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authorRomain Guy <romainguy@google.com>2011-01-10 22:26:16 -0800
committerRomain Guy <romainguy@google.com>2011-01-10 22:26:16 -0800
commit7230a74e9a36dfc6c4346c14e325bf07cd05b380 (patch)
tree0726a708eb545618fde761bd03ed3a1830e34c03 /libs/hwui/Properties.h
parenta07105b7d2a27e6d69407bf96ddb773bddb5e553 (diff)
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Composite layers as regions.
This change detects what area of a layer was drawn into and generates a mesh to match this area exactly. This can be used to avoid blending empty pixels when the layer is composited. This change also adds proper layers support to lines rendering and implements layers composition in a more readable way. Change-Id: I4a5588b98b19bd66891ebdc39631b193c5e31999
Diffstat (limited to 'libs/hwui/Properties.h')
-rw-r--r--libs/hwui/Properties.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/Properties.h b/libs/hwui/Properties.h
index c474936..6a0d7ea 100644
--- a/libs/hwui/Properties.h
+++ b/libs/hwui/Properties.h
@@ -26,7 +26,7 @@
*/
// If turned on, layers drawn inside FBOs are optimized with regions
-#define RENDER_LAYERS_AS_REGIONS 0
+#define RENDER_LAYERS_AS_REGIONS 1
/**
* Debug level for app developers.