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authorJamie Gennis <jgennis@google.com>2011-01-13 11:29:14 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-01-13 11:29:14 -0800
commit9aba2324ac8d7216732b42346bfcaf0be71eb22e (patch)
tree56f1ca9d1e4d31822638aee68206064788504760 /graphics
parent39d80c3846972e6204dfd956263a3fb6a799444d (diff)
parentb0ba48c95ea8768a051100c5adb4c906caa1e080 (diff)
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Merge "Add getTransformMatrix to the SurfaceTexture API." into honeycomb
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/graphics/SurfaceTexture.java25
1 files changed, 25 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java
index 883c4eb..3eb0b03 100644
--- a/graphics/java/android/graphics/SurfaceTexture.java
+++ b/graphics/java/android/graphics/SurfaceTexture.java
@@ -79,6 +79,31 @@ public class SurfaceTexture {
*/
public native void updateTexImage();
+
+ /**
+ * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
+ * the most recent call to updateTexImage.
+ *
+ * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
+ * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
+ * that location from the texture. Sampling the texture outside of the range of this transform
+ * is undefined.
+ *
+ * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
+ * the glLoadMatrixf or glUniformMatrix4fv functions.
+ *
+ * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly
+ * 16 elements.
+ */
+ public void getTransformMatrix(float[] mtx) {
+ if (mtx.length != 16) {
+ throw new IllegalArgumentException();
+ }
+ getTransformMatrixImpl(mtx);
+ }
+
+ private native void getTransformMatrixImpl(float[] mtx);
+
private native void init(int texName);
/*