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authorRomain Guy <romainguy@google.com>2010-07-29 18:48:04 -0700
committerRomain Guy <romainguy@google.com>2010-07-29 18:48:04 -0700
commitae5575b3421c8fbe590ab046d7d5f2b36ecfd821 (patch)
tree2e4cfe7b83c81492a577428e0f8b7cb33faaa551 /libs/hwui/Snapshot.h
parent889f8d1403761d5668115ced6cbb3f767cfe966d (diff)
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Fix gradients rendering and destructor crashes.
This changes binds all textures to GL_TEXTURE0, this will have to be changed when combining shader capabilities. Change-Id: I02df4f5ba41e9b01ffa52fd7c26b41477c7ed18f
Diffstat (limited to 'libs/hwui/Snapshot.h')
-rw-r--r--libs/hwui/Snapshot.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index cc7fde9..020bdb0 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -50,7 +50,7 @@ public:
* assumed to be dirty. The specified snapshot is stored as the previous
* snapshot.
*/
- Snapshot(const sp<Snapshot> s):
+ Snapshot(const sp<Snapshot>& s):
height(s->height),
transform(s->transform),
clipRect(s->clipRect),