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authorScott Main <smain@google.com>2011-12-15 16:10:10 -0800
committerAndroid Git Automerger <android-git-automerger@android.com>2011-12-15 16:10:10 -0800
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am 564e8aa4: docs: Android University - Camera class
* commit '564e8aa41c29ebd10cb691851d4ecc347f8eee71': docs: Android University - Camera class
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-rw-r--r--docs/html/training/camera/cameradirect.jd308
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diff --git a/docs/html/shareables/training/PhotoIntentActivity.zip b/docs/html/shareables/training/PhotoIntentActivity.zip
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diff --git a/docs/html/training/camera/cameradirect.jd b/docs/html/training/camera/cameradirect.jd
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+page.title=Controlling the Camera
+parent.title=Capturing Photos with the Camera
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Recording Videos Simply
+previous.link=videobasics.html
+
+@jd:body
+
+
+<div id="tb-wrapper">
+ <div id="tb">
+
+ <h2>This lesson teaches you to</h2>
+ <ol>
+ <li><a href="#TaskOpenCamera">Open the Camera Object</a></li>
+ <li><a href="#camera-preview">Create the Camera Preview</a></li>
+ <li><a href="#TaskSettings">Modify Camera Settings</a></li>
+ <li><a href="#TaskOrientation">Set the Preview Orientation</a></li>
+ <li><a href="#TaskTakePicture">Take a Picture</a></li>
+ <li><a href="#TaskRestartPreview">Restart the Preview</a></li>
+ <li><a href="#TaskReleaseCamera">Stop the Preview and Release the Camera</a></li>
+ </ol>
+
+ <h2>You should also read</h2>
+ <ul>
+ <li><a href="{@docRoot}guide/topics/media/camera.html#custom-camera">Building
+ a Camera App</a></li>
+ </ul>
+ </div>
+</div>
+
+<p>In this lesson, we discuss how to control the camera hardware directly using
+the framework APIs.</p>
+
+<p>Directly controlling a device camera requires a lot more code than requesting pictures or videos
+from existing camera applications. However, if you want to build a specialized camera application or
+or something fully integrated in your app UI, this lesson shows you how.</p>
+
+
+<h2 id="TaskOpenCamera">Open the Camera Object</h2>
+
+<p>Getting an instance of the {@link android.hardware.Camera} object is the first step in the
+process of directly controlling the camera. As Android's own Camera application does, the
+recommended way to access the camera is to open {@link android.hardware.Camera} on a separate thread
+that's launched from {@link android.app.Activity#onCreate onCreate()}. This approach is a good idea
+since it can take a while and might bog down the UI thread. However, in the sample application
+associated with this lesson, opening the camera is deferred to the {@link
+android.app.Activity#onResume onResume()} method to facilitate code reuse and keep the flow of
+control simple.</p>
+
+<pre>
+private void openCameraPerIdAndSetPreview() {
+ if (! safeCameraOpen(mCameraId)) {
+ mCameraId = getFirstRearCameraID();
+ safeCameraOpen(mCameraId);
+ }
+
+ mPreview.setCamera(mCamera);
+}
+</pre>
+
+<p>Since API level 9, the camera framework supports multiple cameras. If you use the
+legacy API and call {@link android.hardware.Camera#open open()} without an
+argument, you get the first rear-facing camera. Dealing with multiple cameras
+is an advanced topic and beyond the scope of this lesson. If you are really
+interested, check out the implementation of {@code getFirstRearCameraID()} in
+the sample app (downloadable at the top).</p>
+
+<p>Calling {@link android.hardware.Camera#open Camera.open()} throws an
+exception if the camera is already in use by another application, so we wrap it
+in a {@code try} block.</p>
+
+<pre>
+private boolean safeCameraOpen(int id) {
+ boolean qOpened = false;
+
+ try {
+ releaseCameraAndPreview();
+ mCamera = Camera.open(mCameraId);
+ qOpened = (mCamera != null);
+ } catch (Exception e) {
+ Log.e(getString(R.string.app_name), "failed to open Camera");
+ e.printStackTrace();
+ }
+
+ return qOpened;
+}
+
+private void releaseCameraAndPreview() {
+ mPreview.setCamera(null);
+ if (mCamera != null) {
+ mCamera.release();
+ mCamera = null;
+ }
+}
+</pre>
+
+
+<h2 id="camera-preview">Create the Camera Preview</h2>
+
+<p>Taking a picture usually requires that your users see a preview of their subject before clicking
+the shutter. To do so, you can use a {@link android.view.SurfaceView} to draw previews of what the
+camera sensor is picking up.</p>
+
+<h3 id="TaskSetPreview">Preview Class</h3>
+
+<p>To get started with displaying a preview, you need preview class. The
+preview requires an implementation of the {@code
+android.view.SurfaceHolder.Callback} interface, which is used to pass image
+data from the camera hardware the application.</p>
+
+<pre>
+class Preview extends ViewGroup implements SurfaceHolder.Callback {
+...
+
+ SurfaceView mSurfaceView;
+ SurfaceHolder mHolder;
+
+...
+
+ Preview(Context context) {
+ super(context);
+
+ mSurfaceView = new SurfaceView(context);
+ addView(mSurfaceView);
+
+ // Install a SurfaceHolder.Callback so we get notified when the
+ // underlying surface is created and destroyed.
+ mHolder = mSurfaceView.getHolder();
+ mHolder.addCallback(this);
+ mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
+ }
+...
+}
+</pre>
+
+<p>The preview class must be passed to the {@link android.hardware.Camera} object before the live
+image preview can be started, as seen in {@code setCamera()} method of the sample,
+as shown in the next section.</p>
+
+
+<h3 id="TaskStartPreview">Set and Start the Preview</h2>
+
+<p>A camera instance and its related preview must be created in a specific
+order, with the camera object being first. In the sample application, the
+process of initializing the camera is encapsulated so that {@link
+android.hardware.Camera#startPreview Camera.startPreview()} is called by the
+{@code setCamera()} method, whenever the user does something to change the
+camera. The preview must also be restarted in the preview class {@code
+surfaceChanged()} callback method.</p>
+
+<pre>
+public void setCamera(Camera camera) {
+ if (mCamera == camera) { return; }
+
+ stopPreviewAndFreeCamera();
+
+ mCamera = camera;
+
+ if (mCamera != null) {
+ List&lt;Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes();
+ mSupportedPreviewSizes = localSizes;
+ requestLayout();
+
+ try {
+ mCamera.setPreviewDisplay(mHolder);
+ } catch (IOException e) {
+ e.printStackTrace();
+ }
+
+ /*
+ Important: Call startPreview() to start updating the preview surface. Preview must
+ be started before you can take a picture.
+ */
+ mCamera.startPreview();
+ }
+}
+</pre>
+
+
+<h2 id="TaskSettings">Modify Camera Settings</h2>
+
+<p>Camera settings change the way that the camera takes pictures, from the zoom
+level to exposure compensation. This example doesn’t do a whole lot with camera
+settings, but the APIs provide a wide array of options. The {@code surfaceChanged()} method in the
+sample app demonstrates how to get and set camera parameters:</p>
+
+<pre>
+public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
+ // Now that the size is known, set up the camera parameters and begin
+ // the preview.
+ Camera.Parameters parameters = mCamera.getParameters();
+ parameters.setPreviewSize(mPreviewSize.width, mPreviewSize.height);
+ requestLayout();
+ mCamera.setParameters(parameters);
+
+ /*
+ Important: Call startPreview() to start updating the preview surface. Preview must be
+ started before you can take a picture.
+ */
+ mCamera.startPreview();
+}
+</pre>
+
+
+<h2 id="TaskOrientation">Set the Preview Orientation</h2>
+
+<p>Most camera applications lock the display into landscape mode because that is the natural
+orientation of the camera sensor. This setting does not prevent you from taking portrait-mode
+photos, because the orientation of the device is recorded in the EXIF header. The {@link
+android.hardware.Camera#setDisplayOrientation setCameraDisplayOrientation()} method lets you change
+how the preview is displayed without affecting how the image is recorded. However, in Android prior
+to API level 14, you must stop your preview before changing the orientation and then restart it.</p>
+
+
+<h2 id="TaskTakePicture">Take a Picture</h2>
+
+<p>Use the {@link android.hardware.Camera#takePicture Camera.takePicture()}
+method to take a picture once the preview is started. You can create {@link
+android.hardware.Camera.PictureCallback} and {@link
+android.hardware.Camera.ShutterCallback} objects and pass them into {@link
+android.hardware.Camera#takePicture Camera.takePicture()}. Since the Android
+Camera application already does a great job capturing JPEG images, you should
+probably implement the raw-image callback.</p>
+
+<p>If you want to grab images continously, you can create a {@link
+android.hardware.Camera.PreviewCallback} that implements {@link
+android.hardware.Camera.PreviewCallback#onPreviewFrame onPreviewFrame()}. For
+something in between, you can capture only selected preview frames, or set up a
+delayed action to call {@link android.hardware.Camera#takePicture
+takePicture()}.</p>
+
+
+<h2 id="TaskRestartPreview">Restart the Preview</h2>
+
+<p>After a picture is taken, you must to restart the preview before the user
+can take another picture. In the example, the restart is done by overloading
+the shutter button, as shown below.</p>
+
+<pre>
+&#64;Override
+public void onClick(View v) {
+ switch(mPreviewState) {
+ case K_STATE_FROZEN:
+ mCamera.startPreview();
+ mPreviewState = K_STATE_PREVIEW;
+ break;
+
+ default:
+ mCamera.takePicture( null, rawCallback, null);
+ mPreviewState = K_STATE_BUSY;
+ } // switch
+ shutterBtnConfig();
+}
+</pre>
+
+
+<h2 id="TaskReleaseCamera">Stop the Preview and Release the Camera</h2>
+
+<p>Once your application is done using the camera, it's time to clean up. In
+particular, you must release the {@link android.hardware.Camera} object, or you risk crashing other
+applications, including new instances of your own application.</p>
+
+<p>When should you stop the preview and release the camera? Well, having your
+preview surface destroyed is a pretty good hint that it’s time to stop the
+preview and release the camera, as shown in these methods from the {@code
+Preview} class.</p>
+
+<pre>
+public void surfaceDestroyed(SurfaceHolder holder) {
+ // Surface will be destroyed when we return, so stop the preview.
+ if (mCamera != null) {
+ /*
+ Call stopPreview() to stop updating the preview surface.
+ */
+ mCamera.stopPreview();
+ }
+}
+
+/**
+ * When this function returns, mCamera will be null.
+ */
+private void stopPreviewAndFreeCamera() {
+
+ if (mCamera != null) {
+ /*
+ Call stopPreview() to stop updating the preview surface.
+ */
+ mCamera.stopPreview();
+
+ /*
+ Important: Call release() to release the camera for use by other applications.
+ Applications should release the camera immediately in onPause() (and re-open() it in
+ onResume()).
+ */
+ mCamera.release();
+
+ mCamera = null;
+ }
+}
+</pre>
+
+<p>In the example application, this procedure is also part of the {@code
+setCamera()} method, so initializing a camera always begins with stopping the
+preview.</p>
+
diff --git a/docs/html/training/camera/index.jd b/docs/html/training/camera/index.jd
new file mode 100644
index 0000000..400f636
--- /dev/null
+++ b/docs/html/training/camera/index.jd
@@ -0,0 +1,60 @@
+page.title=Capturing Photos with the Camera
+
+trainingnavtop=true
+startpage=true
+next.title=Taking Photos Simply
+next.link=photobasics.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+
+<h2>Dependencies and prerequisites</h2>
+<ul>
+ <li>Android 1.5 (API level 3) or higher</li>
+ <li>A device with a camera</li>
+</ul>
+
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
+ <li><a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a></li>
+</ul>
+
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+ <a href="{@docRoot}shareables/training/PhotoIntentActivity.zip" class="button">Download the Intent sample</a>
+ <p class="filename">PhotoIntentActivity.zip</p>
+</div>
+
+</div>
+</div>
+
+<p>The world was a dismal and featureless place before rich media became
+prevalent. Remember Gopher? We don't, either. For your app to become
+part of your users' lives, give them a way to put their lives into it.
+Using the on-board cameras, your application can enable users to augment what
+they see around them, make unique avatars, look for zombies around the corner,
+or simply share their experiences.</p>
+
+<p>This class gets you clicking fast with some super-easy ways of
+leveraging existing camera applications. In later lessons, you dive deeper
+and learn how to control the camera hardware directly.</p>
+
+
+<h2>Lessons</h2>
+
+<dl>
+ <dt><b><a href="photobasics.html">Taking Photos Simply</a></b></dt>
+ <dd>Leverage other applications and capture photos with just a few lines of code.</dd>
+ <dt><b><a href="videobasics.html">Recording Videos Simply</a></b></dt>
+ <dd>Leverage other applications and record videos with just a few lines of code.</dd>
+ <dt><b><a href="cameradirect.html">Controlling the Camera</a></b></dt>
+ <dd>Control the camera hardware directly and implement your own camera application.</dd>
+</dl>
+
diff --git a/docs/html/training/camera/photobasics.jd b/docs/html/training/camera/photobasics.jd
new file mode 100644
index 0000000..002dec7
--- /dev/null
+++ b/docs/html/training/camera/photobasics.jd
@@ -0,0 +1,258 @@
+page.title=Taking Photos Simply
+parent.title=Capturing Photos with the Camera
+parent.link=index.html
+
+trainingnavtop=true
+next.title=Recording Videos Simply
+next.link=videobasics.html
+
+@jd:body
+
+
+<div id="tb-wrapper">
+ <div id="tb">
+
+ <h2>This lesson teaches you to</h2>
+ <ol>
+ <li><a href="#TaskManifest">Request Camera Permission</a></li>
+ <li><a href="#TaskCaptureIntent">Take a Photo with the Camera App</a></li>
+ <li><a href="#TaskPhotoView">View the Photo</a></li>
+ <li><a href="#TaskPath">Save the Photo</a></li>
+ <li><a href="#TaskGallery">Add the Photo to a Gallery</a></li>
+ <li><a href="#TaskScalePhoto">Decode a Scaled Image</a></li>
+ </ol>
+
+ <h2>You should also read</h2>
+ <ul>
+ <li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
+ <li><a href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent
+ Filters</a></li>
+ </ul>
+
+ <h2>Try it out</h2>
+ <div class="download-box">
+ <a href="{@docRoot}shareables/training/PhotoIntentActivity.zip" class="button">Download the
+sample</a>
+ <p class="filename">PhotoIntentActivity.zip</p>
+ </div>
+
+ </div>
+</div>
+
+<p>This lesson explains how to capture photos using an existing camera
+application.</p>
+
+<p>Suppose you are implementing a crowd-sourced weather service that makes a
+global weather map by blending together pictures of the sky taken by devices
+running your client app. Integrating photos is only a small part of your
+application. You want to take photos with minimal fuss, not reinvent the
+camera. Happily, most Android-powered devices already have at least one camera
+application installed. In this lesson, you learn how to make it take a picture
+for you.</p>
+
+
+<h2 id="TaskManifest">Request Camera Permission</h2>
+
+<p>If an essential function of your application is taking pictures, then restrict
+its visibility in Android Market to devices that have a camera. To advertise
+that your application depends on having a camera, put a <a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html"> {@code
+&lt;uses-feature&gt;}</a> tag in your manifest file:</p>
+
+<pre>
+&lt;manifest ... >
+ &lt;uses-feature android:name="android.hardware.camera" /&gt;
+ ...
+&lt;/manifest ... >
+</pre>
+
+<p>If your application uses, but does not require a camera in order to function, add {@code
+android:required="false"} to the tag. In doing so, Android Market will allow devices without a
+camera to download your application. It's then your responsibility to check for the availability
+of the camera at runtime by calling {@link
+android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}.
+If a camera is not available, you should then disable your camera features.</p>
+
+
+<h2 id="TaskCaptureIntent">Take a Photo with the Camera App</h2>
+
+<p>The Android way of delegating actions to other applications is to invoke an {@link
+android.content.Intent} that describes what you want done. This process involves three pieces: The
+{@link android.content.Intent} itself, a call to start the external {@link android.app.Activity},
+and some code to handle the image data when focus returns to your activity.</p>
+
+<p>Here's a function that invokes an intent to capture a photo.</p>
+
+<pre>
+private void dispatchTakePictureIntent(int actionCode) {
+ Intent takePictureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
+ startActivityForResult(takePictureIntent, actionCode);
+}
+</pre>
+
+
+<p>Congratulations: with this code, your application has gained the ability to
+make another camera application do its bidding! Of course, if no compatible
+application is ready to catch the intent, then your app will fall down like a
+botched stage dive. Here is a function to check whether an app can handle your intent:</p>
+
+<pre>
+public static boolean isIntentAvailable(Context context, String action) {
+ final PackageManager packageManager = context.getPackageManager();
+ final Intent intent = new Intent(action);
+ List&lt;ResolveInfo> list =
+ packageManager.queryIntentActivities(intent, PackageManager.MATCH_DEFAULT_ONLY);
+ return list.size() > 0;
+}
+</pre>
+
+
+<h2 id="TaskPhotoView">View the Photo</h2>
+
+<p>If the simple feat of taking a photo is not the culmination of your app's
+ambition, then you probably want to get the image back from the camera
+application and do something with it.</p>
+
+<p>The Android Camera application encodes the photo in the return {@link android.content.Intent}
+delivered to {@link android.app.Activity#onActivityResult onActivityResult()} as a small {@link
+android.graphics.Bitmap} in the extras, under the key {@code "data"}. The following code retrieves
+this image and displays it in an {@link android.widget.ImageView}.</p>
+
+<pre>
+private void handleSmallCameraPhoto(Intent intent) {
+ Bundle extras = intent.getExtras();
+ mImageBitmap = (Bitmap) extras.get("data");
+ mImageView.setImageBitmap(mImageBitmap);
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> This thumbnail image from {@code "data"} might be good for an
+icon, but not a lot more. Dealing with a full-sized image takes a bit more
+work.</p>
+
+
+<h2 id="TaskPath">Save the Photo</h2>
+
+<p>The Android Camera application saves a full-size photo if you give it a file to
+save into. You must provide a path that includes the storage volume,
+folder, and file name.</p>
+
+<p>There is an easy way to get the path for photos, but it works only on Android 2.2 (API level 8)
+and later:</p>
+
+<pre>
+storageDir = new File(
+ Environment.getExternalStoragePublicDirectory(
+ Environment.DIRECTORY_PICTURES
+ ),
+ getAlbumName()
+);
+</pre>
+
+<p>For earlier API levels, you have to provide the name of the photo
+directory yourself.</p>
+
+<pre>
+storageDir = new File (
+ Environment.getExternalStorageDirectory()
+ + PICTURES_DIR
+ + getAlbumName()
+);
+</pre>
+
+<p class="note"><strong>Note:</strong> The path component {@code PICTURES_DIR} is
+just {@code Pictures/}, the standard location for shared photos on the external/shared
+storage.</p>
+
+
+<h3 id="TaskFileName">Set the file name</h3>
+
+<p>As shown in the previous section, the file location for an image should be
+driven by the device environment. What you need to do yourself is choose a
+collision-resistant file-naming scheme. You may wish also to save the path in a
+member variable for later use. Here's an example solution:</p>
+
+<pre>
+private File createImageFile() throws IOException {
+ // Create an image file name
+ String timeStamp =
+ new SimpleDateFormat("yyyyMMdd_HHmmss").format(new Date());
+ String imageFileName = JPEG_FILE_PREFIX + timeStamp + "_";
+ File image = File.createTempFile(
+ imageFileName,
+ JPEG_FILE_SUFFIX,
+ getAlbumDir()
+ );
+ mCurrentPhotoPath = image.getAbsolutePath();
+ return image;
+}
+</pre>
+
+
+<h3 id="TaskIntentFileName">Append the file name onto the Intent</h3>
+
+<p>Once you have a place to save your image, pass that location to the camera
+application via the {@link android.content.Intent}.</p>
+
+<pre>
+File f = createImageFile();
+takePictureIntent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(f));
+</pre>
+
+
+<h2 id="TaskGallery">Add the Photo to a Gallery</h2>
+
+<p>When you create a photo through an intent, you should know where your image is located, because
+you said where to save it in the first place. For everyone else, perhaps the easiest way to make
+your photo accessible is to make it accessible from the system's Media Provider.</p>
+
+<p>The following example method demonstrates how to invoke the system's media scanner to add your
+photo to the Media Provider's database, making it available in the Android Gallery application
+and to other apps.</p>
+
+<pre>
+private void galleryAddPic() {
+ Intent mediaScanIntent = new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE);
+ File f = new File(mCurrentPhotoPath);
+ Uri contentUri = Uri.fromFile(f);
+ mediaScanIntent.setData(contentUri);
+ this.sendBroadcast(mediaScanIntent);
+}
+</pre>
+
+
+<h2 id="TaskScalePhoto">Decode a Scaled Image</h2>
+
+<p>Managing multiple full-sized images can be tricky with limited memory. If
+you find your application running out of memory after displaying just a few
+images, you can dramatically reduce the amount of dynamic heap used by
+expanding the JPEG into a memory array that's already scaled to match the size
+of the destination view. The following example method demonstrates this
+technique.</p>
+
+<pre>
+private void setPic() {
+ // Get the dimensions of the View
+ int targetW = mImageView.getWidth();
+ int targetH = mImageView.getHeight();
+
+ // Get the dimensions of the bitmap
+ BitmapFactory.Options bmOptions = new BitmapFactory.Options();
+ bmOptions.inJustDecodeBounds = true;
+ BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
+ int photoW = bmOptions.outWidth;
+ int photoH = bmOptions.outHeight;
+
+ // Determine how much to scale down the image
+ int scaleFactor = Math.min(photoW/targetW, photoH/targetH);
+
+ // Decode the image file into a Bitmap sized to fill the View
+ bmOptions.inJustDecodeBounds = false;
+ bmOptions.inSampleSize = scaleFactor;
+ bmOptions.inPurgeable = true;
+
+ Bitmap bitmap = BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
+ mImageView.setImageBitmap(bitmap);
+}
+</pre>
+
diff --git a/docs/html/training/camera/videobasics.jd b/docs/html/training/camera/videobasics.jd
new file mode 100644
index 0000000..a0f5732
--- /dev/null
+++ b/docs/html/training/camera/videobasics.jd
@@ -0,0 +1,118 @@
+page.title=Recording Videos Simply
+parent.title=Capturing Photos with the Camera
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Recording Photos Simply
+previous.link=photobasics.html
+next.title=Controlling the Camera
+next.link=cameradirect.html
+
+@jd:body
+
+
+<div id="tb-wrapper">
+ <div id="tb">
+
+ <h2>This lesson teaches you to</h2>
+ <ol>
+ <li><a href="#TaskManifest">Request Camera Permission</a></li>
+ <li><a href="#TaskCaptureIntent">Record a Video with a Camera App</a>
+ <li><a href="#TaskVideoView">View the Video</a></li>
+ </ol>
+
+ <h2>You should also read</h2>
+ <ul>
+ <li><a href="{@docRoot}guide/topics/media/camera.html">Camera</a></li>
+ <li><a href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent
+ Filters</a></li>
+ </ul>
+
+ <h2>Try it out</h2>
+
+ <div class="download-box">
+ <a href="{@docRoot}shareables/training/PhotoIntentActivity.zip" class="button">Download the
+sample</a>
+ <p class="filename">PhotoIntentActivity.zip</p>
+ </div>
+ </div>
+</div>
+
+
+<p>This lesson explains how to capture video using existing camera
+applications.</p>
+
+<p>Your application has a job to do, and integrating videos is only a small
+part of it. You want to take videos with minimal fuss, and not reinvent the
+camcorder. Happily, most Android-powered devices already have a camera application that
+records video. In this lesson, you make it do this for you.</p>
+
+
+
+<h2 id="TaskManifest">Request Camera Permission</h2>
+
+<p>To advertise that your application depends on having a camera, put a
+{@code &lt;uses-feature&gt;} tag in the manifest file:</p>
+
+<pre>
+&lt;manifest ... >
+ &lt;uses-feature android:name="android.hardware.camera" /&gt;
+ ...
+&lt;/manifest ... >
+</pre>
+
+<p>If your application uses, but does not require a camera in order to function, add {@code
+android:required="false"} to the tag. In doing so, Android Market will allow devices without a
+camera to download your application. It's then your responsibility to check for the availability
+of the camera at runtime by calling {@link
+android.content.pm.PackageManager#hasSystemFeature hasSystemFeature(PackageManager.FEATURE_CAMERA)}.
+If a camera is not available, you should then disable your camera features.</p>
+
+
+<h2 id="TaskCaptureIntent">Record a Video with a Camera App</h2>
+
+<p>The Android way of delegating actions to other applications is to invoke
+an {@link android.content.Intent} that describes what you want done. This
+involves three pieces: the {@link android.content.Intent} itself, a call to start the external
+{@link android.app.Activity}, and some code to handle the video when focus returns
+to your activity.</p>
+
+<p>Here's a function that invokes an intent to capture video.</p>
+
+<pre>
+private void dispatchTakeVideoIntent() {
+ Intent takeVideoIntent = new Intent(MediaStore.ACTION_VIDEO_CAPTURE);
+ startActivityForResult(takeVideoIntent, ACTION_TAKE_VIDEO);
+}
+</pre>
+
+
+<p>It's a good idea to make sure an app exists to handle your intent
+before invoking it. Here's a function that checks for apps that can handle your intent:</p>
+
+<pre>
+public static boolean isIntentAvailable(Context context, String action) {
+ final PackageManager packageManager = context.getPackageManager();
+ final Intent intent = new Intent(action);
+ List&lt;ResolveInfo> list =
+ packageManager.queryIntentActivities(intent,
+ PackageManager.MATCH_DEFAULT_ONLY);
+ return list.size() > 0;
+}
+</pre>
+
+
+<h2 id="TaskVideoView">View the Video</h2>
+
+<p>The Android Camera application returns the video in the {@link android.content.Intent} delivered
+to {@link android.app.Activity#onActivityResult onActivityResult()} as a {@link
+android.net.Uri} pointing to the video location in storage. The following code
+retrieves this image and displays it in a {@link android.widget.VideoView}.</p>
+
+<pre>
+private void handleCameraVideo(Intent intent) {
+ mVideoUri = intent.getData();
+ mVideoView.setVideoURI(mVideoUri);
+}
+</pre>
+