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author | Jason Sams <rjsams@android.com> | 2009-08-10 14:55:26 -0700 |
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committer | Jason Sams <rjsams@android.com> | 2009-08-10 14:55:26 -0700 |
commit | 40a29e8e28772b37ab0f9fe9708ecdcba24abb84 (patch) | |
tree | ddc7de5fe342a6bded733e8341b1953a49e0a2d0 /graphics/java | |
parent | c028d09409c3cd290949974258264903106a3346 (diff) | |
download | frameworks_base-40a29e8e28772b37ab0f9fe9708ecdcba24abb84.zip frameworks_base-40a29e8e28772b37ab0f9fe9708ecdcba24abb84.tar.gz frameworks_base-40a29e8e28772b37ab0f9fe9708ecdcba24abb84.tar.bz2 |
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
Diffstat (limited to 'graphics/java')
-rw-r--r-- | graphics/java/android/renderscript/Allocation.java | 9 | ||||
-rw-r--r-- | graphics/java/android/renderscript/RenderScript.java | 6 |
2 files changed, 15 insertions, 0 deletions
diff --git a/graphics/java/android/renderscript/Allocation.java b/graphics/java/android/renderscript/Allocation.java index ede475f..ca35a40 100644 --- a/graphics/java/android/renderscript/Allocation.java +++ b/graphics/java/android/renderscript/Allocation.java @@ -74,6 +74,15 @@ public class Allocation extends BaseObj { mRS.nAllocationSubData2D(mID, xoff, yoff, w, h, d); } + public void readData(int[] d) { + mRS.nAllocationRead(mID, d); + } + + public void readData(float[] d) { + mRS.nAllocationRead(mID, d); + } + + public class Adapter1D extends BaseObj { Adapter1D(int id, RenderScript rs) { super(rs); diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java index 9840bbb..0035142 100644 --- a/graphics/java/android/renderscript/RenderScript.java +++ b/graphics/java/android/renderscript/RenderScript.java @@ -100,6 +100,8 @@ public class RenderScript { native void nAllocationSubData1D(int id, int off, int count, float[] d); native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d); native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d); + native void nAllocationRead(int id, int[] d); + native void nAllocationRead(int id, float[] d); native void nTriangleMeshDestroy(int id); native void nTriangleMeshBegin(int vertex, int index); @@ -187,6 +189,10 @@ public class RenderScript { native void nSimpleMeshBindVertex(int id, int alloc, int slot); native void nSimpleMeshBindIndex(int id, int alloc); + native void nAnimationDestroy(int id); + native void nAnimationBegin(int attribCount, int keyframeCount); + native void nAnimationAdd(float time, float[] attribs); + native int nAnimationCreate(); private int mDev; private int mContext; |