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authorAlex Sakhartchouk <alexst@google.com>2010-10-06 11:15:01 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-10-06 11:15:01 -0700
commitd2091639be426574c04f74969fe553162d7a51c9 (patch)
tree29be1a27b9724fb95d53d127771fa38016929fe3 /libs/rs/rsFont.cpp
parent76322af2a6c109a79431f019dcef6e038c030686 (diff)
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changing vec4 to vec2 for perf reasons.
Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
Diffstat (limited to 'libs/rs/rsFont.cpp')
-rw-r--r--libs/rs/rsFont.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
index b9de7e1..a951005 100644
--- a/libs/rs/rsFont.cpp
+++ b/libs/rs/rsFont.cpp
@@ -497,7 +497,7 @@ bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *r
void FontState::initRenderState()
{
- String8 shaderString("varying vec4 varTex0;\n");
+ String8 shaderString("varying vec2 varTex0;\n");
shaderString.append("void main() {\n");
shaderString.append(" lowp vec4 col = UNI_Color;\n");
shaderString.append(" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n");