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authorMathias Agopian <mathias@google.com>2009-08-11 22:34:02 -0700
committerMathias Agopian <mathias@google.com>2009-08-11 23:32:29 -0700
commit5cec4742b3a1d7448bd32ae57cb4cf70b484c64c (patch)
tree9a3d6adb933fd0947ffc643e3d11f432a4baec4b /libs/surfaceflinger/LayerBitmap.cpp
parent064dbd076d431a7508b864aa0993cd59ef743e4e (diff)
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second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'libs/surfaceflinger/LayerBitmap.cpp')
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp24
1 files changed, 9 insertions, 15 deletions
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
index 5221fed..5e74451 100644
--- a/libs/surfaceflinger/LayerBitmap.cpp
+++ b/libs/surfaceflinger/LayerBitmap.cpp
@@ -38,13 +38,14 @@ namespace android {
// Buffer and implementation of android_native_buffer_t
// ===========================================================================
-Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format,
+ uint32_t reqUsage, uint32_t flags)
: SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags),
mVStride(0)
{
this->format = format;
if (w>0 && h>0) {
- mInitCheck = initSize(w, h);
+ mInitCheck = initSize(w, h, reqUsage);
}
}
@@ -65,7 +66,7 @@ android_native_buffer_t* Buffer::getNativeBuffer() const
return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
}
-status_t Buffer::initSize(uint32_t w, uint32_t h)
+status_t Buffer::initSize(uint32_t w, uint32_t h, uint32_t reqUsage)
{
status_t err = NO_ERROR;
@@ -88,16 +89,9 @@ status_t Buffer::initSize(uint32_t w, uint32_t h)
usage = BufferAllocator::USAGE_SW_READ_OFTEN |
BufferAllocator::USAGE_SW_WRITE_OFTEN;
} else {
- if (mFlags & Buffer::GPU) {
- // the client wants to do GL rendering
- usage = BufferAllocator::USAGE_HW_RENDER |
- BufferAllocator::USAGE_HW_TEXTURE;
- } else {
- // software rendering-client, h/w composition
- usage = BufferAllocator::USAGE_SW_READ_OFTEN |
- BufferAllocator::USAGE_SW_WRITE_OFTEN |
- BufferAllocator::USAGE_HW_TEXTURE;
- }
+ // it's allowed to modify the usage flags here, but generally
+ // the requested flags should be honored.
+ usage = reqUsage | BufferAllocator::USAGE_HW_TEXTURE;
}
err = allocator.alloc(w, h, format, usage, &handle, &stride);
@@ -174,12 +168,12 @@ status_t LayerBitmap::setSize(uint32_t w, uint32_t h)
return NO_ERROR;
}
-sp<Buffer> LayerBitmap::allocate()
+sp<Buffer> LayerBitmap::allocate(uint32_t reqUsage)
{
Mutex::Autolock _l(mLock);
surface_info_t* info = mInfo;
mBuffer.clear(); // free buffer before allocating a new one
- sp<Buffer> buffer = new Buffer(mWidth, mHeight, mFormat, mFlags);
+ sp<Buffer> buffer = new Buffer(mWidth, mHeight, mFormat, reqUsage, mFlags);
status_t err = buffer->initCheck();
if (LIKELY(err == NO_ERROR)) {
info->flags = surface_info_t::eBufferDirty;