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authorJason Sams <rjsams@android.com>2009-11-30 14:49:55 -0800
committerJason Sams <rjsams@android.com>2009-11-30 15:34:03 -0800
commit54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 (patch)
tree343acd699d50a4090b451d05135aa7887a6a7984 /graphics/java/android/renderscript/RenderScript.java
parent5154ae7665743b114c71f90dcc577dc50c63b398 (diff)
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Beging GL2 user shaders. Switch master to using GL2 by default.
Diffstat (limited to 'graphics/java/android/renderscript/RenderScript.java')
-rw-r--r--graphics/java/android/renderscript/RenderScript.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index c42f647..22bfa69 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -171,12 +171,14 @@ public class RenderScript {
native void nProgramFragmentBindTexture(int vpf, int slot, int a);
native void nProgramFragmentBindSampler(int vpf, int slot, int s);
native void nProgramFragmentSetSlot(int slot, boolean enable, int env, int vt);
+ native void nProgramFragmentSetShader(String txt);
native int nProgramFragmentCreate();
native void nProgramVertexBindAllocation(int pv, int mID);
native void nProgramVertexBegin(int inID, int outID);
native void nProgramVertexSetTextureMatrixEnable(boolean enable);
native void nProgramVertexAddLight(int id);
+ native void nProgramVertexSetShader(String txt);
native int nProgramVertexCreate();
native void nLightBegin();