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authorJeff Brown <jeffbrown@google.com>2010-10-11 17:42:30 -0700
committerAndroid Git Automerger <android-git-automerger@android.com>2010-10-11 17:42:30 -0700
commitdd8b0c90400a1c59d4d71d768c02eed961596bc8 (patch)
tree824f5086cdab46a9484c41dc87e921e2ff4212a6 /include/ui/InputDispatcher.h
parent5d3f6073bfc62811f552a16be7d58483104a29a3 (diff)
parent41aabeb51305d19747687f246080f44fc2a74435 (diff)
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am 41aabeb5: am 1e6a3a53: Merge "Added more robust tracking and cancelation of events." into gingerbread
Merge commit '41aabeb51305d19747687f246080f44fc2a74435' * commit '41aabeb51305d19747687f246080f44fc2a74435': Added more robust tracking and cancelation of events.
Diffstat (limited to 'include/ui/InputDispatcher.h')
-rw-r--r--include/ui/InputDispatcher.h90
1 files changed, 67 insertions, 23 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index 246df8f..6743d13 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -282,10 +282,35 @@ public:
*/
virtual int32_t getMaxEventsPerSecond() = 0;
+ /* Intercepts a key event immediately before queueing it.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing such as updating policy flags.
+ *
+ * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
+ * should be dispatched to applications.
+ */
+ virtual void interceptKeyBeforeQueueing(nsecs_t when, int32_t deviceId,
+ int32_t action, int32_t& flags, int32_t keyCode, int32_t scanCode,
+ uint32_t& policyFlags) = 0;
+
+ /* Intercepts a generic touch, trackball or other event before queueing it.
+ * The policy can use this method as an opportunity to perform power management functions
+ * and early event preprocessing such as updating policy flags.
+ *
+ * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
+ * should be dispatched to applications.
+ */
+ virtual void interceptGenericBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
+
/* Allows the policy a chance to intercept a key before dispatching. */
virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel,
const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
+ /* Notifies the policy about switch events.
+ */
+ virtual void notifySwitch(nsecs_t when,
+ int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
+
/* Poke user activity for an event dispatched to a window. */
virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
@@ -333,6 +358,8 @@ public:
int32_t metaState, int32_t edgeFlags,
uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
float xPrecision, float yPrecision, nsecs_t downTime) = 0;
+ virtual void notifySwitch(nsecs_t when,
+ int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
/* Injects an input event and optionally waits for sync.
* The synchronization mode determines whether the method blocks while waiting for
@@ -416,6 +443,8 @@ public:
int32_t metaState, int32_t edgeFlags,
uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
float xPrecision, float yPrecision, nsecs_t downTime);
+ virtual void notifySwitch(nsecs_t when,
+ int32_t switchCode, int32_t switchValue, uint32_t policyFlags) ;
virtual int32_t injectInputEvent(const InputEvent* event,
int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis);
@@ -458,6 +487,7 @@ private:
mutable int32_t refCount;
int32_t type;
nsecs_t eventTime;
+ uint32_t policyFlags;
InjectionState* injectionState;
bool dispatchInProgress; // initially false, set to true while dispatching
@@ -471,7 +501,6 @@ private:
struct KeyEntry : EventEntry {
int32_t deviceId;
int32_t source;
- uint32_t policyFlags;
int32_t action;
int32_t flags;
int32_t keyCode;
@@ -500,7 +529,6 @@ private:
struct MotionEntry : EventEntry {
int32_t deviceId;
int32_t source;
- uint32_t policyFlags;
int32_t action;
int32_t flags;
int32_t metaState;
@@ -675,7 +703,8 @@ private:
Pool<DispatchEntry> mDispatchEntryPool;
Pool<CommandEntry> mCommandEntryPool;
- void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime);
+ void initializeEventEntry(EventEntry* entry, int32_t type, nsecs_t eventTime,
+ uint32_t policyFlags);
void releaseEventEntryInjectionState(EventEntry* entry);
};
@@ -696,21 +725,19 @@ private:
BROKEN
};
+ // Specifies the sources to cancel.
+ enum CancelationOptions {
+ CANCEL_ALL_EVENTS = 0,
+ CANCEL_POINTER_EVENTS = 1,
+ CANCEL_NON_POINTER_EVENTS = 2,
+ };
+
InputState();
~InputState();
// Returns true if there is no state to be canceled.
bool isNeutral() const;
- // Returns true if the input state believes it is out of sync.
- bool isOutOfSync() const;
-
- // Sets the input state to be out of sync if it is not neutral.
- void setOutOfSync();
-
- // Resets the input state out of sync flag.
- void resetOutOfSync();
-
// Records tracking information for an event that has just been published.
// Returns whether the event is consistent with the current input state.
Consistency trackEvent(const EventEntry* entry);
@@ -723,16 +750,14 @@ private:
// Returns whether the event is consistent with the current input state.
Consistency trackMotion(const MotionEntry* entry);
- // Synthesizes cancelation events for the current state.
- void synthesizeCancelationEvents(Allocator* allocator,
- Vector<EventEntry*>& outEvents) const;
+ // Synthesizes cancelation events for the current state and resets the tracked state.
+ void synthesizeCancelationEvents(nsecs_t currentTime, Allocator* allocator,
+ Vector<EventEntry*>& outEvents, CancelationOptions options);
// Clears the current state.
void clear();
private:
- bool mIsOutOfSync;
-
struct KeyMemento {
int32_t deviceId;
int32_t source;
@@ -756,6 +781,8 @@ private:
Vector<KeyMemento> mKeyMementos;
Vector<MotionMemento> mMotionMementos;
+
+ static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options);
};
/* Manages the dispatch state associated with a single input channel. */
@@ -805,6 +832,13 @@ private:
status_t initialize();
};
+ enum DropReason {
+ DROP_REASON_NOT_DROPPED = 0,
+ DROP_REASON_POLICY = 1,
+ DROP_REASON_APP_SWITCH = 2,
+ DROP_REASON_DISABLED = 3,
+ };
+
sp<InputDispatcherPolicyInterface> mPolicy;
Mutex mLock;
@@ -824,12 +858,16 @@ private:
// Enqueues an inbound event. Returns true if mLooper->wake() should be called.
bool enqueueInboundEventLocked(EventEntry* entry);
+ // Cleans up input state when dropping an inbound event.
+ void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
+
// App switch latency optimization.
+ bool mAppSwitchSawKeyDown;
nsecs_t mAppSwitchDueTime;
- static bool isAppSwitchKey(int32_t keyCode);
+ static bool isAppSwitchKeyCode(int32_t keyCode);
+ bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
bool isAppSwitchPendingLocked();
- bool detectPendingAppSwitchLocked(KeyEntry* inboundKeyEntry);
void resetPendingAppSwitchLocked(bool handled);
// All registered connections mapped by receive pipe file descriptor.
@@ -851,7 +889,7 @@ private:
// Event injection and synchronization.
Condition mInjectionResultAvailableCondition;
- EventEntry* createEntryFromInjectedInputEventLocked(const InputEvent* event);
+ bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
Condition mInjectionSyncFinishedCondition;
@@ -886,7 +924,7 @@ private:
void drainInboundQueueLocked();
void releasePendingEventLocked();
void releaseInboundEventLocked(EventEntry* entry);
- bool isEventFromReliableSourceLocked(EventEntry* entry);
+ bool isEventFromTrustedSourceLocked(EventEntry* entry);
// Dispatch state.
bool mDispatchEnabled;
@@ -995,11 +1033,17 @@ private:
void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
- void abortDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
- bool broken);
+ void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
void drainOutboundQueueLocked(Connection* connection);
static int handleReceiveCallback(int receiveFd, int events, void* data);
+ void synthesizeCancelationEventsForAllConnectionsLocked(
+ InputState::CancelationOptions options, const char* reason);
+ void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
+ InputState::CancelationOptions options, const char* reason);
+ void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
+ InputState::CancelationOptions options, const char* reason);
+
// Splitting motion events across windows.
MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);