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authorAlex Sakhartchouk <alexst@google.com>2010-10-01 10:54:06 -0700
committerAlex Sakhartchouk <alexst@google.com>2010-10-01 14:11:52 -0700
commitfeede2aee6fe3e721ee71ffc35b277f1d9260e03 (patch)
treec6df2da8461c6ae5578dac9a999a040cd903e32d /libs/rs/rsShaderCache.h
parente0ad63bf1e038dd84ec2502243236f86104f990d (diff)
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fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup. Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
Diffstat (limited to 'libs/rs/rsShaderCache.h')
-rw-r--r--libs/rs/rsShaderCache.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/libs/rs/rsShaderCache.h b/libs/rs/rsShaderCache.h
index 312c251..35ff95b 100644
--- a/libs/rs/rsShaderCache.h
+++ b/libs/rs/rsShaderCache.h
@@ -58,11 +58,12 @@ protected:
int32_t mFragUniformSlots[Program::MAX_UNIFORMS];
bool mIsValid;
} entry_t;
- entry_t *mEntries;
+ //entry_t *mEntries;
+ Vector<entry_t*> mEntries;
entry_t *mCurrent;
- uint32_t mEntryCount;
- uint32_t mEntryAllocationCount;
+ /*uint32_t mEntryCount;
+ uint32_t mEntryAllocationCount;*/
};