"glBindTexture", "(II)V", (void *) android_glBindTexture__II },
+{"glBlendColor", "(FFFF)V", (void *) android_glBlendColor__FFFF },
+{"glBlendEquation", "(I)V", (void *) android_glBlendEquation__I },
+{"glBlendEquationSeparate", "(II)V", (void *) android_glBlendEquationSeparate__II },
+{"glBlendFunc", "(II)V", (void *) android_glBlendFunc__II },
+{"glBlendFuncSeparate", "(IIII)V", (void *) android_glBlendFuncSeparate__IIII },
+{"glBufferData", "(IILjava/nio/Buffer;I)V", (void *) android_glBufferData__IILjava_nio_Buffer_2I },
+{"glBufferSubData", "(IIILjava/nio/Buffer;)V", (void *) android_glBufferSubData__IIILjava_nio_Buffer_2 },
+{"glCheckFramebufferStatus", "(I)I", (void *) android_glCheckFramebufferStatus__I },
+{"glClear", "(I)V", (void *) android_glClear__I },
+{"glClearColor", "(FFFF)V", (void *) android_glClearColor__FFFF },
+{"glClearDepthf", "(F)V", (void *) android_glClearDepthf__F },
+{"glClearStencil", "(I)V", (void *) android_glClearStencil__I },
+{"glColorMask", "(ZZZZ)V", (void *) android_glColorMask__ZZZZ },
+{"glCompileShader", "(I)V", (void *) android_glCompileShader__I },
+{"glCompressedTexImage2D", "(IIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexImage2D__IIIIIIILjava_nio_Buffer_2 },
+{"glCompressedTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glCompressedTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glCopyTexImage2D", "(IIIIIIII)V", (void *) android_glCopyTexImage2D__IIIIIIII },
+{"glCopyTexSubImage2D", "(IIIIIIII)V", (void *) android_glCopyTexSubImage2D__IIIIIIII },
+{"glCreateProgram", "()I", (void *) android_glCreateProgram__ },
+{"glCreateShader", "(I)I", (void *) android_glCreateShader__I },
+{"glCullFace", "(I)V", (void *) android_glCullFace__I },
+{"glDeleteBuffers", "(I[II)V", (void *) android_glDeleteBuffers__I_3II },
+{"glDeleteBuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteBuffers__ILjava_nio_IntBuffer_2 },
+{"glDeleteFramebuffers", "(I[II)V", (void *) android_glDeleteFramebuffers__I_3II },
+{"glDeleteFramebuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteFramebuffers__ILjava_nio_IntBuffer_2 },
+{"glDeleteProgram", "(I)V", (void *) android_glDeleteProgram__I },
+{"glDeleteRenderbuffers", "(I[II)V", (void *) android_glDeleteRenderbuffers__I_3II },
+{"glDeleteRenderbuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteRenderbuffers__ILjava_nio_IntBuffer_2 },
+{"glDeleteShader", "(I)V", (void *) android_glDeleteShader__I },
+{"glDeleteTextures", "(I[II)V", (void *) android_glDeleteTextures__I_3II },
+{"glDeleteTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glDeleteTextures__ILjava_nio_IntBuffer_2 },
+{"glDepthFunc", "(I)V", (void *) android_glDepthFunc__I },
+{"glDepthMask", "(Z)V", (void *) android_glDepthMask__Z },
+{"glDepthRangef", "(FF)V", (void *) android_glDepthRangef__FF },
+{"glDetachShader", "(II)V", (void *) android_glDetachShader__II },
+{"glDisable", "(I)V", (void *) android_glDisable__I },
+{"glDisableVertexAttribArray", "(I)V", (void *) android_glDisableVertexAttribArray__I },
+{"glDrawArrays", "(III)V", (void *) android_glDrawArrays__III },
+{"glDrawElements", "(IIILjava/nio/Buffer;)V", (void *) android_glDrawElements__IIILjava_nio_Buffer_2 },
+{"glEnable", "(I)V", (void *) android_glEnable__I },
+{"glEnableVertexAttribArray", "(I)V", (void *) android_glEnableVertexAttribArray__I },
+{"glFinish", "()V", (void *) android_glFinish__ },
+{"glFlush", "()V", (void *) android_glFlush__ },
+{"glFramebufferRenderbuffer", "(IIII)V", (void *) android_glFramebufferRenderbuffer__IIII },
+{"glFramebufferTexture2D", "(IIIII)V", (void *) android_glFramebufferTexture2D__IIIII },
+{"glFrontFace", "(I)V", (void *) android_glFrontFace__I },
+{"glGenBuffers", "(I[II)V", (void *) android_glGenBuffers__I_3II },
+{"glGenBuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenBuffers__ILjava_nio_IntBuffer_2 },
+{"glGenerateMipmap", "(I)V", (void *) android_glGenerateMipmap__I },
+{"glGenFramebuffers", "(I[II)V", (void *) android_glGenFramebuffers__I_3II },
+{"glGenFramebuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenFramebuffers__ILjava_nio_IntBuffer_2 },
+{"glGenRenderbuffers", "(I[II)V", (void *) android_glGenRenderbuffers__I_3II },
+{"glGenRenderbuffers", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenRenderbuffers__ILjava_nio_IntBuffer_2 },
+{"glGenTextures", "(I[II)V", (void *) android_glGenTextures__I_3II },
+{"glGenTextures", "(ILjava/nio/IntBuffer;)V", (void *) android_glGenTextures__ILjava_nio_IntBuffer_2 },
+{"glGetActiveAttrib", "(III[II[II[II[BI)V", (void *) android_glGetActiveAttrib__III_3II_3II_3II_3BI },
+{"glGetActiveAttrib", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", (void *) android_glGetActiveAttrib__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B },
+{"glGetActiveUniform", "(III[II[II[II[BI)V", (void *) android_glGetActiveUniform__III_3II_3II_3II_3BI },
+{"glGetActiveUniform", "(IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V", (void *) android_glGetActiveUniform__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B },
+{"glGetAttachedShaders", "(II[II[II)V", (void *) android_glGetAttachedShaders__II_3II_3II },
+{"glGetAttachedShaders", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },
+{"glGetAttribLocation", "(ILjava/lang/String;)I", (void *) android_glGetAttribLocation__ILjava_lang_String_2 },
+{"glGetBooleanv", "(I[ZI)V", (void *) android_glGetBooleanv__I_3ZI },
+{"glGetBooleanv", "(ILjava/nio/IntBuffer;)V", (void *) android_glGetBooleanv__ILjava_nio_IntBuffer_2 },
+{"glGetBufferParameteriv", "(II[II)V", (void *) android_glGetBufferParameteriv__II_3II },
+{"glGetBufferParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetBufferParameteriv__IILjava_nio_IntBuffer_2 },
+{"glGetError", "()I", (void *) android_glGetError__ },
+{"glGetFloatv", "(I[FI)V", (void *) android_glGetFloatv__I_3FI },
+{"glGetFloatv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glGetFloatv__ILjava_nio_FloatBuffer_2 },
+{"glGetFramebufferAttachmentParameteriv", "(III[II)V", (void *) android_glGetFramebufferAttachmentParameteriv__III_3II },
+{"glGetFramebufferAttachmentParameteriv", "(IIILjava/nio/IntBuffer;)V", (void *) android_glGetFramebufferAttachmentParameteriv__IIILjava_nio_IntBuffer_2 },
+{"glGetIntegerv", "(I[II)V", (void *) android_glGetIntegerv__I_3II },
+{"glGetIntegerv", "(ILjava/nio/IntBuffer;)V", (void *) android_glGetIntegerv__ILjava_nio_IntBuffer_2 },
+{"glGetProgramiv", "(II[II)V", (void *) android_glGetProgramiv__II_3II },
+{"glGetProgramiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetProgramiv__IILjava_nio_IntBuffer_2 },
+{"glGetProgramInfoLog", "(I)Ljava/lang/String;", (void *) android_glGetProgramInfoLog },
+{"glGetRenderbufferParameteriv", "(II[II)V", (void *) android_glGetRenderbufferParameteriv__II_3II },
+{"glGetRenderbufferParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetRenderbufferParameteriv__IILjava_nio_IntBuffer_2 },
+{"glGetShaderiv", "(II[II)V", (void *) android_glGetShaderiv__II_3II },
+{"glGetShaderiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetShaderiv__IILjava_nio_IntBuffer_2 },
+{"glGetShaderInfoLog", "(I)Ljava/lang/String;", (void *) android_glGetShaderInfoLog },
+{"glGetShaderPrecisionFormat", "(II[II[II)V", (void *) android_glGetShaderPrecisionFormat__II_3II_3II },
+{"glGetShaderPrecisionFormat", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", (void *) android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2 },
+{"glGetShaderSource", "(II[II[BI)V", (void *) android_glGetShaderSource__II_3II_3BI },
+{"glGetShaderSource", "(IILjava/nio/IntBuffer;B)V", (void *) android_glGetShaderSource__IILjava_nio_IntBuffer_2B },
+{"glGetString", "(I)Ljava/lang/String;", (void *) android_glGetString },
+{"glGetTexParameterfv", "(II[FI)V", (void *) android_glGetTexParameterfv__II_3FI },
+{"glGetTexParameterfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glGetTexParameterfv__IILjava_nio_FloatBuffer_2 },
+{"glGetTexParameteriv", "(II[II)V", (void *) android_glGetTexParameteriv__II_3II },
+{"glGetTexParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetTexParameteriv__IILjava_nio_IntBuffer_2 },
+{"glGetUniformfv", "(II[FI)V", (void *) android_glGetUniformfv__II_3FI },
+{"glGetUniformfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glGetUniformfv__IILjava_nio_FloatBuffer_2 },
+{"glGetUniformiv", "(II[II)V", (void *) android_glGetUniformiv__II_3II },
+{"glGetUniformiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetUniformiv__IILjava_nio_IntBuffer_2 },
+{"glGetUniformLocation", "(ILjava/lang/String;)I", (void *) android_glGetUniformLocation__ILjava_lang_String_2 },
+{"glGetVertexAttribfv", "(II[FI)V", (void *) android_glGetVertexAttribfv__II_3FI },
+{"glGetVertexAttribfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glGetVertexAttribfv__IILjava_nio_FloatBuffer_2 },
+{"glGetVertexAttribiv", "(II[II)V", (void *) android_glGetVertexAttribiv__II_3II },
+{"glGetVertexAttribiv", "(IILjava/nio/IntBuffer;)V", (void *) android_glGetVertexAttribiv__IILjava_nio_IntBuffer_2 },
+{"glHint", "(II)V", (void *) android_glHint__II },
+{"glIsBuffer", "(I)Z", (void *) android_glIsBuffer__I },
+{"glIsEnabled", "(I)Z", (void *) android_glIsEnabled__I },
+{"glIsFramebuffer", "(I)Z", (void *) android_glIsFramebuffer__I },
+{"glIsProgram", "(I)Z", (void *) android_glIsProgram__I },
+{"glIsRenderbuffer", "(I)Z", (void *) android_glIsRenderbuffer__I },
+{"glIsShader", "(I)Z", (void *) android_glIsShader__I },
+{"glIsTexture", "(I)Z", (void *) android_glIsTexture__I },
+{"glLineWidth", "(F)V", (void *) android_glLineWidth__F },
+{"glLinkProgram", "(I)V", (void *) android_glLinkProgram__I },
+{"glPixelStorei", "(II)V", (void *) android_glPixelStorei__II },
+{"glPolygonOffset", "(FF)V", (void *) android_glPolygonOffset__FF },
+{"glReadPixels", "(IIIIIILjava/nio/Buffer;)V", (void *) android_glReadPixels__IIIIIILjava_nio_Buffer_2 },
+{"glReleaseShaderCompiler", "()V", (void *) android_glReleaseShaderCompiler__ },
+{"glRenderbufferStorage", "(IIII)V", (void *) android_glRenderbufferStorage__IIII },
+{"glSampleCoverage", "(FZ)V", (void *) android_glSampleCoverage__FZ },
+{"glScissor", "(IIII)V", (void *) android_glScissor__IIII },
+{"glShaderBinary", "(I[IIILjava/nio/Buffer;I)V", (void *) android_glShaderBinary__I_3IIILjava_nio_Buffer_2I },
+{"glShaderBinary", "(ILjava/nio/IntBuffer;ILjava/nio/Buffer;I)V", (void *) android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I },
+{"glShaderSource", "(ILjava/lang/String;)V", (void *) android_glShaderSource },
+{"glStencilFunc", "(III)V", (void *) android_glStencilFunc__III },
+{"glStencilFuncSeparate", "(IIII)V", (void *) android_glStencilFuncSeparate__IIII },
+{"glStencilMask", "(I)V", (void *) android_glStencilMask__I },
+{"glStencilMaskSeparate", "(II)V", (void *) android_glStencilMaskSeparate__II },
+{"glStencilOp", "(III)V", (void *) android_glStencilOp__III },
+{"glStencilOpSeparate", "(IIII)V", (void *) android_glStencilOpSeparate__IIII },
+{"glTexImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glTexParameterf", "(IIF)V", (void *) android_glTexParameterf__IIF },
+{"glTexParameterfv", "(II[FI)V", (void *) android_glTexParameterfv__II_3FI },
+{"glTexParameterfv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glTexParameterfv__IILjava_nio_FloatBuffer_2 },
+{"glTexParameteri", "(III)V", (void *) android_glTexParameteri__III },
+{"glTexParameteriv", "(II[II)V", (void *) android_glTexParameteriv__II_3II },
+{"glTexParameteriv", "(IILjava/nio/IntBuffer;)V", (void *) android_glTexParameteriv__IILjava_nio_IntBuffer_2 },
+{"glTexSubImage2D", "(IIIIIIIILjava/nio/Buffer;)V", (void *) android_glTexSubImage2D__IIIIIIIILjava_nio_Buffer_2 },
+{"glUniform1f", "(IF)V", (void *) android_glUniform1f__IF },
+{"glUniform1fv", "(II[FI)V", (void *) android_glUniform1fv__II_3FI },
+{"glUniform1fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform1fv__IILjava_nio_FloatBuffer_2 },
+{"glUniform1i", "(II)V", (void *) android_glUniform1i__II },
+{"glUniform1iv", "(II[II)V", (void *) android_glUniform1iv__II_3II },
+{"glUniform1iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform1iv__IILjava_nio_IntBuffer_2 },
+{"glUniform2f", "(IFF)V", (void *) android_glUniform2f__IFF },
+{"glUniform2fv", "(II[FI)V", (void *) android_glUniform2fv__II_3FI },
+{"glUniform2fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform2fv__IILjava_nio_FloatBuffer_2 },
+{"glUniform2i", "(III)V", (void *) android_glUniform2i__III },
+{"glUniform2iv", "(II[II)V", (void *) android_glUniform2iv__II_3II },
+{"glUniform2iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform2iv__IILjava_nio_IntBuffer_2 },
+{"glUniform3f", "(IFFF)V", (void *) android_glUniform3f__IFFF },
+{"glUniform3fv", "(II[FI)V", (void *) android_glUniform3fv__II_3FI },
+{"glUniform3fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform3fv__IILjava_nio_FloatBuffer_2 },
+{"glUniform3i", "(IIII)V", (void *) android_glUniform3i__IIII },
+{"glUniform3iv", "(II[II)V", (void *) android_glUniform3iv__II_3II },
+{"glUniform3iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform3iv__IILjava_nio_IntBuffer_2 },
+{"glUniform4f", "(IFFFF)V", (void *) android_glUniform4f__IFFFF },
+{"glUniform4fv", "(II[FI)V", (void *) android_glUniform4fv__II_3FI },
+{"glUniform4fv", "(IILjava/nio/FloatBuffer;)V", (void *) android_glUniform4fv__IILjava_nio_FloatBuffer_2 },
+{"glUniform4i", "(IIIII)V", (void *) android_glUniform4i__IIIII },
+{"glUniform4iv", "(II[II)V", (void *) android_glUniform4iv__II_3II },
+{"glUniform4iv", "(IILjava/nio/IntBuffer;)V", (void *) android_glUniform4iv__IILjava_nio_IntBuffer_2 },
+{"glUniformMatrix2fv", "(IIZ[FI)V", (void *) android_glUniformMatrix2fv__IIZ_3FI },
+{"glUniformMatrix2fv", "(IIZLjava/nio/FloatBuffer;)V", (void *) android_glUniformMatrix2fv__IIZLjava_nio_FloatBuffer_2 },
+{"glUniformMatrix3fv", "(IIZ[FI)V", (void *) android_glUniformMatrix3fv__IIZ_3FI },
+{"glUniformMatrix3fv", "(IIZLjava/nio/FloatBuffer;)V", (void *) android_glUniformMatrix3fv__IIZLjava_nio_FloatBuffer_2 },
+{"glUniformMatrix4fv", "(IIZ[FI)V", (void *) android_glUniformMatrix4fv__IIZ_3FI },
+{"glUniformMatrix4fv", "(IIZLjava/nio/FloatBuffer;)V", (void *) android_glUniformMatrix4fv__IIZLjava_nio_FloatBuffer_2 },
+{"glUseProgram", "(I)V", (void *) android_glUseProgram__I },
+{"glValidateProgram", "(I)V", (void *) android_glValidateProgram__I },
+{"glVertexAttrib1f", "(IF)V", (void *) android_glVertexAttrib1f__IF },
+{"glVertexAttrib1fv", "(I[FI)V", (void *) android_glVertexAttrib1fv__I_3FI },
+{"glVertexAttrib1fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib1fv__ILjava_nio_FloatBuffer_2 },
+{"glVertexAttrib2f", "(IFF)V", (void *) android_glVertexAttrib2f__IFF },
+{"glVertexAttrib2fv", "(I[FI)V", (void *) android_glVertexAttrib2fv__I_3FI },
+{"glVertexAttrib2fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib2fv__ILjava_nio_FloatBuffer_2 },
+{"glVertexAttrib3f", "(IFFF)V", (void *) android_glVertexAttrib3f__IFFF },
+{"glVertexAttrib3fv", "(I[FI)V", (void *) android_glVertexAttrib3fv__I_3FI },
+{"glVertexAttrib3fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib3fv__ILjava_nio_FloatBuffer_2 },
+{"glVertexAttrib4f", "(IFFFF)V", (void *) android_glVertexAttrib4f__IFFFF },
+{"glVertexAttrib4fv", "(I[FI)V", (void *) android_glVertexAttrib4fv__I_3FI },
+{"glVertexAttrib4fv", "(ILjava/nio/FloatBuffer;)V", (void *) android_glVertexAttrib4fv__ILjava_nio_FloatBuffer_2 },
+{"glVertexAttribPointerBounds", "(IIIZILjava/nio/Buffer;I)V", (void *) android_glVertexAttribPointerBounds__IIIZILjava_nio_Buffer_2I },
+{"glViewport", "(IIII)V", (void *) android_glViewport__IIII },
+};
+
+int register_android_opengl_jni_GLES20(JNIEnv *_env)
+{
+ int err;
+ err = android::AndroidRuntime::registerNativeMethods(_env, classPathName, methods, NELEM(methods));
+ return err;
+}