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| author | Jason Sams <rjsams@android.com> | 2009-12-23 14:35:29 -0800 |
|---|---|---|
| committer | Jason Sams <rjsams@android.com> | 2009-12-23 14:35:29 -0800 |
| commit | 718cd1f322ee5b62b6a49cb36195bcb18a5ab711 (patch) | |
| tree | f2f8c9db5a8141eafa2f1547634d7586fdc6ef04 /libs/rs/rsFileA3D.cpp | |
| parent | ceedafacdb87307234c84196a12eeb6e657d6220 (diff) | |
| download | frameworks_base-718cd1f322ee5b62b6a49cb36195bcb18a5ab711.zip frameworks_base-718cd1f322ee5b62b6a49cb36195bcb18a5ab711.tar.gz frameworks_base-718cd1f322ee5b62b6a49cb36195bcb18a5ab711.tar.bz2 | |
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Diffstat (limited to 'libs/rs/rsFileA3D.cpp')
| -rw-r--r-- | libs/rs/rsFileA3D.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/libs/rs/rsFileA3D.cpp b/libs/rs/rsFileA3D.cpp index c566665..e3272c5 100644 --- a/libs/rs/rsFileA3D.cpp +++ b/libs/rs/rsFileA3D.cpp @@ -324,6 +324,7 @@ void FileA3D::processChunk_Verticies(Context *rsc, IO *io, A3DIndexEntry *ie) void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie) { + /* rsi_ElementBegin(rsc); uint32_t count = io->loadU32(); @@ -338,6 +339,7 @@ void FileA3D::processChunk_Element(Context *rsc, IO *io, A3DIndexEntry *ie) } LOGE("processChunk_Element create"); ie->mRsObj = rsi_ElementCreate(rsc); + */ } void FileA3D::processChunk_ElementSource(Context *rsc, IO *io, A3DIndexEntry *ie) |
