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| author | Jason Sams <rjsams@android.com> | 2010-01-25 12:31:24 -0800 |
|---|---|---|
| committer | Jason Sams <rjsams@android.com> | 2010-01-25 12:41:19 -0800 |
| commit | df48b571144ed0b0a09c735f997cc408c3d22b2b (patch) | |
| tree | 3c4b6ccdf272b3dde00725c83078306a7df57e9b /libs/rs/rsVertexArray.h | |
| parent | 882652bf0d78ef06635621a11a07690b7c682a7b (diff) | |
| download | frameworks_base-df48b571144ed0b0a09c735f997cc408c3d22b2b.zip frameworks_base-df48b571144ed0b0a09c735f997cc408c3d22b2b.tar.gz frameworks_base-df48b571144ed0b0a09c735f997cc408c3d22b2b.tar.bz2 | |
Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
Diffstat (limited to 'libs/rs/rsVertexArray.h')
| -rw-r--r-- | libs/rs/rsVertexArray.h | 23 |
1 files changed, 6 insertions, 17 deletions
diff --git a/libs/rs/rsVertexArray.h b/libs/rs/rsVertexArray.h index 26e6f84..66b3ab0 100644 --- a/libs/rs/rsVertexArray.h +++ b/libs/rs/rsVertexArray.h @@ -33,14 +33,6 @@ public: VertexArray(); virtual ~VertexArray(); - enum AttribName { - POSITION, - COLOR, - NORMAL, - POINT_SIZE, - TEXTURE, - _LAST - }; class Attrib { public: @@ -51,6 +43,7 @@ public: uint32_t stride; bool normalized; String8 name; + RsDataKind kind; Attrib(); void set(const Attrib &); @@ -59,23 +52,19 @@ public: void clearAll(); - void clear(AttribName); - void setActiveBuffer(uint32_t id) {mActiveBuffer = id;} - - void setUser(const Attrib &, uint32_t stride); - void setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); - void setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); - void setNormal(uint32_t type, uint32_t stride, uint32_t offset); - void setPointSize(uint32_t type, uint32_t stride, uint32_t offset); - void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset); + void addUser(const Attrib &, uint32_t stride); + void addLegacy(uint32_t type, uint32_t size, uint32_t stride, RsDataKind kind, bool normalized, uint32_t offset); void setupGL(const Context *rsc, class VertexArrayState *) const; void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const; void logAttrib(uint32_t idx, uint32_t slot) const; protected: + void clear(uint32_t index); uint32_t mActiveBuffer; + uint32_t mCount; + Attrib mAttribs[RS_MAX_ATTRIBS]; }; |
