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authorJason Sams <rjsams@android.com>2010-09-16 18:18:29 -0700
committerJason Sams <rjsams@android.com>2010-09-16 18:18:29 -0700
commitd081fffab58b4cb8a36b7a083ab7793585bc1510 (patch)
tree2d4ea330edfd21499546fc0a9ae9d647d7a1ee0e /libs/rs/rsVertexArray.h
parenta8bf9429b29743b3489817feb21bde2416acc465 (diff)
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Cleanup GL setup code and remove legacy 1.1 paths.
Reset pointers to NULL when allocations are unbound. Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
Diffstat (limited to 'libs/rs/rsVertexArray.h')
-rw-r--r--libs/rs/rsVertexArray.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h
index 7c609b2..bd76d87 100644
--- a/libs/rs/rsVertexArray.h
+++ b/libs/rs/rsVertexArray.h
@@ -65,7 +65,6 @@ public:
//void addLegacy(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset);
void add(uint32_t type, uint32_t size, uint32_t stride, bool normalized, uint32_t offset, const char *name);
- void setupGL(const Context *rsc, class VertexArrayState *) const;
void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
void logAttrib(uint32_t idx, uint32_t slot) const;