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authorJason Sams <rjsams@android.com>2009-12-23 14:35:29 -0800
committerJason Sams <rjsams@android.com>2009-12-23 14:35:29 -0800
commit718cd1f322ee5b62b6a49cb36195bcb18a5ab711 (patch)
treef2f8c9db5a8141eafa2f1547634d7586fdc6ef04 /libs/rs/rsVertexArray.h
parentceedafacdb87307234c84196a12eeb6e657d6220 (diff)
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Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Diffstat (limited to 'libs/rs/rsVertexArray.h')
-rw-r--r--libs/rs/rsVertexArray.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h
index 235ffef..f97813f 100644
--- a/libs/rs/rsVertexArray.h
+++ b/libs/rs/rsVertexArray.h
@@ -64,8 +64,8 @@ public:
void setPointSize(uint32_t type, uint32_t stride, uint32_t offset);
void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num);
- void setupGL(class VertexArrayState *) const;
- void setupGL2(class VertexArrayState *, ShaderCache *) const;
+ void setupGL(const Context *rsc, class VertexArrayState *) const;
+ void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
void logAttrib(uint32_t idx) const;
protected: