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authorJeff Brown <jeffbrown@google.com>2010-10-18 15:13:33 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2010-10-18 15:13:33 -0700
commit7689dd4928d1cc4080e43f83a523521b5ecf44e5 (patch)
treedfcf2be395e3dac50c22870d2f42c9cbb3cc623a /include
parentd68cda472a3646966a203338ccac04f0783293b7 (diff)
parente2fe69edc009a0e0348e5351cf83062224e011ac (diff)
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Merge "Fix bug where home presses were not poking user activity." into gingerbread
Diffstat (limited to 'include')
-rw-r--r--include/ui/InputDispatcher.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index 4955d47..b0b855e 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -109,9 +109,6 @@ struct InputTarget {
// (ignored for KeyEvents)
float xOffset, yOffset;
- // The window type of the input target.
- int32_t windowType;
-
// The subset of pointer ids to include in motion events dispatched to this input target
// if FLAG_SPLIT is set.
BitSet32 pointerIds;
@@ -1004,8 +1001,7 @@ private:
void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
BitSet32 pointerIds);
void addMonitoringTargetsLocked();
- bool shouldPokeUserActivityForCurrentInputTargetsLocked();
- void pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType);
+ void pokeUserActivityLocked(const EventEntry* eventEntry);
bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);