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authorMathias Agopian <mathias@google.com>2009-05-04 14:17:04 -0700
committerMathias Agopian <mathias@google.com>2009-05-04 14:17:04 -0700
commitdff8e58d47ede6e748c0b02e128ca33b42a4f362 (patch)
tree716d70cda74aa625d6e67c4debc2eb7c6b81bfc9 /include/ui/Region.h
parentfa6eda01a9f3df0102ce6a65302c8674cc9c7e50 (diff)
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update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
Diffstat (limited to 'include/ui/Region.h')
-rw-r--r--include/ui/Region.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/Region.h b/include/ui/Region.h
index 7689673..5efeff7 100644
--- a/include/ui/Region.h
+++ b/include/ui/Region.h
@@ -57,6 +57,7 @@ public:
void clear();
void set(const Rect& r);
+ void set(uint32_t w, uint32_t h);
Region& orSelf(const Rect& rhs);
Region& andSelf(const Rect& rhs);