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authorJamie Gennis <jgennis@google.com>2010-08-10 16:37:53 -0700
committerJamie Gennis <jgennis@google.com>2010-08-23 14:31:30 -0700
commit85cfdd011241a5f2fb7fabc65b5943a39af7e1de (patch)
tree556bd6f34ae8d300d9fa05fe46bb0dc4d8aa43e0 /include/camera
parent7fdaa2329e755c0e5c25724a43b8c361b88e9623 (diff)
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Change the framework to use the new camera preview path.
This change makes the camera HAL interface take an ANativeWindow interface from which all the camera preview buffers will be allocated. The framework code running in application processes now passes a Surface object rather than an ISurface to the camera server via Binder when setting the preview surface. The camera server then forwards that Surface object (which implements the ANativeWindow interface) to the camera HAL, which uses it to communicate with SurfaceFlinger to allocate the camera preview buffers. Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
Diffstat (limited to 'include/camera')
-rw-r--r--include/camera/Camera.h5
-rw-r--r--include/camera/CameraHardwareInterface.h5
-rw-r--r--include/camera/ICamera.h6
3 files changed, 7 insertions, 9 deletions
diff --git a/include/camera/Camera.h b/include/camera/Camera.h
index 964700b..75cf5ff 100644
--- a/include/camera/Camera.h
+++ b/include/camera/Camera.h
@@ -22,8 +22,6 @@
namespace android {
-class ISurface;
-
/*
* A set of bit masks for specifying how the received preview frames are
* handled before the previewCallback() call.
@@ -152,9 +150,8 @@ public:
status_t getStatus() { return mStatus; }
- // pass the buffered ISurface to the camera service
+ // pass the buffered Surface to the camera service
status_t setPreviewDisplay(const sp<Surface>& surface);
- status_t setPreviewDisplay(const sp<ISurface>& surface);
// start preview mode, must call setPreviewDisplay first
status_t startPreview();
diff --git a/include/camera/CameraHardwareInterface.h b/include/camera/CameraHardwareInterface.h
index 6a66e3c..515d879 100644
--- a/include/camera/CameraHardwareInterface.h
+++ b/include/camera/CameraHardwareInterface.h
@@ -18,6 +18,7 @@
#define ANDROID_HARDWARE_CAMERA_HARDWARE_INTERFACE_H
#include <binder/IMemory.h>
+#include <ui/egl/android_natives.h>
#include <utils/RefBase.h>
#include <surfaceflinger/ISurface.h>
#include <camera/Camera.h>
@@ -86,8 +87,8 @@ class CameraHardwareInterface : public virtual RefBase {
public:
virtual ~CameraHardwareInterface() { }
- /** Return the IMemoryHeap for the preview image heap */
- virtual sp<IMemoryHeap> getPreviewHeap() const = 0;
+ /** Set the ISurface from which the preview buffers should be dequeued */
+ virtual status_t setPreviewWindow(const sp<ANativeWindow>& buf) = 0;
/** Return the IMemoryHeap for the raw image heap */
virtual sp<IMemoryHeap> getRawHeap() const = 0;
diff --git a/include/camera/ICamera.h b/include/camera/ICamera.h
index 6fcf9e5..8bceea5 100644
--- a/include/camera/ICamera.h
+++ b/include/camera/ICamera.h
@@ -20,7 +20,7 @@
#include <utils/RefBase.h>
#include <binder/IInterface.h>
#include <binder/Parcel.h>
-#include <surfaceflinger/ISurface.h>
+#include <surfaceflinger/Surface.h>
#include <binder/IMemory.h>
#include <utils/String8.h>
#include <camera/Camera.h>
@@ -45,8 +45,8 @@ public:
// allow other processes to use this ICamera interface
virtual status_t unlock() = 0;
- // pass the buffered ISurface to the camera service
- virtual status_t setPreviewDisplay(const sp<ISurface>& surface) = 0;
+ // pass the buffered Surface to the camera service
+ virtual status_t setPreviewDisplay(const sp<Surface>& surface) = 0;
// set the preview callback flag to affect how the received frames from
// preview are handled.