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authorMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
committerMathias Agopian <mathias@google.com>2009-09-17 16:18:16 -0700
commitb1a1874625a6aca967601fcda53a82d8d712df45 (patch)
tree3cf96bf9cc4bf734da47e58cab3c5421e7698139 /libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
parentd55de40481c6ec7d8fbd1a38c80a6c66bf462a71 (diff)
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Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
Diffstat (limited to 'libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp')
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index cc913cb..7bdf885 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -297,9 +297,9 @@ uint32_t DisplayHardware::getPageFlipCount() const {
return mPageFlipCount;
}
-/*
- * "Flip" the front and back buffers.
- */
+status_t DisplayHardware::compositionComplete() const {
+ return mNativeWindow->compositionComplete();
+}
void DisplayHardware::flip(const Region& dirty) const
{