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| author | Jason Sams <rjsams@android.com> | 2010-06-24 13:54:11 -0700 |
|---|---|---|
| committer | Jason Sams <rjsams@android.com> | 2010-06-24 13:54:11 -0700 |
| commit | fae3f6b4153ff39c4f9e00dcf635b413d0ae4e85 (patch) | |
| tree | e6c793e1ce30c43fa90c82601d9f65959b89c63c /libs/rs/java/ImageProcessing/res | |
| parent | 0ebd5690b8a9eb55dc940b670267c11600cf7380 (diff) | |
| download | frameworks_base-fae3f6b4153ff39c4f9e00dcf635b413d0ae4e85.zip frameworks_base-fae3f6b4153ff39c4f9e00dcf635b413d0ae4e85.tar.gz frameworks_base-fae3f6b4153ff39c4f9e00dcf635b413d0ae4e85.tar.bz2 | |
Add matrix ops to RSH headers.
Change-Id: I7e2843983a12e0155114b4a18813799e4341d26f
Diffstat (limited to 'libs/rs/java/ImageProcessing/res')
| -rw-r--r-- | libs/rs/java/ImageProcessing/res/raw/threshold.rs | 109 | ||||
| -rw-r--r-- | libs/rs/java/ImageProcessing/res/raw/threshold_bc.bc | bin | 8372 -> 8596 bytes |
2 files changed, 38 insertions, 71 deletions
diff --git a/libs/rs/java/ImageProcessing/res/raw/threshold.rs b/libs/rs/java/ImageProcessing/res/raw/threshold.rs index a8eb164..9585e92 100644 --- a/libs/rs/java/ImageProcessing/res/raw/threshold.rs +++ b/libs/rs/java/ImageProcessing/res/raw/threshold.rs @@ -4,6 +4,9 @@ #include "../../../../scriptc/rs_math.rsh" #include "../../../../scriptc/rs_graphics.rsh" +#pragma rs java_package_name(com.android.rs.image) + + #define MAX_RADIUS 25 int height; @@ -32,7 +35,7 @@ static float overInWMinInB; // Store our coefficients here static float gaussian[MAX_RADIUS * 2 + 1]; -static float colorMat[4][4]; +static rs_matrix3x3 colorMat; static void computeColorMatrix() { // Saturation @@ -48,17 +51,15 @@ static void computeColorMatrix() { float oneMinusS = 1.0f - saturation; - rsMatrixLoadIdentity((rs_matrix4x4 *)colorMat); - - colorMat[0][0] = oneMinusS * rWeight + saturation; - colorMat[0][1] = oneMinusS * rWeight; - colorMat[0][2] = oneMinusS * rWeight; - colorMat[1][0] = oneMinusS * gWeight; - colorMat[1][1] = oneMinusS * gWeight + saturation; - colorMat[1][2] = oneMinusS * gWeight; - colorMat[2][0] = oneMinusS * bWeight; - colorMat[2][1] = oneMinusS * bWeight; - colorMat[2][2] = oneMinusS * bWeight + saturation; + rsMatrixSet(&colorMat, 0, 0, oneMinusS * rWeight + saturation); + rsMatrixSet(&colorMat, 0, 1, oneMinusS * rWeight); + rsMatrixSet(&colorMat, 0, 2, oneMinusS * rWeight); + rsMatrixSet(&colorMat, 1, 0, oneMinusS * gWeight); + rsMatrixSet(&colorMat, 1, 1, oneMinusS * gWeight + saturation); + rsMatrixSet(&colorMat, 1, 2, oneMinusS * gWeight); + rsMatrixSet(&colorMat, 2, 0, oneMinusS * bWeight); + rsMatrixSet(&colorMat, 2, 1, oneMinusS * bWeight); + rsMatrixSet(&colorMat, 2, 2, oneMinusS * bWeight + saturation); inWMinInB = inWhite - inBlack; outWMinOutB = outWhite - outBlack; @@ -107,48 +108,10 @@ static void computeGaussianWeights() { // This needs to be inline static float4 levelsSaturation(float4 currentPixel) { -#if 0 - // Color matrix multiply - float tempX = colorMat[0][0] * currentPixel.x + colorMat[1][0] * currentPixel.y + colorMat[2][0] * currentPixel.z; - float tempY = colorMat[0][1] * currentPixel.x + colorMat[1][1] * currentPixel.y + colorMat[2][1] * currentPixel.z; - float tempZ = colorMat[0][2] * currentPixel.x + colorMat[1][2] * currentPixel.y + colorMat[2][2] * currentPixel.z; - - currentPixel.x = tempX; - currentPixel.y = tempY; - currentPixel.z = tempZ; - - // Clamp to 0..255 - // Inline the code here to avoid funciton calls - currentPixel.x = currentPixel.x > 255.0f ? 255.0f : currentPixel.x; - currentPixel.y = currentPixel.y > 255.0f ? 255.0f : currentPixel.y; - currentPixel.z = currentPixel.z > 255.0f ? 255.0f : currentPixel.z; - - currentPixel.x = currentPixel.x <= 0.0f ? 0.1f : currentPixel.x; - currentPixel.y = currentPixel.y <= 0.0f ? 0.1f : currentPixel.y; - currentPixel.z = currentPixel.z <= 0.0f ? 0.1f : currentPixel.z; - - currentPixel.x = pow( (currentPixel.x - inBlack) * overInWMinInB, gamma) * outWMinOutB + outBlack; - currentPixel.y = pow( (currentPixel.y - inBlack) * overInWMinInB, gamma) * outWMinOutB + outBlack; - currentPixel.z = pow( (currentPixel.z - inBlack) * overInWMinInB, gamma) * outWMinOutB + outBlack; - - currentPixel.x = currentPixel.x > 255.0f ? 255.0f : currentPixel.x; - currentPixel.y = currentPixel.y > 255.0f ? 255.0f : currentPixel.y; - currentPixel.z = currentPixel.z > 255.0f ? 255.0f : currentPixel.z; - - currentPixel.x = currentPixel.x <= 0.0f ? 0.1f : currentPixel.x; - currentPixel.y = currentPixel.y <= 0.0f ? 0.1f : currentPixel.y; - currentPixel.z = currentPixel.z <= 0.0f ? 0.1f : currentPixel.z; -#else - float3 temp; - // Color matrix multiply - temp.x = colorMat[0][0] * currentPixel.x + colorMat[1][0] * currentPixel.y + colorMat[2][0] * currentPixel.z; - temp.y = colorMat[0][1] * currentPixel.x + colorMat[1][1] * currentPixel.y + colorMat[2][1] * currentPixel.z; - temp.z = colorMat[0][2] * currentPixel.x + colorMat[1][2] * currentPixel.y + colorMat[2][2] * currentPixel.z; + float3 temp = rsMatrixMultiply(&colorMat, currentPixel.xyz); temp = (clamp(temp, 0.1f, 255.f) - inBlack) * overInWMinInB; temp = pow(temp, (float3)gamma); currentPixel.xyz = clamp(temp * outWMinOutB + outBlack, 0.1f, 255.f); -#endif - return currentPixel; } @@ -188,8 +151,10 @@ static void horizontalBlur() { // Horizontal blur int w, h, r; for(h = 0; h < height; h ++) { - for(w = 0; w < width; w ++) { + uchar4 *input = InPixel + h*width; + uchar4 *output = ScratchPixel + h*width; + for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { @@ -202,23 +167,22 @@ static void horizontalBlur() { if(validW > width - 1) { validW = width - 1; } - - uchar4 *input = InPixel + h*width + validW; + //int validW = rsClamp(w + r, 0, width - 1); float weight = gaussian[r + radius]; - currentPixel.x = (float)(input->x); - currentPixel.y = (float)(input->y); - currentPixel.z = (float)(input->z); + currentPixel.x = (float)(input[validW].x); + currentPixel.y = (float)(input[validW].y); + currentPixel.z = (float)(input[validW].z); //currentPixel.w = (float)(input->a); blurredPixel += currentPixel*weight; } - uchar4 *output = ScratchPixel + h*width + w; output->x = (uint8_t)blurredPixel.x; output->y = (uint8_t)blurredPixel.y; output->z = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; + output++; } } } @@ -229,8 +193,9 @@ static void horizontalBlurLevels() { // Horizontal blur int w, h, r; for(h = 0; h < height; h ++) { - for(w = 0; w < width; w ++) { + uchar4 *output = OutPixel + h*width; + for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { @@ -243,6 +208,7 @@ static void horizontalBlurLevels() { if(validW > width - 1) { validW = width - 1; } + //int validW = rsClamp(w + r, 0, width - 1); uchar4 *input = InPixel + h*width + validW; @@ -252,16 +218,16 @@ static void horizontalBlurLevels() { currentPixel.z = (float)(input->z); //currentPixel.w = (float)(input->a); - blurredPixel += currentPixel*weight; + blurredPixel.xyz += currentPixel.xyz * weight; } blurredPixel = levelsSaturation(blurredPixel); - uchar4 *output = ScratchPixel + h*width + w; output->x = (uint8_t)blurredPixel.x; output->y = (uint8_t)blurredPixel.y; output->z = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; + output++; } } } @@ -272,10 +238,13 @@ static void verticalBlur() { // Vertical blur int w, h, r; for(h = 0; h < height; h ++) { + uchar4 *output = OutPixel + h*width; + for(w = 0; w < width; w ++) { blurredPixel = 0; for(r = -radius; r <= radius; r ++) { +#if 1 int validH = h + r; // Clamp to zero and width if(validH < 0) { @@ -292,17 +261,21 @@ static void verticalBlur() { currentPixel.x = (float)(input->x); currentPixel.y = (float)(input->y); currentPixel.z = (float)(input->z); - //currentPixel.w = (float)(input->a); - blurredPixel += currentPixel*weight; + blurredPixel.xyz += currentPixel.xyz * weight; +#else + int validH = rsClamp(h + r, 0, height - 1); + uchar4 *input = ScratchPixel + validH*width + w; + blurredPixel.xyz += convert_float3(input->xyz) * gaussian[r + radius]; +#endif } - uchar4 *output = OutPixel + h*width + w; - + //output->xyz = convert_uchar3(blurredPixel.xyz); output->x = (uint8_t)blurredPixel.x; output->y = (uint8_t)blurredPixel.y; output->z = (uint8_t)blurredPixel.z; //output->a = (uint8_t)blurredPixel.w; + output++; } } } @@ -311,12 +284,6 @@ void filter() { RS_DEBUG(height); RS_DEBUG(width); RS_DEBUG(radius); - RS_DEBUG(inBlack); - RS_DEBUG(outBlack); - RS_DEBUG(inWhite); - RS_DEBUG(outWhite); - RS_DEBUG(gamma); - RS_DEBUG(saturation); computeColorMatrix(); diff --git a/libs/rs/java/ImageProcessing/res/raw/threshold_bc.bc b/libs/rs/java/ImageProcessing/res/raw/threshold_bc.bc Binary files differindex fd60f76..95dcd8d 100644 --- a/libs/rs/java/ImageProcessing/res/raw/threshold_bc.bc +++ b/libs/rs/java/ImageProcessing/res/raw/threshold_bc.bc |
