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authorJason Sams <rjsams@android.com>2009-08-10 14:55:26 -0700
committerJason Sams <rjsams@android.com>2009-08-10 14:55:26 -0700
commit40a29e8e28772b37ab0f9fe9708ecdcba24abb84 (patch)
treeddc7de5fe342a6bded733e8341b1953a49e0a2d0 /graphics/java
parentc028d09409c3cd290949974258264903106a3346 (diff)
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Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
Diffstat (limited to 'graphics/java')
-rw-r--r--graphics/java/android/renderscript/Allocation.java9
-rw-r--r--graphics/java/android/renderscript/RenderScript.java6
2 files changed, 15 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/Allocation.java b/graphics/java/android/renderscript/Allocation.java
index ede475f..ca35a40 100644
--- a/graphics/java/android/renderscript/Allocation.java
+++ b/graphics/java/android/renderscript/Allocation.java
@@ -74,6 +74,15 @@ public class Allocation extends BaseObj {
mRS.nAllocationSubData2D(mID, xoff, yoff, w, h, d);
}
+ public void readData(int[] d) {
+ mRS.nAllocationRead(mID, d);
+ }
+
+ public void readData(float[] d) {
+ mRS.nAllocationRead(mID, d);
+ }
+
+
public class Adapter1D extends BaseObj {
Adapter1D(int id, RenderScript rs) {
super(rs);
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 9840bbb..0035142 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -100,6 +100,8 @@ public class RenderScript {
native void nAllocationSubData1D(int id, int off, int count, float[] d);
native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d);
native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d);
+ native void nAllocationRead(int id, int[] d);
+ native void nAllocationRead(int id, float[] d);
native void nTriangleMeshDestroy(int id);
native void nTriangleMeshBegin(int vertex, int index);
@@ -187,6 +189,10 @@ public class RenderScript {
native void nSimpleMeshBindVertex(int id, int alloc, int slot);
native void nSimpleMeshBindIndex(int id, int alloc);
+ native void nAnimationDestroy(int id);
+ native void nAnimationBegin(int attribCount, int keyframeCount);
+ native void nAnimationAdd(float time, float[] attribs);
+ native int nAnimationCreate();
private int mDev;
private int mContext;