diff options
author | Jason Sams <rjsams@android.com> | 2009-08-09 17:01:55 -0700 |
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committer | Jason Sams <rjsams@android.com> | 2009-08-09 17:05:13 -0700 |
commit | 1bada8cd6e4f340de93cff4a2439835fc3b1456c (patch) | |
tree | bdc1ed59f9b9ef531bca7220550a025a89ca4173 /libs/rs | |
parent | 467f3df13dc9324b35c139bd6d291265015ba4d3 (diff) | |
download | frameworks_base-1bada8cd6e4f340de93cff4a2439835fc3b1456c.zip frameworks_base-1bada8cd6e4f340de93cff4a2439835fc3b1456c.tar.gz frameworks_base-1bada8cd6e4f340de93cff4a2439835fc3b1456c.tar.bz2 |
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
Diffstat (limited to 'libs/rs')
-rw-r--r-- | libs/rs/Android.mk | 1 | ||||
-rw-r--r-- | libs/rs/RenderScript.h | 55 | ||||
-rw-r--r-- | libs/rs/RenderScriptEnv.h | 1 | ||||
-rw-r--r-- | libs/rs/java/Fountain/res/raw/fountain.c | 53 | ||||
-rw-r--r-- | libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java | 32 | ||||
-rw-r--r-- | libs/rs/rs.spec | 29 | ||||
-rw-r--r-- | libs/rs/rsAllocation.cpp | 3 | ||||
-rw-r--r-- | libs/rs/rsAllocation.h | 9 | ||||
-rw-r--r-- | libs/rs/rsComponent.cpp | 37 | ||||
-rw-r--r-- | libs/rs/rsComponent.h | 2 | ||||
-rw-r--r-- | libs/rs/rsContext.h | 1 | ||||
-rw-r--r-- | libs/rs/rsElement.cpp | 19 | ||||
-rw-r--r-- | libs/rs/rsElement.h | 11 | ||||
-rw-r--r-- | libs/rs/rsObjectBase.cpp | 1 | ||||
-rw-r--r-- | libs/rs/rsProgramFragment.cpp | 7 | ||||
-rw-r--r-- | libs/rs/rsScriptC_Lib.cpp | 81 | ||||
-rw-r--r-- | libs/rs/rsSimpleMesh.cpp | 148 | ||||
-rw-r--r-- | libs/rs/rsSimpleMesh.h | 68 | ||||
-rw-r--r-- | libs/rs/rsType.cpp | 165 | ||||
-rw-r--r-- | libs/rs/rsType.h | 28 |
20 files changed, 620 insertions, 131 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk index 375cf6c..3234f39 100644 --- a/libs/rs/Android.mk +++ b/libs/rs/Android.mk @@ -99,6 +99,7 @@ LOCAL_SRC_FILES:= \ rsScript.cpp \ rsScriptC.cpp \ rsScriptC_Lib.cpp \ + rsSimpleMesh.cpp \ rsThreadIO.cpp \ rsType.cpp \ rsTriangleMesh.cpp diff --git a/libs/rs/RenderScript.h b/libs/rs/RenderScript.h index 1d14f70..d7d572e 100644 --- a/libs/rs/RenderScript.h +++ b/libs/rs/RenderScript.h @@ -25,7 +25,7 @@ extern "C" { #endif ////////////////////////////////////////////////////// -// +// typedef void * RsAdapter1D; typedef void * RsAdapter2D; @@ -38,6 +38,7 @@ typedef void * RsSampler; typedef void * RsScript; typedef void * RsScriptBasicTemp; typedef void * RsTriangleMesh; +typedef void * RsSimpleMesh; typedef void * RsType; typedef void * RsLight; @@ -51,6 +52,8 @@ void rsDeviceDestroy(RsDevice); RsContext rsContextCreate(RsDevice, void *, uint32_t version); void rsContextDestroy(RsContext); +#define RS_MAX_TEXTURE 2 + enum RsDataType { RS_TYPE_FLOAT, RS_TYPE_UNSIGNED, @@ -59,22 +62,22 @@ enum RsDataType { enum RsDataKind { RS_KIND_USER, - RS_KIND_RED, - RS_KIND_GREEN, - RS_KIND_BLUE, - RS_KIND_ALPHA, - RS_KIND_LUMINANCE, + RS_KIND_RED, + RS_KIND_GREEN, + RS_KIND_BLUE, + RS_KIND_ALPHA, + RS_KIND_LUMINANCE, RS_KIND_INTENSITY, - RS_KIND_X, - RS_KIND_Y, - RS_KIND_Z, + RS_KIND_X, + RS_KIND_Y, + RS_KIND_Z, RS_KIND_W, - RS_KIND_S, - RS_KIND_T, - RS_KIND_Q, + RS_KIND_S, + RS_KIND_T, + RS_KIND_Q, RS_KIND_R, - RS_KIND_NX, - RS_KIND_NY, + RS_KIND_NX, + RS_KIND_NY, RS_KIND_NZ, RS_KIND_INDEX }; @@ -86,7 +89,7 @@ enum RsElementPredefined { RS_ELEMENT_USER_I16, RS_ELEMENT_USER_U32, RS_ELEMENT_USER_I32, - RS_ELEMENT_USER_FLOAT, + RS_ELEMENT_USER_FLOAT, RS_ELEMENT_A_8, // 7 RS_ELEMENT_RGB_565, // 8 @@ -96,14 +99,14 @@ enum RsElementPredefined { RS_ELEMENT_RGBA_8888, // 12 RS_ELEMENT_INDEX_16, //13 - RS_ELEMENT_INDEX_32, - RS_ELEMENT_XY_F32, - RS_ELEMENT_XYZ_F32, - RS_ELEMENT_ST_XY_F32, - RS_ELEMENT_ST_XYZ_F32, + RS_ELEMENT_INDEX_32, + RS_ELEMENT_XY_F32, + RS_ELEMENT_XYZ_F32, + RS_ELEMENT_ST_XY_F32, + RS_ELEMENT_ST_XYZ_F32, RS_ELEMENT_NORM_XYZ_F32, RS_ELEMENT_NORM_ST_XYZ_F32, -}; +}; enum RsSamplerParam { RS_SAMPLER_MIN_FILTER, @@ -111,7 +114,7 @@ enum RsSamplerParam { RS_SAMPLER_WRAP_S, RS_SAMPLER_WRAP_T, RS_SAMPLER_WRAP_R -}; +}; enum RsSamplerValue { RS_SAMPLER_NEAREST, @@ -119,7 +122,7 @@ enum RsSamplerValue { RS_SAMPLER_LINEAR_MIP_LINEAR, RS_SAMPLER_WRAP, RS_SAMPLER_CLAMP -}; +}; enum RsDimension { RS_DIMENSION_X, @@ -128,9 +131,9 @@ enum RsDimension { RS_DIMENSION_LOD, RS_DIMENSION_FACE, - RS_DIMENSION_ARRAY_0 = 100, - RS_DIMENSION_ARRAY_1, - RS_DIMENSION_ARRAY_2, + RS_DIMENSION_ARRAY_0 = 100, + RS_DIMENSION_ARRAY_1, + RS_DIMENSION_ARRAY_2, RS_DIMENSION_ARRAY_3, RS_DIMENSION_MAX = RS_DIMENSION_ARRAY_3 }; diff --git a/libs/rs/RenderScriptEnv.h b/libs/rs/RenderScriptEnv.h index 7a5556e..5eb8912 100644 --- a/libs/rs/RenderScriptEnv.h +++ b/libs/rs/RenderScriptEnv.h @@ -11,6 +11,7 @@ typedef void * RsSampler; typedef void * RsScript; typedef void * RsScriptBasicTemp; typedef void * RsTriangleMesh; +typedef void * RsSimpleMesh; typedef void * RsType; typedef void * RsProgramFragment; typedef void * RsProgramFragmentStore; diff --git a/libs/rs/java/Fountain/res/raw/fountain.c b/libs/rs/java/Fountain/res/raw/fountain.c index 99551fc..bf83aab 100644 --- a/libs/rs/java/Fountain/res/raw/fountain.c +++ b/libs/rs/java/Fountain/res/raw/fountain.c @@ -12,8 +12,9 @@ int main(int launchID) { int ct, ct2; int newPart; int drawCount; - int dx, dy, idx; - int posx,posy; + int idx; + float dx, dy; + float posx,posy; int c; int srcIdx; int dstIdx; @@ -37,15 +38,15 @@ int main(int launchID) { if (touch) { newPart = loadI32(2, 0); for (ct2=0; ct2<rate; ct2++) { - dx = (int)((randf(1.f) - 0.5f) * 0x10000); - dy = (int)((randf(1.f) - 0.5f) * 0x10000); + dx = randf(1.f) - 0.5f; + dy = randf(1.f) - 0.5f; idx = newPart * 5 + 1; - storeI32(2, idx, dx); - storeI32(2, idx + 1, dy); + storeF(2, idx, dx); + storeF(2, idx + 1, dy); storeI32(2, idx + 2, maxLife); - storeI32(2, idx + 3, x << 16); - storeI32(2, idx + 4, y << 16); + storeF(2, idx + 3, x); + storeF(2, idx + 4, y); newPart++; if (newPart >= count) { @@ -59,48 +60,50 @@ int main(int launchID) { for (ct=0; ct < count; ct++) { srcIdx = ct * 5 + 1; - dx = loadI32(2, srcIdx); - dy = loadI32(2, srcIdx + 1); + dx = loadF(2, srcIdx); + dy = loadF(2, srcIdx + 1); life = loadI32(2, srcIdx + 2); - posx = loadI32(2, srcIdx + 3); - posy = loadI32(2, srcIdx + 4); + posx = loadF(2, srcIdx + 3); + posy = loadF(2, srcIdx + 4); if (life) { - if (posy < (480 << 16)) { + if (posy < 480.f) { dstIdx = drawCount * 9; c = 0xffafcf | ((life >> lifeShift) << 24); storeI32(1, dstIdx, c); - storeI32(1, dstIdx + 1, posx); - storeI32(1, dstIdx + 2, posy); + storeF(1, dstIdx + 1, posx); + storeF(1, dstIdx + 2, posy); storeI32(1, dstIdx + 3, c); - storeI32(1, dstIdx + 4, posx + 0x10000); - storeI32(1, dstIdx + 5, posy + dy * 4); + storeF(1, dstIdx + 4, posx + 1.f); + storeF(1, dstIdx + 5, posy + dy); storeI32(1, dstIdx + 6, c); - storeI32(1, dstIdx + 7, posx - 0x10000); - storeI32(1, dstIdx + 8, posy + dy * 4); + storeF(1, dstIdx + 7, posx - 1.f); + storeF(1, dstIdx + 8, posy + dy); drawCount ++; } else { if (dy > 0) { - dy = (-dy) >> 1; + dy *= -0.5f; } } posx = posx + dx; posy = posy + dy; - dy = dy + 0x400; + dy = dy + 0.1f; life --; //storeI32(2, srcIdx, dx); - storeI32(2, srcIdx + 1, dy); + storeF(2, srcIdx + 1, dy); storeI32(2, srcIdx + 2, life); - storeI32(2, srcIdx + 3, posx); - storeI32(2, srcIdx + 4, posy); + storeF(2, srcIdx + 3, posx); + storeF(2, srcIdx + 4, posy); } } - drawTriangleArray(NAMED_PartBuffer, drawCount); + //drawTriangleArray(NAMED_PartBuffer, drawCount); + uploadToBufferObject(NAMED_PartBuffer); + drawSimpleMeshRange(NAMED_PartMesh, 0, drawCount * 3); return 1; } diff --git a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java index 4826879..c2d1c65 100644 --- a/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java +++ b/libs/rs/java/Fountain/src/com/android/fountain/FountainRS.java @@ -33,6 +33,10 @@ import android.renderscript.Script; import android.renderscript.ScriptC; import android.renderscript.ProgramFragment; import android.renderscript.ProgramStore; +import android.renderscript.SimpleMesh; +import android.renderscript.Type; +import android.renderscript.Primitive; + public class FountainRS { @@ -64,6 +68,7 @@ public class FountainRS { private Script mScript; private ProgramStore mPFS; private ProgramFragment mPF; + private SimpleMesh mSM; private Bitmap mBackground; @@ -73,8 +78,6 @@ public class FountainRS { int partCount = 1024; mIntAlloc = Allocation.createSized(mRS, Element.USER_I32, 10); - mPartAlloc = Allocation.createSized(mRS, Element.USER_I32, partCount * 3 * 3); - mPartAlloc.setName("PartBuffer"); mVertAlloc = Allocation.createSized(mRS, Element.USER_I32, partCount * 5 + 1); ProgramStore.Builder bs = new ProgramStore.Builder(mRS, null, null); @@ -96,12 +99,27 @@ public class FountainRS { mParams[4] = 0; mIntAlloc.data(mParams); - int t2[] = new int[partCount * 4*3]; - for (int ct=0; ct < t2.length; ct++) { - t2[ct] = 0; - } - mPartAlloc.data(t2); + Element.Builder eb = new Element.Builder(mRS); + eb.add(Element.DataType.UNSIGNED, Element.DataKind.RED, true, 8); + eb.add(Element.DataType.UNSIGNED, Element.DataKind.GREEN, true, 8); + eb.add(Element.DataType.UNSIGNED, Element.DataKind.BLUE, true, 8); + eb.add(Element.DataType.UNSIGNED, Element.DataKind.ALPHA, true, 8); + eb.add(Element.DataType.FLOAT, Element.DataKind.X, false, 32); + eb.add(Element.DataType.FLOAT, Element.DataKind.Y, false, 32); + Element primElement = eb.create(); + + SimpleMesh.Builder smb = new SimpleMesh.Builder(mRS); + int vtxSlot = smb.addVertexType(primElement, partCount * 3); + smb.setPrimitive(Primitive.TRIANGLE); + mSM = smb.create(); + mSM.setName("PartMesh"); + + mPartAlloc = mSM.createVertexAllocation(vtxSlot); + mPartAlloc.setName("PartBuffer"); + mSM.bindVertexAllocation(mPartAlloc, 0); + // All setup of named objects should be done by this point + // because we are about to compile the script. ScriptC.Builder sb = new ScriptC.Builder(mRS); sb.setScript(mRes, R.raw.fountain); sb.setRoot(true); diff --git a/libs/rs/rs.spec b/libs/rs/rs.spec index 05a8c37..e5d30e4 100644 --- a/libs/rs/rs.spec +++ b/libs/rs/rs.spec @@ -460,3 +460,32 @@ FileOpen { } +SimpleMeshCreate { + ret RsSimpleMesh + param RsAllocation prim + param RsAllocation index + param RsAllocation *vtx + param uint32_t vtxCount + param uint32_t primType + } + +SimpleMeshDestroy { + param RsSimpleMesh mesh + } + +SimpleMeshBindIndex { + param RsSimpleMesh mesh + param RsAllocation idx + } + +SimpleMeshBindPrimitive { + param RsSimpleMesh mesh + param RsAllocation prim + } + +SimpleMeshBindVertex { + param RsSimpleMesh mesh + param RsAllocation vtx + param uint32_t slot + } + diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp index ecfbf83..5ec73d7 100644 --- a/libs/rs/rsAllocation.cpp +++ b/libs/rs/rsAllocation.cpp @@ -41,11 +41,11 @@ Allocation::Allocation(const Type *type) mBufferID = 0; mType.set(type); + rsAssert(type); mPtr = malloc(mType->getSizeBytes()); if (!mPtr) { LOGE("Allocation::Allocation, alloc failure"); } - } Allocation::~Allocation() @@ -114,6 +114,7 @@ void Allocation::uploadToBufferObject() glBindBuffer(GL_ARRAY_BUFFER, 0); } + void Allocation::data(const void *data) { memcpy(mPtr, data, mType->getSizeBytes()); diff --git a/libs/rs/rsAllocation.h b/libs/rs/rsAllocation.h index d0b91fd..eb1da69 100644 --- a/libs/rs/rsAllocation.h +++ b/libs/rs/rsAllocation.h @@ -23,7 +23,7 @@ namespace android { namespace renderscript { - + class Allocation : public ObjectBase { @@ -55,11 +55,15 @@ public: void data(const void *data); void subData(uint32_t xoff, uint32_t count, const void *data); - void subData(uint32_t xoff, uint32_t yoff, + void subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data); void subData(uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t w, uint32_t h, uint32_t d, const void *data); + void enableGLVertexBuffers() const; + void setupGLIndexBuffers() const; + + protected: ObjectBaseRef<const Type> mType; void * mPtr; @@ -87,7 +91,6 @@ protected: // is allowed. bool mIsVertexBuffer; uint32_t mBufferID; - }; } diff --git a/libs/rs/rsComponent.cpp b/libs/rs/rsComponent.cpp index a931811..fde62a0 100644 --- a/libs/rs/rsComponent.cpp +++ b/libs/rs/rsComponent.cpp @@ -15,6 +15,7 @@ */ #include "rsComponent.h" +#include <GLES/gl.h> using namespace android; using namespace android::renderscript; @@ -29,7 +30,7 @@ Component::Component() } Component::Component( - DataKind dk, DataType dt, + DataKind dk, DataType dt, bool isNormalized, uint32_t bits) { mType = dt; @@ -41,3 +42,37 @@ Component::Component( Component::~Component() { } + +uint32_t Component::getGLType() const +{ + switch(mType) { + case RS_TYPE_FLOAT: + rsAssert(mBits == 32); + return GL_FLOAT; + case RS_TYPE_SIGNED: + switch(mBits) { + case 32: + return 0;//GL_INT; + case 16: + return GL_SHORT; + case 8: + return GL_BYTE; + } + break; + case RS_TYPE_UNSIGNED: + switch(mBits) { + case 32: + return 0;//GL_UNSIGNED_INT; + case 16: + return GL_UNSIGNED_SHORT; + case 8: + return GL_UNSIGNED_BYTE; + } + break; + } + //rsAssert(!"Bad type"); + //LOGE("mType %i, mKind %i, mBits %i, mIsNormalized %i", mType, mKind, mBits, mIsNormalized); + return 0; +} + + diff --git a/libs/rs/rsComponent.h b/libs/rs/rsComponent.h index e1b0585..9db107f 100644 --- a/libs/rs/rsComponent.h +++ b/libs/rs/rsComponent.h @@ -52,6 +52,8 @@ public: DataKind getKind() const {return mKind;} uint32_t getBits() const {return mBits;} + uint32_t getGLType() const; + protected: DataType mType; diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h index 1f8352c..5d41460 100644 --- a/libs/rs/rsContext.h +++ b/libs/rs/rsContext.h @@ -26,6 +26,7 @@ #include "rsMatrix.h" #include "rsAllocation.h" #include "rsTriangleMesh.h" +#include "rsSimpleMesh.h" #include "rsMesh.h" #include "rsDevice.h" #include "rsScriptC.h" diff --git a/libs/rs/rsElement.cpp b/libs/rs/rsElement.cpp index 069a128..0c5cb18 100644 --- a/libs/rs/rsElement.cpp +++ b/libs/rs/rsElement.cpp @@ -348,7 +348,7 @@ ElementState::~ElementState() } ///////////////////////////////////////// -// +// namespace android { namespace renderscript { @@ -378,7 +378,7 @@ RsElement rsi_ElementGetPredefined(Context *rsc, RsElementPredefined predef) sec->initPredefined(); } - if ((predef < 0) || + if ((predef < 0) || (static_cast<uint32_t>(predef) >= sec->mPredefinedList.size())) { LOGE("rsElementGetPredefined: Request for bad predefined type"); // error @@ -395,14 +395,17 @@ void rsi_ElementAdd(Context *rsc, RsDataKind dk, RsDataType dt, bool isNormalize { ElementState * sec = &rsc->mStateElement; + Component *c = new Component(static_cast<Component::DataKind>(dk), + static_cast<Component::DataType>(dt), + isNormalized, + bits); + sec->mComponentBuildList.add(c); } RsElement rsi_ElementCreate(Context *rsc) { ElementState * sec = &rsc->mStateElement; - Element *se = new Element(sec->mComponentBuildList.size()); - sec->mAllElements.add(se); for (size_t ct = 0; ct < se->getComponentCount(); ct++) { se->setComponent(ct, sec->mComponentBuildList[ct]); @@ -415,15 +418,7 @@ RsElement rsi_ElementCreate(Context *rsc) void rsi_ElementDestroy(Context *rsc, RsElement vse) { - ElementState * sec = &rsc->mStateElement; Element * se = static_cast<Element *>(vse); - - for (size_t ct = 0; ct < sec->mAllElements.size(); ct++) { - if (sec->mAllElements[ct] == se) { - sec->mAllElements.removeAt(ct); - break; - } - } se->decRef(); } diff --git a/libs/rs/rsElement.h b/libs/rs/rsElement.h index ea6fa8f..0918522 100644 --- a/libs/rs/rsElement.h +++ b/libs/rs/rsElement.h @@ -39,12 +39,12 @@ public: size_t getSizeBits() const; - size_t getSizeBytes() const { - return (getSizeBits() + 7) >> 3; + size_t getSizeBytes() const { + return (getSizeBits() + 7) >> 3; } size_t getComponentOffsetBits(uint32_t componentNumber) const; - size_t getComponentOffsetBytes(uint32_t componentNumber) const { + size_t getComponentOffsetBytes(uint32_t componentNumber) const { return (getComponentOffsetBits(componentNumber) + 7) >> 3; } @@ -68,7 +68,6 @@ public: ElementState(); ~ElementState(); - Vector<Element *> mAllElements; Vector<Component *> mComponentBuildList; @@ -78,7 +77,7 @@ public: mElement = NULL; } Predefined(RsElementPredefined en, Element *e) { - mEnum = en; + mEnum = en; mElement = e; } RsElementPredefined mEnum; @@ -87,7 +86,7 @@ public: Vector<Predefined> mPredefinedList; void initPredefined(); - + }; diff --git a/libs/rs/rsObjectBase.cpp b/libs/rs/rsObjectBase.cpp index 3219c39..6a5b7d8 100644 --- a/libs/rs/rsObjectBase.cpp +++ b/libs/rs/rsObjectBase.cpp @@ -27,6 +27,7 @@ ObjectBase::ObjectBase() ObjectBase::~ObjectBase() { + //LOGV("~ObjectBase %p ref %i", this, mRefCount); rsAssert(!mRefCount); } diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp index ea507dc..a315658 100644 --- a/libs/rs/rsProgramFragment.cpp +++ b/libs/rs/rsProgramFragment.cpp @@ -196,19 +196,12 @@ void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_ { ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); pf->bindTexture(slot, static_cast<Allocation *>(a)); - if (pf == rsc->getFragment()) { - //pf->setupGL(); - } } void rsi_ProgramFragmentBindSampler(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsSampler s) { ProgramFragment *pf = static_cast<ProgramFragment *>(vpf); pf->bindSampler(slot, static_cast<Sampler *>(s)); - - if (pf == rsc->getFragment()) { - //pf->setupGL(); - } } void rsi_ProgramFragmentSetType(Context *rsc, uint32_t slot, RsType vt) diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp index 87ddf58..ecd8373 100644 --- a/libs/rs/rsScriptC_Lib.cpp +++ b/libs/rs/rsScriptC_Lib.cpp @@ -89,10 +89,10 @@ static void SC_updateTriangleMesh(RsTriangleMesh mesh) glBindBuffer(GL_ARRAY_BUFFER, tm->mBufferObjects[0]); glBufferData(GL_ARRAY_BUFFER, tm->mVertexDataSize, tm->mVertexData, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); - + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, tm->mIndexDataSize, tm->mIndexData, GL_STATIC_DRAW); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); } static uint32_t SC_loadU32(uint32_t bank, uint32_t offset) @@ -189,17 +189,17 @@ static float SC_clampf(float amount, float low, float high) static float SC_maxf(float a, float b) { - return a > b ? a : b; + return a > b ? a : b; } static float SC_minf(float a, float b) { - return a < b ? a : b; + return a < b ? a : b; } static float SC_sqrf(float v) { - return v * v; + return v * v; } static int SC_sqr(int v) @@ -211,7 +211,7 @@ static float SC_distf2(float x1, float y1, float x2, float y2) { float x = x2 - x1; float y = y2 - y1; - return sqrtf(x * x + y * y); + return sqrtf(x * x + y * y); } static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2) @@ -219,7 +219,7 @@ static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z float x = x2 - x1; float y = y2 - y1; float z = z2 - z1; - return sqrtf(x * x + y * y + z * z); + return sqrtf(x * x + y * y + z * z); } static float SC_magf2(float a, float b) @@ -234,12 +234,12 @@ static float SC_magf3(float a, float b, float c) static float SC_radf(float degrees) { - return degrees * DEG_TO_RAD; + return degrees * DEG_TO_RAD; } static float SC_degf(float radians) { - return radians * RAD_TO_DEG; + return radians * RAD_TO_DEG; } static float SC_lerpf(float start, float stop, float amount) @@ -282,10 +282,10 @@ static uint32_t SC_second() static uint32_t SC_minute() { GET_TLS(); - + time_t rawtime; time(&rawtime); - + if (sc->mEnviroment.mTimeZone) { struct tm timeinfo; localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone); @@ -295,15 +295,15 @@ static uint32_t SC_minute() timeinfo = localtime(&rawtime); return timeinfo->tm_min; } -} +} static uint32_t SC_hour() { GET_TLS(); - + time_t rawtime; time(&rawtime); - + if (sc->mEnviroment.mTimeZone) { struct tm timeinfo; localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone); @@ -318,10 +318,10 @@ static uint32_t SC_hour() static uint32_t SC_day() { GET_TLS(); - + time_t rawtime; time(&rawtime); - + if (sc->mEnviroment.mTimeZone) { struct tm timeinfo; localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone); @@ -331,15 +331,15 @@ static uint32_t SC_day() timeinfo = localtime(&rawtime); return timeinfo->tm_mday; } -} +} static uint32_t SC_month() { GET_TLS(); - + time_t rawtime; time(&rawtime); - + if (sc->mEnviroment.mTimeZone) { struct tm timeinfo; localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone); @@ -349,15 +349,15 @@ static uint32_t SC_month() timeinfo = localtime(&rawtime); return timeinfo->tm_mon; } -} +} static uint32_t SC_year() { GET_TLS(); - + time_t rawtime; time(&rawtime); - + if (sc->mEnviroment.mTimeZone) { struct tm timeinfo; localtime_tz(&rawtime, &timeinfo, sc->mEnviroment.mTimeZone); @@ -631,6 +631,23 @@ static void SC_drawRect(float x1, float y1, x1, y1, z); } +static void SC_drawSimpleMesh(RsSimpleMesh vsm) +{ + GET_TLS(); + SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); + rsc->setupCheck(); + sm->render(); +} + +static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) +{ + GET_TLS(); + SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); + rsc->setupCheck(); + sm->renderRange(start, len); +} + + ////////////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////////////// @@ -674,18 +691,18 @@ static void SC_hsb(float h, float s, float b, float a) float red = 0.0f; float green = 0.0f; float blue = 0.0f; - + float x = h; float y = s; float z = b; - + float hf = (x - (int) x) * 6.0f; int ihf = (int) hf; float f = hf - ihf; float pv = z * (1.0f - y); float qv = z * (1.0f - y * f); float tv = z * (1.0f - y * (1.0f - f)); - + switch (ihf) { case 0: // Red is the dominant color red = z; @@ -718,7 +735,7 @@ static void SC_hsb(float h, float s, float b, float a) blue = qv; break; } - + glColor4f(red, green, blue, a); } @@ -728,6 +745,12 @@ static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel) rsi_AllocationUploadToTexture(rsc, va, baseMipLevel); } +static void SC_uploadToBufferObject(RsAllocation va) +{ + GET_TLS(); + rsi_AllocationUploadToBufferObject(rsc, va); +} + static void SC_ClearColor(float r, float g, float b, float a) { //LOGE("c %f %f %f %f", r, g, b, a); @@ -932,6 +955,10 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { "void", "(int mesh, int start, int count)" }, { "drawLine", (void *)&SC_drawLine, "void", "(float x1, float y1, float z1, float x2, float y2, float z2)" }, + { "drawSimpleMesh", (void *)&SC_drawSimpleMesh, + "void", "(int ism)" }, + { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange, + "void", "(int ism, int start, int len)" }, // misc @@ -954,6 +981,8 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { { "uploadToTexture", (void *)&SC_uploadToTexture, "void", "(int, int)" }, + { "uploadToBufferObject", (void *)&SC_uploadToBufferObject, + "void", "(int)" }, { "debugF", (void *)&SC_debugF, diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp new file mode 100644 index 0000000..08e36ac --- /dev/null +++ b/libs/rs/rsSimpleMesh.cpp @@ -0,0 +1,148 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsContext.h" + +using namespace android; +using namespace android::renderscript; + +#include <GLES/gl.h> +#include <GLES/glext.h> + +SimpleMesh::SimpleMesh() +{ +} + +SimpleMesh::~SimpleMesh() +{ +} + +void SimpleMesh::render() const +{ + if (mPrimitiveType.get()) { + renderRange(0, mPrimitiveType->getDimX()); + return; + } + + if (mIndexType.get()) { + renderRange(0, mIndexType->getDimX()); + return; + } + + renderRange(0, mVertexTypes[0]->getDimX()); +} + +void SimpleMesh::renderRange(uint32_t start, uint32_t len) const +{ + if (len < 1) { + return; + } + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_NORMAL_ARRAY); + glDisableClientState(GL_COLOR_ARRAY); + for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { + glClientActiveTexture(GL_TEXTURE0 + ct); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + glClientActiveTexture(GL_TEXTURE0); + + for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { + glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[ct]->getBufferObjectID()); + mVertexTypes[ct]->enableGLVertexBuffer(); + } + + if (mIndexType.get()) { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID()); + glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (GLvoid *)(start * 2)); + } else { + glDrawArrays(mGLPrimitive, start, len); + } +} + + + +SimpleMeshContext::SimpleMeshContext() +{ +} + +SimpleMeshContext::~SimpleMeshContext() +{ +} + + +namespace android { +namespace renderscript { + + +RsSimpleMesh rsi_SimpleMeshCreate(Context *rsc, RsType prim, RsType idx, RsType *vtx, uint32_t vtxCount, uint32_t primType) +{ + SimpleMesh *sm = new SimpleMesh(); + sm->incRef(); + + sm->mIndexType.set((const Type *)idx); + sm->mPrimitiveType.set((const Type *)prim); + + sm->mVertexTypeCount = vtxCount; + sm->mVertexTypes = new ObjectBaseRef<const Type>[vtxCount]; + sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount]; + for (uint32_t ct=0; ct < vtxCount; ct++) { + sm->mVertexTypes[ct].set((const Type *)vtx[ct]); + } + + sm->mPrimitive = (RsPrimitive)primType; + switch(sm->mPrimitive) { + case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break; + case RS_PRIMITIVE_LINE: sm->mGLPrimitive = GL_LINES; break; + case RS_PRIMITIVE_LINE_STRIP: sm->mGLPrimitive = GL_LINE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE: sm->mGLPrimitive = GL_TRIANGLES; break; + case RS_PRIMITIVE_TRIANGLE_STRIP: sm->mGLPrimitive = GL_TRIANGLE_STRIP; break; + case RS_PRIMITIVE_TRIANGLE_FAN: sm->mGLPrimitive = GL_TRIANGLE_FAN; break; + } + return sm; +} + +void rsi_SimpleMeshBindVertex(Context *rsc, RsSimpleMesh mv, RsAllocation va, uint32_t slot) +{ + SimpleMesh *sm = static_cast<SimpleMesh *>(mv); + rsAssert(slot < sm->mVertexTypeCount); + + sm->mVertexBuffers[slot].set((Allocation *)va); +} + +void rsi_SimpleMeshBindIndex(Context *rsc, RsSimpleMesh mv, RsAllocation va) +{ + SimpleMesh *sm = static_cast<SimpleMesh *>(mv); + sm->mIndexBuffer.set((Allocation *)va); +} + +void rsi_SimpleMeshBindPrimitive(Context *rsc, RsSimpleMesh mv, RsAllocation va) +{ + SimpleMesh *sm = static_cast<SimpleMesh *>(mv); + sm->mPrimitiveBuffer.set((Allocation *)va); +} + +void rsi_SimpleMeshDestroy(Context *rsc, RsSimpleMesh vtm) +{ + SimpleMesh * tm = static_cast<SimpleMesh *>(vtm); + tm->decRef(); +} + + + + +}} + diff --git a/libs/rs/rsSimpleMesh.h b/libs/rs/rsSimpleMesh.h new file mode 100644 index 0000000..03b6c2c --- /dev/null +++ b/libs/rs/rsSimpleMesh.h @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_SIMPLE_MESH_H +#define ANDROID_RS_SIMPLE_MESH_H + + +#include "RenderScript.h" + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + + +// An element is a group of Components that occupies one cell in a structure. +class SimpleMesh : public ObjectBase +{ +public: + SimpleMesh(); + ~SimpleMesh(); + + ObjectBaseRef<const Type> mIndexType; + ObjectBaseRef<const Type> mPrimitiveType; + ObjectBaseRef<const Type> *mVertexTypes; + uint32_t mVertexTypeCount; + + ObjectBaseRef<Allocation> mIndexBuffer; + ObjectBaseRef<Allocation> mPrimitiveBuffer; + ObjectBaseRef<Allocation> *mVertexBuffers; + + RsPrimitive mPrimitive; + uint32_t mGLPrimitive; + + + void render() const; + void renderRange(uint32_t start, uint32_t len) const; + + +protected: +}; + +class SimpleMeshContext +{ +public: + SimpleMeshContext(); + ~SimpleMeshContext(); + + +}; + + +} +} +#endif //ANDROID_RS_SIMPLE_MESH_H + diff --git a/libs/rs/rsType.cpp b/libs/rs/rsType.cpp index bbe9720..43c3bda 100644 --- a/libs/rs/rsType.cpp +++ b/libs/rs/rsType.cpp @@ -15,6 +15,7 @@ */ #include "rsContext.h" +#include <GLES/gl.h> using namespace android; using namespace android::renderscript; @@ -23,6 +24,7 @@ Type::Type() { mLODs = 0; mLODCount = 0; + memset(&mGL, 0, sizeof(mGL)); clear(); } @@ -102,6 +104,7 @@ void Type::compute() } mTotalSizeBytes = offset; + makeGLComponents(); } uint32_t Type::getLODOffset(uint32_t lod, uint32_t x) const @@ -126,8 +129,155 @@ uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) co } +void Type::makeGLComponents() +{ + uint32_t texNum = 0; + memset(&mGL, 0, sizeof(mGL)); + + for (uint32_t ct=0; ct < getElement()->getComponentCount(); ct++) { + const Component *c = getElement()->getComponent(ct); + + switch(c->getKind()) { + case Component::X: + rsAssert(mGL.mVtx.size == 0); + mGL.mVtx.size = 1; + mGL.mVtx.offset = mElement->getComponentOffsetBytes(ct); + mGL.mVtx.type = c->getGLType(); + break; + case Component::Y: + rsAssert(mGL.mVtx.size == 1); + rsAssert(mGL.mVtx.type == c->getGLType()); + mGL.mVtx.size = 2; + break; + case Component::Z: + rsAssert(mGL.mVtx.size == 2); + rsAssert(mGL.mVtx.type == c->getGLType()); + mGL.mVtx.size = 3; + break; + case Component::W: + rsAssert(mGL.mVtx.size == 4); + rsAssert(mGL.mVtx.type == c->getGLType()); + mGL.mVtx.size = 4; + break; + + case Component::RED: + rsAssert(mGL.mColor.size == 0); + mGL.mColor.size = 1; + mGL.mColor.offset = mElement->getComponentOffsetBytes(ct); + mGL.mColor.type = c->getGLType(); + break; + case Component::GREEN: + rsAssert(mGL.mColor.size == 1); + rsAssert(mGL.mColor.type == c->getGLType()); + mGL.mColor.size = 2; + break; + case Component::BLUE: + rsAssert(mGL.mColor.size == 2); + rsAssert(mGL.mColor.type == c->getGLType()); + mGL.mColor.size = 3; + break; + case Component::ALPHA: + rsAssert(mGL.mColor.size == 3); + rsAssert(mGL.mColor.type == c->getGLType()); + mGL.mColor.size = 4; + break; + + case Component::NX: + rsAssert(mGL.mNorm.size == 0); + mGL.mNorm.size = 1; + mGL.mNorm.offset = mElement->getComponentOffsetBytes(ct); + mGL.mNorm.type = c->getGLType(); + break; + case Component::NY: + rsAssert(mGL.mNorm.size == 1); + rsAssert(mGL.mNorm.type == c->getGLType()); + mGL.mNorm.size = 2; + break; + case Component::NZ: + rsAssert(mGL.mNorm.size == 2); + rsAssert(mGL.mNorm.type == c->getGLType()); + mGL.mNorm.size = 3; + break; + + case Component::S: + if (mGL.mTex[texNum].size) { + texNum++; + } + mGL.mTex[texNum].size = 1; + mGL.mTex[texNum].offset = mElement->getComponentOffsetBytes(ct); + mGL.mTex[texNum].type = c->getGLType(); + break; + case Component::T: + rsAssert(mGL.mTex[texNum].size == 1); + rsAssert(mGL.mTex[texNum].type == c->getGLType()); + mGL.mTex[texNum].size = 2; + break; + case Component::R: + rsAssert(mGL.mTex[texNum].size == 2); + rsAssert(mGL.mTex[texNum].type == c->getGLType()); + mGL.mTex[texNum].size = 3; + break; + case Component::Q: + rsAssert(mGL.mTex[texNum].size == 3); + rsAssert(mGL.mTex[texNum].type == c->getGLType()); + mGL.mTex[texNum].size = 4; + break; + + default: + break; + } + } +} + +void Type::enableGLVertexBuffer() const +{ + // Note: We are only going to enable buffers and never disable them + // here. The reasonis more than one Allocation may be used as a vertex + // source. So we cannot disable arrays that may have been in use by + // another allocation. + + uint32_t stride = mElement->getSizeBytes(); + if (mGL.mVtx.size) { + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(mGL.mVtx.size, + mGL.mVtx.type, + stride, + (void *)mGL.mVtx.offset); + } + + if (mGL.mNorm.size) { + glEnableClientState(GL_NORMAL_ARRAY); + rsAssert(mGL.mNorm.size == 3); + glNormalPointer(mGL.mNorm.size, + stride, + (void *)mGL.mNorm.offset); + } + + if (mGL.mColor.size) { + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(mGL.mColor.size, + mGL.mColor.type, + stride, + (void *)mGL.mColor.offset); + } + + for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { + if (mGL.mTex[ct].size) { + glClientActiveTexture(GL_TEXTURE0 + ct); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(mGL.mTex[ct].size, + mGL.mTex[ct].type, + stride, + (void *)mGL.mTex[ct].offset); + } + } + glClientActiveTexture(GL_TEXTURE0); + +} + + ////////////////////////////////////////////////// -// +// namespace android { namespace renderscript { @@ -190,6 +340,7 @@ RsType rsi_TypeCreate(Context *rsc) TypeState * stc = &rsc->mStateType; Type * st = new Type(); + st->incRef(); st->setDimX(stc->mX); st->setDimY(stc->mY); st->setDimZ(stc->mZ); @@ -198,23 +349,13 @@ RsType rsi_TypeCreate(Context *rsc) st->setDimFaces(stc->mFaces); st->compute(); - stc->mAllTypes.add(st); - return st; } void rsi_TypeDestroy(Context *rsc, RsType vst) { - TypeState * stc = &rsc->mStateType; Type * st = static_cast<Type *>(vst); - - for (size_t ct = 0; ct < stc->mAllTypes.size(); ct++) { - if (stc->mAllTypes[ct] == st) { - stc->mAllTypes.removeAt(ct); - break; - } - } - delete st; + st->decRef(); } } diff --git a/libs/rs/rsType.h b/libs/rs/rsType.h index a717893..60d75d7 100644 --- a/libs/rs/rsType.h +++ b/libs/rs/rsType.h @@ -23,7 +23,7 @@ namespace android { namespace renderscript { - + class Type : public ObjectBase { public: @@ -67,6 +67,8 @@ public: void clear(); void compute(); + void enableGLVertexBuffer() const; + protected: struct LOD { @@ -94,7 +96,7 @@ protected: bool mDimLOD; bool mFaces; - // A list of array dimensions. The count is the number of array dimensions and the + // A list of array dimensions. The count is the number of array dimensions and the // sizes is a per array size. //Vector<size_t> mDimArraysSizes; @@ -105,6 +107,21 @@ protected: LOD *mLODs; uint32_t mLODCount; + struct VertexComponent_t { + uint32_t offset; + uint32_t type; + uint32_t size; + uint32_t stride; + }; + struct GLState_t { + VertexComponent_t mVtx; + VertexComponent_t mNorm; + VertexComponent_t mColor; + VertexComponent_t mTex[RS_MAX_TEXTURE]; + }; + GLState_t mGL; + void makeGLComponents(); + private: Type(const Type &); }; @@ -115,8 +132,6 @@ public: TypeState(); ~TypeState(); - Vector<Type *> mAllTypes; - size_t mX; size_t mY; size_t mZ; @@ -124,8 +139,11 @@ public: bool mFaces; ObjectBaseRef<const Element> mElement; + ObjectBaseRef<const Type> mIndexType; + ObjectBaseRef<const Type> mPrimitiveType; + ObjectBaseRef<const Type> *mVertexTypes; + - }; |