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authorScott Main <smain@google.com>2012-06-21 17:14:39 -0700
committerScott Main <smain@google.com>2012-06-21 21:27:30 -0700
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Massive clobber of all HTML files in developer docs for new site design
Change-Id: Idc55a0b368c1d2c1e7d4999601b739dd57f08eb3
Diffstat (limited to 'docs/html/guide/developing/debugging')
-rw-r--r--docs/html/guide/developing/debugging/ddms.jd357
-rw-r--r--docs/html/guide/developing/debugging/debugging-devtools.jd85
-rw-r--r--docs/html/guide/developing/debugging/debugging-log.jd308
-rw-r--r--docs/html/guide/developing/debugging/debugging-projects-cmdline.jd78
-rw-r--r--docs/html/guide/developing/debugging/debugging-projects.jd67
-rw-r--r--docs/html/guide/developing/debugging/debugging-tracing.jd402
-rw-r--r--docs/html/guide/developing/debugging/debugging-ui.jd547
-rw-r--r--docs/html/guide/developing/debugging/index.jd188
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diff --git a/docs/html/guide/developing/debugging/ddms.jd b/docs/html/guide/developing/debugging/ddms.jd
deleted file mode 100644
index 9892e49..0000000
--- a/docs/html/guide/developing/debugging/ddms.jd
+++ /dev/null
@@ -1,357 +0,0 @@
-page.title=Using DDMS
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li><a href="#running">Running DDMS</a></li>
- <li><a href="#how-ddms-works">How DDMS Interacts with a Debugger</a></li>
-
- <li><a href="#using-ddms">Using DDMS</a>
- <ol>
- <li><a href="#heap">Viewing heap usage for a process</a></li>
- <li><a href="#alloc">Tracking memory allocation of objects</a></li>
- <li><a href="#emulator">Working with an emulator or device's file system</a></li>
- <li><a href="#thread">Examining thread information</a></li>
- <li><a href="#profiling">Starting method profiling</a></li>
- <li><a href="#network">Using the Network Traffic tool</a></li>
- <li><a href="#logcat">Using LogCat</a></li>
- <li><a href="#ops-location">Emulating phone operations and location</a></li>
- </ol>
-
- </li>
- </ol>
- </div>
- </div>
-
- <p>Android ships with a debugging tool called the Dalvik Debug Monitor Server (DDMS), which
- provides port-forwarding services, screen capture on the device, thread and heap information on
- the device, logcat, process, and radio state information, incoming call and SMS spoofing,
- location data spoofing, and more. This page provides a modest discussion of DDMS features; it is
- not an exhaustive exploration of all the features and capabilities.</p>
-
- <h2 id="running">Running DDMS</h2>
- <p>DDMS is integrated into Eclipse and is also shipped in the <code>tools/</code> directory of the
- SDK. DDMS works with both the emulator and a connected device. If both are connected and running simultaneously,
- DDMS defaults to the emulator.</p>
-
- <ul>
- <li>From Eclipse: Click <strong>Window > Open Perspective > Other... > DDMS</strong>.</li>
- <li>From the command line: Type <code>ddms</code> (or <code>./ddms</code> on Mac/Linux) from the <code>tools/</code>
- directory. </li>
- </ul>
-
-
- <h2 id="how-ddms-works">How DDMS Interacts with a Debugger</h2>
-
- <p>On Android, every application runs in its own process, each of which runs in its own virtual machine
- (VM). Each VM exposes a unique port that a debugger can attach to.</p>
-
- <p>When DDMS starts, it connects to <a href="{@docRoot}guide/developing/tools/adb.html">adb</a>.
- When a device is connected, a VM monitoring service is created between
- <code>adb</code> and DDMS, which notifies DDMS when a VM on the device is started or terminated. Once a VM
- is running, DDMS retrieves the the VM's process ID (pid), via <code>adb</code>, and opens a connection to the
- VM's debugger, through the adb daemon (adbd) on the device. DDMS can now talk to the VM using a
- custom wire protocol.</p>
-
- <p>DDMS assigns a debugging port to each VM on the device. Typically,
- DDMS assigns port 8600 for the first debuggable VM, the next on 8601, and so on. When a debugger
- connects to one of these ports, all traffic is forwarded to the debugger from the associated
- VM. You can only attach a single debugger to a single port, but DDMS can handle multiple, attached
- debuggers.</p>
-
- <p>By default, DDMS also listens on another debugging port, the DDMS "base port" (8700, by default).
- The base port is a port forwarder, which can accept VM traffic from any debugging port and forward
- it to the debugger on port 8700. This allows you to attach one debugger to port 8700, and debug
- all the VMs on a device. The traffic that is forwarded is determined by the currently selected process
- in the DDMS Devices view.</p>
-
- <p>The following screenshot shows a typical DDMS screen in Eclipse. If you are starting DDMS from
- the command line, the screen is slightly different, but much of the functionality is identical.
- Notice that the highlighted process, <code>com.android.email</code>, that is running in the emulator
- has the debugging port 8700 assigned to it as well as 8606. This signifies that DDMS is currently
- forwarding port 8606 to the static debugging port of 8700.</p>
-
- <img src="{@docRoot}images/debug-ddms.png"
- width="1024" />
- <p class="img-caption"><strong>Figure 1.</strong>
- Screenshot of DDMS</p>
-
- <p>If you are not using Eclipse and ADT, read <a href=
- "{@docRoot}guide/developing/debugging/debugging-projects-cmdline.html#debuggingPort">Configuring
- your IDE to attach to the debugging port</a>, for more information on attaching your
- debugger.</p>
-
- <p class="note"><strong>Tip:</strong> You can set a number of DDMS preferences in
- <strong>File</strong> &gt; <strong>Preferences</strong>. Preferences are saved to
- <code>$HOME/.android/ddms.cfg</code>.</p>
-
- <p class="warning"><strong>Known debugging issues with Dalvik</strong><br />
- Debugging an application in the Dalvik VM should work the same as it does in other VMs. However,
- when single-stepping out of synchronized code, the "current line" cursor may jump to the last
- line in the method for one step.</p>
-
- <h2 id="using-ddms">Using DDMS</h2>
- The following sections describe how to use DDMS and the various tabs and panes that are part of the
- DDMS GUI. The Eclipse version and the command line version have minor UI differences, but the
- same functionality. For information on running DDMS, see the previous section in this document,
- <a href="#running">Running DDMS</a>.
-
-
- <h3 id="heap">Viewing heap usage for a process</h3>
-
- <p>DDMS allows you to view how much heap memory a process is using. This information is useful in
- tracking heap usage at a certain point of time during the execution of your application.</p>
- <p>To view heap usage for a process:</p>
- <ol>
- <li>In the Devices tab, select the process that you want to see the heap information for.</li>
-
- <li>Click the <strong>Update Heap</strong> button to enable heap information for the
- process.</li>
-
- <li>In the Heap tab, click <strong>Cause GC</strong> to invoke garbage collection, which
- enables the collection of heap data. When the operation completes, you will see a group of
- object types and the memory that has been allocated for each type. You can click <strong>Cause
- GC</strong> again to refresh the data.</li>
-
- <li>Click on an object type in the list to see a bar graph that shows the number of objects
- allocated for a particular memory size in bytes.</li>
- </ol>
-
- <h3 id="alloc">Tracking memory allocation of objects</h3>
-
- <p>DDMS provides a feature to track objects that are being allocated to memory and to see which
- classes and threads are allocating the objects. This allows you to track, in real time, where
- objects are being allocated when you perform certain actions in your application. This
- information is valuable for assessing memory usage that can affect application performance.
- </p>
-
- <p>To track memory allocation of objects:</p>
- <ol>
- <li>In the Devices tab, select the process that you want to enable allocation tracking
- for.</li>
-
- <li>In the Allocation Tracker tab, click the <strong>Start Tracking</strong> button to begin
- allocation tracking. At this point, anything you do in your application will be tracked.</li>
-
- <li>Click <strong>Get Allocations</strong> to see a list of objects that have been allocated
- since you clicked on the <strong>Start Tracking</strong> button. You can click on <strong>Get
- Allocations</strong> again to append to the list new objects that that have been
- allocated.</li>
-
- <li>To stop tracking or to clear the data and start over, click the <strong>Stop Tracking
- button</strong>.</li>
-
- <li>Click on a specific row in the list to see more detailed information such as the method and
- line number of the code that allocated the object.</li>
- </ol>
-
- <h3 id="emulator">Working with an emulator or device's file system</h3>
-
- <p>DDMS provides a File Explorer tab that allows you to view, copy, and delete files on the
- device. This feature is useful in examining files that are created by your application or if you
- want to transfer files to and from the device.</p>
-
- <p>To work with an emulator or device's file system:</p>
- <ol>
- <li>In the Devices tab, select the emulator that you want to view the file system for.</li>
-
- <li>To copy a file from the device, locate the file in the File Explorer and click the
- <strong>Pull file</strong> button.</li>
-
- <li>To copy a file to the device, click the <strong>Push file</strong> button on the File
- Explorer tab.</li>
- </ol>
-
- <!-- Need to elaborate more on where things are stored in the file system,
- databases, apks, user info, files that are important to look at -->
-
- <h3 id="thread">Examining thread information</h3>
-
- <p>The Threads tab in DDMS shows you the currently running threads for a selected process.</p>
-
- <ol>
- <li>In the Devices tab, select the process that you want to examine the threads for.</li>
-
- <li>Click the <strong>Update Threads</strong> button.</li>
-
- <li>In the Threads tab, you can view the thread information for the selected process.</li>
- </ol>
-
- <h3 id="profiling">Starting method profiling</h3>
-
- <p>Method profiling is a means to track certain metrics about a method, such as number of calls,
- execution time, and time spent executing the method. If you want more granular control over
- where profiling data is collected, use the {@link android.os.Debug#startMethodTracing()} and
- {@link android.os.Debug#stopMethodTracing()} methods. For more information about generating trace logs, see
- <a href="debugging-tracing.html">Profiling and Debugging UIs</a>.</p>
-
- <p>Before you start method profiling in DDMS, be aware of the following restrictions:</p>
- <ul>
- <li>Android 1.5 devices are not supported.</li>
- <li>Android 2.1 and earlier devices must
- have an SD card present and your application must have permission to write to the SD card.
- <li>Android 2.2 and later devices do not need an SD card. The trace log files are
- streamed directly to your development machine.</li>
- </ul>
-
- <p>To start method profiling:</p>
- <ol>
- <li>On the Devices tab, select the process that you want to enable method profiling for.</li>
-
- <li>Click the <strong>Start Method Profiling</strong> button.</li>
-
- <li>Interact with your application to start the methods that you want to profile.</li>
-
- <li>Click the <strong>Stop Method Profiling</strong> button. DDMS stops profiling your
- application and opens <a href="{@docRoot}guide/developing/debugging/debugging-ui.html">Traceview</a>
- with the method profiling information that was collected
- between the time you clicked on <strong>Start Method Profiling</strong> and <strong>Stop Method
- Profiling</strong>.</li>
- </ol>
-
- <h3 id="network">Using the Network Traffic tool</h3>
-
- <p>In Android 4.0, the DDMS (Dalvik Debug Monitor Server) includes a Detailed
-Network Usage tab that makes it possible to track when your application is
-making network requests. Using this tool, you can monitor how and when your app
-transfers data and optimize the underlying code appropriately. You can also
-distinguish between different traffic types by applying a “tag” to network
-sockets before use.</p>
-
-<p>These tags are shown in a stack area chart in DDMS, as shown in figure 2:</p>
-
-<img src="{@docRoot}images/developing/ddms-network.png" />
-<p class="img-caption"><strong>Figure 2.</strong> Network Usage tab.</p>
-
-<p>By monitoring the frequency of your data transfers, and the amount of data
-transferred during each connection, you can identify areas of your application
-that can be made more battery-efficient. Generally, you should look for
-short spikes that can be delayed, or that should cause a later transfer to be
-pre-empted. </p>
-
-<p>To better identify the cause of transfer spikes, the
-{@link android.net.TrafficStats} API allows you
-to tag the data transfers occurring within a thread using {@link
-android.net.TrafficStats#setThreadStatsTag setThreadStatsTag()}, followed
-by manually tagging (and untagging) individual sockets using {@link
-android.net.TrafficStats#tagSocket tagSocket()} and {@link
-android.net.TrafficStats#untagSocket untagSocket()}. For example:</p>
-
-<pre>TrafficStats.setThreadStatsTag(0xF00D);
-TrafficStats.tagSocket(outputSocket);
-// Transfer data using socket
-TrafficStats.untagSocket(outputSocket);</pre>
-
-<p>Alternatively, the Apache {@link org.apache.http.client.HttpClient} and
-{@link java.net.URLConnection} APIs included in the platform
-automatically tag sockets internally based on the active tag (as
-identified by
-{@link android.net.TrafficStats#getThreadStatsTag getThreadStatsTag()}).
-These APIs correctly tag/untag sockets when recycled through
-keep-alive pools. In the following example,
-{@link android.net.TrafficStats#setThreadStatsTag setThreadStatsTag()}
-sets the active tag to be {@code 0xF00D}.
-There can only be one active tag per thread.
-That is the value that will
-be returned by {@link android.net.TrafficStats#getThreadStatsTag getThreadStatsTag()}
-and thus used by {@link org.apache.http.client.HttpClient}
- to tag sockets. The {@code finally} statement
-invokes
-{@link android.net.TrafficStats#clearThreadStatsTag clearThreadStatsTag()}
-to clear the tag.</p>
-
-<pre>TrafficStats.setThreadStatsTag(0xF00D);
- try {
- // Make network request using HttpClient.execute()
- } finally {
- TrafficStats.clearThreadStatsTag();
-}</pre>
-
-<p>Socket tagging is supported in Android 4.0, but real-time stats will only be
-displayed on devices running Android 4.0.3 or higher.</p>
-
- <h3 id="logcat">Using LogCat</h3>
-
- <p>LogCat is integrated into DDMS, and outputs the messages that you print out using the {@link android.util.Log}
- class along with other system messages such as stack traces when exceptions are thrown. View the
- <a href="{@docRoot}guide/developing/debugging/debugging-log.html">Reading and
- Writing Log Messages.</a> topic for more information on how to log messages to the LogCat.</p>
-
- <p>When you have set up your logging, you can use the LogCat feature of DDMS to filter certain
- messages with the following buttons:</p>
-
- <ul>
- <li>Verbose</li>
-
- <li>Debug</li>
-
- <li>Info</li>
-
- <li>Warn</li>
-
- <li>Error</li>
- </ul>
-
- <p>You can also setup your own custom filter to specify more details such as filtering messages
- with the log tags or with the process id that generated the log message. The add filter,
- edit filter, and delete filter buttons let you manage your custom filters.</p>
-
- <h3 id="ops-location">Emulating phone operations and location</h3>
- <p>The Emulator control tab lets you simulate a
- phone's voice and data network status. This is useful when you want to test your application's
- robustness in differing network environments.</p>
-
- <h4>Changing network state, speed, and latency</h4>
- <p>The Telephony Status section of the Emulator
- controls tab lets you change different aspects of the phone's networks status, speed and latency.
- The following options are available to you and are effective immediately after you set them:</p>
-
- <ul>
- <li>Voice - unregistered, home, roaming, searching, denied</li>
-
- <li>Data - unregistered, home, roaming, searching, denied</li>
-
- <li>Speed - Full, GSM, HSCSD, GPRS, EDGE, UMTS, HSDPA</li>
-
- <li>Latency - GPRS, EDGE, UMTS</li>
- </ul>
-
- <h4>Spoofing calls or SMS text messages</h4>
- <p>The Telephony Actions section of the Emulator
- controls tab lets you spoof calls and messages. This is useful when you want to to test your
- application's robustness in responding to incoming calls and messages that are sent to the phone.
- The following actions are available to you:</p>
-
- <ul>
- <li>Voice - Enter a number in the <strong>Incoming number</strong> field and click
- <strong>Call</strong> to send a simulated call to the emulator or phone. Click the
- <strong>Hang up</strong> button to terminate the call.</li>
-
- <li>SMS - Enter a number in the <strong>Incoming number</strong> field and a message in the
- <strong>Message:</strong> field and click the <strong>Send</strong> button to send the
- message.</li>
- </ul>
-
- <h4>Setting the location of the phone</h4>
- <p>If your application depends on the location of the phone, you can have DDMS send your
- device or AVD a mock location. This is useful if you
- want to test different aspects of your application's location specific features without
- physically moving. The following geolocation data types are available to you:</p>
-
- <ul>
- <li>Manual - set the location by manually specifying decimal or sexagesimal longitude and
- latitude values.</li>
-
- <li>GPX - GPS eXchange file</li>
-
- <li>KML - Keyhole Markup Language file</li>
- </ul>
-
- For more information about providing mock location data, see
- <a href="{@docRoot}guide/topics/location/obtaining-user-location.html#MockData">Obtaining User Location</a>.
-
diff --git a/docs/html/guide/developing/debugging/debugging-devtools.jd b/docs/html/guide/developing/debugging/debugging-devtools.jd
deleted file mode 100644
index 157d62e..0000000
--- a/docs/html/guide/developing/debugging/debugging-devtools.jd
+++ /dev/null
@@ -1,85 +0,0 @@
-page.title=Using the Dev Tools App
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
-<p>The Dev Tools application is installed by default on all system images included with the SDK,
- so you can use it with the Android Emulator. With the Dev Tools application, you can enable a
- number of settings on your device that will make it easier to test and debug your applications.</p>
-
- <p> If you'd like to install the Dev Tools application
- on a real development device, you can copy the application from your emulator and then install it
- on your device using ADB. To copy the application from a running emulator, execute:</p>
- <pre>
-adb -e pull /system/app/Development.apk ./Development.apk
-</pre>
-
- <p>This copies the .apk file into the current directory. Then install it on your connected device
- with:</p>
- <pre>
-adb -d install Development.apk
-</pre>
-
- <p>To get started, launch the Dev Tools application and select <strong>Development Settings</strong>. This will
- open the Development Settings page with the following options (among others):</p>
-
- <dl>
- <dt><strong>Debug app</strong></dt>
-
- <dd>
- Lets you select the application to debug. You do not need to set this to attach a debugger,
- but setting this value has two effects:
-
- <ul>
- <li>It will prevent Android from throwing an error if you pause on a breakpoint for a long
- time while debugging.</li>
-
- <li>It will enable you to select the <em>Wait for Debugger</em> option to pause application
- startup until your debugger attaches (described next).</li>
- </ul>
- </dd>
-
- <dt><strong>Wait for debugger</strong></dt>
-
- <dd>Blocks the selected application from loading until a debugger attaches. This way you can
- set a breakpoint in {@link android.app.Activity#onCreate onCreate()},
- which is important to debug the startup process of an Activity.
- When you change this option, any currently running instances of the selected application will
- be killed. In order to check this box, you must have selected a debug application as described
- in the previous option. You can do the same thing by adding {@link
- android.os.Debug#waitForDebugger()} to your code.</dd>
-
- <dt><strong>Show screen updates</strong></dt>
-
- <dd>Flashes a momentary pink rectangle on any screen sections that are being redrawn. This is
- very useful for discovering unnecessary screen drawing.</dd>
-
- <dt><strong>Immediately destroy activities</strong></dt>
-
- <dd>Tells the system to destroy an activity as soon as it is stopped (as if Android had to
- reclaim memory).&nbsp; This is very useful for testing the {@link
- android.app.Activity#onSaveInstanceState} / {@link
- android.app.Activity#onCreate(android.os.Bundle)} code path, which would otherwise be difficult
- to force. Choosing this option will probably reveal a number of problems in your application
- due to not saving state. For more information about saving an activity's state, see the
- <a href="{@docRoot}guide/topics/fundamentals/activities.html#SavingActivityState">Activities</a>
-document.</dd>
-
- <dt><strong>Show CPU usage</strong></dt>
-
- <dd>Displays CPU meters at the top of the screen, showing how much the CPU is being used. The
- top red bar shows overall CPU usage, and the green bar underneath it shows the CPU time spent
- in compositing the screen.
- <p class="note">Note: You cannot turn this feature off once it is on, without
- restarting the emulator.</p></dd>
-
- <dt><strong>Show background</strong></dt>
-
- <dd>Displays a background pattern when no activity screens are visible. This typically does not
- happen, but can happen during debugging.</dd>
- </dl>
-
- <p>These settings will be remembered across emulator restarts.</p>
-
-
-
diff --git a/docs/html/guide/developing/debugging/debugging-log.jd b/docs/html/guide/developing/debugging/debugging-log.jd
deleted file mode 100644
index b5b626e..0000000
--- a/docs/html/guide/developing/debugging/debugging-log.jd
+++ /dev/null
@@ -1,308 +0,0 @@
-page.title=Reading and Writing Logs
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
-<div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li><a href="#logClass">The Log class</a></li>
-
- <li><a href="#startingLogcat">Starting LogCat</a></li>
-
- <li><a href="#filteringOutput">Filtering Log Output</a></li>
-
- <li><a href="#outputFormat">Controlling Log Output Format</a></li>
-
- <li><a href="#alternativeBuffers">Viewing Alternative Log Output Buffers</a></li>
-
- <li><a href="#viewingStd">Viewing stdout and stderr</a></li>
-
- <li><a href="#DebuggingWebPages">Debugging Web Pages</a></li>
- </ol>
- </div>
- </div>
-
- <p>The Android logging system provides a mechanism for collecting and viewing system debug
- output. Logcat dumps a log of system messages, which include things such as stack traces when the
- emulator throws an error and messages that you have written from your application by using the
- {@link android.util.Log} class. You can run LogCat through ADB or from DDMS, which allows you to
- read the messages in real time.</p>
-
- <h2 id="logClass">The <code>Log</code> class</h2>
-
- <p>{@link android.util.Log} is a logging class that you can utilize in your code to print out
- messages to the LogCat. Common logging methods include:</p>
-
- <ul>
- <li>{@link android.util.Log#v(String,String)} (verbose)</li>
-
- <li>{@link android.util.Log#d(String,String)} (debug)</li>
-
- <li>{@link android.util.Log#i(String,String)} (information)</li>
-
- <li>{@link android.util.Log#w(String,String)} (warning)</li>
-
- <li>{@link android.util.Log#e(String,String)} (error)</li>
- </ul>For example:
- <pre class="no-pretty-print">
-Log.i("MyActivity", "MyClass.getView() &mdash; get item number " + position);
-</pre>
-
- <p>The LogCat will then output something like:</p>
- <pre class="no-pretty-print">
-I/MyActivity( 1557): MyClass.getView() &mdash; get item number 1
-</pre>
-
- <h2 id="startingLogcat">Using LogCat</h2>
-
- <p>You can use LogCat from within DDMS or call it on an ADB shell. For more information on how to
- use LogCat within DDMS, see <a href="{@docRoot}guide/developing/debugging/ddms.html#logcat">Using
- DDMS</a>. To run LogCat, through the ADB shell, the general usage is:</p>
- <pre>
-[adb] logcat [&lt;option&gt;] ... [&lt;filter-spec&gt;] ...
-</pre>
-
- <p>You can use the <code>logcat</code> command from your development computer or from a remote
- adb shell in an emulator/device instance. To view log output in your development computer, you
- use</p>
- <pre>
-$ adb logcat
-</pre>
-
- <p>and from a remote adb shell you use</p>
- <pre>
-# logcat
-</pre>
-
- <p>The following table describes the <code>logcat</code> command line options:</p>
-
- <table>
- <tr>
- <td><code>-c</code></td>
-
- <td>Clears (flushes) the entire log and exits.</td>
- </tr>
-
- <tr>
- <td><code>-d</code></td>
-
- <td>Dumps the log to the screen and exits.</td>
- </tr>
-
- <tr>
- <td><code>-f&nbsp;&lt;filename&gt;</code></td>
-
- <td>Writes log message output to <code>&lt;filename&gt;</code>. The default is
- <code>stdout</code>.</td>
- </tr>
-
- <tr>
- <td><code>-g</code></td>
- <td>Prints the size of the specified log buffer and exits.</td>
- </tr>
-
- <tr>
- <td><code>-n&nbsp;&lt;count&gt;</code></td>
-
- <td>Sets the maximum number of rotated logs to <code>&lt;count&gt;</code>. The default value
- is 4. Requires the <code>-r</code> option.</td>
- </tr>
-
- <tr>
- <td><code>-r&nbsp;&lt;kbytes&gt;</code></td>
-
- <td>Rotates the log file every <code>&lt;kbytes&gt;</code> of output. The default value is
- 16. Requires the <code>-f</code> option.</td>
- </tr>
-
- <tr>
- <td><code>-s</code></td>
-
- <td>Sets the default filter spec to silent.</td>
- </tr>
-
- <tr>
- <td><code>-v&nbsp;&lt;format&gt;</code></td>
-
- <td>Sets the output format for log messages. The default is <code>brief</code> format. For a
- list of supported formats, see <a href="#outputFormat">Controlling Log Output
- Format</a>.</td>
- </tr>
- </table>
-
- <h3 id="filteringOutput">Filtering Log Output</h3>
-
- <p>Every Android log message has a <em>tag</em> and a <em>priority</em> associated with it.</p>
-
- <ul>
- <li>The tag of a log message is a short string indicating the system component from which the
- message originates (for example, "View" for the view system).</li>
-
- <li>The priority is one of the following character values, ordered from lowest to highest
- priority:</li>
-
- <li style="list-style: none; display: inline">
- <ul>
- <li><code>V</code> &mdash; Verbose (lowest priority)</li>
-
- <li><code>D</code> &mdash; Debug</li>
-
- <li><code>I</code> &mdash; Info</li>
-
- <li><code>W</code> &mdash; Warning</li>
-
- <li><code>E</code> &mdash; Error</li>
-
- <li><code>F</code> &mdash; Fatal</li>
-
- <li><code>S</code> &mdash; Silent (highest priority, on which nothing is ever printed)</li>
- </ul>
- </li>
- </ul>
-
- <p>You can obtain a list of tags used in the system, together with priorities, by running
- LogCat and observing the first two columns of each message, given as
- <code>&lt;priority&gt;/&lt;tag&gt;</code>.</p>
-
- <p>Here's an example of logcat output that shows that the message relates to priority level "I"
- and tag "ActivityManager":</p>
- <pre>
-I/ActivityManager( 585): Starting activity: Intent { action=android.intent.action...}
-</pre>
-
- <p>To reduce the log output to a manageable level, you can restrict log output using <em>filter
- expressions</em>. Filter expressions let you indicate to the system the tags-priority
- combinations that you are interested in &mdash; the system suppresses other messages for the
- specified tags.</p>
-
- <p>A filter expression follows this format <code>tag:priority ...</code>, where <code>tag</code>
- indicates the tag of interest and <code>priority</code> indicates the <em>minimum</em> level of
- priority to report for that tag. Messages for that tag at or above the specified priority are
- written to the log. You can supply any number of <code>tag:priority</code> specifications in a
- single filter expression. The series of specifications is whitespace-delimited.</p>
-
- <p>Here's an example of a filter expression that suppresses all log messages except those with
- the tag "ActivityManager", at priority "Info" or above, and all log messages with tag "MyApp",
- with priority "Debug" or above:</p>
- <pre>
-adb logcat ActivityManager:I MyApp:D *:S
-</pre>
-
- <p>The final element in the above expression, <code>*:S</code>, sets the priority level for all
- tags to "silent", thus ensuring only log messages with "View" and "MyApp" are displayed. Using
- <code>*:S</code> is an excellent way to ensure that log output is restricted to the filters that
- you have explicitly specified &mdash; it lets your filters serve as a "whitelist" for log
- output.</p>
-
- <p>The following filter expression displays all log messages with priority level "warning" and higher, on all tags:</p>
- <pre>
-adb logcat *:W
-</pre>
-
- <p>If you're running LogCat from your development computer (versus running it on a
- remote adb shell), you can also set a default filter expression by exporting a value for the
- environment variable <code>ANDROID_LOG_TAGS</code>:</p>
- <pre>
-export ANDROID_LOG_TAGS="ActivityManager:I MyApp:D *:S"
-</pre>
-
- <p>Note that <code>ANDROID_LOG_TAGS</code> filter is not exported to the emulator/device
- instance, if you are running LogCat from a remote shell or using <code>adb shell
- logcat</code>.</p>
-
- <h3 id="outputFormat">Controlling Log Output Format</h3>
-
- <p>Log messages contain a number of metadata fields, in addition to the tag and priority. You can
- modify the output format for messages so that they display a specific metadata field. To do so,
- you use the <code>-v</code> option and specify one of the supported output formats listed
- below.</p>
-
- <ul>
- <li><code>brief</code> &mdash; Display priority/tag and PID of the process issuing the
- message (the default format).</li>
-
- <li><code>process</code> &mdash; Display PID only.</li>
-
- <li><code>tag</code> &mdash; Display the priority/tag only.</li>
-
- <li><code>raw</code> &mdash; Display the raw log message, with no other metadata fields.</li>
-
- <li><code>time</code> &mdash; Display the date, invocation time, priority/tag, and PID of the
- process issuing the message.</li>
-
- <li><code>threadtime</code> &mdash; Display the date, invocation time, priority, tag, and
- the PID and TID of the thread issuing the message.</li>
-
- <li><code>long</code> &mdash; Display all metadata fields and separate messages with blank
- lines.</li>
- </ul>
-
- <p>When starting LogCat, you can specify the output format you want by using the
- <code>-v</code> option:</p>
- <pre>
-[adb] logcat [-v &lt;format&gt;]
-</pre>
-
- <p>Here's an example that shows how to generate messages in <code>thread</code> output
- format:</p>
- <pre>
-adb logcat -v thread
-</pre>
-
- <p>Note that you can only specify one output format with the <code>-v</code> option.</p>
-
- <h3 id="alternativeBuffers">Viewing Alternative Log Buffers</h3>
-
- <p>The Android logging system keeps multiple circular buffers for log messages, and not all of
- the log messages are sent to the default circular buffer. To see additional log messages, you can
- run the <code>logcat</code> command with the <code>-b</code> option, to request viewing of an alternate
- circular buffer. You can view any of these alternate buffers:</p>
-
- <ul>
- <li><code>radio</code> &mdash; View the buffer that contains radio/telephony related
- messages.</li>
-
- <li><code>events</code> &mdash; View the buffer containing events-related messages.</li>
-
- <li><code>main</code> &mdash; View the main log buffer (default)</li>
- </ul>
-
- <p>The usage of the <code>-b</code> option is:</p>
- <pre>
-[adb] logcat [-b &lt;buffer&gt;]
-</pre>
-
- <p>Here's an example of how to view a log buffer containing radio and telephony messages:</p>
- <pre>
-adb logcat -b radio
-</pre><a name="stdout"
- id="stdout"></a>
-
- <h2 id="viewingStd">Viewing stdout and stderr</h2>
-
- <p>By default, the Android system sends <code>stdout</code> and <code>stderr</code>
- (<code>System.out</code> and <code>System.err</code>) output to <code>/dev/null</code>. In
- processes that run the Dalvik VM, you can have the system write a copy of the output to the log
- file. In this case, the system writes the messages to the log using the log tags
- <code>stdout</code> and <code>stderr</code>, both with priority <code>I</code>.</p>
-
- <p>To route the output in this way, you stop a running emulator/device instance and then use the
- shell command <code>setprop</code> to enable the redirection of output. Here's how you do it:</p>
- <pre>
-$ adb shell stop
-$ adb shell setprop log.redirect-stdio true
-$ adb shell start
-</pre>
-
- <p>The system retains this setting until you terminate the emulator/device instance. To use the
- setting as a default on the emulator/device instance, you can add an entry to
- <code>/data/local.prop</code> on the device.</p>
-
- <h2 id="DebuggingWebPages">Debugging Web Apps</h2>
- <p>
- If you're developing a web application for Android, you can debug your JavaScript using the console JavaScript APIs,
- which output messages to LogCat. For more information, see
- <a href="{@docRoot}guide/webapps/debugging.html">Debugging Web Apps</a>.</p>
diff --git a/docs/html/guide/developing/debugging/debugging-projects-cmdline.jd b/docs/html/guide/developing/debugging/debugging-projects-cmdline.jd
deleted file mode 100644
index 3b5ceab..0000000
--- a/docs/html/guide/developing/debugging/debugging-projects-cmdline.jd
+++ /dev/null
@@ -1,78 +0,0 @@
-page.title=Debugging from Other IDEs
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li><a href="#start-debugging">Starting a Debugging Environment</a>
- <ul>
- <li><a href="#debuggingPort">Configuring Your IDE to Attach to the Debugging Port</a></li>
- </ul>
- </li>
- </ol>
- </div>
- </div>
-
- <p>If you are not using Eclipse to develop, you can still take advantage of all the tools that
- the Android SDK provides for debugging. A basic debugging environment consists of:</p>
-
- <ul>
- <li><a href="{@docRoot}guide/developing/tools/adb.html">ADB</a></li>
-
- <li><a href="{@docRoot}guide/developing/debugging/ddms.html">DDMS</a></li>
-
- <li>Java Debugger</li>
- </ul>
-
- <p>You need to obtain a JDWP-compliant Java debugger to properly debug your application.
- Most Java IDEs will already have one included, or you can use a command line debugger,
- such as JDB, if you are using a simple text editor to develop applications.</p>
-
- <h2 id="start-debugging">Starting a debugging environment</h2>
- <p>A Java Debugger assists you in finding problems with
- your code by letting you set breakpoints, step through execution of your application, and examine
- variable values. Since you are not using Eclipse, you have to manually start up the debugging
- environment yourself by running a few tools that are provided in the Android SDK. To begin
- debugging your application, follow these general steps:</p>
-
- <ol>
- <li>Load an AVD with the Android emulator or connect a device to your computer.</li>
-
- <li>Start DDMS from the sdk <code>/tools</code> directory. This also starts ADB if it is
- not already started. You should see your device appear in DDMS.</li>
-
- <li>Install and run your <code>.apk</code> file on the device or emulator. In DDMS, you should see your
- application running under the device that you installed it to.</li>
-
- <li>Attach your debugger to the debugging port 8700, or to the specific port shown for the
- application in DDMS.</li>
- </ol>
-
- <h3 id="debuggingPort">Configuring Your IDE to Attach to the Debugging Port</h3>
-
- <p>DDMS assigns a specific debugging port to every virtual machine that it finds on the
- emulator. You must either attach your IDE to that port (listed on the Info tab for that VM), or
- you can use a default port 8700 to connect to whatever application is currently selected on the
- list of discovered virtual machines.</p>
-
- <p>Your IDE should attach to your application running on the emulator, showing you its threads
- and allowing you to suspend them, inspect their state, and set breakpoints. If you selected "Wait
- for debugger" in the Development settings panel the application will run when Eclipse connects,
- so you will need to set any breakpoints you want before connecting.</p>
-
- <p>Changing either the application being debugged or the "Wait for debugger" option causes the
- system to kill the selected application if it is currently running. You can use this to kill your
- application if it is in a bad state by simply going to the settings and toggling the
- checkbox.</p>
-
-
-
-
-
-
-
diff --git a/docs/html/guide/developing/debugging/debugging-projects.jd b/docs/html/guide/developing/debugging/debugging-projects.jd
deleted file mode 100644
index 2283f8b..0000000
--- a/docs/html/guide/developing/debugging/debugging-projects.jd
+++ /dev/null
@@ -1,67 +0,0 @@
-page.title=Debugging from Eclipse with ADT
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li><a href="#tools">The Debug Perspective</a></li>
-
- <li><a href="#toptips">The DDMS Perspective</a></li>
- </ol>
- </div>
- </div>
-
- <p>If you are developing in Eclipse with the ADT plugin, you can use the built-in Java Debugger,
- along with DDMS, to debug your applications. To access the debugger and
- DDMS, Eclipse displays the debugger and DDMS features as perspectives, which are customized
- Eclipse views that display certain tabs and windows depending on the perspective that you are in.
- Eclipse also takes care of starting the ADB host daemon for you, so you do not have to run this
- manually.</p>
-
- <h2>The Debug Perspective in Eclipse</h2>
-
- <p>The Debug Perspective in Eclipse gives you access to the following tabs:</p>
-
- <ul>
- <li>Debug - Displays previously and currently debugged Android applications and its currently
- running threads</li>
-
- <li>Variables - When breakpoints are set, displays variable values during code execution</li>
-
- <li>Breakpoints - Displays a list of the set breakpoints in your application code</li>
-
- <li>LogCat - Allows you to view system log messages in real time. The LogCat tab is also
- available in the DDMS perspective.</li>
- </ul>
- <p>You can access the Debug Perspective by clicking <strong>Window &gt; Open Perspective &gt;
- Debug</strong>. Refer to the appropriate documentation for the Eclipse debugger for more
- information.</p>
-
- <h2>The DDMS Perspective</h2>
- <p>The DDMS Perspective in Eclipse lets you access all of the features
- of DDMS from within the Eclipse IDE. The following sections of DDMS are available to you:</p>
-
- <ul>
- <li>Devices - Shows the list of devices and AVDs that are connected to ADB.</li>
-
- <li>Emulator Control - Lets you carry out device functions.</li>
-
- <li>LogCat - Lets you view system log messages in real time.</li>
-
- <li>Threads - Shows currently running threads within a VM.</li>
-
- <li>Heap - Shows heap usage for a VM.</li>
-
- <li>Allocation Tracker - Shows the memory allocation of objects.</li>
-
- <li>File Explorer - Lets you explore the device's file system.</li>
- </ul>
- <p>To access the DDMS perspective, go to <strong>Window &gt; Open Perspective &gt;
- DDMS</strong>. If DDMS does not appear, go to <strong>Window &gt; Open Perspective &gt; Other
- ...</strong> and select <strong>DDMS</strong> from the Open Perspective window that appears. For
- more information on using DDMS, see <a href="ddms.html">Using the Dalvik Debug Monitor Server</a>.
- </p> \ No newline at end of file
diff --git a/docs/html/guide/developing/debugging/debugging-tracing.jd b/docs/html/guide/developing/debugging/debugging-tracing.jd
deleted file mode 100644
index 72f6498..0000000
--- a/docs/html/guide/developing/debugging/debugging-tracing.jd
+++ /dev/null
@@ -1,402 +0,0 @@
-page.title=Profiling with Traceview and dmtracedump
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li>
- <a href="#traceviewLayout">Traceview Layout</a>
-
- <ol>
- <li><a href="#timelinepanel">Timeline Panel</a></li>
-
- <li><a href="#profilepanel">Profile Panel</a></li>
- </ol>
- </li>
-
- <li>
- <a href="#format">Traceview File Format</a>
- <ol>
- <li><a href="#datafileformat">Data File Format</a></li>
-
- <li><a href="#keyfileformat">Key File Format</a></li>
- </ol>
- </li>
-
- <li><a href="#creatingtracefiles">Creating Trace Files</a></li>
-
- <li><a href="#copyingfiles">Copying Trace Files to a Host Machine</a></li>
-
- <li><a href="#runningtraceview">Viewing Trace Files in Traceview</a></li>
-
- <li><a href="#dmtracedump">Using dmtracedump</a></li>
-
- <li><a href="#knownissues">Traceview Known Issues</a></li>
- </ol>
- </div>
- </div>
-
- <p>Traceview is a graphical viewer for execution logs that you create by using the {@link
- android.os.Debug} class to log tracing information in your code. Traceview can help you debug
- your application and profile its performance.</p>
-
- <h2 id="traceviewLayout">Traceview Layout</h2>
-
- <p>When you have a trace log file (generated by adding tracing code to your application or by DDMS),
- you can have Traceview load the log files and display their data in a window visualizes your application
- in two panels:</p>
-
- <ul>
- <li>A <a href="#timelinepanel">timeline panel</a> -- describes when each thread and method
- started and stopped</li>
-
- <li>A <a href="#timelinepanel">profile panel</a> -- provides a summary of what happened inside
- a method</li>
- </ul>
-
- <p>The sections below provide addition information about the traceview output panes.</p>
-
- <h3 id="timelinepanel">Timeline Panel</h3>
-
- <p>The image below shows a close up of the timeline panel. Each thread&rsquo;s execution is shown
- in its own row, with time increasing to the right. Each method is shown in another color (colors
- are reused in a round-robin fashion starting with the methods that have the most inclusive time).
- The thin lines underneath the first row show the extent (entry to exit) of all the calls to the
- selected method. The method in this case is <code>LoadListener.nativeFinished()</code> and it was selected in
- the profile view.</p>
-
- <img src="{@docRoot}images/traceview_timeline.png"
- alt="Traceview timeline panel"
- width="893"
- height="284" />
- <p class="img-caption"><strong>Figure 1.</strong> The Traceview Timeline Panel</p>
-
- <h3 id="profilepanel">Profile Panel</h3>
-
- <p>Figure 2 shows the profile pane, a summary of all the time spent
- in a method. The table shows both the inclusive and exclusive times (as well as the percentage of
- the total time). Exclusive time is the time spent in the method. Inclusive time is the time spent
- in the method plus the time spent in any called functions. We refer to calling methods as
- "parents" and called methods as "children." When a method is selected (by clicking on it), it
- expands to show the parents and children. Parents are shown with a purple background and children
- with a yellow background. The last column in the table shows the number of calls to this method
- plus the number of recursive calls. The last column shows the number of calls out of the total
- number of calls made to that method. In this view, we can see that there were 14 calls to
- <code>LoadListener.nativeFinished();</code> looking at the timeline panel shows that one of those calls took
- an unusually long time.</p>
-
- <img src="{@docRoot}images/traceview_profile.png"
- alt="Traceview profile panel."
- width="892"
- height="630" />
- <p class="img-caption"><strong>Figure 2.</strong> The Traceview Profile Panel</p>
-
- <h2 id="format">Traceview File Format</h2>
-
- <p>Tracing creates two distinct pieces of output: a <em>data</em> file, which holds the trace
- data, and a <em>key</em> file, which provides a mapping from binary identifiers to thread and
- method names. The files are concatenated when tracing completes, into a single <em>.trace</em>
- file.</p>
-
- <p class="note"><strong>Note:</strong> The previous version of Traceview did not concatenate
- these files for you. If you have old key and data files that you'd still like to trace, you can
- concatenate them yourself with <code>cat mytrace.key mytrace.data &gt;
- mytrace.trace</code>.</p>
-
- <h3 id="datafileformat">Data File Format</h3>
-
- <p>The data file is binary, structured as follows (all values are stored in little-endian
- order):</p>
- <pre>
-* File format:
-* header
-* record 0
-* record 1
-* ...
-*
-* Header format:
-* u4 magic 0x574f4c53 ('SLOW')
-* u2 version
-* u2 offset to data
-* u8 start date/time in usec
-*
-* Record format:
-* u1 thread ID
-* u4 method ID | method action
-* u4 time delta since start, in usec
-</pre>
-
- <p>The application is expected to parse all of the header fields, then seek to "offset to data"
- from the start of the file. From there it just reads 9-byte records until EOF is reached.</p>
-
- <p><em>u8 start date/time in usec</em> is the output from <code>gettimeofday()</code>. It's mainly there so
- that you can tell if the output was generated yesterday or three months ago.</p>
-
- <p><em>method action</em> sits in the two least-significant bits of the <em>method</em> word. The
- currently defined meanings are:</p>
-
- <ul>
- <li>0 - method entry</li>
-
- <li>1 - method exit</li>
-
- <li>2 - method "exited" when unrolled by exception handling</li>
-
- <li>3 - (reserved)</li>
- </ul>
-
- <p>An unsigned 32-bit integer can hold about 70 minutes of time in microseconds.</p>
-
- <h3 id="keyfileformat">Key File Format</h3>
-
- <p>The key file is a plain text file divided into three sections. Each section starts with a
- keyword that begins with '*'. If you see a '*' at the start of a line, you have found the start
- of a new section.</p>
-
- <p>An example file might look like this:</p>
- <pre>
-*version
-1
-clock=global
-*threads
-1 main
-6 JDWP Handler
-5 Async GC
-4 Reference Handler
-3 Finalizer
-2 Signal Handler
-*methods
-0x080f23f8 java/io/PrintStream write ([BII)V
-0x080f25d4 java/io/PrintStream print (Ljava/lang/String;)V
-0x080f27f4 java/io/PrintStream println (Ljava/lang/String;)V
-0x080da620 java/lang/RuntimeException &lt;init&gt; ()V
-[...]
-0x080f630c android/os/Debug startMethodTracing ()V
-0x080f6350 android/os/Debug startMethodTracing (Ljava/lang/String;Ljava/lang/String;I)V
-*end
-</pre>
-<p>The following list describes the major sections of a key file:</p>
- <dl>
- <dt><em>version section</em></dt>
-
- <dd>The first line is the file version number, currently 1. The second line,
- <code>clock=global</code>, indicates that we use a common clock across all threads. A future
- version may use per-thread CPU time counters that are independent for every thread.</dd>
-
- <dt><em>threads section</em></dt>
-
- <dd>One line per thread. Each line consists of two parts: the thread ID, followed by a tab,
- followed by the thread name. There are few restrictions on what a valid thread name is, so
- include everything to the end of the line.</dd>
-
- <dt><em>methods section</em></dt>
-
- <dd>One line per method entry or exit. A line consists of four pieces, separated by tab marks:
- <em>method-ID</em> [TAB] <em>class-name</em> [TAB] <em>method-name</em> [TAB]
- <em>signature</em> . Only the methods that were actually entered or exited are included in the
- list. Note that all three identifiers are required to uniquely identify a method.</dd>
- </dl>
-
- <p>Neither the threads nor methods sections are sorted.</p>
-
- <h2 id="creatingtracefiles">Creating Trace Files</h2>
-
- <p>To use Traceview, you need to generate log files containing the trace information you want to
- analyze.</p>
-
- <p>There are two ways to generate trace logs:</p>
- <ul>
- <li>Include the {@link android.os.Debug} class in your code and call its
- methods to start and stop logging of trace information to disk. This method is very precise because
- you can specify in your code exactly where to start and stop logging trace data.</li>
- <li>Use the method profiling feature of DDMS to generate trace logs. This method is less
- precise since you do not modify code, but rather specify when to start and stop logging with
- a DDMS. Although you have less control on exactly where the data is logged, this method is useful
- if you don't have access to the application's code, or if you do not need the precision of the first method.
- </li>
- </ul>
-
- <p>Before you start generating trace logs, be aware of the following restrictions:</p>
- <ul>
- <li>If you are using the {@link android.os.Debug} class, your device or emulator must have an SD card
- and your application must have permission to write to the SD card. </li>
- <li>If you are using DDMS, Android 1.5 devices are not supported.</li>
- <li>If you are using DDMS, Android 2.1 and earlier devices must
- have an SD card present and your application must have permission to write to the SD card.
- <li>If you are using DDMS, Android 2.2 and later devices do not need an SD card. The trace log files are
- streamed directly to your development machine.</li>
- </ul>
-
- <p>This document focuses on using the {@link android.os.Debug} class to generate trace data. For more information on using DDMS
- to generate trace data, see <a href="ddms.html#profiling">Using the Dalvik Debug Monitor Server.</a>
- </p>
-
- <p>To create the trace files, include the {@link android.os.Debug} class and call one of the
- {@link android.os.Debug#startMethodTracing() startMethodTracing()} methods. In the call, you
- specify a base name for the trace files that the system generates. To stop tracing, call {@link
- android.os.Debug#stopMethodTracing() stopMethodTracing()}. These methods start and stop method
- tracing across the entire virtual machine. For example, you could call
- {@link android.os.Debug#startMethodTracing() startMethodTracing()} in
- your activity's {@link android.app.Activity#onCreate onCreate()} method, and call
- {@link android.os.Debug#stopMethodTracing() stopMethodTracing()} in that activity's
- {@link android.app.Activity#onDestroy()} method.</p>
- <pre>
- // start tracing to "/sdcard/calc.trace"
- Debug.startMethodTracing("calc");
- // ...
- // stop tracing
- Debug.stopMethodTracing();
-</pre>
-
- <p>When your application calls startMethodTracing(), the system creates a file called
- <code>&lt;trace-base-name&gt;.trace</code>. This contains the binary method trace data and a
- mapping table with thread and method names.</p>
-
- <p>The system then begins buffering the generated trace data, until your application calls
- stopMethodTracing(), at which time it writes the buffered data to the output file. If the system
- reaches the maximum buffer size before stopMethodTracing() is called, the system stops tracing
- and sends a notification to the console.</p>
-
- <p>Interpreted code will run more slowly when profiling is enabled. Don't try to generate
- absolute timings from the profiler results (i.e. "function X takes 2.5 seconds to run"). The
- times are only useful in relation to other profile output, so you can see if changes have made
- the code faster or slower.</p>
-
- <p>When using the Android emulator, you must specify an SD card when you create your AVD because the trace files
- are written to the SD card. Your application must have permission to write to the SD card as well.
-
- <p>The format of the trace files is previously described <a href="#format">in this
- document</a>.</p>
-
- <h2 id="copyingfiles">Copying Trace Files to a Host Machine</h2>
-
- <p>After your application has run and the system has created your trace files
- <code>&lt;trace-base-name&gt;.trace</code> on a device or emulator, you must copy those files to
- your development computer. You can use <code>adb pull</code> to copy the files. Here's an example
- that shows how to copy an example file, calc.trace, from the default location on the emulator to
- the /tmp directory on the emulator host machine:</p>
- <pre>
-adb pull /sdcard/calc.trace /tmp
-</pre>
-
- <h2 id="runningtraceview">Viewing Trace Files in Traceview</h2>
-
- <p>To run Traceview and view the trace files, enter <code>traceview
- &lt;trace-base-name&gt;</code>. For example, to run Traceview on the example files copied in the
- previous section, use:</p>
- <pre>
-traceview /tmp/calc
-</pre>
-
- <p class="note"><strong>Note:</strong> If you are trying to view the trace logs of an application
- that is built with ProGuard enabled (release mode build), some method and member names might be obfuscated.
- You can use the Proguard <code>mapping.txt</code> file to figure out the original unobfuscated names. For more information
- on this file, see the <a href="{@docRoot}guide/developing/tools/proguard.html">Proguard</a> documentation.</p>
-
- <h2 id="dmtracedump">Using dmtracdedump</h2>
-
- <p><code>dmtracedump</code> is a tool that gives you an alternate way of generating
- graphical call-stack diagrams from trace log files. The tool uses the Graphviz Dot utility to
- create the graphical output, so you need to install Graphviz before running dmtracedump.</p>
-
- <p>The dmtracedump tool generates the call stack data as a tree diagram, with each call
- represented as a node. It shows call flow (from parent node to child nodes) using arrows. The
- diagram below shows an example of dmtracedump output.</p>
- <img src=
- "{@docRoot}images/tracedump.png"
- width="485"
- height="401" />
- <p class="image-caption"><strong>Figure 3.</strong> Screenshot of dmtracedump</p>
-
- <p>For each node, dmtracedump shows <code>&lt;ref&gt;
- <em>callname</em> (&lt;inc-ms&gt;, &lt;exc-ms&gt;,&lt;numcalls&gt;)</code>, where</p>
-
- <ul>
- <li><code>&lt;ref&gt;</code> -- Call reference number, as used in trace logs</li>
-
- <li><code>&lt;inc-ms&gt;</code> -- Inclusive elapsed time (milliseconds spent in method,
- including all child methods)</li>
-
- <li><code>&lt;exc-ms&gt;</code> -- Exclusive elapsed time (milliseconds spent in method,
- not including any child methods)</li>
-
- <li><code>&lt;numcalls&gt;</code> -- Number of calls</li>
- </ul>
-
- <p>The usage for dmtracedump is:</p>
- <pre>
-dmtracedump [-ho] [-s sortable] [-d trace-base-name] [-g outfile] &lt;trace-base-name&gt;
-</pre>
-
- <p>The tool then loads trace log data from <code>&lt;trace-base-name&gt;.data</code> and
- <code>&lt;trace-base-name&gt;.key</code>. The table below lists the options for dmtracedump.</p>
-
- <table>
- <tr>
- <th>Option</th>
-
- <th>Description</th>
- </tr>
-
- <tr>
- <td><code>-d&nbsp;&lt;trace-base-name&gt;</code></td>
-
- <td>Diff with this trace name</td>
- </tr>
-
- <tr>
- <td><code>-g&nbsp;&lt;outfile&gt;</code></td>
-
- <td>Generate output to &lt;outfile&gt;</td>
- </tr>
-
- <tr>
- <td><code>-h</code></td>
-
- <td>Turn on HTML output</td>
- </tr>
-
- <tr>
- <td><code>-o</code></td>
-
- <td>Dump the trace file instead of profiling</td>
- </tr>
-
- <tr>
- <td><code>-d&nbsp;&lt;trace-base-name&gt;</code></td>
-
- <td>URL base to the location of the sortable javascript file</td>
- </tr>
-
- <tr>
- <td><code>-t&nbsp;&lt;percent&gt;</code></td>
-
- <td>Minimum threshold for including child nodes in the graph (child's inclusive time as a
- percentage of parent inclusive time). If this option is not used, the default threshold
- is 20%.</td>
- </tr>
- </table>
-
-
-
- <h2 id="knownissues">Traceview Known Issues</h2>
-
- <dl>
- <dt>Threads</dt>
-
- <dd>
- Traceview logging does not handle threads well, resulting in these two problems:
-
- <ol>
- <li>If a thread exits during profiling, the thread name is not emitted;</li>
-
- <li>The VM reuses thread IDs. If a thread stops and another starts, they may get the same
- ID.</li>
- </ol>
- </dd>
-
- </dl> \ No newline at end of file
diff --git a/docs/html/guide/developing/debugging/debugging-ui.jd b/docs/html/guide/developing/debugging/debugging-ui.jd
deleted file mode 100644
index 22748be..0000000
--- a/docs/html/guide/developing/debugging/debugging-ui.jd
+++ /dev/null
@@ -1,547 +0,0 @@
-page.title=Debugging and Profiling User Interfaces
-parent.title=Debugging
-parent.link=index.html
-@jd:body
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li>
- <a href="#HierarchyViewer">
- Debugging and Optimizing User Interfaces with Hierarchy Viewer
- </a>
- <ol>
- <li><a href="#runhv">Running Hierarchy Viewer and choosing a window</a></li>
- <li><a href="#viewhierarchy">About the View Hierarchy window</a></li>
- <li><a href="#indiView">Working with an individual View in Tree View</a></li>
- <li><a href="#hvdebugging">Debugging with View Hierarchy</a></li>
- <li><a href="#hvoptimize">Optimizing with View Hierarchy</a></li>
- </ol>
- </li>
- <li>
- <a href="#pixelperfect">
- Examining and Designing User Interfaces with Pixel Perfect
- </a>
- <ol>
- <li><a href="#aboutpixelperfect">About the Pixel Perfect window</a></li>
- <li><a href="#overlays">Working with Pixel Perfect overlays</a></li>
- </ol>
- </li>
- <li><a href="#layoutopt">Optimizing Layouts with <code>layoutopt</code></a></li>
- </ol>
- <h2>Related videos</h2>
- <ol>
- <li>
-<iframe title="Hierarchyviewer"
- width="272" height="234"
- src="http://www.youtube.com/embed/PAgE7saQUUY?rel=0&amp;hd=1"
- frameborder="0" allowfullscreen>
-</iframe>
- </li>
- <li>
-<iframe title="Pixel Perfect"
- width="272" height="234"
- src="http://www.youtube.com/embed/C45bMZGdN7Y?rel=0&amp;hd=1"
- frameborder="0"
- allowfullscreen>
-</iframe>
- </li>
- </ol>
- </div>
- </div>
-
- <p>
-Sometimes your application's layout can slow down your application.
- To help debug issues in your layout, the Android SDK provides the Hierarchy Viewer and
- <code>layoutopt</code> tools.
- </p>
-
- <p>The Hierarchy Viewer application allows you to debug and optimize your user interface. It
- provides a visual representation of the layout's View hierarchy (the View Hierarchy window)
- and a magnified view of the display (the Pixel Perfect window).</p>
-
- <p><code>layoutopt</code> is a command-line tool that helps you optimize the layouts and layout
- hierarchies of your applications. You can run it against your layout files or resource
- directories to quickly check for inefficiencies or other types of problems that could be
- affecting the performance of your application.</p>
-
-<h2 id="HierarchyViewer">Debugging and Optimizing User Interfaces with Hierarchy Viewer</h2>
-
-<h3 id="runhv">Running Hierarchy Viewer and choosing a window</h3>
-<p>
- To run Hierarchy Viewer, follow these steps:</p>
-<ol>
- <li>
- Connect your device or launch an emulator.
- <p>
- To preserve security, Hierarchy Viewer can only connect to devices running a
- developer version of the Android system.
- </p>
- </li>
- <li>
- If you have not done so already, install the application you want to work with.
- </li>
- <li>
- Run the application, and ensure that its UI is visible.
- </li>
- <li>
- From a terminal, launch <code>hierarchyviewer</code> from the
- <code>&lt;sdk&gt;/tools/</code>
- directory.
- </li>
- <li>
- The first window you see displays a list of devices and emulators. To expand the list
- of Activity objects for a device or emulator, click the arrow on the left. This displays a
- list of the Activity objects whose UI is currently visible on the device or emulator. The
- objects are listed by their Android component name. The list includes both your application
- Activity and system Activity objects. A screenshot of this window appears in
- figure 1.
- </li>
- <li>
- Select the name of your Activity from the list. You can now look at its view
- hierarchy using the View Hierarchy window, or look at a magnified image of the UI using
- the Pixel Perfect window.
- </li>
-</ol>
-<p>
- To learn how to use the View Hierarchy window, go to
- <a href="#viewhierarchy">About the View Hierarchy window</a>. To learn how to use the
- Pixel Perfect window, go to <a href="#pixelperfect">About the Pixel Perfect window</a>.
-</p>
-<img id="Fig1" src="{@docRoot}images/developing/hv_device_window.png" alt="" height="600"/>
-<p class="img-caption"><strong>Figure 1.</strong> Hierarchy Viewer device window</p>
-<h3 id="viewhierarchy">About the View Hierarchy window</h3>
-<p>
- The View Hierarchy window displays the View objects that form the UI of the
- Activity that is running on your device or emulator. You use it to look at individual
- View objects within the context of the entire View tree. For each View object, the View
- Hierarchy window also displays rendering performance data.
-</p>
-<p>
- To see the View Hierarchy window, run Hierarchy Viewer as described in
- the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
- <strong>View Hierarchy</strong> at the top of the device window.
-</p>
-<p>
- You should see four panes:
-</p>
-<ul>
- <li>
- <strong>Tree View</strong>: The left-hand pane displays the Tree View,
- a diagram of the Activity object's hierarchy of views. Use Tree View to examine individual
- View objects and see the relationships between View objects in your UI.
- <p>
- To zoom in on the pane, use the slider at the bottom of the pane, or use your mouse
- scroll wheel. To move around in the pane or reveal View objects that are not currently
- visible, click and drag the pane.
- </p>
- <p>
- To highlight the nodes in the tree whose class or ID match a search string, enter the
- string in the <strong>Filter by class or id:</strong> edit box at the bottom of the
- window. The background of nodes that match the search string will change from gray to
- bright blue.
- </p>
- <p>
- To save a screenshot of Tree View to a PNG file, click <strong>Save As PNG</strong> at
- the top of the View Hierarchy window. This displays a dialog in which you can choose
- a directory and file name.
- </p>
- <p>
- To save a layered screenshot of your device or emulator to an Adobe Photoshop (PSD)
- file, click <strong>Capture Layers</strong> at the top of the View Hierarchy window.
- This displays a dialog in which you can choose a directory or file name.
- Each View in the UI is saved as a separate Photoshop layer.
- </p>
- <p>
- In Photoshop (or similar program that accepts .psd files), you can hide, show or edit a
- layer independently of others. When you save a layered screenshot, you can examine and
- modify the image of an individual View object. This helps you experiment with design
- changes.
- </p>
- </li>
- <li>
- The upper right-hand pane displays the <strong>Tree Overview</strong>, a smaller map
- representation of the entire Tree View window. Use Tree Overview to identify the part of the
- view tree that is being displayed in Tree View.
- <p>
- You can also use Tree Overview to move around in the Tree View pane. Click and drag
- the shaded rectangle over an area to reveal it in Tree View.
- </p>
- </li>
- <li>
- The middle right-hand pane displays the <strong>Properties View</strong>,
- a list of the properties for a selected View object. With Properties View, you can
- examine all the properties without having to look at your application source.
- <p>
- The properties are organized by category. To find an individual property, expand
- a category name by clicking the arrow on its left. This reveals all the properties
- in that category.
- </p>
- </li>
- <li>
- The lower right-hand pane displays the <strong>Layout View</strong>,
- a block representation of the UI. Layout View is another way to navigate through your UI.
- When you click on a View object in Tree View, its position in the UI is highlighted.
- Conversely, when you click in an area of Layout View, the View object for that area is
- highlighted in Tree View.
- <p>
- The outline colors of blocks in Layout View provide additional information:
- </p>
- <ul>
- <li>
- Bold red: The block represents the the View that is currently selected in
- Tree View.
- </li>
- <li>
- Light red: The block represents the parent of the block outlined in bold red.
- </li>
- <li>
- White: The block represents a visible View that is not a parent or child of the
- View that is currently selected in Tree View.
- </li>
- </ul>
- </li>
-</ul>
-<p>
- When the UI of the current Activity changes, the View Hierarchy window is not automatically
- updated. To update it, click <strong>Load View Hierarchy</strong> at the top of the window.
-</p>
-<p>
- Also, the window is not updated if you switch to a new Activity. To update it, start by
- clicking the window selection icon in the bottom left-hand corner of the window. This
- navigates back to the Window Selection window. From this window, click the Android
- component name of the new Activity and then click <strong>Load View Hierarchy</strong>
- at the top of the window.
-</p>
-<p>
- A screenshot of the View Hierarchy window appears in figure 2.
-</p>
-<img id="Fig2" src="{@docRoot}images/developing/hv_view_hierarchy_window.png" alt="" height="600"/>
-<p class="img-caption"><strong>Figure 2.</strong> The View Hierarchy window</p>
-<h3 id="indiView">Working with an individual View in Tree View</h3>
-<p>
- Each node in Tree View represents a single View. Some information is always visible. Starting
- at the top of the node, you see the following:
-</p>
-<ol>
- <li>
- View class: The View object's class.
- </li>
- <li>
- View object address: A pointer to View object.
- </li>
- <li>
- View object ID: The value of the
- <code><a href="{@docRoot}guide/topics/resources/layout-resource.html#idvalue">android:id</a>
- </code> attribute.
- </li>
- <li>
- Performance indicators: A set of three colored dots that indicate the rendering
- speed of this View relative to other View objects in the tree. The three dots
- represent (from left to right) the measure, layout, and draw times of the rendering.
- <p>
- The colors indicate the following relative performance:
- </p>
- <ul>
- <li>
- Green: For this part of the render time, this View is in the faster 50% of all
- the View objects in the tree. For example, a green dot for the measure time means
- that this View has a faster measure time than 50% of the View objects in the tree.
- </li>
- <li>
- Yellow: For this part of the render time, this View is in the slower 50% of all
- the View objects in the tree. For example, a yellow dot for the layout time means
- that this View has a slower layout time than 50% of the View objects in the tree.
- </li>
- <li>
- Red: For this part of the render time, this View is the slowest one in the tree.
- For example, a red dot for the draw time means that this View takes the most
- time to draw of all the View objects in the tree.
- </li>
- </ul>
- </li>
- <li>
- View index: The zero-based index of the View in its parent View. If it is the only child,
- this is 0.
- </li>
-</ol>
-<p>
- When you select a node, additional information for the View appears in a small window above
- the node. When you click one of the nodes, you see the following:
-</p>
-<ul>
- <li>
- Image: The actual image of the View, as it would appear in the emulator. If the View has
- children, these are also displayed.
- </li>
- <li>
- View count: The number of View objects represented by this node. This includes the View
- itself and a count of its children. For example, this value is 4 for a View that has 3
- children.
- </li>
- <li>
- Render times: The actual measure, layout, and draw times for the View rendering, in
- milliseconds. These represent the same values as the performance indicators mentioned in
- the preceding section.
- </li>
-</ul>
-<p>
- An annotated screenshot of an individual node in the Tree View window appears in figure 3.
-</p>
-<img id="Fig3" src="{@docRoot}images/developing/hv_treeview_screenshot.png" alt="" height="600"/>
-<p class="img-caption"><strong>Figure 3.</strong> An annotated node in Tree View</p>
-<h3 id="hvdebugging">Debugging with View Hierarchy</h3>
-<p>
- The View Hierarchy window helps you debug an application by providing a static display
- of the UI. The display starts with your application's opening screen. As you step through
- your application, the display remains unchanged until you redraw it by invalidating and
- then requesting layout for a View.
-</p>
-<p>
- To redraw a View in the display:
-</p>
- <ul>
- <li>
- Select a View in Tree View. As you move up towards the root of the tree (to the
- left in the Tree View), you see the highest-level View objects. Redrawing a high-level
- object usually forces the lower-level objects to redraw as well.
- </li>
- <li>
- Click <strong>Invalidate</strong> at the top of the window. This marks the View as
- invalid, and schedules it for a redraw at the next point that a layout is requested.
- </li>
- <li>
- Click <strong>Request Layout</strong> to request a layout. The View and its children
- are redrawn, as well as any other View objects that need to be redrawn.
- </li>
- </ul>
-<p>
- Manually redrawing a View allows you to watch the View object tree and examine the properties of
- individual View objects one step at a time as you go through breakpoints in your code.
-</p>
-<h3 id="hvoptimize">Optimizing with View Hierarchy</h3>
-<p>
- View Hierarchy also helps you identify slow render performance. You start by looking at the
- View nodes with red or yellow performance indicators to identify the slower View objects. As you
- step through your application, you can judge if a View is consistently slow or slow only in
- certain circumstances.
-</p>
-<p>
- Remember that slow performance is not necessarily evidence of a problem, especially for
- ViewGroup objects. View objects that have more children and more complex View objects render
- more slowly.
-</p>
-<p>
- The View Hierarchy window also helps you find performance issues. Just by looking at the
- performance indicators (the dots) for each View node, you can see which View objects are the
- slowest to measure, layout, and draw. From that, you can quickly identify the problems you
- should look at first.
-</p>
-<h2 id="pixelperfect">Examining and Designing User Interfaces with Pixel Perfect</h2>
-<p>
- Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
-</p>
-<h3 id="aboutpixelperfect">About the Pixel Perfect window</h3>
-<p>
- The Pixel Perfect window displays a magnified image of the screen that is currently
- visible on the emulator or device. In it, you can examine the properties
- of individual pixels in the screen image. You can also use the Pixel Perfect window
- to help you lay out your application UI based on a bitmap design.
-</p>
-<p>
- To see the Pixel Perfect window, run Hierarchy Viewer, as described in
- the section <a href="#runhv">Running Hierarchy Viewer and choosing a window</a>. Next, click
- <strong>Inspect Screenshot</strong> at the top of the device window. The Pixel Perfect window
- appears.
-</p>
-<p>
- In it, you see three panes:
-</p>
-<ul>
- <li>
- View Object pane: This is a hierarchical list of the View objects that are currently
- visible on the device or emulator screen, including both the ones in your application and
- the ones generated by the system. The objects are listed by their View class.
- To see the class names of a View object's children, expand the View by clicking the
- arrow to its left. When you click a View, its position is highlighted in the Pixel Perfect
- pane on the right.
- </li>
- <li>
- Pixel Perfect Loupe pane: This is the magnified screen image. It is overlaid by a grid in
- which each square represents one pixel. To look at the information for a pixel, click in its
- square. Its color and X,Y coordinates appear at the bottom of the pane.
- <p>
- The magenta crosshair in the pane corresponds to the positioning
- crosshair in the next pane. It only moves when you move the crosshair in the next pane.
- </p>
- <p>
- To zoom in or out on the image, use the <strong>Zoom</strong> slider at the bottom of
- the pane, or use your mouse's scroll wheel.
- </p>
- <p>
- When you select a pixel in the Loupe pane, you see the following information at the
- bottom of the pane:
- </p>
- <ul>
- <li>
- Pixel swatch: A rectangle filled with the same color as the pixel.
- </li>
- <li>
- HTML color code: The hexadecimal RGB code corresponding to the pixel color
- </li>
- <li>
- RGB color values: A list of the (R), green (G), and blue (B) color values of the
- pixel color. Each value is in the range 0-255.
- </li>
- <li>
- X and Y coordinates: The pixel's coordinates, in device-specific pixel units.
- The values are 0-based, with X=0 at the left of the screen and Y=0 at the top.
- </li>
- </ul>
- </li>
- <li>
- Pixel Perfect pane: This displays the currently visible screen as it would appear in the
- emulator.
- <p>
- You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image,
- and the Loupe crosshair will move accordingly. You can also click on a point in the
- Pixel Perfect pane, and the crosshair will move to that point.
- </p>
- <p>
- The image corresponding to the View object selected in the View Object pane is
- outlined in a box that indicates the View object's position on the screen. For the
- selected object, the box is bold red. Sibling and parent View objects have a light
- red box. View objects that are neither parents nor siblings are in white.
- </p>
- <p>
- The layout box may have other rectangles either inside or outside it, each of which
- indicates part of the View. A purple or green rectangle indicates the View bounding box.
- A white or black box inside the layout box represents the <strong>padding</strong>, the
- defined distance between the View object's content and its bounding box. An outer white
- or black rectangle represents the <strong>margins</strong>, the distance between the
- View bounding box and adjacent View objects. The padding and margin boxes are white if
- the layout background is black, and vice versa.
- </p>
- <p>
- You can save the screen image being displayed in the Pixel Perfect pane as a PNG file.
- This produces a screenshot of the current screen. To do this, click
- <strong>Save as PNG</strong> at the top of the window. This displays a dialog,
- in which you can choose a directory and filename for the file.
- </p>
- </li>
-</ul>
-<p>
- The panes are not automatically refreshed when you change one of the View objects or go to
- another Activity. To refresh the Pixel Perfect pane and the Loupe pane, click
- <strong>Refresh Screenshot</strong> at the top of the window. This will change the panes
- to reflect the current screen image. You still may need to refresh the View Object pane;
- to do this, click <strong>Refresh Tree</strong> at the top of the window.
-</p>
-<p>
- To automatically refresh the panes while you are debugging, set
- <strong>Auto Refresh</strong> at the top of the window, and then set a refresh rate
- with the <strong>Refresh Rate</strong> slider at the bottom of the Loupe pane.
-</p>
-<h3 id="overlays">Working with Pixel Perfect overlays</h3>
-<p>
- You often construct a UI based on a design done as a bitmap image. The Pixel Perfect window
- helps you match up your View layout to a bitmap image by allowing you to load the bitmap as an
- <strong>overlay</strong> on the screen image.
-</p>
-<p>
- To use a bitmap image as an overlay:
-</p>
-<ul>
- <li>
- Start your application in a device or emulator and navigate to the Activity whose UI you
- want to work with.
- </li>
- <li>
- Start Hierarchy Viewer and navigate to the Pixel Perfect window.
- </li>
- <li>
- At the top of the window, click <strong>Load Overlay</strong>. A dialog opens, prompting
- for the image file to load. Load the image file.
- </li>
- <li>
- Pixel Perfect displays the overlay over the screen image in the Pixel Perfect pane. The
- lower left corner of the bitmap image (X=0, Y=<em>max value</em>) is anchored on the lower
- leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
- <p>
- By default, the overlay has a 50% transparency, which allows you to see the screen
- image underneath. You can adjust this with the <strong>Overlay:</strong> slider at the
- bottom of the Loupe pane.
- </p>
- <p>
- Also by default, the overlay is not displayed in the Loupe pane. To display it,
- set <strong>Show in Loupe</strong> at the top of the window.
- </p>
- </li>
-</ul>
-<p>
- The overlay is not saved as part of the screenshot when you save the screen image as a PNG
- file.
-</p>
-<p>
- A screenshot of the Pixel Perfect window appears in figure 4.
-</p>
-<img id="Fig4" src="{@docRoot}images/developing/hv_pixelperfect.png"
- alt=""
- height="600"/>
-<p class="img-caption"><strong>Figure 4.</strong> The Pixel Perfect window</p>
-<h2 id="layoutopt">Optimizing layouts with layoutopt</h2>
-<p>
- The <code>layoutopt</code> tool lets you analyze the XML files that define your
- application's UI to find inefficiencies in the view hierarchy.</p>
-
-<p>
- To run the tool, open a terminal and launch <code>layoutopt &lt;xmlfiles&gt;</code>
- from your SDK <code>tools/</code> directory. The &lt;xmlfiles&gt; argument is a space-
- delimited list of resources you want to analyze, either uncompiled resource xml files or
- directories of such files.
-</p>
-<p>
- The tool loads the specified XML files and analyzes their definitions and
- hierarchies according to a set of predefined rules. For every issue it detects, it
- displays the following information:
-</p>
-<ul>
- <li>
- The filename in which the issue was detected.
- </li>
- <li>
- The line number for the issue.
- </li>
- <li>
- A description of the issue, and for some types of issues it also suggests a resolution.
- </li>
-</ul>
-<p>The following is a sample of the output from the tool:</p>
-<pre>
-$ layoutopt samples/
-samples/compound.xml
- 7:23 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
- 11:21 This LinearLayout layout or its FrameLayout parent is useless
-samples/simple.xml
- 7:7 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
-samples/too_deep.xml
- -1:-1 This layout has too many nested layouts: 13 levels, it should have &lt;= 10!
- 20:81 This LinearLayout layout or its LinearLayout parent is useless
- 24:79 This LinearLayout layout or its LinearLayout parent is useless
- 28:77 This LinearLayout layout or its LinearLayout parent is useless
- 32:75 This LinearLayout layout or its LinearLayout parent is useless
- 36:73 This LinearLayout layout or its LinearLayout parent is useless
- 40:71 This LinearLayout layout or its LinearLayout parent is useless
- 44:69 This LinearLayout layout or its LinearLayout parent is useless
- 48:67 This LinearLayout layout or its LinearLayout parent is useless
- 52:65 This LinearLayout layout or its LinearLayout parent is useless
- 56:63 This LinearLayout layout or its LinearLayout parent is useless
-samples/too_many.xml
- 7:413 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
- -1:-1 This layout has too many views: 81 views, it should have &lt;= 80!
-samples/useless.xml
- 7:19 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
- 11:17 This LinearLayout layout or its FrameLayout parent is useless
-</pre>
diff --git a/docs/html/guide/developing/debugging/index.jd b/docs/html/guide/developing/debugging/index.jd
deleted file mode 100644
index 0ad1a08..0000000
--- a/docs/html/guide/developing/debugging/index.jd
+++ /dev/null
@@ -1,188 +0,0 @@
-page.title=Debugging
-@jd:body
-
-
- <div id="qv-wrapper">
- <div id="qv">
- <h2>In this document</h2>
-
- <ol>
- <li><a href="#stack">Debugging Environment</a></li>
-
- <li><a href="#addltools">Additional Debugging Tools</a></li>
-
- <li><a href="#tips">Debugging Tips</a></li>
- </ol>
- </div>
- </div>
-
- <p>The Android SDK provides most of the tools that you need to debug your applications. You need
- a JDWP-compliant debugger if you want to be able to do things such as step through code,
- view variable values, and pause execution of an application. If you are using Eclipse, a
- JDWP-compliant debugger is already included and there is no setup required. If you are using
- another IDE, you can use the debugger that comes with it and attach the debugger to a special
- port so it can communicate with the application VMs on your devices. The main components that
- comprise a typical Android debugging environment are:</p>
-
- <dl>
- <dt><a href="{@docRoot}guide/developing/tools/adb.html"><strong>adb</strong></a></dt>
-
- <dd><code>adb</code> acts as a middleman between a device and your development system. It provides various
- device management capabilities, including moving and syncing files to the emulator, running a
- UNIX shell on the device or emulator, and providing a general means to communicate with
- connected emulators and devices.</dd>
-
- <dt><a href="{@docRoot}guide/developing/debugging/ddms.html"><strong>Dalvik Debug Monitor
- Server</strong></a></dt>
-
- <dd>DDMS is a graphical program that communicates with your devices through <code>adb</code>. DDMS can
- capture screenshots, gather thread and stack information, spoof incoming calls and SMS
- messages, and has many other features.</dd>
-
- <dt><strong><a href="{@docRoot}guide/developing/device.html">Device</a> or
- <a href="{@docRoot}guide/developing/devices/index.html">Android Virtual Device</a></strong></dt>
-
- <dd>Your application must run in a device or in an AVD so that it can be debugged. An <code>adb</code> device
- daemon runs on the device or emulator and provides a means for the <code>adb</code> host daemon to
- communicate with the device or emulator.</dd>
-
- <dt><strong>JDWP debugger</strong></dt>
-
- <dd>The Dalvik VM (Virtual Machine) supports the JDWP protocol to allow debuggers to attach to
- a VM. Each application runs in a VM and exposes a unique port that you can attach a debugger to
- via DDMS. If you want to debug multiple applications, attaching to each port might become
- tedious, so DDMS provides a port forwarding feature that can forward a specific VM's debugging
- port to port 8700. You can switch freely from application to application by highlighting it in the
- Devices tab of DDMS. DDMS forwards the appropriate port to port 8700. Most modern Java IDEs include a JDWP debugger,
- or you can use a command line debugger such as <a href="http://download.oracle.com/javase/6/docs/technotes/tools/">
- <code>jdb</code></a>.</dd>
- </dl>
-
- <h2>Debugging Environment</h2>
-
- <p>Figure 1 shows how the various debugging tools work together in a typical
- debugging environment.</p>
- <img src="{@docRoot}images/debugging.png"
- alt="Debugging workflow" />
- <p class="img-caption><strong>Figure 1. </strong> Debugging Workflow</p>
-
- <p>On your emulator or device, each application runs in its own instance of a Dalvik VM. The <code>adb</code>
- device daemon allows communication with the VMs from an outside party.</p>
-
- <p>On your development machine, the <code>adb</code> host daemon communicates with the <code>adb</code> device daemon and
- allows tools such as DDMS to communicate with the device or emulator. The <code>adb</code> host daemon also
- allows you to access shell commands on the device as well as providing capabilities such as
- application installation and file transferring.</p>
-
- <p>Each application VM on the device or emulator exposes a debugging port that you can attach to
- via DDMS. DDMS can forward any of these ports to a static debugging port (typically port 8700) by
- selecting the application that you want to debug in the DDMS user interface. A JDWP debugger can
- attach to this static debugging port and debug all the applications that are running on the
- device or emulator without having to attach to multiple ports.</p>
-
- <p>If you are using Eclipse, much of these interconnections are hidden from you. DDMS, <code>adb</code>, and a
- JDWP debugger are all setup for you and you can access them through the Debug and DDMS
- perspectives in Eclipse. If you are developing in a non-Eclipse environment, you have to invoke
- these tools manually.</p>
-
- <h2 id="addltools">Additional Debugging Tools</h2>
-
- <p>In addition to the main debugging tools, the Android SDK provides additional tools to help you
- debug and profile your applications:</p>
-
- <dl>
- <dt><strong><a href="{@docRoot}guide/developing/debugging/debugging-ui.html">Heirarchy Viewer
- and layoutopt</a></strong></dt>
-
- <dd>Graphical programs that let you debug and profile user interfaces.</dd>
-
- <dt><strong><a href=
- "{@docRoot}guide/developing/debugging/debugging-tracing.html">Traceview</a></strong></dt>
-
- <dd>A graphical viewer that displays trace file data for method calls and times saved by your
- application, which can help you profile the performance of your application.</dd>
-
- <dt><strong><a href="{@docRoot}guide/developing/debugging/debugging-devtools.html">Dev Tools
- Android application</a></strong></dt>
-
- <dd>The Dev Tools application included in the emulator system image exposes several settings
- that provide useful information such as CPU usage and frame rate. You can also transfer the
- application to a hardware device.</dd>
- </dl>
-
-
- <h2 id="tips">Debugging Tips</h2>
-
-<p>While debugging, keep these helpful tips in mind to help you figure out common problems with your
-applications:</p>
-
-<dl>
-<dt><strong>Dump the stack trace</strong></dt>
-<dd>To obtain a stack dump from emulator, you can log
-in with <code>adb shell</code>, use <code>ps</code> to find the process you
-want, and then <code>kill -3</code>. The stack trace appears in the log file.
-</dd>
-
-<dt><strong>Display useful info on the emulator screen</strong></dt>
-<dd>The device can display useful information such as CPU usage or highlights
-around redrawn areas. Turn these features on and off in the developer settings
-window as described in <a href="{@docRoot}guide/developing/debugging/debugging-devtools.html">
-Debugging with the Dev Tools App</a>.
-</dd>
-
-<dt><strong>Get application and system state information from the emulator</strong></dt>
-<dd>You can access dumpstate information from the <code>adb shell</code> commands. See
-<a href="{@docRoot}guide/developing/tools/adb.html#dumpsys">dumpsys and
-dumpstate</a> on the adb topic page.</dd>
-
-
-
-<dt><strong>Get wireless connectivity information</strong></dt>
-<dd>You can get information about wireless connectivity using DDMS.
-From the <strong>Device</strong> menu, select <strong>Dump
-radio state</strong>.</dd>
-
-<dt><strong>Log trace data</strong></dt>
-<dd>You can log method calls and other tracing data in an activity by calling
-{@link android.os.Debug#startMethodTracing(String) startMethodTracing()}. See <a
-href="{@docRoot}guide/developing/debugging/debugging-tracing.html">Profiling with Traceview and
-dmtracedump</a> for details. </dd>
-
-<dt><strong>Log radio data</strong></dt>
-<dd>By default, radio information is not logged to the system (it is a lot of
-data). However, you can enable radio logging using the following commands:
-
-<pre class="no-pretty-print">
-adb shell
-logcat -b radio
-</pre>
-</dd>
-
-<dt><strong>Capture screenshots</strong></dt>
-<dd>The Dalvik Debug Monitor Server (DDMS) can capture screenshots from the emulator. Select
-<strong>Device > Screen capture</strong>.</dd>
-
-<dt><strong>Use debugging helper classes</strong></dt>
-<dd>Android provides debug helper classes such as {@link android.util.Log
- util.Log} and {@link android.os.Debug} for your convenience. </dd>
-
-<dt><strong>Garbage collection</strong></dt>
-<dd>
-The debugger and garbage collector are currently loosely integrated. The VM guarantees that any
-object the debugger is aware of is not garbage collected until after the debugger disconnects.
-This can result in a buildup of objects over time while the debugger is connected. For example,
-if the debugger sees a running thread, the associated {@link java.lang.Thread} object is not
-garbage collected even after the thread terminates.
-</dd>
-
-</dl>
-
-<p>See the <a href="{@docRoot}resources/faq/troubleshooting.html">Troubleshooting</a> document
-for answers to some common developing and debugging issues.</p>
-
-
-
-
-
-
-