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| author | Romain Guy <romainguy@google.com> | 2010-09-26 18:40:37 -0700 |
|---|---|---|
| committer | Romain Guy <romainguy@google.com> | 2010-09-26 18:40:37 -0700 |
| commit | 4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe (patch) | |
| tree | 65cedf6266b9f40b7227334f9e50d8d86f2340bf /libs/hwui/OpenGLRenderer.cpp | |
| parent | cc64c5dbfbf11f513f60a82ee590f62dfb9a1565 (diff) | |
| download | frameworks_base-4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe.zip frameworks_base-4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe.tar.gz frameworks_base-4aa90573bbf86db0d33a3a790c5dbd0d93b95cfe.tar.bz2 | |
Adding display lists to the GL renderer (checkpoint.)
Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
Diffstat (limited to 'libs/hwui/OpenGLRenderer.cpp')
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index dbd499e..23de3a5 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -585,8 +585,9 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); } -void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, - float left, float top, float right, float bottom, const SkPaint* paint) { +void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, + uint32_t width, uint32_t height, float left, float top, float right, float bottom, + const SkPaint* paint) { if (quickReject(left, top, right, bottom)) { return; } @@ -600,9 +601,9 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, SkXfermode::Mode mode; getAlphaAndMode(paint, &alpha, &mode); - Patch* mesh = mCaches.patchCache.get(patch); + Patch* mesh = mCaches.patchCache.get(width, height); mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom, - &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs); + xDivs, yDivs, width, height); // Specify right and bottom as +1.0f from left/top to prevent scaling since the // patch mesh already defines the final size |
