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authorMathias Agopian <mathias@google.com>2010-04-20 14:51:04 -0700
committerMathias Agopian <mathias@google.com>2010-04-20 15:58:36 -0700
commite5c0a7b7810092a593ff386843927238c175bdbd (patch)
tree0118a020f4e43c025fbfaadb2d91460aa893894d /libs/surfaceflinger/Transform.h
parent796c5fc6abf01b1864223156d578288657fe9923 (diff)
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clean-up surfaceflinger a bit
get rid of the glDrawTexi path and use floating points instead of fixed point maths Change-Id: I3aa9ce2dc082f702160e605a16ba5fe987cdf087
Diffstat (limited to 'libs/surfaceflinger/Transform.h')
-rw-r--r--libs/surfaceflinger/Transform.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/libs/surfaceflinger/Transform.h b/libs/surfaceflinger/Transform.h
index 2e5b893..20fa11a 100644
--- a/libs/surfaceflinger/Transform.h
+++ b/libs/surfaceflinger/Transform.h
@@ -37,8 +37,6 @@ public:
explicit Transform(uint32_t orientation);
~Transform();
- typedef int32_t fixed1616;
-
// FIXME: must match OVERLAY_TRANSFORM_*, pull from hardware.h
enum orientation_flags {
ROT_0 = 0x00000000,
@@ -76,7 +74,7 @@ public:
// transform data
Rect makeBounds(int w, int h) const;
- void transform(fixed1616* point, int x, int y) const;
+ void transform(float* point, int x, int y) const;
Region transform(const Region& reg) const;
Transform operator * (const Transform& rhs) const;