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authorAlex Sakhartchouk <alexst@google.com>2011-05-12 10:15:17 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-05-12 10:15:17 -0700
commit415c842aa6dd3cc797ed2ef1ae42351f594a6c74 (patch)
tree938ce71744d87aa03730d7fce22ca0243a369fa9 /libs/rs
parente4ba346f0f1bb153ec1f9da5c0a4fc96c301efda (diff)
parent407cae950325682a56fe5373dd218a666da901ef (diff)
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Merge "rsLib cleanup"
Diffstat (limited to 'libs/rs')
-rw-r--r--libs/rs/driver/rsdGL.cpp27
-rw-r--r--libs/rs/driver/rsdGL.h2
-rw-r--r--libs/rs/driver/rsdMeshObj.cpp9
-rw-r--r--libs/rs/driver/rsdShader.cpp14
-rw-r--r--libs/rs/driver/rsdShaderCache.cpp5
-rw-r--r--libs/rs/driver/rsdVertexArray.cpp9
-rw-r--r--libs/rs/driver/rsdVertexArray.h2
-rw-r--r--libs/rs/rsAllocation.cpp4
-rw-r--r--libs/rs/rsContext.cpp61
-rw-r--r--libs/rs/rsContext.h30
-rw-r--r--libs/rs/rsFBOCache.cpp5
-rw-r--r--libs/rs/rsFBOCache.h2
-rw-r--r--libs/rs/rsMesh.cpp2
-rw-r--r--libs/rs/rsProgramFragment.cpp4
-rw-r--r--libs/rs/rsProgramFragment.h2
-rw-r--r--libs/rs/rsProgramVertex.cpp2
-rw-r--r--libs/rs/rsProgramVertex.h2
-rw-r--r--libs/rs/rsScriptC_LibGL.cpp6
18 files changed, 66 insertions, 122 deletions
diff --git a/libs/rs/driver/rsdGL.cpp b/libs/rs/driver/rsdGL.cpp
index 48690d5..de9fb51 100644
--- a/libs/rs/driver/rsdGL.cpp
+++ b/libs/rs/driver/rsdGL.cpp
@@ -30,11 +30,8 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
-//#include <cutils/sched_policy.h>
-//#include <sys/syscall.h>
#include <string.h>
-
#include "rsdCore.h"
#include "rsdGL.h"
@@ -346,3 +343,27 @@ void rsdGLSwap(const android::renderscript::Context *rsc) {
eglSwapBuffers(dc->gl.egl.display, dc->gl.egl.surface);
}
+void rsdGLCheckError(const android::renderscript::Context *rsc,
+ const char *msg, bool isFatal) {
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR) {
+ char buf[1024];
+ snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg);
+
+ if (isFatal) {
+ rsc->setError(RS_ERROR_FATAL_DRIVER, buf);
+ } else {
+ switch (err) {
+ case GL_OUT_OF_MEMORY:
+ rsc->setError(RS_ERROR_OUT_OF_MEMORY, buf);
+ break;
+ default:
+ rsc->setError(RS_ERROR_DRIVER, buf);
+ break;
+ }
+ }
+
+ LOGE("%p, %s", rsc, buf);
+ }
+
+}
diff --git a/libs/rs/driver/rsdGL.h b/libs/rs/driver/rsdGL.h
index 351b2d5..90cbe04 100644
--- a/libs/rs/driver/rsdGL.h
+++ b/libs/rs/driver/rsdGL.h
@@ -76,6 +76,8 @@ void rsdGLShutdown(const android::renderscript::Context *rsc);
bool rsdGLSetSurface(const android::renderscript::Context *rsc,
uint32_t w, uint32_t h, ANativeWindow *sur);
void rsdGLSwap(const android::renderscript::Context *rsc);
+void rsdGLCheckError(const android::renderscript::Context *rsc,
+ const char *msg, bool isFatal = false);
#endif
diff --git a/libs/rs/driver/rsdMeshObj.cpp b/libs/rs/driver/rsdMeshObj.cpp
index 6bb33f7..2c07784 100644
--- a/libs/rs/driver/rsdMeshObj.cpp
+++ b/libs/rs/driver/rsdMeshObj.cpp
@@ -23,6 +23,7 @@
#include <rsMesh.h>
#include "rsdMeshObj.h"
+#include "rsdGL.h"
using namespace android;
using namespace android::renderscript;
@@ -134,7 +135,7 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui
return;
}
- rsc->checkError("Mesh::renderPrimitiveRange 1");
+ rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange 1");
// update attributes with either buffer information or data ptr based on their current state
for (uint32_t ct=0; ct < mAttribCount; ct++) {
uint32_t allocIndex = mAttribAllocationIndex[ct];
@@ -149,9 +150,9 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui
}
RsdVertexArray va(mAttribs, mAttribCount);
- va.setupGL2(rsc);
+ va.setup(rsc);
- rsc->checkError("Mesh::renderPrimitiveRange 2");
+ rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange 2");
Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex];
if (prim->mIndexBuffer.get()) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, prim->mIndexBuffer->getBufferObjectID());
@@ -160,7 +161,7 @@ void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, ui
glDrawArrays(mGLPrimitives[primIndex], start, len);
}
- rsc->checkError("Mesh::renderPrimitiveRange");
+ rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange");
}
void RsdMeshObj::updateGLPrimitives() {
diff --git a/libs/rs/driver/rsdShader.cpp b/libs/rs/driver/rsdShader.cpp
index 1710a8b..371266b 100644
--- a/libs/rs/driver/rsdShader.cpp
+++ b/libs/rs/driver/rsdShader.cpp
@@ -377,7 +377,7 @@ void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocat
glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
}
- rsc->checkError("Sampler::setupGL2 tex env");
+ rsdGLCheckError(rsc, "Sampler::setup tex env");
}
void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
@@ -385,8 +385,10 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
return;
}
+ RsdHal *dc = (RsdHal *)rsc->mHal.drv;
+
uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
- uint32_t numTexturesAvailable = rsc->getMaxFragmentTextures();
+ uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;
if (numTexturesToBind >= numTexturesAvailable) {
LOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable);
@@ -408,7 +410,7 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
}
glBindTexture(target, mRSProgram->mHal.state.textures[ct]->getTextureID());
- rsc->checkError("ProgramFragment::setupGL2 tex bind");
+ rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
if (mRSProgram->mHal.state.samplers[ct].get()) {
setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(), mRSProgram->mHal.state.textures[ct].get());
} else {
@@ -416,16 +418,16 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- rsc->checkError("ProgramFragment::setupGL2 tex env");
+ rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
}
glUniform1i(sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
- rsc->checkError("ProgramFragment::setupGL2 uniforms");
+ rsdGLCheckError(rsc, "ProgramFragment::setup uniforms");
}
glActiveTexture(GL_TEXTURE0);
mDirty = false;
- rsc->checkError("ProgramFragment::setupGL2");
+ rsdGLCheckError(rsc, "ProgramFragment::setup");
}
void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
diff --git a/libs/rs/driver/rsdShaderCache.cpp b/libs/rs/driver/rsdShaderCache.cpp
index 18a8225..d11490c 100644
--- a/libs/rs/driver/rsdShaderCache.cpp
+++ b/libs/rs/driver/rsdShaderCache.cpp
@@ -19,6 +19,7 @@
#include "rsdShader.h"
#include "rsdShaderCache.h"
+#include "rsdGL.h"
#include <GLES/gl.h>
#include <GLES2/gl2.h>
@@ -128,7 +129,7 @@ bool RsdShaderCache::link(const Context *rsc) {
glUseProgram(mEntries[ct]->program);
mCurrent = mEntries[ct];
//LOGV("RsdShaderCache hit, using %i", ct);
- rsc->checkError("RsdShaderCache::link (hit)");
+ rsdGLCheckError(rsc, "RsdShaderCache::link (hit)");
return true;
}
}
@@ -230,7 +231,7 @@ bool RsdShaderCache::link(const Context *rsc) {
//LOGV("SC made program %i", e->program);
glUseProgram(e->program);
- rsc->checkError("RsdShaderCache::link (miss)");
+ rsdGLCheckError(rsc, "RsdShaderCache::link (miss)");
return true;
}
diff --git a/libs/rs/driver/rsdVertexArray.cpp b/libs/rs/driver/rsdVertexArray.cpp
index d0a5a54..62ec107 100644
--- a/libs/rs/driver/rsdVertexArray.cpp
+++ b/libs/rs/driver/rsdVertexArray.cpp
@@ -20,6 +20,7 @@
#include <GLES/gl.h>
#include <GLES2/gl2.h>
+#include "rsdGL.h"
#include "rsdCore.h"
#include "rsdVertexArray.h"
#include "rsdShaderCache.h"
@@ -78,13 +79,13 @@ void RsdVertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
mAttribs[idx].offset);
}
-void RsdVertexArray::setupGL2(const Context *rsc) const {
+void RsdVertexArray::setup(const Context *rsc) const {
RsdHal *dc = (RsdHal *)rsc->mHal.drv;
RsdVertexArrayState *state = dc->gl.vertexArrayState;
RsdShaderCache *sc = dc->gl.shaderCache;
- rsc->checkError("RsdVertexArray::setupGL2 start");
+ rsdGLCheckError(rsc, "RsdVertexArray::setup start");
uint32_t maxAttrs = state->mAttrsEnabledSize;
for (uint32_t ct=1; ct < maxAttrs; ct++) {
@@ -94,7 +95,7 @@ void RsdVertexArray::setupGL2(const Context *rsc) const {
}
}
- rsc->checkError("RsdVertexArray::setupGL2 disabled");
+ rsdGLCheckError(rsc, "RsdVertexArray::setup disabled");
for (uint32_t ct=0; ct < mCount; ct++) {
int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name);
if (rsc->props.mLogShadersAttr) {
@@ -113,7 +114,7 @@ void RsdVertexArray::setupGL2(const Context *rsc) const {
mAttribs[ct].stride,
mAttribs[ct].ptr + mAttribs[ct].offset);
}
- rsc->checkError("RsdVertexArray::setupGL2 done");
+ rsdGLCheckError(rsc, "RsdVertexArray::setup done");
}
////////////////////////////////////////////
RsdVertexArrayState::RsdVertexArrayState() {
diff --git a/libs/rs/driver/rsdVertexArray.h b/libs/rs/driver/rsdVertexArray.h
index 925a6ae..3e807a3 100644
--- a/libs/rs/driver/rsdVertexArray.h
+++ b/libs/rs/driver/rsdVertexArray.h
@@ -49,7 +49,7 @@ public:
RsdVertexArray(const Attrib *attribs, uint32_t numAttribs);
virtual ~RsdVertexArray();
- void setupGL2(const android::renderscript::Context *rsc) const;
+ void setup(const android::renderscript::Context *rsc) const;
void logAttrib(uint32_t idx, uint32_t slot) const;
protected:
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index b5f6f56..5b84ca6 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -209,7 +209,7 @@ void Allocation::uploadToTexture(const Context *rsc) {
freeScriptMemory();
}
- rsc->checkError("Allocation::uploadToTexture");
+ //rsc->checkError("Allocation::uploadToTexture");
#endif //ANDROID_RS_SERIALIZE
}
@@ -334,7 +334,7 @@ void Allocation::uploadToBufferObject(const Context *rsc) {
glBindBuffer(target, mBufferID);
glBufferData(target, mHal.state.type->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW);
glBindBuffer(target, 0);
- rsc->checkError("Allocation::uploadToBufferObject");
+ //rsc->checkError("Allocation::uploadToBufferObject");
#endif //ANDROID_RS_SERIALIZE
}
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index e2e14f2..98adabc 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -27,11 +27,6 @@
#include <cutils/properties.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
#include <cutils/sched_policy.h>
#include <sys/syscall.h>
#include <string.h>
@@ -52,28 +47,6 @@ bool Context::initGLThread() {
return false;
}
- const char * ext = (const char *)glGetString(GL_EXTENSIONS);
-
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs);
- glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors);
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits);
-
- glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors);
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits);
-
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
- glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
-
- mGL.OES_texture_npot = NULL != strstr(ext, "GL_OES_texture_npot");
- mGL.GL_IMG_texture_npot = NULL != strstr(ext, "GL_IMG_texture_npot");
- mGL.GL_NV_texture_npot_2D_mipmap = NULL != strstr(ext, "GL_NV_texture_npot_2D_mipmap");
- mGL.EXT_texture_max_aniso = 1.0f;
- bool hasAniso = NULL != strstr(ext, "GL_EXT_texture_filter_anisotropic");
- if (hasAniso) {
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mGL.EXT_texture_max_aniso);
- }
-
- LOGV("initGLThread end %p", this);
pthread_mutex_unlock(&gInitMutex);
return true;
}
@@ -112,38 +85,11 @@ uint32_t Context::runScript(Script *s) {
return ret;
}
-void Context::checkError(const char *msg, bool isFatal) const {
-
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- char buf[1024];
- snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg);
-
- if (isFatal) {
- setError(RS_ERROR_FATAL_DRIVER, buf);
- } else {
- switch (err) {
- case GL_OUT_OF_MEMORY:
- setError(RS_ERROR_OUT_OF_MEMORY, buf);
- break;
- default:
- setError(RS_ERROR_DRIVER, buf);
- break;
- }
- }
-
- LOGE("%p, %s", this, buf);
- }
-}
-
uint32_t Context::runRootScript() {
- glViewport(0, 0, mWidth, mHeight);
-
timerSet(RS_TIMER_SCRIPT);
mStateFragmentStore.mLast.clear();
uint32_t ret = runScript(mRootScript.get());
- checkError("runRootScript");
return ret;
}
@@ -217,10 +163,10 @@ void Context::timerPrint() {
bool Context::setupCheck() {
mFragmentStore->setup(this, &mStateFragmentStore);
- mFragment->setupGL2(this, &mStateFragment);
+ mFragment->setup(this, &mStateFragment);
mRaster->setup(this, &mStateRaster);
- mVertex->setupGL2(this, &mStateVertex);
- mFBOCache.setupGL2(this);
+ mVertex->setup(this, &mStateVertex);
+ mFBOCache.setup(this);
return true;
}
@@ -406,7 +352,6 @@ bool Context::initContext(Device *dev, const RsSurfaceConfig *sc) {
memset(&mUserSurfaceConfig, 0, sizeof(mUserSurfaceConfig));
}
- memset(&mGL, 0, sizeof(mGL));
mIsGraphicsContext = sc != NULL;
int status;
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index 107f639..1407b7e 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -42,9 +42,10 @@
#include "rsgApiStructs.h"
#include "rsLocklessFifo.h"
-#include <ui/egl/android_natives.h>
#endif // ANDROID_RS_SERIALIZE
+class ANativeWindow;
+
// ---------------------------------------------------------------------------
namespace android {
@@ -197,43 +198,16 @@ public:
} props;
void dumpDebug() const;
- void checkError(const char *, bool isFatal = false) const;
void setError(RsError e, const char *msg = NULL) const;
mutable const ObjectBase * mObjHead;
- bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
- bool ext_GL_IMG_texture_npot() const {return mGL.GL_IMG_texture_npot;}
- bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;}
- float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; }
- uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
- uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
- uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}
- uint32_t getMaxVertexAttributes() const {return mGL.mMaxVertexAttribs;}
-
uint32_t getDPI() const {return mDPI;}
void setDPI(uint32_t dpi) {mDPI = dpi;}
Device *mDev;
protected:
- struct {
- int32_t mMaxVaryingVectors;
- int32_t mMaxTextureImageUnits;
-
- int32_t mMaxFragmentTextureImageUnits;
- int32_t mMaxFragmentUniformVectors;
-
- int32_t mMaxVertexAttribs;
- int32_t mMaxVertexUniformVectors;
- int32_t mMaxVertexTextureUnits;
-
- bool OES_texture_npot;
- bool GL_IMG_texture_npot;
- bool GL_NV_texture_npot_2D_mipmap;
- float EXT_texture_max_aniso;
- } mGL;
-
uint32_t mDPI;
uint32_t mWidth;
uint32_t mHeight;
diff --git a/libs/rs/rsFBOCache.cpp b/libs/rs/rsFBOCache.cpp
index 78aa8ce..0f33f67 100644
--- a/libs/rs/rsFBOCache.cpp
+++ b/libs/rs/rsFBOCache.cpp
@@ -30,7 +30,7 @@ using namespace android::renderscript;
FBOCache::FBOCache() {
mFBOId = 0;
- mDirty = false;
+ mDirty = true;
mMaxTargets = 1;
mColorTargets = new ObjectBaseRef<Allocation>[mMaxTargets];
}
@@ -180,7 +180,7 @@ void FBOCache::setColorAttachment(Context *rsc) {
#endif //ANDROID_RS_SERIALIZE
}
-void FBOCache::setupGL2(Context *rsc) {
+void FBOCache::setup(Context *rsc) {
#ifndef ANDROID_RS_SERIALIZE
if (!mDirty) {
return;
@@ -205,5 +205,6 @@ void FBOCache::setupGL2(Context *rsc) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
}
+ mDirty = false;
#endif //ANDROID_RS_SERIALIZE
}
diff --git a/libs/rs/rsFBOCache.h b/libs/rs/rsFBOCache.h
index 9a0a3b6..c9ae1dc 100644
--- a/libs/rs/rsFBOCache.h
+++ b/libs/rs/rsFBOCache.h
@@ -34,7 +34,7 @@ public:
void bindDepthTarget(Context *, Allocation *a);
void resetAll(Context *);
- void setupGL2(Context *);
+ void setup(Context *);
protected:
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index ed29063..35184c1 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -199,10 +199,8 @@ void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start
if (prim->mIndexBuffer.get()) {
prim->mIndexBuffer->uploadCheck(rsc);
}
- rsc->checkError("Mesh::renderPrimitiveRange upload check");
mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len);
- rsc->checkError("Mesh::renderPrimitiveRange draw");
}
void Mesh::uploadAll(Context *rsc) {
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index fcbfbc8..e40fc7b 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -55,14 +55,12 @@ void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b,
mDirty = true;
}
-void ProgramFragment::setupGL2(Context *rsc, ProgramFragmentState *state) {
+void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
if ((state->mLast.get() == this) && !mDirty) {
return;
}
state->mLast.set(this);
- rsc->checkError("ProgramFragment::setupGL2 start");
-
for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
if (!mHal.state.textures[ct].get()) {
LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
diff --git a/libs/rs/rsProgramFragment.h b/libs/rs/rsProgramFragment.h
index 7520af0..d6e20cd 100644
--- a/libs/rs/rsProgramFragment.h
+++ b/libs/rs/rsProgramFragment.h
@@ -32,7 +32,7 @@ public:
uint32_t paramLength);
virtual ~ProgramFragment();
- virtual void setupGL2(Context *, ProgramFragmentState *);
+ virtual void setup(Context *, ProgramFragmentState *);
virtual void serialize(OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index b8b3c0b..534e8a6 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -32,7 +32,7 @@ ProgramVertex::~ProgramVertex() {
mRSC->mHal.funcs.vertex.destroy(mRSC, this);
}
-void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state) {
+void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) {
if ((state->mLast.get() == this) && !mDirty) {
return;
}
diff --git a/libs/rs/rsProgramVertex.h b/libs/rs/rsProgramVertex.h
index 04224a7..5cfdd8b 100644
--- a/libs/rs/rsProgramVertex.h
+++ b/libs/rs/rsProgramVertex.h
@@ -31,7 +31,7 @@ public:
const uint32_t * params, uint32_t paramLength);
virtual ~ProgramVertex();
- virtual void setupGL2(Context *rsc, ProgramVertexState *state);
+ virtual void setup(Context *rsc, ProgramVertexState *state);
void setProjectionMatrix(Context *, const rsc_Matrix *) const;
void getProjectionMatrix(Context *, rsc_Matrix *) const;
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp
index ecda485..3259cb4 100644
--- a/libs/rs/rsScriptC_LibGL.cpp
+++ b/libs/rs/rsScriptC_LibGL.cpp
@@ -156,7 +156,7 @@ void rsrDrawQuadTexCoords(Context *rsc, Script *sc,
attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0");
RsdVertexArray va(attribs, 2);
- va.setupGL2(rsc);
+ va.setup(rsc);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@@ -250,7 +250,7 @@ void rsrFinish(Context *rsc, Script *sc) {
void rsrClearColor(Context *rsc, Script *sc, float r, float g, float b, float a) {
- rsc->mFBOCache.setupGL2(rsc);
+ rsc->mFBOCache.setup(rsc);
rsc->setupProgramStore();
glClearColor(r, g, b, a);
@@ -258,7 +258,7 @@ void rsrClearColor(Context *rsc, Script *sc, float r, float g, float b, float a)
}
void rsrClearDepth(Context *rsc, Script *sc, float v) {
- rsc->mFBOCache.setupGL2(rsc);
+ rsc->mFBOCache.setup(rsc);
rsc->setupProgramStore();
glClearDepthf(v);