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author | Dirk Dougherty <ddougherty@google.com> | 2010-11-30 11:48:46 -0800 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2010-11-30 11:48:46 -0800 |
commit | ba5d11bdba42ea1e38eb66a347c932ce6d0b8633 (patch) | |
tree | 842becb518ea3652f7977e970cc03409b8e9079e /docs | |
parent | 30a0e0db71525948682eda574786fff3e77343b6 (diff) | |
parent | 50f8445edd14a21ad86080ff7b204eefdc2c62d5 (diff) | |
download | frameworks_base-ba5d11bdba42ea1e38eb66a347c932ce6d0b8633.zip frameworks_base-ba5d11bdba42ea1e38eb66a347c932ce6d0b8633.tar.gz frameworks_base-ba5d11bdba42ea1e38eb66a347c932ce6d0b8633.tar.bz2 |
am 50f8445e: Do not merge: Doc change: highlights and SDK version notes for Android 2.3 platform.
* commit '50f8445edd14a21ad86080ff7b204eefdc2c62d5':
Do not merge: Doc change: highlights and SDK version notes for Android 2.3 platform.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/html/guide/appendix/api-levels.jd | 1 | ||||
-rw-r--r-- | docs/html/guide/topics/manifest/uses-feature-element.jd | 54 | ||||
-rw-r--r-- | docs/html/sdk/android-2.3-highlights.jd | 442 | ||||
-rw-r--r-- | docs/html/sdk/android-2.3.jd | 942 | ||||
-rw-r--r-- | docs/html/sdk/images/2.3/ffc.png | bin | 0 -> 311628 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/home-menu.png | bin | 0 -> 278552 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/home-plain.png | bin | 0 -> 428133 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/nfc.png | bin | 0 -> 27547 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/onetouch.png | bin | 0 -> 43272 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/power.png | bin | 0 -> 62788 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/running.png | bin | 0 -> 72197 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/selection.png | bin | 0 -> 30206 bytes | |||
-rw-r--r-- | docs/html/sdk/images/2.3/sipcall.png | bin | 0 -> 34554 bytes | |||
-rw-r--r-- | docs/html/sdk/sdk_toc.cs | 12 |
14 files changed, 1422 insertions, 29 deletions
diff --git a/docs/html/guide/appendix/api-levels.jd b/docs/html/guide/appendix/api-levels.jd index c5112f6..50e5149 100644 --- a/docs/html/guide/appendix/api-levels.jd +++ b/docs/html/guide/appendix/api-levels.jd @@ -83,6 +83,7 @@ Android platform.</p> <table> <tr><th>Platform Version</th><th>API Level</th></tr> + <tr><td>Android 2.3</td><td>9</td></tr> <tr><td>Android 2.2</td><td>8</td></tr> <tr><td>Android 2.1</td><td>7</td></tr> <tr><td>Android 2.0.1</td><td>6</td></tr> diff --git a/docs/html/guide/topics/manifest/uses-feature-element.jd b/docs/html/guide/topics/manifest/uses-feature-element.jd index b5b30f6..6652aff 100644 --- a/docs/html/guide/topics/manifest/uses-feature-element.jd +++ b/docs/html/guide/topics/manifest/uses-feature-element.jd @@ -627,22 +627,6 @@ the device.</td> <td></td> </tr> <tr> - <td rowspan="2">SIP/VOIP</td> - <td><code>android.hardware.sip</code></td> - <td>The application uses SIP service on the device. - </td> - <td></td> -</tr> -<tr> - <td><code>android.hardware.sip.voip</code></td> - <td>Subfeature. The application uses SIP-based VOIP service on the device. - </td> - <td>If declared with the <code>"android:required="true"</code> attribute, this -subfeature implicitly declares the <code>android.hardware.sip</code> -parent feature.</td> -</tr> - -<tr> <td rowspan="3">Telephony</td> <td><code>android.hardware.telephony</code></td> <td>The application uses telephony features on the device, such as telephony @@ -711,17 +695,33 @@ in a separate <code><uses-feature></code> element. </p> <table> - <tr> - <th>Feature</th> - <th>Attribute Value</th> - <th>Description</th> - </tr> - <tr> - <td>Live Wallpaper</td> - <td><code>android.software.live_wallpaper</code></td> - <td>The application uses or provides Live Wallpapers. - </td> - </tr> +<tr> + <th>Feature</th> + <th>Attribute Value</th> + <th>Description</th> + <th>Comments</th> +</tr> +<tr> + <td>Live Wallpaper</td> + <td><code>android.software.live_wallpaper</code></td> + <td>The application uses or provides Live Wallpapers.</td> + <td></td> +</tr> +<tr> + <td rowspan="2">SIP/VOIP</td> + <td><code>android.software.sip</code></td> + <td>The application uses SIP service on the device. + </td> + <td></td> +</tr> +<tr> + <td><code>android.software.sip.voip</code></td> + <td>Subfeature. The application uses SIP-based VOIP service on the device. + </td> + <td>If declared with the <code>"android:required="true"</code> attribute, this +subfeature implicitly declares the <code>android.software.sip</code> +parent feature.</td> +</tr> </table> diff --git a/docs/html/sdk/android-2.3-highlights.jd b/docs/html/sdk/android-2.3-highlights.jd new file mode 100644 index 0000000..f60bf51 --- /dev/null +++ b/docs/html/sdk/android-2.3-highlights.jd @@ -0,0 +1,442 @@ +page.title=Android 2.3 Platform Highlights + +@jd:body + + +<style type="text/css"> +#jd-content { + max-width:1200px; +} +#jd-content div.screenshot { + float:left; + clear:left; + padding:15px 30px 15px 0; +} +#jd-content div.video { + float:right; + padding:0 60px 40px; + margin-top:-15px; +} +#jd-content table.columns { + margin:0 0 1em 0; +} +#jd-content table.columns td { + padding:0; +} +#jd-content table.columns td+td { + padding:0 2em; +} +#jd-content table.columns td img { + margin:0; +} +#jd-content table.columns td+td>*:first-child { + margin-top:-2em; +} +.green { + color:#8db529; + font-weight:bold; +} +</style> + +<div class="video"> +<object width="278" height="180"> +<param name="movie" value="http://www.youtube.com/v/yAZYSVr2Bhc&hl=en&fs=1&"></param> +<param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" +value="always"></param> +<embed src="http://www.youtube.com/v/yAZYSVr2Bhc&hl=en&fs=1&" type="application/x-shockwave-flash" +allowscriptaccess="always" allowfullscreen="true" width="278" height="180"></embed> +</object> +</div> + +<p>The Android 2.3 platform introduces many new and exciting features for +users and developers. This document provides a glimpse at some of the new user features +and technologies in Android 2.3. For detailed information about the new developer APIs, see the <a +href="android-2.3.html#api">Android 2.3 version notes</a>.</p> + +<ul> + <li><a href="#UserFeatures">New User Features</a></li> + <li><a href="#DeveloperApis">New Developer Features</a></li> + <li><a href="#PlatformTechnologies">New Platform Technologies</a></li> +</ul> + + +<h2 id="UserFeatures" style="clear:right">New User Features</h2> + +<div> +<img style="float:right;padding-bottom:2em;" src="images/2.3/home-menu.png" alt="" height="280" /> +<img style="float:right;padding-bottom:2em;" src="images/2.3/home-plain.png" alt="" height="280" /> + +<h3>UI refinements for simplicity and speed</h3> + +<p>The user interface is refined in many ways across the system, making it +easier to learn, faster to use, and more power-efficient. A simplified +visual theme of colors against black brings vividness and contrast to the +notification bar, menus, and other parts of the UI. Changes in menus and +settings make it easier for the user to navigate and control the features +of the system and device. </p> + +<h3>Faster, more intuitive text input</h3> + +<p>The Android soft keyboard is redesigned and optimized for faster text input +and editing. The keys themselves are reshaped and repositioned for improved +targeting, making them easier to see and press accurately, even at high speeds. +The keyboard also displays the current character and dictionary suggestions in a +larger, more vivid style that is easier to read.</p> + +<p>The keyboard adds the capability to correct entered words from suggestions in +the dictionary. As the user selects a word already entered, the keyboard +displays suggestions that the user can choose from, to replace the selection. +The user can also switch to voice input mode to replace the selection. Smart +suggestions let the user accept a suggestion and then return to correct it +later, if needed, from the original set of suggestions.</p> + +<p>New multitouch key-chording lets the user quickly enter numbers and symbols +by pressing Shift+<<em>letter</em>> and ?123+<<em>symbol</em>>, +without needing to manually switch input modes. From certain keys, users can +also access a popup menu of accented characters, numbers, and symbols by holding +the key and sliding to select a character.</p> +</div> + +<div style="padding-top:1em;"> +<div style="margin-right:1em;float:left;"><img src="images/2.3/onetouch.png" alt="" height="260" /></div> +<div style="padding-right:2em;float:left;"><img src="images/2.3/selection.png" alt="" height="160" /></div> + + +<h3>One-touch word selection and copy/paste</h3> + +<p>When entering text or viewing a web page, the user can quickly select a word +by press-hold, then copy to the clipboard and paste. Pressing on a word enters a +free-selection mode — the user can adjust the selection area as needed by +dragging a set of bounding arrows to new positions, then copy the bounded area +by pressing anywhere in the selection area. For text entry, the user can +slide-press to enter a cursor mode, then reposition the cursor easily and +accurately by dragging the cursor arrow. With both the selection and cursor +modes, no use of a trackball is needed.</p> + +</div> + +<div style="clear:left"> +<div style="padding-right:2em;float:right;"><img src="images/2.3/running.png" alt="" height="280" /></div> +<div style="padding-left:1em;float:right;"><img src="images/2.3/power.png" alt="" height="280" /></div> + +<h3>Improved power management </h3> + +<p>The Android system takes a more active role in managing apps that are keeping +the device awake for too long or that are consuming CPU while running in the +background. By managing such apps — closing them if appropriate — +the system helps ensure best possible performance and maximum battery life.</p> + +<p>The system also gives the user more visibility over the power being consumed +by system components and running apps. The Application settings provides an +accurate overview of how the battery is being used, with details of the usage +and relative power consumed by each component or application.</p> + +<h3>Control over applications</h3> + +<p>A shortcut to the Manage Applications control now appears in the Options Menu +in the Home screen and Launcher, making it much easier to check and manage +application activity. Once the user enters Manage Applications, a new Running +tab displays a list of active applications and the storage and memory being used +by each. The user can read further details about each application and if +necessary stop an application or report feedback to its developer. </p> +</div> + +<h3>New ways of communicating, organizing</h3> + +<p>An updated set of standard applications lets the user take new approaches to +managing information and relationships. </p> + +<div style="padding-top:1em;"> +<div style="padding-right:1.5em;float:left;"><img src="images/2.3/sipcall.png" alt="" height="190" align="left"/><br> +<img src="images/2.3/ffc.png" alt="" height="190" align="left" style="margin-bottom:1.5em;margin-top:.75em;"/><div></div> +</div> + +<p style="margin-top:1em;margin-bottom:.75em;"><strong>Internet calling</strong></p> + +<p>The user can make voice calls over the internet to other users who have SIP +accounts. The user can add an internet calling number (a SIP address) to any +Contact and can initiate a call from Quick Contact or Dialer. To use internet +calling, the user must create an account at the SIP provider of their choice +— SIP accounts are not provided as part of the internet calling feature. +Additionally, support for the platform's SIP and internet calling features on +specific devices is determined by their manufacturers and associated carriers. +</p> + +<div style="padding-right:1.5em;float:right;;"><img src="images/2.3/nfc.png" alt="" height="190" /> </div> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near-field communications</strong></p> + +<p>An NFC Reader application lets the user read and interact with near-field +communication (NFC) tags. For example, the user can “touch” or “swipe” an NFC +tag that might be embedded in a poster, sticker, or advertisement, then act on +the data read from the tag. A typical use would be to read a tag at a +restaurant, store, or event and then rate or register by jumping to a web site +whose URL is included in the tag data. NFC communication relies on wireless +technology in the device hardware, so support for the platform's NFC features on +specific devices is determined by their manufacturers. +</p> +</div> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Downloads management</strong></p> + +<p>The Downloads application gives the user easy access to any file downloaded from +the browser, email, or another application. Downloads is built on an completely new +download manager facility in the system that any other applications can use, to +more easily manage and store their downloads.</p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Camera</strong></p> + +<p>The application now lets the user access multiple cameras on the device, +including a front-facing camera, if available. </p> + + +<h2 id="DeveloperApis" style="clear:both">New Developer Features</h2> + +<p>Android 2.3 delivers a variety of features and APIs that +let developers bring new types of applications to the Android +platform.</p> + + <ul> +<li><a href="#gaming">Enhancements for gaming</a></li> +<li><a href="#communication">New forms of communication</a></li> +<li><a href="#multimedia">Rich multimedia</a></li> +</ul> + +<h3 id="gaming">Enhancements for gaming</h3> + +<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Performance</strong></p> + +<p>Android 2.3 includes a variety of improvements across the system that make +common operations faster and more efficient for all applications. Of particular +interest to game developers are:</p> + +<ul> +<li>Concurrent garbage collector — The Dalivik VM introduces a new, +concurrent garbage collector that minimizes application pauses, helping to +ensure smoother animation and increased responsiveness in games and similar +applications. </li> +<li>Faster event distribution — The plaform now handles touch and keyboard +events faster and more efficiently, minimizing CPU utilization during event +distribution. The changes improve responsiveness for all applications, but +especially benefit games that use touch events in combination with 3D graphics +or other CPU-intensive operations. </li> +<li>Updated video drivers — The platform uses updated third-party video +drivers that improve the efficiency of OpenGL ES operations, for faster overall +3D graphics performance. </li> +</ul> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native input and +sensor events</strong></p> + +<p>Applications that use native code can now receive and process input and +sensor events directly in their native code, which dramatically improves +efficiency and responsiveness. </p> + +<p>Native libraries exposed by the platform let applications handle the same +types of input events as those available through the framework. Applications +can receive events from all supported sensor types and can enable/disable +specific sensors and manage event delivery rate and queueing. </p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Gyroscope and other +new sensors, for improved 3D motion processing</strong></p> + +<p>Android 2.3 adds API support for several new sensor types, including +gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors. +Applications can use the new sensors in combination with any other sensors +available on the device, to track three-dimensional device motion and +orientation change with high precision and accuracy. For example, a game +application could use readings from a gyroscope and accelerometer on the device +to recognize complex user gestures and motions, such as tilt, spin, thrust, and +slice. </p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Low-latency native +audio</strong></p> + +<p>The platform provides a software implementation of <a +href="http://www.khronos.org/opensles/">Khronos OpenSL ES</a>, a standard API +that gives applications access to powerful audio controls and effects from +native code. Applications can use the API to manage audio devices and control +low-latency audio input, output and processing directly from native code</p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native graphics +management</strong></p> + +<p>The platform provides an interface to its <a +href="http://www.khronos.org/egl/">Khronos EGL</a> library, which lets +applications manage graphics contexts and create and manage OpenGL ES textures +and surfaces from native code.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to +Activity lifecycle, window management</strong></p> + +<p>Native applications can declare a new type of Activity class, +<code>NativeActivity</code> whose lifecycle callbacks are implemented directly +in native code. The <code>NativeActivity</code> and its underlying native code +run in the system just as do other Activities — they run in the +application's system process and execute on the application's main UI thread, +and they receive the same lifecycle callbacks as do other Activities. </p> + +<p>The platform also exposes native APIs for managing windows, including the +ability to lock/unlock the pixel buffer to draw directly into it. Through the +API, applications can obtain a native window object associated with a framework +Surface object and interact with it directly in native code.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to +assets, storage</strong></p> + +<p>Applications can now access a native Asset Manager API to retrieve +application assets directly from native code without needing to go through JNI. +If the assets are compressed, the platform does streaming decompression as the +application reads the asset data. There is no longer a limit on the size of +compressed <code>.apk</code> assets that can be read.</p> + +<p>Additionally, applications can access a native Storage Manager API to work +directly with OBB files downloaded and managed by the system. Note that although +platform support for OBB is available in Android 2.3, development tools for +creating and managing OBB files will not be available until early 2011.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Robust native +development environment</strong></p> + +<p>The Android NDK (r5 or higher) provides a complete set of tools, toolchains, +and libraries for developing applications that use the rich native environment +offered by the Android 2.3 platform. For more information or to download the +NDK, please see the <a +href="http://developer.android.com/sdk/ndk/index.html">Android NDK</a> +page. </p> + + +<h3 id="communication">New forms of communication</h3> + +<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Internet +telephony</strong></p> + +<p>Developers can now add SIP-based internet telephony features to their +applications. Android 2.3 includes a full SIP protocol stack and integrated call +management services that let applications easily set up outgoing and incoming +voice calls, without having to manage sessions, transport-level communication, +or audio record or playback directly. </p> + +<p>Support for the platform's SIP and internet calling features on specific +devices is determined by their manufacturers and associated carriers.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near Field +Communications (NFC)</strong></p> + +<p>The platform's support for Near Field Communications (NFC) lets developers +get started creating a whole new class of applications for Android. Developers +can create new applications that offer proximity-based information and services +to users, organizations, merchants, and advertisers. </p> + +<p>Using the NFC API, +applications can respond to NFC tags “discovered” as the user “touches” an +NFC-enabled device to elements embedded in stickers, smart posters, and even +other devices. When a tag of interest is collected, applications can respond to +the tag, read messages from it, and then store the messages, prompting +the user as needed. </p> + +<p>NFC communication relies on wireless technology in the device hardware, so +support for the platform's NFC features on specific devices is determined by +their manufacturers.</p> + + +<h3 id="multimedia">Rich multimedia</h3> + +<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Mixable audio +effects</strong></p> + +<p>A new audio effects API lets developers easily create rich audio environments +by adding equalization, bass boost, headphone virtualization (widened +soundstage), and reverb to audio tracks and sounds. Developers can mix multiple +audio effects in a local track or apply effects globally, across multiple +tracks.</p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Support for new media +formats</strong></p> + +<p>The platform now offers built-in support for the VP8 open video compression +format and the WebM open container format. The platform also adds support for +AAC encoding and AMR wideband encoding (in software), so that applications can +capture higher quality audio than narrowband. </p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Access to multiple +cameras</strong></p> + +<p>The Camera API now lets developers access any cameras that are available on a +device, including a front-facing camera. Applications can query the platform for +the number of cameras on the device and their types and characteristics, then +open the camera needed. For example, a video chat application might want to access a +front-facing camera that offers lower-resolution, while a photo application +might prefer a back-facing camera that offers higher-resolution.</p> + + +<h2 id="PlatformTechnologies">New Platform Technologies</h2> + +<h3>Media Framework</h3> + +<ul> +<li>New media framework fully replaces OpenCore, maintaining all previous +codec/container support for encoding and decoding.</li> +<li>Integrated support for the VP8 open video compression format and the WebM +open container format</li> +<li>Adds AAC encoding and AMR wideband encoding</li> +</ul> + +<h3>Linux Kernel </h3> +<ul> +<li>Upgraded to 2.6.35</li> +</ul> + +<h3>Networking</h3> +<ul> +<li>SIP stack, configurable by device manufacturer +<li>Support for Near Field Communications (NFC), configurable by device manufacturer</li> +<li>Updated BlueZ stack</li> +</ul> + +<h3>Dalvik runtime</h3> + +<ul> +<li>Dalvik VM: +<ul> +<li>Concurrent Garbage Collector (target sub-3ms pauses)</li> +<li>Adds further JIT (code-generation) optimizations</li> +<li>Improved code verification</li> +<li>StrictMode debugging, for identifying performance and memory issues</li> +</ul> +</li> + + +<li>Core libraries: +<ul> + <li>Expanded I18N support (full worldwide encodings, more locales) + <li>Faster Formatter and number formatting. For example, float formatting is 2.5x faster.</li> + <li>HTTP responses are gzipped by default. XML and JSON API response sizes may be reduced by 60% or more.</li> + <li>New collections and utilities APIs</li> + <li>Improved network APIs</li> + <li>Improved file read and write controls</li> + <li>Updated JDBC</li> +</ul> +</li> + +<li>Updates from upstream projects: + <ul> + <li>OpenSSL 1.0.0a</li> + <li>BouncyCastle 1.45</li> + <li>ICU 4.4</li> + <li>zlib 1.2.5</li> + </ul> +</li> + + +</ul> + +<p>For more information about the new developer APIs, see the <a +href="android-2.3.html#api">Android 2.3 version notes</a> and the <a +href="{@docRoot}sdk/api_diff/9/changes.html">API Differences Report</a>.</p> diff --git a/docs/html/sdk/android-2.3.jd b/docs/html/sdk/android-2.3.jd new file mode 100644 index 0000000..5438adc --- /dev/null +++ b/docs/html/sdk/android-2.3.jd @@ -0,0 +1,942 @@ +page.title=Android 2.3 Platform +sdk.platform.version=2.3 +sdk.platform.apiLevel=9 + + +@jd:body + +<div id="qv-wrapper"> +<div id="qv"> + +<h2>In this document</h2> +<ol> + <li><a href="#relnotes">Revisions</a></li> + <li><a href="#api">API Overview</a></li> + <li><a href="#api-level">API Level</a></li> + <li><a href="#apps">Built-in Applications</a></li> + <li><a href="#locs">Locales</a></li> + <li><a href="#skins">Emulator Skins</a></li> +</ol> + +<h2>Reference</h2> +<ol> +<li><a +href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API +Differences Report »</a> </li> +</ol> + +<h2>See Also</h2> +<ol> + <li><a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a></li> +</ol> + +</div> +</div> + +<p> +<em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> + +<p>For developers, the Android {@sdkPlatformVersion} platform is available as a +downloadable component for the Android SDK. The downloadable platform includes +an Android library and system image, as well as a set of emulator +skins and more. The downloadable platform +includes no external libraries.</p> + +<p>To get started developing or testing against Android +{@sdkPlatformVersion}, use the Android SDK Manager to +download the platform into your SDK. For more information, +see <a href="{@docRoot}sdk/adding-components.html">Adding SDK +Components</a>. If you are new to Android, <a +href="{@docRoot}sdk/index.html">download the SDK Starter Package</a> +first.</p> + +<p>For a high-level introduction to Android {@sdkPlatformVersion}, see the <a +href="http://developer.android.com/sdk/android-{@sdkPlatformVersion}-highlights.html">Platform Highlights</a>.</p> + + +<h2 id="relnotes">Revisions</h2> + +<p>The sections below provide notes about successive releases of +the Android {@sdkPlatformVersion} platform component for the Android SDK, as denoted by +revision number. To determine what revision(s) of the Android +{@sdkPlatformVersion} platforms are installed in your SDK environment, refer to +the "Installed Packages" listing in the Android SDK and AVD Manager.</p> + +<script type="text/javascript"> +function toggleDiv(link) { + var toggleable = $(link).parent(); + if (toggleable.hasClass("closed")) { + //$(".toggleme", toggleable).slideDown("fast"); + toggleable.removeClass("closed"); + toggleable.addClass("open"); + $(".toggle-img", toggleable).attr("title", "hide").attr("src", (toRoot + "assets/images/triangle-opened.png")); + } else { + //$(".toggleme", toggleable).slideUp("fast"); + toggleable.removeClass("open"); + toggleable.addClass("closed"); + $(".toggle-img", toggleable).attr("title", "show").attr("src", (toRoot + "assets/images/triangle-closed.png")); + } + return false; +} +</script> +<style> +.toggleable { + padding: .25em 1em 0em 1em; + margin-bottom: 0; +} +.toggleme { + padding: 1em 1em 0 2em; + line-height:1em; +} +.toggleable a { + text-decoration:none; +} +.toggleme a { + text-decoration:underline; +} +.toggleable.closed .toggleme { + display:none; +} +#jd-content .toggle-img { + margin:0; +} +</style> + +<div class="toggleable opened"> + <a href="#" onclick="return toggleDiv(this)"> + <img src="{@docRoot}assets/images/triangle-opened.png" class="toggle-img" height="9px" width="9px" /> + Android {@sdkPlatformVersion}, Revision 1</a> <em>(December 2010)</em></a> + <div class="toggleme"> +<dl> +<dt>Dependencies:</dt> +<dd> +<p>Requires SDK Tools r8 or higher.</p> +</dd> + +</dl> + </div> +</div> + +<h2 id="api">API Overview</h2> + +<p>The sections below provide a technical overview of what's new for developers +in {@sdkPlatformVersion}, including new features and changes in the framework +API since the previous version.</p> + + +<h3 id="sip">SIP-based VOIP</h3> + +<p>The platform now includes a SIP protocol stack and framework API that lets +developers build internet telephony applications. Using the API, applications can offer +voice calling features without having to manage sessions, transport-level +communication, or audio — these are handled +transparently by the platform's SIP API and services.</p> + +<p>The SIP API is available in the {@link android.net.sip android.net.sip} +package. The key class is {@link android.net.sip.SipManager}, which applications +use to set up and manage SIP profiles, then initiate audio calls and receive +audio calls. Once an audio call is established, applications can mute calls, +turn on speaker mode, send DTMF tones, and more. Applications can also use the +{@link android.net.sip.SipManager} to create generic SIP connections.</p> + +<p>The platform’s underlying SIP stack and services are available on devices at +the discretion of the manufacturer and associated carrier. For this reason, +applications should use the {@link android.net.sip.SipManager#isApiSupported +isApiSupported()} method to check whether SIP support is available, before +exposing calling functionality to users. </p> + +<p>To use the SIP API, applications must request permission from the user by +declaring <code><uses-permission +android:name="android.permission.INTERNET"></code> and <code><uses-permission +android:name="android.permission.USE_SIP"></code> in their manifest files.</p> + +<p>Additionally, developers can request filtering on Android Market, such that +their applications are not discoverable to users whose devices do not include +the platform’s SIP stack and services. To request filtering, add <code><uses-feature +android:name="android.software.sip" +android:required="true"></code> and <code><uses-feature +android:name="android.software.sip.voip"></code> to the application manifest.</p> + +<p class="note">To look at a sample application that uses the SIP API, see <a +href="{@docRoot}resources/samples/SipDemo/index.html">SIP Demo</a>.</p> + +<h3 id="nfc">Near Field Communications (NFC)</h3> + +<p>Android 2.3 includes an NFC stack and framework API that lets developers +read NDEF tags that are discovered as a user touches an NFC-enabled device +to tag elements embedded in stickers, smart posters, and even other devices.</p> + +<p>The platform provides the underlying NFC services that work with the device +hardware to discover tags when they come into range. On discovering a tag, the +platform notifies applications by broadcasting an Intent, appending the tag's +NDEF messages to the Intent as extras. Applications can create Intent filters to +recognize and handle targeted tags and messages. For example, after receiving a +tag by Intent, applications extract the NDEF messages, store them, alert the +user, or handle them in other ways. </p> + +<p>The NFC API is available in the {@link android.nfc} package. The key classes are: </p> + +<ul><li>{@link android.nfc.NfcAdapter}, which represents the NFC hardware on the device.</li> +<li>{@link android.nfc.NdefMessage}, which represents an NDEF data message, +the standard format in which "records" carrying data are transmitted between +devices and tags. Applications can receive these messages from {@link +android.nfc.NfcAdapter#ACTION_TAG_DISCOVERED}</code> Intents.</li> +<li>{@link android.nfc.NdefRecord}, delivered in an +{@link android.nfc.NdefMessage}, which describes the type of data being shared and +carries the data itself.</li> +</ul> + +<p>NFC communication relies on wireless technology in the device hardware, so +support for the platform's NFC features on specific devices is determined by +their manufacturers. To determine the NFC support on the current device, +applications can call {@link android.nfc.NfcAdapter#isEnabled isEnabled()} to +query the {@link android.nfc.NfcAdapter}. The NFC API is always present, +however, regardless of underlying hardware support.</p> + +<p>To use the NFC API, applications must request permission from the user by +declaring <code><uses-permission +android:name="android.permission.NFC"></code> in their manifest files.</p> + +<p>Additionally, developers can request filtering on Android Market, such that +their applications are not discoverable to users whose devices do not support +NFC. To request filtering, add +<code><uses-feature android:name="android.hardware.nfc" +android:required="true"></code> to the application's manifest.</p> + +<p class="note">To look at a sample application that uses the NFC API, see +<a href="{@docRoot}resources/samples/NFCDemo/index.html">NFCDemo</a>.</p> + +<h3 id="sensors">Gyroscope and other sensors</h3> + +<p>Android 2.3 adds platform and API support for several new sensor reading +types — gyroscope, rotation vector, linear acceleration, gravity, and barometer. +Developers can use the new sensor readings to create applications that respond +quickly and smoothly to precise changes in device position and motion. The +Sensor API reports gyroscope and other sensor changes to interested +applications, whether they are running on the application framework or in native +code. </p> + +<p>Note that the specific set of hardware sensors available on any given device +varies at the discretion of the device manufacturer. </p> + +<p>Developers can request filtering in Android Market, such that their +applications are not discoverable to users whose devices do not offer a +gyroscope sensor. To do so, add <code><uses-feature +android:name="android.hardware.sensor.gyroscope" +android:required="true"></code> to the application manifest.</p> + +<p>For API details, see {@link android.hardware.Sensor}</p> + + +<h3 id="cameras">Multiple cameras support</h3> + +<p>Applications can now make use of any cameras that are available on a device, +for either photo or video capture. The {@link android.hardware.Camera} lets +applications query for the number of cameras available and the unique +characteristics of each. </p> + +<ul> +<li>New {@link android.hardware.Camera.CameraInfo} class stores a camera's +positional characteristics (orientation, front-facing or back-facing).</li> +<li>New {@link android.hardware.Camera#getNumberOfCameras()}, {@link +android.hardware.Camera#getCameraInfo(int,CameraInfo) getCameraInfo()}, and +{@link android.hardware.Camera#getNumberOfCameras()} methods in the {@link +android.hardware.Camera} class let applications query for the cameras available +and open the camera that they need.</li> +<li>New {@link android.media.CamcorderProfile get(int,int) method lets +applications retrieve a CamcorderProfile for a specific camera. </li> +<li>New {@link android media.CameraProfile#getJpegEncodingQualityParameter(int, int) +getJpegEncodingQualityParameter()} lets applications obtain the still-image +capture quality level for a specific camera.</li> +</ul> + +<p class="note">To look at sample code for accessing a front-facing camera, see <a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/CameraPreview.html">CameraPreview.java</a> +in the ApiDemos sample application.</p> + +<p>The Camera API also adds: </p> +<ul> +<li>New parameters for cameras, including focus distance, focus mode, and +preview fps maximum/minimum. New {@link +android.hardware.Camera.Parameters#getFocusDistances(float[]) +getFocusDistances()}, {@link +android.hardware.Camera.Parameters#getPreviewFpsRange(int[]) +getPreviewFpsRange()}, and {@link +android.hardware.Camera.Parameters#getSupportedPreviewFpsRange() +getSupportedPreviewFpsRange()} for getting camera parameters, as well as {@link +android.hardware.Camera.Parameters#setPreviewFpsRange(int, int) +setPreviewFpsRange()} for setting preview framerate. </li> +</ul> + +<h3 id="media">Mixable audio effects</h3> + +<p>The platform's media framework adds support for new per-track or global audio effects, +including bass boost, headphone virtualization, equalization, and reverb.</p> +<ul> +<li>New {@link android.media.audiofx android.media.audiofx} package provides the +API to access audio effects.</li> +<li>New {@link android.media.audiofx.AudioEffect AudioEffect} is the base class +for controlling audio effects provided by the Android audio framework. +<li>New audio session ID that lets an application associate a set of audio +effects with an instance of {@link android.media.AudioTrack} or {@link +android.media.MediaPlayer}.</li> +<li>New {@link android.media.AudioTrack#AudioTrack(int, int, int, int, int, int, +int) AudioTrack} class constructor that lets you create an {@link +android.media.AudioTrack} with a specific session ID. New {@link +android.media.AudioTrack#attachAuxEffect(int) attachAuxEffect()}, {@link +android.media.AudioTrack#getAudioSessionId() getAudioSessionId()}, and {@link +android.media.AudioTrack#setAuxEffectSendLevel(float) setAuxEffectSendLevel()} +methods.</li> +<li>New {@link android.media.MediaPlayer#attachAuxEffect(int) +attachAuxEffect()}, {@link android.media.MediaPlayer#getAudioSessionId() +getAudioSessionId()}, {@link android.media.MediaPlayer#setAudioSessionId(int) +setAudioSessionId(int)}, and {@link +android.media.MediaPlayer#setAuxEffectSendLevel(float) setAuxEffectSendLevel()} +methods and supporting types.</li> +</ul> + +<p class="note">To look at sample code for audio effects, see +<a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/media/AudioFxDemo.html">AudioFxDemo.java</a> +in the ApiDemos sample application.</p> + +<p>The media framework also adds:</p> +<ul> +<li>New support for altitude tag in EXIF metadata for JPEG files. New method +{@link android.media.ExifInterface#getAltitude(double) getAltitude()} method to +retrieve the value of the EXIF altitude tag.</li> +<li>New {@link android.media.MediaRecorder#setOrientationHint(int) +setOrientationHint()} method lets an application tell {@link +android.media.MediaRecorder} of the orientation during video capture.</li> +</ul> + +<h3 id="download">Download manager</h3> + +<p>The platform includes a new {@link android.app.DownloadManager} system service +that handles long-running HTTP downloads. Applications can request that a URI be +downloaded to a particular destination file. The <code>DownloadManager</code> +will conduct the download in the background, taking care of HTTP interactions +and retrying downloads after failures or across connectivity changes and system +reboots. </p> +<ul> +<li>Applications can obtain an instance of the {@link android.app.DownloadManager} +class by calling {@link +android.content.Context#getSystemService(String)} and passing +{@link android.content.Context#DOWNLOAD_SERVICE}. Applications that request +downloads through this API should register a broadcast receiver for {@link +android.app.DownloadManager#ACTION_NOTIFICATION_CLICKED}, to appropriately +handle when the user clicks on a running download in a notification or from the +Downloads UI.</li> +<li>The {@link android.app.DownloadManager.Request} class lets an +application provide all the information necessary to request a new download, +such as request URI and download destination. A request URI is the only required +parameter. Note that the default download destination is a shared volume where +the system can delete your file if it needs to reclaim space for system use. For +persistent storage of a download, specify a download destination on external +storage (see {@link +android.app.DownloadManager.Request#setDestinationUri(Uri)}).</li> +<li>The {@link android.app.DownloadManager.Query} class provides methods that let +an application query for and filter active downloads.</li> +</ul> + +<h3 id="strictmode">StrictMode</h3> + +<p>To help developers monitor and improve the performance of their applications, +the platform offers a new system facility called {@link android.os.StrictMode}. +When implemented in an application, StrictMode catches and notifies the +developer of accidental disk or network activity that could degrade application +performance, such as activity taking place on the application's main thread +(where UI operations are received and animations are also taking place). +Developers can evaluate the network and disk usages issues raised in StrictMode +and correct them if needed, keeping the main thread more responsive and +preventing ANR dialogs from being shown to users. + +<ul> +<li>{@link android.os.StrictMode} is the core class and is the main integration +point with the system and VM. The class provides convenience methods for +managing the thread and VM policies that apply to the instance.</li> +<li>{@link android.os.StrictMode.ThreadPolicy} and {@link +android.os.StrictMode.VmPolicy} hold the policies that you define and apply to +thread and VM instances.</li> +</ul> + +<p>For more information about how to use StrictMode to optimize your +application, see the class documentation and sample code at {@link +android.os.StrictMode android.os.StrictMode}.</p> + +<h3 id="ui">UI Framework</h3> + +<ul> +<li>Support for overscroll +<ul> +<li>New support for overscroll in Views and Widgets. In Views, applications can +enable/disable overscroll for a given view, set the overscoll mode, control the +overscroll distance, and handle the results of overscrolling. </li> +<li>In Widgets, applications can control overscroll characteristics such as +animation, springback, and overscroll distance. For more information, see {@link +android.view.View android.view.View} and {@link android.widget.OverScroller +android.widget.OverScroller}. </li> +<li>{@link android.view.ViewConfiguration} also provides methods {@link +android.view.ViewConfiguration#getScaledOverflingDistance()} and {@link +android.view.ViewConfiguration#getScaledOverscrollDistance()}.</li> +<li>New <code>overScrollMode</code>, <code>overScrollFooter</code>, and +<code>overScrollHeader</code> attributes for <code><ListView></code> elements, +for controlling overscroll behavior.</li> +</ul> +</li> + +<li>Support for touch filtering +<ul> +<li>New support for touch filtering, which lets an application improve the +security of Views that provide access to sensitive functionality. For example, +touch filtering is appropriate to ensure the security of user actions such as +granting a permission request, making a purchase, or clicking on an +advertisement. For details, see the <a +href="{@docRoot}reference/android/view/View.html#security">View class +documentation</a>.</li> +<li>New <code>filterTouchesWhenObscured</code> attribute for view elements, +which declares whether to filter touches when the view's window is obscured by +another visible window. When set to <code>"true"</code>, the view will not +receive touches whenever a toast, dialog or other window appears above the +view's window. Refer to <a +href="{@docRoot}reference/android/view/View.html#security">View security +documentation</a> for details.</li> +</ul> + +<p class="note">To look at sample code for touch filtering, see +<a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/SecureView.html">SurfaceView.java</a> +in the ApiDemos sample application.</p> +</li> + +<li>Improved event management +<ul> +<li>New base class for input events, {@link android.view.InputEvent}. The class +provides methods that let applications determine the meaning of the event, such +as by querying for the InputDevice from which the event orginated. The {@link +android.view.KeyEvent} and {@link android.view.MotionEvent} are subclasses of +{@link android.view.InputEvent}.</li> +<li>New base class for input devices, {@link android.view.InputDevice}. The +class stores information about the capabilities of a particular input device and +provides methods that let applications determine how to interpret events from an +input device.</li> +</ul> +</li> + +<li>Improved motion events +<ul> +<li>The {@link android.view.MotionEvent} API is extended to include "pointer ID" +information, which lets applications to keep track of individual fingers as they +move up and down. The class adds a variety of methods that let an application +work efficiently with motion events.</li> +<li>The input system now has logic to generate motion events with the new +pointer ID information, synthesizing identifiers as new pointers are down. The +system tracks multiple pointer IDs separately during a motion event, and +ensures proper continuity of pointers by evaluating at the distance +between the last and next set of pointers.</li> +</ul> +</li> + +<li>Text selection controls +<ul> +<li>A new <code>setComposingRegion</code> method lets an application mark a +region of text as composing text, maintaining the current styling. A +<code>getSelectedText</code> method returns the selected text to the +application. The methods are available in {@link +android.view.inputmethod.BaseInputConnection}, {@link +android.view.inputmethod.InputConnection}, and {@link +android.view.inputmethod.InputConnectionWrapper}.</li> +<li>New <code>textSelectHandle</code>, <code>textSelectHandleLeft</code>, +<code>textSelectHandleRight</code>, and <code>textSelectHandleWindowStyle</code> +attributes for <code><TextView></code>, for referencing drawables that will be +used to display text-selection anchors and the style for the containing +window.</li> +</ul> +</li> + +<li>Activity controls +<ul> +<li>{@link android.content.pm.ActivityInfo} adds new constants for managing +Activity orientation: +{@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_FULL_SENSOR}, +{@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_REVERSE_LANDSCAPE}, +{@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_REVERSE_PORTRAIT}, +{@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_SENSOR_LANDSCAPE}, +and +{@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_SENSOR_PORTRAIT}. +</li> +<li>New constant {@link +android.app.ActivityManager.RunningAppProcessInfo#IMPORTANCE_PERCEPTIBLE} for +the {@link android.app.ActivityManager.RunningAppProcessInfo#importance} field +in {@link android.app.ActivityManager.RunningAppProcessInfo}. The value +indicates that a specific process is running something that is considered to be +actively perceptible to the user. An example would be an application performing +background music playback.</li> +<li>The {@link android.app.Activity#setPersistent(boolean)} method to mark an +Activity as persistent is now deprecated and the implementation is a no-op.</li> +</ul> +</li> + +<li>Notification text and icon styles +<ul> +<li>New {@link android.R.style#TextAppearance_StatusBar_EventContent +TextAppearance.StatusBar.EventContent}, +{@link android.R.style#TextAppearance_StatusBar_EventContent_Title +TextAppearance.StatusBar.EventContent.Title}, +{@link android.R.style#TextAppearance_StatusBar_Icon +TextAppearance.StatusBar.Icon}, and +{@link android.R.style#TextAppearance_StatusBar_Title +TextAppearance.StatusBar.Title} for managing +notification style.</li> +</ul> +</li> + +<li>WebView +<ul> +<li>New {@link +android.webkit.WebSettings#setUseWebViewBackgroundForOverscrollBackground( +boolean) setUseWebViewBackgroundForOverscrollBackground()} method lets a {@link +android.webkit.WebView} specify whether to use its own background for the +overscroll background. </li> +</ul> +</li> +</ul> + +<h3 id="extralargescreens">Extra Large Screens</h3> + +<p>The platform now supports extra large screen sizes, such as those that might +be found on tablet devices. Developers can indicate that their applications are +designed to support extra large screen sizes by adding a <code><supports +screens ... android:xlargeScreens="true"></code> element to their manifest +files. Applications can use a new resource qualifier, <code>xlarge</code>, to +tag resources that are specific to extra large screens. For +details on how to support extra large and other screen sizes, see <a +href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple +Screens</a>.</p> + +<h3 id="graphics">Graphics</h3> + +<ul> +<li>Adds remaining OpenGL ES 2.0 methods {@link +android.opengl.GLES20#glDrawElements(int, int, int, int) glDrawElements()} and +{@link android.opengl.GLES20#glVertexAttribPointer(int, int, int, boolean, int, +int) glVertexAttribPointer()} in the {@link android.opengl.GLES20 +android.opengl.GLES20} class.</li> +<li>Adds support for {@link android.graphics.ImageFormat#YV12} pixel format, a +planar 4:2:0 YCrCb format.</li> +</ul> + +<h3 id="providers">Content Providers</h3> + +<ul> +<li>New {@link android.provider.AlarmClock} provider class for setting an alarm +or handling an alarm. The provider contains a <code>ACTION_SET_ALARM</code> Intent +action and extras that can be used to start an Activity to set a new alarm in an +alarm clock application. Applications that wish to receive the +<code>SET_ALARM</code> Intent should create an activity that requires the +the SET_ALARM permission. Applications that wish to create a new +alarm should use {@link +android.content.Context#startActivity(android.content.Intent) +Context.startActivity()}, so that the user has the option of choosing +which alarm clock application to use.</li> + +<li>{@link android.provider.MediaStore} supports a new Intent action, {@link +android.provider.MediaStore#INTENT_ACTION_MEDIA_PLAY_FROM_SEARCH +PLAY_FROM_SEARCH}, that lets an application search for music media and +automatically play content from the result when possible. For example, an +application could fire this Intent as the result of a voice recognition command +to listen to music.</li> +<li>{@link android.provider.MediaStore} also adds a new {@link +android.provider.MediaStore#MEDIA_IGNORE_FILENAME} flag that tells the media +scanner to ignore media in the containing directory and its subdirectories. +Developers can use this to avoid having graphics appear in the Gallery and +likewise prevent application sounds and music from showing up in the Music +app.</li> + +<li>The {@link android.provider.Settings} provider adds the new Activity actions +{@link android.provider.Settings#ACTION_APPLICATION_DETAILS_SETTINGS +APPLICATION_DETAILS_SETTINGS} and {@link +android.provider.Settings#ACTION_MANAGE_ALL_APPLICATIONS_SETTINGS +MANAGE_ALL_APPLICATIONS_SETTINGS}, which let an application show the details +screen for a specific application or show the Manage Applications screen. </li> + +<li>The {@link android.provider.ContactsContract} provider adds the {@link +android.provider.ContactsContract.CommonDataKinds.SipAddress} data kind, for +storing a contact's SIP (Internet telephony) address. </li> +</ul> + +<h3 id="location">Location</h3> + +<ul> +<li>The {@link android.location.LocationManager} now tracks application +requests that result in wake locks or wifi locks according to +{@link android.os.WorkSource}, a system-managed class that identifies the +application. +<p>The <code>LocationManager</code> keeps track +of all clients requesting periodic updates, and tells its providers +about them as a <code>WorkSource</code> parameter, when setting their minimum +update times. +The network location provider uses <code>WorkSource</code> to track the +wake and wifi locks initiated by an application and adds it to the application's +battery usage reported in Manage Applications. </p></li> +<li>The {@link android.location.LocationManager} adds several new methods that +let an Activity register to receive periodic or one-time location updates based +on specified criteria (see below).</li> +<li>A new {@link android.location.Criteria} class lets an application specify a +set of criteria for selecting a location provider. For example, providers may be +ordered according to accuracy, power usage, ability to report altitude, speed, +and bearing, and monetary cost. </li> +</ul> + +<h3 id="storage">Storage</h3> + +<ul> +<li>Android 2.3 adds a new {@link android.os.storage.StorageManager} that +supports OBB (Opaque Binary Blob) files. Although platform support for OBB is +available in Android 2.3, development tools for creating and managing OBB files +will not be availble until early 2011.</li> +<li>The Android 2.3 platform adds official support for devices that do not +include SD cards (although it provides virtual SD Card partition, when no +physical SD card is available). A convenience method, {@link +android.os.Environment#isExternalStorageRemovable()}, lets applications +determine whether a physical SD card is present.</li> +</ul> + +<h3 id="packagemanager">Package Manager</h3> + +<ul> +<li>New constants for declaring hardware and software features. See the list in +the <a href="#feature_constants">New Feature Constants</a> section, below.</li> +<li>{@link android.content.pm.PackageInfo} adds new {@link +android.content.pm.PackageInfo#firstInstallTime} and {@link +android.content.pm.PackageInfo#lastUpdateTime} fields that store the time of the +package installation and last update. </li> +<li>New {@link +android.content.pm.PackageManager#getProviderInfo(android.content.ComponentName, +int) getProviderInfo()} method for retrieving all of the information known about +a particular content provider class.</li> +</ul> + +<h3 id="telephony">Telephony</h3> + +<ul> +<li>The {@link android.telephony.TelephonyManager} adds the constant {@link +android.telephony.TelephonyManager#NETWORK_TYPE_EVDO_B} for specifying the CDMA +EVDO Rev B network type.</li> +<li>New {@link android.telephony.gsm.GsmCellLocation#getPsc()} method returns +the primary scrambling code of the serving cell on a UMTS network.</li> +</ul> + +<h3 id="native">Native access to Activity lifecycle, windows</h3> + +<p>Android 2.3 exposes a broad set of APIs to applications that use native +code. Framework classes of interest to such applications include: </p> + +<ul> +<li>{@link android.app.NativeActivity} is a new type of Activity class, whose +lifecycle callbacks are implemented directly in native code. A +<code>NativeActivity</code> and its underlying native code run in the system +just as do other Activities — specifically they run in the Android +application's system process and execute on the application's main UI thread, +and they receive the same lifecycle callbacks as do other Activities. </li> +<li>New {@link android.view.InputQueue} class and callback interface lets native +code manage event queueing. </li> +<li>New {@link android.view.SurfaceHolder.Callback2} interface lets native code +manage a {@link android.view.SurfaceHolder}. </li> +<li>New {@link +android.view.Window#takeInputQueue(android.view.InputQueue.Callback) +takeInputQueue} and {@link +android.view.Window#takeSurface(android.view.SurfaceHolder.Callback2) +takeSurface()} methods in {@link android.view.Window} let native code manage +events and surfaces.</li> +</ul> + +<p>For full information on working with native code or to download the NDK, +see the <a href="{@docRoot}sdk/ndk/index.html">Android NDK</a> page.</p> + + +<h3 id="dalvik">Dalvik Runtime</h3> + +<ul> +<li>{@link dalvik.system dalvik.system} +removes several classes that were previously deprecated.</li> +<li>Dalvik core libraries: +<ul> + <li>New collections: {@link java.util.ArrayDeque}, {@link java.util.NavigableMap}, + {@link java.util.concurrent.ConcurrentSkipListMap}, + {@link java.util.concurrent.LinkedBlockingDeque}</li> + <li>New {@link java.util.Arrays} utilities: <code>binarySearch()</code>, + <code>copyOf()</code>, <code>copyOfRange()</code>, and others.</li> + <li>{@link java.net.CookieManager} for {@link java.net.HttpURLConnection}.</li> + <li>More complete network APIs: {@link java.net.InterfaceAddress}, + {@link java.net.NetworkInterface} and {@link java.net.IDN}</li> + <li>{@link java.io.File} read and write controls</li> + <li>{@link java.lang.String#isEmpty() String.isEmpty()}</li> + <li>{@link java.text.Normalizer} and {@link java.text.Normalizer.Form}</li> + <li>Improved {@link javax.net.ssl} server sockets.</li> +</ul> +</li> +</ul> + +<h3 id="manifest">New manifest elements and attributes</h3> + +<ul> +<li>New <code>xlargeScreens</code> attribute for <a +href="{@docRoot}guide/topics/manifest/supports-screens.html"><code><supports-screens></code></a> +element, to indicate whether the application supports +extra large screen form-factors. For details, see <a +href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple +Screens</a>.</li> +<li>New values for <code>android:screenOrientation</code> attribute of +<code><activity></code> element: +<ul> +<li><code>"reverseLandscape"</code> — The Activity would like to have the +screen in landscape orientation, turned in the opposite direction from normal +landscape.</li> +<li><code>"reversePortait"</code> — The Activity would like to have the +screen in portrait orientation, turned in the opposite direction from normal +portrait.</li> +<li><code>"sensorLandscape"</code> — The Activity would like to have the +screen in landscape orientation, but can use the sensor to change which +direction the screen is facing.</li> +<li><code>"sensorPortrait"</code> — The Activity would like to have the +screen in portrait orientation, but can use the sensor to change which direction +the screen is facing.</li> +<li><code>"fullSensor"</code> — Orientation is determined by a physical +orientation sensor: the display will rotate based on how the user moves the +device. This allows any of the 4 possible rotations, regardless of what the +device will normally do (for example some devices won't normally use 180 degree +rotation).</li> +</ul> +</li> +</ul> + +<h3 id="permissions">New Permissions</h3> + +<ul> +<li><code>com.android.permission.SET_ALARM</code> — Allows an application +to broadcast an Intent to set an alarm for the user. An Activity that handles +the {@link android.provider.AlarmClock#ACTION_SET_ALARM SET_ALARM} Intent action +should require this permission.</li> +<li><code>android.permission.USE_SIP</code> — Allows an application to use +the {@link android.net.sip SIP API} to make or receive internet calls. +<li><code>android.permission.NFC</code> — Allows an application to use the +{@link android.nfc NFC API} to make or receive internet calls.</li> +</ul> + +<h3 id="feature_constants">New Feature Constants</h3> + +<p>The platform adds several new hardware features that developers can declare +in their application manifests as being required by their applications. This +lets developers control how their application is filtered, when published on +Android Market. </p> + +<ul> +<li>{@link android.content.pm.PackageManager#FEATURE_AUDIO_LOW_LATENCY +android.hardware.audio.low_latency} — The application uses a low-latency +audio pipeline on the device and is sensitive to delays or lag in sound input or +output.</li> +<li>{@link android.content.pm.PackageManager#FEATURE_CAMERA_FRONT +android.hardware.camera.front} — The application uses a front-facing +camera on the device.</li> +<li>{@link android.content.pm.PackageManager#FEATURE_NFC android.hardware.nfc} +— The application uses NFC radio features in the device.</li> +<li>{@link android.content.pm.PackageManager#FEATURE_SENSOR_BAROMETER +android.hardware.sensor.barometer} — The application uses the device's +barometer.</li> +<li>{@link android.content.pm.PackageManager#FEATURE_SENSOR_GYROSCOPE +android.hardware.sensor.gyroscope} — The application uses the device's +gyroscope sensor.</li> +<li>{@link android.content.pm.PackageManager#FEATURE_SIP android.software.sip} +— The application uses the SIP API on the device.</li> +<li>{@link android.content.pm.PackageManager#FEATURE_SIP_VOIP +android.software.sip.voip} — The application uses a SIP-based VOIP +service on the device.</li> +<li>{@link +android.content.pm.PackageManager#FEATURE_TOUCHSCREEN_MULTITOUCH_JAZZHAND +android.hardware.touchscreen.multitouch.jazzhand} — The application uses +advanced multipoint multitouch capabilities on the device screen, for tracking +up to five points fully independently.</li> +</ul> + +<p>For full information about how to declare features and use them for +filtering, see the documentation for <a +href="{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a>.</p> + +<h3 id="api-diff">API differences report</h3> + +<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API +Level {@sdkPlatformApiLevel}), see the <a +href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API +Differences Report</a>.</p> + + +<h2 id="api-level">API Level</h2> + +<p>The Android {@sdkPlatformVersion} platform delivers an updated version of +the framework API. The Android {@sdkPlatformVersion} API +is assigned an integer identifier — +<strong>{@sdkPlatformApiLevel}</strong> — that is +stored in the system itself. This identifier, called the "API Level", allows the +system to correctly determine whether an application is compatible with +the system, prior to installing the application. </p> + +<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, +you need compile the application against the Android library that is provided in +the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you might +also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> +attribute to the <code><uses-sdk></code> element in the application's +manifest. If your application is designed to run only on Android 2.3 and higher, +declaring the attribute prevents the application from being installed on earlier +versions of the platform.</p> + +<p>For more information about how to use API Level, see the <a +href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p> + +<h2 id="apps">Built-in Applications</h2> + +<p>The system image included in the downloadable platform provides these +built-in applications:</p> + +<table style="border:0;padding-bottom:0;margin-bottom:0;"> +<tr> +<td style="border:0;padding-bottom:0;margin-bottom:0;"> +<ul> +<li>Browser</li> +<li>Calculator</li> +<li>Camera</li> +<li>Clock</li> +<li>Contacts</li> +<li>Cusom Locale</li> +<li>Dev Tools</li> +<li>Downloads</li> +<li>Email</li> +</ul> +</td> +<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> +<ul> +<li>Gallery</li> +<li>IMEs for Japanese, Chinese, and Latin text input</li> +<li>Messaging</li> +<li>Music</li> +<li>Phone</li> +<li>Search</li> +<li>Settings</li> +<li>Spare Parts (developer app)</li> +<li>Speech Recorder</li> +</ul> +</td> +</tr> +</table> + + +<h2 id="locs" style="margin-top:.75em;">Locales</h2> + +<p>The system image included in the downloadable SDK platform provides a variety of +built-in locales. In some cases, region-specific strings are available for the +locales. In other cases, a default version of the language is used. The +languages that are available in the Android {@sdkPlatformVersion} system +image are listed below (with <em>language</em>_<em>country/region</em> locale +descriptor).</p> + +<table style="border:0;padding-bottom:0;margin-bottom:0;"> +<tr> +<td style="border:0;padding-bottom:0;margin-bottom:0;"> +<ul> +<li>Arabic, Egypt (ar_EG)</li> +<li>Arabic, Israel (ar_IL)</li> +<li>Bulgarian, Bulgaria (bg_BG)</li> +<li>Catalan, Spain (ca_ES)</li> +<li>Czech, Czech Republic (cs_CZ)</li> +<li>Danish, Denmark(da_DK)</li> +<li>German, Austria (de_AT)</li> +<li>German, Switzerland (de_CH)</li> +<li>German, Germany (de_DE)</li> +<li>German, Liechtenstein (de_LI)</li> +<li>Greek, Greece (el_GR)</li> +<li>English, Australia (en_AU)</li> +<li>English, Canada (en_CA)</li> +<li>English, Britain (en_GB)</li> +<li>English, Ireland (en_IE)</li> +<li>English, India (en_IN)</li> +<li>English, New Zealand (en_NZ)</li> +<li>English, Singapore(en_SG)</li> +<li>English, US (en_US)</li> +<li>English, Zimbabwe (en_ZA)</li> +<li>Spanish (es_ES)</li> +<li>Spanish, US (es_US)</li> +<li>Finnish, Finland (fi_FI)</li> +<li>French, Belgium (fr_BE)</li> +<li>French, Canada (fr_CA)</li> +<li>French, Switzerland (fr_CH)</li> +<li>French, France (fr_FR)</li> +<li>Hebrew, Israel (he_IL)</li> +<li>Hindi, India (hi_IN)</li> +</ul> +</td> +<td style="border:0;padding-bottom:0;margin-bottom:0;padding-left:5em;"> +<li>Croatian, Croatia (hr_HR)</li> +<li>Hungarian, Hungary (hu_HU)</li> +<li>Indonesian, Indonesia (id_ID)</li> +<li>Italian, Switzerland (it_CH)</li> +<li>Italian, Italy (it_IT)</li> +<li>Japanese (ja_JP)</li> +<li>Korean (ko_KR)</li> +<li>Lithuanian, Lithuania (lt_LT)</li> +<li>Latvian, Latvia (lv_LV)</li> +<li>Norwegian-Bokmol, Norway(nb_NO)</li> +<li>Dutch, Belgium (nl_BE)</li> +<li>Dutch, Netherlands (nl_NL)</li> +<li>Polish (pl_PL)</li> +<li>Portuguese, Brazil (pt_BR)</li> +<li>Portuguese, Portugal (pt_PT)</li> +<li>Romanian, Romania (ro_RO)</li> +<li>Russian (ru_RU)</li></li> +<li>Slovak, Slovakia (sk_SK)</li> +<li>Slovenian, Slovenia (sl_SI)</li> +<li>Serbian (sr_RS)</li> +<li>Swedish, Sweden (sv_SE)</li> +<li>Thai, Thailand (th_TH)</li> +<li>Tagalog, Philippines (tl_PH)</li> +<li>Turkish, Turkey (tr_TR)</li> +<li>Ukrainian, Ukraine (uk_UA)</li> +<li>Vietnamese, Vietnam (vi_VN)</li> +<li>Chinese, PRC (zh_CN)</li> +<li>Chinese, Taiwan (zh_TW)</li> +</td> +</tr> +</table> + +<p class="note"><strong>Note:</strong> The Android platform may support more +locales than are included in the SDK system image. All of the supported locales +are available in the <a href="http://source.android.com/">Android Open Source +Project</a>.</p> + +<h2 id="skins">Emulator Skins</h2> + +<p>The downloadable platform includes a set of emulator skins that you can use +for modeling your application in different screen sizes and resolutions. The +emulator skins are:</p> + +<ul> + <li> + QVGA (240x320, low density, small screen) + </li> + <li> + WQVGA400 (240x400, low density, normal screen) + </li> + <li> + WQVGA432 (240x432, low density, normal screen) + </li> + <li> + HVGA (320x480, medium density, normal screen) + </li> + <li> + WVGA800 (480x800, high density, normal screen) + </li> + <li> + WVGA854 (480x854 high density, normal screen) + </li> +</ul> + +<p>For more information about how to develop an application that displays +and functions properly on all Android-powered devices, see <a +href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple +Screens</a>.</p> diff --git a/docs/html/sdk/images/2.3/ffc.png b/docs/html/sdk/images/2.3/ffc.png Binary files differnew file mode 100644 index 0000000..136a395 --- /dev/null +++ b/docs/html/sdk/images/2.3/ffc.png diff --git a/docs/html/sdk/images/2.3/home-menu.png b/docs/html/sdk/images/2.3/home-menu.png Binary files differnew file mode 100644 index 0000000..e9c8620 --- /dev/null +++ b/docs/html/sdk/images/2.3/home-menu.png diff --git a/docs/html/sdk/images/2.3/home-plain.png b/docs/html/sdk/images/2.3/home-plain.png Binary files differnew file mode 100644 index 0000000..a6255f6 --- /dev/null +++ b/docs/html/sdk/images/2.3/home-plain.png diff --git a/docs/html/sdk/images/2.3/nfc.png b/docs/html/sdk/images/2.3/nfc.png Binary files differnew file mode 100644 index 0000000..a21b6ab --- /dev/null +++ b/docs/html/sdk/images/2.3/nfc.png diff --git a/docs/html/sdk/images/2.3/onetouch.png b/docs/html/sdk/images/2.3/onetouch.png Binary files differnew file mode 100644 index 0000000..2789612 --- /dev/null +++ b/docs/html/sdk/images/2.3/onetouch.png diff --git a/docs/html/sdk/images/2.3/power.png b/docs/html/sdk/images/2.3/power.png Binary files differnew file mode 100644 index 0000000..7b0785d --- /dev/null +++ b/docs/html/sdk/images/2.3/power.png diff --git a/docs/html/sdk/images/2.3/running.png b/docs/html/sdk/images/2.3/running.png Binary files differnew file mode 100644 index 0000000..fe9a1a0 --- /dev/null +++ b/docs/html/sdk/images/2.3/running.png diff --git a/docs/html/sdk/images/2.3/selection.png b/docs/html/sdk/images/2.3/selection.png Binary files differnew file mode 100644 index 0000000..46ff28c --- /dev/null +++ b/docs/html/sdk/images/2.3/selection.png diff --git a/docs/html/sdk/images/2.3/sipcall.png b/docs/html/sdk/images/2.3/sipcall.png Binary files differnew file mode 100644 index 0000000..48a5a1d --- /dev/null +++ b/docs/html/sdk/images/2.3/sipcall.png diff --git a/docs/html/sdk/sdk_toc.cs b/docs/html/sdk/sdk_toc.cs index 057d9e0..55303a8 100644 --- a/docs/html/sdk/sdk_toc.cs +++ b/docs/html/sdk/sdk_toc.cs @@ -61,6 +61,14 @@ </li> </ul> <ul> + <li class="toggle-list"> + <div><a href="<?cs var:toroot ?>sdk/android-2.3.html"> + <span class="en">Android 2.3 Platform</span></a> <span class="new">new!</span></div> + <ul> + <li><a href="<?cs var:toroot ?>sdk/android-2.3-highlights.html">Platform Highlights</a></li> + <li><a href="<?cs var:toroot ?>sdk/api_diff/9/changes.html">API Differences Report »</a></li> + </ul> + </li> <li><a href="<?cs var:toroot ?>sdk/android-2.2.html">Android 2.2 Platform</a></li> <li><a href="<?cs var:toroot ?>sdk/android-2.1.html">Android 2.1 Platform</a></li> <li><a href="<?cs var:toroot ?>sdk/android-1.6.html">Android 1.6 Platform</a></li> @@ -93,7 +101,7 @@ <span style="display:none" class="zh-TW"></span> </h2> <ul> - <li><a href="<?cs var:toroot ?>sdk/eclipse-adt.html">ADT 8.0 + <li><a href="<?cs var:toroot ?>sdk/eclipse-adt.html">ADT 8.0.0 <span style="display:none" class="de"></span> <span style="display:none" class="es"></span> <span style="display:none" class="fr"></span> @@ -115,7 +123,7 @@ <span style="display:none" class="zh-TW"></span> </h2> <ul> - <li><a href="<?cs var:toroot ?>sdk/ndk/index.html">Download the Android NDK, r5</a> + <li><a href="<?cs var:toroot ?>sdk/ndk/index.html">Android NDK, r5</a> <span class="new">new!</span></li> <li><a href="<?cs var:toroot ?>sdk/ndk/overview.html">What is the NDK?</a></li> </ul> |