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authorChristopher Tate <ctate@google.com>2010-07-12 18:21:36 -0700
committerChristopher Tate <ctate@google.com>2010-07-15 14:28:21 -0700
commit6cce32b6adbb3a9725fc730ba0e0068a74657e60 (patch)
tree659b099eb08109f3e4e51e184d929f392928e722 /include
parentd6343c26b8580f61a257a3045bfa124049201116 (diff)
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Add native C APIs for working with the Asset Manager
Change-Id: I493b142c4b35e5cc1a1e85283bb5dfb306a6d261
Diffstat (limited to 'include')
-rw-r--r--include/utils/AssetManager.h20
1 files changed, 19 insertions, 1 deletions
diff --git a/include/utils/AssetManager.h b/include/utils/AssetManager.h
index d8994e0..97694ff 100644
--- a/include/utils/AssetManager.h
+++ b/include/utils/AssetManager.h
@@ -29,6 +29,24 @@
#include <utils/ZipFileRO.h>
#include <utils/threads.h>
+/*
+ * Native-app access is via the opaque typedef struct AAssetManager in the C namespace.
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct AAssetManager { };
+
+#ifdef __cplusplus
+};
+#endif
+
+
+/*
+ * Now the proper C++ android-namespace definitions
+ */
+
namespace android {
class Asset; // fwd decl for things that include Asset.h first
@@ -48,7 +66,7 @@ struct ResTable_config;
* The asset hierarchy may be examined like a filesystem, using
* AssetDir objects to peruse a single directory.
*/
-class AssetManager {
+class AssetManager : public AAssetManager {
public:
typedef enum CacheMode {
CACHE_UNKNOWN = 0,