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authorJason Sams <rjsams@android.com>2009-12-15 19:10:11 -0800
committerJason Sams <rjsams@android.com>2009-12-15 19:10:11 -0800
commit5dad8b4d1fda37b7b4763ef7361c5eb92131cb7e (patch)
tree1cd2619209c2c459ceba2bb5243594e3fabc1bea /libs/rs/rsContext.cpp
parentd6542507e73e1d7f3380cb4657a0745772818002 (diff)
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Place shader logging behind prop to declutter logs.
Diffstat (limited to 'libs/rs/rsContext.cpp')
-rw-r--r--libs/rs/rsContext.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 96c289e..8f56efa 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -239,7 +239,7 @@ void Context::timerPrint()
void Context::setupCheck()
{
if (checkVersion2_0()) {
- mShaderCache.lookup(mVertex.get(), mFragment.get());
+ mShaderCache.lookup(this, mVertex.get(), mFragment.get());
mFragmentStore->setupGL2(this, &mStateFragmentStore);
mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
@@ -272,6 +272,7 @@ void * Context::threadProc(void *vrsc)
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.objects");
+ rsc->props.mLogShaders = getProp("debug.rs.shaders");
ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
if (!tlsStruct) {