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authorAlex Sakhartchouk <alexst@google.com>2010-07-01 16:14:06 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-07-01 16:14:12 -0700
commit164aaedf7f24827c3da84acc733325ae985930d6 (patch)
tree20e8d0a291b527ce31dc91dd3a32e32ab69a5ad8 /libs/rs/RenderScript.h
parent738639ccd0f12b06d17df3d3b3ee68f506311331 (diff)
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Start of mesh API cleanup.
Switched all native code to go through Mesh class. Removed SimpleMesh Added java Mesh class Will need to port all existing code to use java Mesh, then remove java SimpleMesh. Change-Id: Idb9c03d0b06b4ef87db28dffcffa1881d39120e5
Diffstat (limited to 'libs/rs/RenderScript.h')
-rw-r--r--libs/rs/RenderScript.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h
index 1428318..8e6b5c6 100644
--- a/libs/rs/RenderScript.h
+++ b/libs/rs/RenderScript.h
@@ -38,7 +38,7 @@ typedef void * RsFile;
typedef void * RsFont;
typedef void * RsSampler;
typedef void * RsScript;
-typedef void * RsSimpleMesh;
+typedef void * RsMesh;
typedef void * RsType;
typedef void * RsLight;
typedef void * RsObjectBase;
@@ -229,7 +229,6 @@ enum RsAnimationEdge {
enum RsA3DClassID {
RS_A3D_CLASS_ID_UNKNOWN,
RS_A3D_CLASS_ID_MESH,
- RS_A3D_CLASS_ID_SIMPLE_MESH,
RS_A3D_CLASS_ID_TYPE,
RS_A3D_CLASS_ID_ELEMENT,
RS_A3D_CLASS_ID_ALLOCATION,