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authorAlex Sakhartchouk <alexst@google.com>2010-09-14 09:50:43 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-09-14 09:50:43 -0700
commitc984dd73c6f96d16e11813ae433ef70f7648ae77 (patch)
treea40cb9dc5d1b3020e4cf33f575714e72ef3e805f /graphics
parentbcd3387eed8910c540d92f26fb6680e9e0ce0588 (diff)
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Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
Diffstat (limited to 'graphics')
-rw-r--r--graphics/java/android/renderscript/ProgramFragment.java106
-rw-r--r--graphics/java/android/renderscript/ProgramVertex.java113
2 files changed, 175 insertions, 44 deletions
diff --git a/graphics/java/android/renderscript/ProgramFragment.java b/graphics/java/android/renderscript/ProgramFragment.java
index 04091a3..00c5cf1 100644
--- a/graphics/java/android/renderscript/ProgramFragment.java
+++ b/graphics/java/android/renderscript/ProgramFragment.java
@@ -62,9 +62,9 @@ public class ProgramFragment extends Program {
}
}
- public static class Builder {
+ public static class Builder extends ShaderBuilder {
public static final int MAX_TEXTURE = 2;
- RenderScript mRS;
+ int mNumTextures;
boolean mPointSpriteEnable;
boolean mVaryingColorEnable;
@@ -101,7 +101,72 @@ public class ProgramFragment extends Program {
}
Slot[] mSlots;
+ private void buildShaderString() {
+ mShader = "//rs_shader_internal\n";
+ mShader += "varying lowp vec4 varColor;\n";
+ mShader += "varying vec4 varTex0;\n";
+
+ mShader += "void main() {\n";
+ if (mVaryingColorEnable) {
+ mShader += " lowp vec4 col = varColor;\n";
+ } else {
+ mShader += " lowp vec4 col = UNI_Color;\n";
+ }
+
+ if (mNumTextures != 0) {
+ if (mPointSpriteEnable) {
+ mShader += " vec2 t0 = gl_PointCoord;\n";
+ } else {
+ mShader += " vec2 t0 = varTex0.xy;\n";
+ }
+ }
+
+ for(int i = 0; i < mNumTextures; i ++) {
+ switch(mSlots[i].env) {
+ case REPLACE:
+ switch (mSlots[i].format) {
+ case ALPHA:
+ mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n";
+ break;
+ case LUMINANCE_ALPHA:
+ mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
+ break;
+ case RGB:
+ mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n";
+ break;
+ case RGBA:
+ mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
+ break;
+ }
+ break;
+ case MODULATE:
+ switch (mSlots[i].format) {
+ case ALPHA:
+ mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n";
+ break;
+ case LUMINANCE_ALPHA:
+ mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
+ break;
+ case RGB:
+ mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n";
+ break;
+ case RGBA:
+ mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
+ break;
+ }
+ break;
+ case DECAL:
+ mShader += " col = texture2D(UNI_Tex0, t0);\n";
+ break;
+ }
+ }
+
+ mShader += " gl_FragColor = col;\n";
+ mShader += "}\n";
+ }
+
public Builder(RenderScript rs) {
+ super(rs);
mRS = rs;
mSlots = new Slot[MAX_TEXTURE];
mPointSpriteEnable = false;
@@ -126,22 +191,35 @@ public class ProgramFragment extends Program {
return this;
}
+ @Override
public ProgramFragment create() {
- mRS.validate();
- int[] tmp = new int[MAX_TEXTURE * 2 + 2];
- if (mSlots[0] != null) {
- tmp[0] = mSlots[0].env.mID;
- tmp[1] = mSlots[0].format.mID;
+ mNumTextures = 0;
+ for(int i = 0; i < MAX_TEXTURE; i ++) {
+ if(mSlots[i] != null) {
+ mNumTextures ++;
+ }
}
- if (mSlots[1] != null) {
- tmp[2] = mSlots[1].env.mID;
- tmp[3] = mSlots[1].format.mID;
+ buildShaderString();
+ Type constType = null;
+ if (!mVaryingColorEnable) {
+ Element.Builder b = new Element.Builder(mRS);
+ b.add(Element.F32_4(mRS), "Color");
+ Type.Builder typeBuilder = new Type.Builder(mRS, b.create());
+ typeBuilder.add(Dimension.X, 1);
+ constType = typeBuilder.create();
+ addConstant(constType);
}
- tmp[4] = mPointSpriteEnable ? 1 : 0;
- tmp[5] = mVaryingColorEnable ? 1 : 0;
- int id = mRS.nProgramFragmentCreate(tmp);
- ProgramFragment pf = new ProgramFragment(id, mRS);
+ setTextureCount(mNumTextures);
+
+ ProgramFragment pf = super.create();
pf.mTextureCount = MAX_TEXTURE;
+ if (!mVaryingColorEnable) {
+ Allocation constantData = Allocation.createTyped(mRS,constType);
+ float[] data = new float[4];
+ data[0] = data[1] = data[2] = data[3] = 1.0f;
+ constantData.data(data);
+ pf.bindConstants(constantData, 0);
+ }
return pf;
}
}
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java
index b072433..119db69 100644
--- a/graphics/java/android/renderscript/ProgramVertex.java
+++ b/graphics/java/android/renderscript/ProgramVertex.java
@@ -17,6 +17,7 @@
package android.renderscript;
+import android.graphics.Matrix;
import android.util.Config;
import android.util.Log;
@@ -38,29 +39,6 @@ public class ProgramVertex extends Program {
bindConstants(va.mAlloc, 0);
}
-
- public static class Builder {
- RenderScript mRS;
- boolean mTextureMatrixEnable;
-
- public Builder(RenderScript rs, Element in, Element out) {
- mRS = rs;
- }
- public Builder(RenderScript rs) {
- mRS = rs;
- }
-
- public Builder setTextureMatrixEnable(boolean enable) {
- mTextureMatrixEnable = enable;
- return this;
- }
-
- public ProgramVertex create() {
- int id = mRS.nProgramVertexCreate(mTextureMatrixEnable);
- return new ProgramVertex(id, mRS);
- }
- }
-
public static class ShaderBuilder extends BaseProgramBuilder {
public ShaderBuilder(RenderScript rs) {
super(rs);
@@ -93,6 +71,68 @@ public class ProgramVertex extends Program {
}
}
+ public static class Builder extends ShaderBuilder {
+ boolean mTextureMatrixEnable;
+
+ public Builder(RenderScript rs, Element in, Element out) {
+ super(rs);
+ }
+ public Builder(RenderScript rs) {
+ super(rs);
+ }
+
+ public Builder setTextureMatrixEnable(boolean enable) {
+ mTextureMatrixEnable = enable;
+ return this;
+ }
+ static Type getConstantInputType(RenderScript rs) {
+ Element.Builder b = new Element.Builder(rs);
+ b.add(Element.MATRIX4X4(rs), "MV");
+ b.add(Element.MATRIX4X4(rs), "P");
+ b.add(Element.MATRIX4X4(rs), "TexMatrix");
+ b.add(Element.MATRIX4X4(rs), "MVP");
+
+ Type.Builder typeBuilder = new Type.Builder(rs, b.create());
+ typeBuilder.add(Dimension.X, 1);
+ return typeBuilder.create();
+ }
+
+ private void buildShaderString() {
+
+ mShader = "//rs_shader_internal\n";
+ mShader += "varying vec4 varColor;\n";
+ mShader += "varying vec4 varTex0;\n";
+
+ mShader += "void main() {\n";
+ mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n";
+ mShader += " gl_PointSize = 1.0;\n";
+
+ mShader += " varColor = ATTRIB_color;\n";
+ if (mTextureMatrixEnable) {
+ mShader += " varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n";
+ } else {
+ mShader += " varTex0 = ATTRIB_texture0;\n";
+ }
+ mShader += "}\n";
+ }
+
+ @Override
+ public ProgramVertex create() {
+ buildShaderString();
+
+ addConstant(getConstantInputType(mRS));
+
+ Element.Builder b = new Element.Builder(mRS);
+ b.add(Element.F32_4(mRS), "position");
+ b.add(Element.F32_4(mRS), "color");
+ b.add(Element.F32_3(mRS), "normal");
+ b.add(Element.F32_4(mRS), "texture0");
+ addInput(b.create());
+
+ return super.create();
+ }
+ }
+
public static class MatrixAllocation {
@@ -105,9 +145,14 @@ public class ProgramVertex extends Program {
Matrix4f mTexture;
public Allocation mAlloc;
+ private FieldPacker mIOBuffer;
public MatrixAllocation(RenderScript rs) {
- mAlloc = Allocation.createSized(rs, Element.createUser(rs, Element.DataType.FLOAT_32), 48);
+ Type constInputType = ProgramVertex.Builder.getConstantInputType(rs);
+ mAlloc = Allocation.createTyped(rs, constInputType);
+ int bufferSize = constInputType.getElement().getSizeBytes()*
+ constInputType.getElementCount();
+ mIOBuffer = new FieldPacker(bufferSize);
loadModelview(new Matrix4f());
loadProjection(new Matrix4f());
loadTexture(new Matrix4f());
@@ -118,24 +163,32 @@ public class ProgramVertex extends Program {
mAlloc = null;
}
+ private void addToBuffer(int offset, Matrix4f m) {
+ mIOBuffer.reset(offset);
+ for(int i = 0; i < 16; i ++) {
+ mIOBuffer.addF32(m.mMat[i]);
+ }
+ mAlloc.data(mIOBuffer.getData());
+ }
+
public void loadModelview(Matrix4f m) {
mModel = m;
- mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
+ addToBuffer(MODELVIEW_OFFSET*4, m);
}
public void loadProjection(Matrix4f m) {
mProjection = m;
- mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
+ addToBuffer(PROJECTION_OFFSET*4, m);
}
public void loadTexture(Matrix4f m) {
mTexture = m;
- mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
+ addToBuffer(TEXTURE_OFFSET*4, m);
}
public void setupOrthoWindow(int w, int h) {
mProjection.loadOrtho(0,w, h,0, -1,1);
- mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+ addToBuffer(PROJECTION_OFFSET*4, mProjection);
}
public void setupOrthoNormalized(int w, int h) {
@@ -147,7 +200,7 @@ public class ProgramVertex extends Program {
float aspect = ((float)h) / w;
mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
}
- mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+ addToBuffer(PROJECTION_OFFSET*4, mProjection);
}
public void setupProjectionNormalized(int w, int h) {
@@ -173,7 +226,7 @@ public class ProgramVertex extends Program {
m1.loadMultiply(m1, m2);
mProjection = m1;
- mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
+ addToBuffer(PROJECTION_OFFSET*4, mProjection);
}
}