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authorAlex Sakhartchouk <alexst@google.com>2010-09-14 09:50:43 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-09-14 09:50:43 -0700
commitc984dd73c6f96d16e11813ae433ef70f7648ae77 (patch)
treea40cb9dc5d1b3020e4cf33f575714e72ef3e805f /libs/rs/rsProgram.h
parentbcd3387eed8910c540d92f26fb6680e9e0ce0588 (diff)
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Shader changes to allow for more flexible constant binding.
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
Diffstat (limited to 'libs/rs/rsProgram.h')
-rw-r--r--libs/rs/rsProgram.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/libs/rs/rsProgram.h b/libs/rs/rsProgram.h
index ddc5e8a..e7329c2 100644
--- a/libs/rs/rsProgram.h
+++ b/libs/rs/rsProgram.h
@@ -23,10 +23,10 @@
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
-
-
class ShaderCache;
+#define RS_SHADER_INTERNAL "//rs_shader_internal\n"
+
class Program : public ObjectBase
{
public:
@@ -42,7 +42,7 @@ public:
void bindAllocation(Allocation *, uint32_t slot);
virtual void createShader();
- bool isUserProgram() const {return mUserShader.size() > 0;}
+ bool isUserProgram() const {return !mIsInternal;}
void bindTexture(uint32_t slot, Allocation *);
void bindSampler(uint32_t slot, Sampler *);
@@ -71,6 +71,7 @@ protected:
uint32_t mOutputCount;
uint32_t mConstantCount;
bool mIsValid;
+ bool mIsInternal;
// Applies to vertex and fragment shaders only
void appendUserConstants();