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authorJason Sams <rjsams@android.com>2009-11-25 13:22:07 -0800
committerJason Sams <rjsams@android.com>2009-11-25 13:22:07 -0800
commitbb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9 (patch)
tree55de9e729267eb463e07599b6b809fb4635c9472 /libs/rs/rsProgramFragment.h
parent3fdee335fe95ab94ef1ee619ad37f9369447fde5 (diff)
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Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
Diffstat (limited to 'libs/rs/rsProgramFragment.h')
-rw-r--r--libs/rs/rsProgramFragment.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index e26c6e8..6fc852e 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -36,7 +36,7 @@ public:
virtual ~ProgramFragment();
virtual void setupGL(const Context *, ProgramFragmentState *);
-
+ virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
void bindTexture(uint32_t slot, Allocation *);
@@ -46,6 +46,9 @@ public:
void setEnvMode(uint32_t slot, RsTexEnvMode);
void setTexEnable(uint32_t slot, bool);
+ virtual void createShader();
+ virtual void loadShader();
+ virtual void init(Context *rsc);
protected: