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author | Jason Sams <rjsams@android.com> | 2009-11-30 14:49:55 -0800 |
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committer | Jason Sams <rjsams@android.com> | 2009-11-30 15:34:03 -0800 |
commit | 54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 (patch) | |
tree | 343acd699d50a4090b451d05135aa7887a6a7984 /graphics/java/android/renderscript/ProgramVertex.java | |
parent | 5154ae7665743b114c71f90dcc577dc50c63b398 (diff) | |
download | frameworks_base-54c0ec14e016e4a1bf3ceab40ed6ca5447da4725.zip frameworks_base-54c0ec14e016e4a1bf3ceab40ed6ca5447da4725.tar.gz frameworks_base-54c0ec14e016e4a1bf3ceab40ed6ca5447da4725.tar.bz2 |
Beging GL2 user shaders. Switch master to using GL2 by default.
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertex.java')
-rw-r--r-- | graphics/java/android/renderscript/ProgramVertex.java | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java index ddb23ac..8a22138 100644 --- a/graphics/java/android/renderscript/ProgramVertex.java +++ b/graphics/java/android/renderscript/ProgramVertex.java @@ -45,6 +45,7 @@ public class ProgramVertex extends BaseObj { Light[] mLights; int mLightCount; boolean mTextureMatrixEnable; + String mShader; public Builder(RenderScript rs, Element in, Element out) { @@ -59,6 +60,10 @@ public class ProgramVertex extends BaseObj { mTextureMatrixEnable = enable; } + public void setShader(String s) { + mShader = s; + } + public void addLight(Light l) throws IllegalStateException { if(mLightCount >= MAX_LIGHT) { throw new IllegalArgumentException("Max light count exceeded."); @@ -79,10 +84,14 @@ public class ProgramVertex extends BaseObj { outID = b.mOut.mID; } rs.nProgramVertexBegin(inID, outID); - for(int ct=0; ct < b.mLightCount; ct++) { - rs.nProgramVertexAddLight(b.mLights[ct].mID); + if (b.mShader != null) { + rs.nProgramVertexSetShader(b.mShader); + } else { + for(int ct=0; ct < b.mLightCount; ct++) { + rs.nProgramVertexAddLight(b.mLights[ct].mID); + } + rs.nProgramVertexSetTextureMatrixEnable(b.mTextureMatrixEnable); } - rs.nProgramVertexSetTextureMatrixEnable(b.mTextureMatrixEnable); int id = rs.nProgramVertexCreate(); return new ProgramVertex(id, rs); } |