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authorJason Sams <rjsams@android.com>2009-12-15 12:58:36 -0800
committerJason Sams <rjsams@android.com>2009-12-15 12:58:36 -0800
commit0011bcf57ff711a221a3a4c73f2a79125111647d (patch)
treee2030624a41f8c6f07856841d98bc088b1cb2640 /libs/rs/rsProgramVertex.h
parent11fbdf50206abc9d21fd72ce7536648f083b9148 (diff)
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Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
Diffstat (limited to 'libs/rs/rsProgramVertex.h')
-rw-r--r--libs/rs/rsProgramVertex.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index aa626da..b3115a3 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -30,7 +30,9 @@ class ProgramVertex : public Program
public:
const static uint32_t MAX_LIGHTS = 8;
- ProgramVertex(Context *, Element *in, Element *out);
+ ProgramVertex(Context *,const char * shaderText, uint32_t shaderLength,
+ const uint32_t * params, uint32_t paramLength);
+ ProgramVertex(Context *, bool texMat);
virtual ~ProgramVertex();
virtual void setupGL(const Context *rsc, ProgramVertexState *state);
@@ -76,10 +78,6 @@ public:
ObjectBaseRef<Type> mAllocType;
- ProgramVertex *mPV;
-
- //ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
-
};