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authorAlex Sakhartchouk <alexst@google.com>2010-08-31 12:02:01 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-08-31 12:02:01 -0700
commit8442e0bffe0cdf731449d16494da35f9df956cee (patch)
treeaf8ff8562b5799b43de9aed1542f8681f5ce395f /libs/rs/rsProgram.h
parent6dabe240ed0adcf74d0b5eed37d7085095e20ffd (diff)
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Fixing uniform binding for fragment shader.
Updating the glsl fragment shader to color the lights. Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
Diffstat (limited to 'libs/rs/rsProgram.h')
-rw-r--r--libs/rs/rsProgram.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index 86f85fb..ddc5e8a 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -72,6 +72,11 @@ protected:
uint32_t mConstantCount;
bool mIsValid;
+ // Applies to vertex and fragment shaders only
+ void appendUserConstants();
+ void setupUserConstants(ShaderCache *sc, bool isFragment);
+ void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix);
+
ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS];
mutable bool mDirty;