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authorChristopher Tate <ctate@google.com>2010-07-15 15:00:14 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2010-07-15 15:00:14 -0700
commit2c40582a6c3a5781b39d0504d5aa8934982989d2 (patch)
tree07900e7d1a829a8465ad27380e24dacaeb1b1345 /include
parent42ef0c715da879a9878b7bf4eb9c90b21e4ab8ae (diff)
parent6cce32b6adbb3a9725fc730ba0e0068a74657e60 (diff)
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Merge "Add native C APIs for working with the Asset Manager" into gingerbread
Diffstat (limited to 'include')
-rw-r--r--include/utils/AssetManager.h20
1 files changed, 19 insertions, 1 deletions
diff --git a/include/utils/AssetManager.h b/include/utils/AssetManager.h
index d8994e0..97694ff 100644
--- a/include/utils/AssetManager.h
+++ b/include/utils/AssetManager.h
@@ -29,6 +29,24 @@
#include <utils/ZipFileRO.h>
#include <utils/threads.h>
+/*
+ * Native-app access is via the opaque typedef struct AAssetManager in the C namespace.
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct AAssetManager { };
+
+#ifdef __cplusplus
+};
+#endif
+
+
+/*
+ * Now the proper C++ android-namespace definitions
+ */
+
namespace android {
class Asset; // fwd decl for things that include Asset.h first
@@ -48,7 +66,7 @@ struct ResTable_config;
* The asset hierarchy may be examined like a filesystem, using
* AssetDir objects to peruse a single directory.
*/
-class AssetManager {
+class AssetManager : public AAssetManager {
public:
typedef enum CacheMode {
CACHE_UNKNOWN = 0,