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| author | Romain Guy <romainguy@google.com> | 2011-01-18 11:19:19 -0800 |
|---|---|---|
| committer | Romain Guy <romainguy@google.com> | 2011-01-18 11:19:19 -0800 |
| commit | 807daf7df615b60ce6fc41355aabe3aa353cebab (patch) | |
| tree | 96eeb8bde5042241238946f787d1dbc3a416d6e6 /libs/hwui | |
| parent | d6cd572df8067c40b3e0e7e74e58cdb456b33e92 (diff) | |
| download | frameworks_base-807daf7df615b60ce6fc41355aabe3aa353cebab.zip frameworks_base-807daf7df615b60ce6fc41355aabe3aa353cebab.tar.gz frameworks_base-807daf7df615b60ce6fc41355aabe3aa353cebab.tar.bz2 | |
Add support for skew()
Change-Id: Ia3a9a867f74fd78b61f75179e3788fdc2f0cacd0
Diffstat (limited to 'libs/hwui')
| -rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 10 | ||||
| -rw-r--r-- | libs/hwui/DisplayListRenderer.h | 2 | ||||
| -rw-r--r-- | libs/hwui/Matrix.cpp | 18 | ||||
| -rw-r--r-- | libs/hwui/Matrix.h | 7 | ||||
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 4 | ||||
| -rw-r--r-- | libs/hwui/OpenGLRenderer.h | 1 |
6 files changed, 42 insertions, 0 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index e3593da..ade85e5 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -268,6 +268,10 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) { renderer.scale(getFloat(), getFloat()); } break; + case Skew: { + renderer.skew(getFloat(), getFloat()); + } + break; case SetMatrix: { renderer.setMatrix(getMatrix()); } @@ -508,6 +512,12 @@ void DisplayListRenderer::scale(float sx, float sy) { OpenGLRenderer::scale(sx, sy); } +void DisplayListRenderer::skew(float sx, float sy) { + addOp(DisplayList::Skew); + addPoint(sx, sy); + OpenGLRenderer::skew(sx, sy); +} + void DisplayListRenderer::setMatrix(SkMatrix* matrix) { addOp(DisplayList::SetMatrix); addMatrix(matrix); diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h index 7152334..05864ec 100644 --- a/libs/hwui/DisplayListRenderer.h +++ b/libs/hwui/DisplayListRenderer.h @@ -98,6 +98,7 @@ public: Translate, Rotate, Scale, + Skew, SetMatrix, ConcatMatrix, ClipRect, @@ -250,6 +251,7 @@ public: void translate(float dx, float dy); void rotate(float degrees); void scale(float sx, float sy); + void skew(float sx, float sy); void setMatrix(SkMatrix* matrix); void concatMatrix(SkMatrix* matrix); diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp index fe7f883..e7c0fe3 100644 --- a/libs/hwui/Matrix.cpp +++ b/libs/hwui/Matrix.cpp @@ -178,6 +178,24 @@ void Matrix4::loadScale(float sx, float sy, float sz) { data[kScaleZ] = sz; } +void Matrix4::loadSkew(float sx, float sy) { + loadIdentity(); + + data[kScaleX] = 1.0f; + data[kSkewX] = sx; + data[kTranslateX] = 0.0f; + + data[kSkewY] = sy; + data[kScaleY] = 1.0f; + data[kTranslateY] = 0.0f; + + data[kPerspective0] = 0.0f; + data[kPerspective1] = 0.0f; + data[kPerspective2] = 1.0f; + + mSimpleMatrix = false; +} + void Matrix4::loadRotate(float angle, float x, float y, float z) { data[kPerspective0] = 0.0f; data[kPerspective1] = 0.0f; diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h index 23fc6c3..08f5d77 100644 --- a/libs/hwui/Matrix.h +++ b/libs/hwui/Matrix.h @@ -72,6 +72,7 @@ public: void loadTranslate(float x, float y, float z); void loadScale(float sx, float sy, float sz); + void loadSkew(float sx, float sy); void loadRotate(float angle, float x, float y, float z); void loadMultiply(const Matrix4& u, const Matrix4& v); @@ -97,6 +98,12 @@ public: multiply(u); } + void skew(float sx, float sy) { + Matrix4 u; + u.loadSkew(sx, sy); + multiply(u); + } + void rotate(float angle, float x, float y, float z) { Matrix4 u; u.loadRotate(angle, x, y, z); diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 16a1de7..2067acc 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -766,6 +766,10 @@ void OpenGLRenderer::scale(float sx, float sy) { mSnapshot->transform->scale(sx, sy, 1.0f); } +void OpenGLRenderer::skew(float sx, float sy) { + mSnapshot->transform->skew(sx, sy); +} + void OpenGLRenderer::setMatrix(SkMatrix* matrix) { mSnapshot->transform->load(*matrix); } diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 7387b92..272c5c2 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -84,6 +84,7 @@ public: virtual void translate(float dx, float dy); virtual void rotate(float degrees); virtual void scale(float sx, float sy); + virtual void skew(float sx, float sy); const float* getMatrix() const; void getMatrix(SkMatrix* matrix); |
